Well, I feel like I participated the bejeebers out of Phantom Tollbooth. Given that a lot of my participation issues recently have been due to real life concerns, I guess I can only say that I'd do my best. Real life has smoothed out a little, but I feel a little nervous just in stating that publicly. Murphy's 2x4 seems to lurk around ever corner these days. I will say that I know that I will be completely incommunicado 10/26 through 10/29.
If you want to slot me into /replace instead of /in because of my recent track record, I'll completely understand.
Edit: Thanks for the indication that I'm non-toxic. That's certainly the baseline hope.
Eh, I didn't realize you had recently succeeded in non-lurkiness, Cantrip. In that case, welcome to the game, please keep that non-lurkness going
Cantrip, ima let you /in on this because I love you for being a non-toxic and generally decent mafia player, but I'm going to need to see some consistent effort on your part to not lurk. I don't think I've seen a game since returning where you were able to put up a consistent showing, activity-wise. Can you promise that you'll do everything you can to not /replace and avoid serial lurking for me?
One day, Mark Rosewater opened his folder. Not the one with the seven hundred hundroogs, or the one with the seventy 7th edition serra angels. No, this was his banned folder. His guilty pleasures folder. The folder with all of the current banlist, many cards of which were his design.
His gasp could be heard from two houses away.
SOMEONE RIPPED UP HIS ALPHA BLACK LOTUS!!!
MaRo ran away to his cupboard under the stairs, locked the door, and started crying. He'll be there for several weeks, so don't worry about him any longer.
To the backdrop of MaRo's whimpers, the remaining cards in the banned folder started whispering amongst themselves. They knew it was no human who did this, no. This was a crime that was committed out of JEALOUSY, of one card to another.
Resolutely, the twelve bravest cards looked suspiciously around the rest of the folder. Someone's going to pay for this. And the price will be high.
Banned mafia is a 12 player role madness mini setup.
Host: Wuffles_II - his first game hosted in over 8 years! Reviewers: OsieOrb, Silvercrys
The game has medium to high flavour and contains (as far as the host is aware) several unique mechanics. There are nine town and three mafia in this setup.
This game will be passionately moderated with very little rope given to:
players who adhom
lurkers that disappear without V/LAing
serial V/LAers
I've seen too much of the above crap in the games on this site since I last was here and will tolerate very little of it. #harshmodbestgame
This may also be your last chance to ever play with our favourite global mod, Mr Iso Himself, who pre-emptively /in'd to this game at the end of my last setup 8 years ago.
Signups are now OPEN.
Drawing their hand
1. Iso
2. Grapefruit21
3. Vezokpiraka
4. TheRealStinkyJoeTerry
5. Cantripmancer
6. KamikazeArchon
7. Highroller
8. Rezombied
9. MOOS12
10. Axelrod
11. Bur
12. ganderin_dan
Yeah, Kpaca, you were definitely 3rd in those three. And almost everyone had some skeletons in their closet which they should be a bit more careful about in future.
I think the bigger question in general is - this game was well made and well moderated by Shadowlancer. I think that it really brings to a head two massive problems in general.
1. Lurkers can ruin games. Thank god that I was the least active of the town PR's in this game. But Mafia is a game where active participation of the majority of players is vital.
2. Making things personal (or taking things personally that should not be taken personally) was a major problem this game. I would like to bring up the question to everyone in the MTGS mafia community - how much shade constitutes a:
- warnable offence
- replaceable offence
- modkillable/restricted list offence.
I am so sorry for running out like that midway through the game.
Regardless of circumstances, it's a *****ty thing to do and I will not play in another mafia game on here until I can be sure that my attendance will be confirmably decent. It was disrespectful to Shadow and to my other players.
I think that the replacements who called it in the whole game should be in the same boat, personally. Mafia games die when players are too busy or too signed out to participate. I feel so damn bad for Shadow here.
And the toxicity in this game was unacceptable from DV, LW and Kpaca. It made me feel like a nagging nanny telling people to be nice to each other and I hate that feeling.
Also, I screwed the pooch on not using the daykill when I had the chance, mechanically speaking, but at that point the rest of the town was so checked out that I felt like to benefit to us coming together and murdering a scum as a group was the best chance we had to get some people pumped up enough to start some actual content and participation. That's how bleak I felt about the town's chances at the time I caught Tom.
I hope that everyone learned something here - I definitely did. I'm not leaving the Mafia group entirely tho - I got a mini game queued, and I hope you all enjoy it when it happens.
Hello, please add Banned Mafia, a medium to high complexity magic the gathering flavoured Role-madness-but-otherwise-classic-9/3 setup, fully prepared by me and reviewed by Osie, to the mini list. This setup is 100% good to go at any time.
The early tinges of sun begin to kiss the darkened night sky over the small town of Salem, Massachussetts. As the light begins to creep toward the town, the creak of rusty hinges can be heard from a wooden sign, hanging loosely by a single hinge from a splintered post on the side of the road.
“Welcome to Salem, Massachussetts,” the sign says. A mere matter of weeks ago, below these words, a population tally of 770 could be seen. Now, the 77 has been riddled with so many bullets that it is all but invisible.
Creak. Creak.
As the light continues to creep in, the sharp reflection off the moist, soaked ground of the well-maintained main street could blind a man, if he looked twice. I’m sure right now, dear audience, that you’re wondering if it has rained the last night, but no. No, Salem is not that fortunate. The wetness is the crimson life-force of the residents of this unfortunate town, seeping down, back into the earth from whence it came.
The sun’s rays continue, unconcerned with the mangled corpses, cut, shot, broken, strewn about the road like rag-dolls.
Creak. Creak.
This creaking, it must be the doors smashed, their glass broken, waving idly in the cool wind, you think. But no.
In the centre of town, where once a bustling marketplace existed, human bodies swing back and forth, rope digging into the lifeless flesh of their necks, eyes vacantly staring, wide with the terror of their last moments.
In the very middle of the town centre, a large stone statue, chipped from a myriad of bullets and coated with the lifeblood of Salem stands, a confident grin forever frozen on its handsome face, as the First Mayor of Salem silently stands witness to the carnage, discarded bullet-casings everywhere.
"But," you ask, “what happened? WHO DID THIS?!?”
Well, to tell this story, dear readers, we will have to return to the beginning. To where a bitter vendetta between two men, the death of a mayor, and the struggle of a Salem family for survival began. To where one group’s vendetta forced an entire town to fight for Salem’s fate.
Host – Wuffles_II (open to co-host) Current Reviewer – D_V Current Stage of development – All roles drafted, currently balancing. Number of Players - 20 Deadline Lengths – 14 days / 48 hour nights – possible deadline extension if productive conversation is occurring Technical overview – Role Madness, High Complexity, Chaos, ability-switching, High power.
The aim of this game is to give players the ultimate mafia power-trip. Powerful roles are abundant and unlimited, but will shift between players during the game. The team that can adapt and use whatever tools they have at their disposal at any given moment will triumph. Flexibility is key, and behavioural analysis essential.
This game’s flavour centres around three central themes – A bitter vendetta between two men causing a mayor's murder that inspired a bloodbath in this small Town.
A Salem family’s struggle for survival.
The winds of fate, whirling through Salem’s very soul, inspiring people to acts they never thought themselves capable of.
Many of the roles in the game have been crafted to be as true to the Town of Salem Mafia game as possible.
I'm pretty damn sure that the Mafia getting more than one extra kill would be total brokenness. Tomorrow if I get protecc somehow I will make my scumlist known.
If anyone has the ability to prevent my death pls do so. I'd love to give the scum one more middle finger before they get me.
https://www.mtgsalvation.com/forums/community-forums/mafia/446905-the-mafia-council-helpdesk-thread?comment=9127
You're added, rezombied.
A mini game for 12 players.
One day, Mark Rosewater opened his folder. Not the one with the seven hundred hundroogs, or the one with the seventy 7th edition serra angels. No, this was his banned folder. His guilty pleasures folder. The folder with all of the current banlist, many cards of which were his design.
His gasp could be heard from two houses away.
SOMEONE RIPPED UP HIS ALPHA BLACK LOTUS!!!
MaRo ran away to his cupboard under the stairs, locked the door, and started crying. He'll be there for several weeks, so don't worry about him any longer.
To the backdrop of MaRo's whimpers, the remaining cards in the banned folder started whispering amongst themselves. They knew it was no human who did this, no. This was a crime that was committed out of JEALOUSY, of one card to another.
Resolutely, the twelve bravest cards looked suspiciously around the rest of the folder. Someone's going to pay for this. And the price will be high.
Banned mafia is a 12 player role madness mini setup.
Host: Wuffles_II - his first game hosted in over 8 years!
Reviewers: OsieOrb, Silvercrys
The game has medium to high flavour and contains (as far as the host is aware) several unique mechanics. There are nine town and three mafia in this setup.
This game will be passionately moderated with very little rope given to:
This may also be your last chance to ever play with our favourite global mod, Mr Iso Himself, who pre-emptively /in'd to this game at the end of my last setup 8 years ago.
Signups are now OPEN.
Drawing their hand
1. Iso
2. Grapefruit21
3. Vezokpiraka
4. TheRealStinkyJoeTerry
5. Cantripmancer
6. KamikazeArchon
7. Highroller
8. Rezombied
9. MOOS12
10. Axelrod
11. Bur
12. ganderin_dan
Still shuffling (replacements)
1. Azrael
2.
3.
Good job though, town! You got there in the end. <3
I think the bigger question in general is - this game was well made and well moderated by Shadowlancer. I think that it really brings to a head two massive problems in general.
1. Lurkers can ruin games. Thank god that I was the least active of the town PR's in this game. But Mafia is a game where active participation of the majority of players is vital.
2. Making things personal (or taking things personally that should not be taken personally) was a major problem this game. I would like to bring up the question to everyone in the MTGS mafia community - how much shade constitutes a:
- warnable offence
- replaceable offence
- modkillable/restricted list offence.
Regardless of circumstances, it's a *****ty thing to do and I will not play in another mafia game on here until I can be sure that my attendance will be confirmably decent. It was disrespectful to Shadow and to my other players.
I think that the replacements who called it in the whole game should be in the same boat, personally. Mafia games die when players are too busy or too signed out to participate. I feel so damn bad for Shadow here.
And the toxicity in this game was unacceptable from DV, LW and Kpaca. It made me feel like a nagging nanny telling people to be nice to each other and I hate that feeling.
Also, I screwed the pooch on not using the daykill when I had the chance, mechanically speaking, but at that point the rest of the town was so checked out that I felt like to benefit to us coming together and murdering a scum as a group was the best chance we had to get some people pumped up enough to start some actual content and participation. That's how bleak I felt about the town's chances at the time I caught Tom.
I hope that everyone learned something here - I definitely did. I'm not leaving the Mafia group entirely tho - I got a mini game queued, and I hope you all enjoy it when it happens.
The early tinges of sun begin to kiss the darkened night sky over the small town of Salem, Massachussetts. As the light begins to creep toward the town, the creak of rusty hinges can be heard from a wooden sign, hanging loosely by a single hinge from a splintered post on the side of the road.
“Welcome to Salem, Massachussetts,” the sign says. A mere matter of weeks ago, below these words, a population tally of 770 could be seen. Now, the 77 has been riddled with so many bullets that it is all but invisible.
Creak. Creak.
As the light continues to creep in, the sharp reflection off the moist, soaked ground of the well-maintained main street could blind a man, if he looked twice. I’m sure right now, dear audience, that you’re wondering if it has rained the last night, but no. No, Salem is not that fortunate. The wetness is the crimson life-force of the residents of this unfortunate town, seeping down, back into the earth from whence it came.
The sun’s rays continue, unconcerned with the mangled corpses, cut, shot, broken, strewn about the road like rag-dolls.
Creak. Creak.
This creaking, it must be the doors smashed, their glass broken, waving idly in the cool wind, you think. But no.
In the centre of town, where once a bustling marketplace existed, human bodies swing back and forth, rope digging into the lifeless flesh of their necks, eyes vacantly staring, wide with the terror of their last moments.
In the very middle of the town centre, a large stone statue, chipped from a myriad of bullets and coated with the lifeblood of Salem stands, a confident grin forever frozen on its handsome face, as the First Mayor of Salem silently stands witness to the carnage, discarded bullet-casings everywhere.
"But," you ask, “what happened? WHO DID THIS?!?”
Well, to tell this story, dear readers, we will have to return to the beginning. To where a bitter vendetta between two men, the death of a mayor, and the struggle of a Salem family for survival began. To where one group’s vendetta forced an entire town to fight for Salem’s fate.
Host – Wuffles_II (open to co-host)
Current Reviewer – D_V
Current Stage of development – All roles drafted, currently balancing.
Number of Players - 20
Deadline Lengths – 14 days / 48 hour nights – possible deadline extension if productive conversation is occurring
Technical overview – Role Madness, High Complexity, Chaos, ability-switching, High power.
The aim of this game is to give players the ultimate mafia power-trip. Powerful roles are abundant and unlimited, but will shift between players during the game. The team that can adapt and use whatever tools they have at their disposal at any given moment will triumph. Flexibility is key, and behavioural analysis essential.
This game’s flavour centres around three central themes – A bitter vendetta between two men causing a mayor's murder that inspired a bloodbath in this small Town.
A Salem family’s struggle for survival.
The winds of fate, whirling through Salem’s very soul, inspiring people to acts they never thought themselves capable of.
Many of the roles in the game have been crafted to be as true to the Town of Salem Mafia game as possible.
(though really he beat me in arkham because I was pocketed hard)
VOTE: TOMSLOGER
I'm pretty damn sure that the Mafia getting more than one extra kill would be total brokenness. Tomorrow if I get protecc somehow I will make my scumlist known.
If anyone has the ability to prevent my death pls do so. I'd love to give the scum one more middle finger before they get me.