Ya know, that was very much a “can’t see the forest through the trees” moment on my part. Lol. I forgot my DEBT.
Well, I’m still intrigued... would it trigger something that triggers when a spell destroys something? I find the “you destroy” wording odd. Any other examples of that wording?
I was looking at the wording on Burning of Xinye, and the wording seems odd to me. Obviously I understand the spell targets an opponent, and not any lands, but does the spell destroy the lands? It says the player destroys the lands, rather than the player choosing the lands for the spell to destroy. So if you give a land Protection from Red before choosing it for the resolution, would it still be destroyed? If it would not, could you even legally have chosen it, or would that be similar to the clarification with Indestructible?
As I said, I DID look at TCGP Market Foil. .10 for Interloper; .12 for Shipwreck Looter; .14 for Storm Fleet Spy. I’m not sure what numbers you are looking at, but it’s just a glitch. Perhaps the glitch was on TCGP rather than MTGStocks and it was corrected between the time you looked and the time I looked.
Glitch on MTGStocks? TCGP still shows realistic values. I only looked up Interloper, but TCGP shows Foil Market at $.10, with copies readily available at $.05.
Someone who is more familiar with Cardsphere than I am should write a primer for it. I am curious what people think are good standards for percentages when they send, as well as listing wants. I read the article by Doug Montalvo where he listed his standards, but he is a different type of trader than the average. The average trader, who doesn't have nearly the inventory he does, will get nowhere if they wait for ~90% to send things.
The majority of my trading stock is "playable" commons and uncommons. For example, I don't mind sending [card]Call to the Netherworld[\card] at 70%, but at what point does one send [card]Gush[\card]? 85%?
I will say that I like the site. I like the system, even though they are lacking the user base. That's also how Puca was for the first year I was on there. I'll be honest: I still love Puca too, and I hope it bounces back further.
Did you read the article on MTGStocks regarding RL buyouts they published back in August? I would be interested to see the tallies updated right now, after the explosion of buyouts the last couple months.
I'm right there with you. I remember pulling one of the leather bags out of either the Revised or 4th Ed gift box in my youth... no idea what happened to that one; organization wasn't my thing in the early 90's. Eventually traded for one in roughly 2001 or so, and have been using it since.
If I recall correctly, one had the leather bag; the other had cloth. I believe they both had the Magic logo.
I think that a fair amount of hype will remain until people see actual results post-release. I fully understand that a lot of grinders will start play testing as soon as something is spoiled, but there's a large segment of players out there who let the internet do all the work for them, and until they see tourney results, they will keep rolling the possibilities around.
Also, to a certain extent, I think prices won't deflate until a percentage of players have the cards in hand.
I think it's more likely that cards which normally have a post-release rise in value will make their climb earlier.
Also, I could be way off-base, as I'm more of a lurker than poster around here lately. Certainly no expert. I don't really recall any historical examples.
Worth noting is the fact that even if I won't kill directly by milling him, I want to see if I can mill him to low enough cards that he'll draw the Emrakul and be unable to kill me before decking out naturally.
It's important to note that you will NEVER kill directly by milling; they don't lose until forced to draw a card from an empty library.
Anyone have any idea regarding value or demand for the Your Move Games double sided tokens? I have a handful from each series. They are on magiclibrarities here.
Well, I’m still intrigued... would it trigger something that triggers when a spell destroys something? I find the “you destroy” wording odd. Any other examples of that wording?
To answer the question before it is asked: I care because I'm cleaning up my set organization, and making covers for the binders. I like consistency.
The majority of my trading stock is "playable" commons and uncommons. For example, I don't mind sending [card]Call to the Netherworld[\card] at 70%, but at what point does one send [card]Gush[\card]? 85%?
I will say that I like the site. I like the system, even though they are lacking the user base. That's also how Puca was for the first year I was on there. I'll be honest: I still love Puca too, and I hope it bounces back further.
If I recall correctly, one had the leather bag; the other had cloth. I believe they both had the Magic logo.
Also, to a certain extent, I think prices won't deflate until a percentage of players have the cards in hand.
I think it's more likely that cards which normally have a post-release rise in value will make their climb earlier.
Also, I could be way off-base, as I'm more of a lurker than poster around here lately. Certainly no expert. I don't really recall any historical examples.
Shattering Spree
Inquisition of Kozilek
Lotus Petal
Dark Ritual
Fireblast
Will NOT be reprinted:
Stifle
Pernicious Deed
Swords to Plowshares
Trinisphere
Tranquil Thicket
It's important to note that you will NEVER kill directly by milling; they don't lose until forced to draw a card from an empty library.