- sperlman
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Member for 10 years and 7 days
Last active Mon, Dec, 25 2017 21:50:10
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3
Wayori posted a message on Frontline RebelBeyond the barricade is there a world you long to see?Posted in: Frontline Rebel -
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ManyCookies posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleDivided Loyalties 1URPosted in: Custom Card Contests and Games
Enchantment - Aura (M)
Enchant permanent
Each player controls enchanted permanent. (Mana abilities can only be activated by its original controller)
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ShiningEyes posted a message on Commander GameA 4-color TreefolkPosted in: Custom Card Contests and Games
Willow, Child of the Forest WUBG
Legendary Creature- Treefolk Wizard
Indestructible
When Willow, Child of the Forest would be destroyed, instead put two +1/+1 counters on it.
1UU: change the target of target spell to Willow.
3/3
The forest shields and protects her from the outer world, and it has given her time to hone her natural talents.
Next:
A Healer who has lost too many people to keep caring
OR
A villain who is tired of losing to the heroes and just wants to hand up the black cloak
OR
A planeswalker who has decided to lead an army, for any reason other than world conquest or rebellion.
If none of those suit you, I suppose any old Planeswalker will do. -
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Indighost posted a message on Flavor Text Game - Version 2.0Act of Heroism 2WPosted in: Custom Card Contests and Games
Instant
Target creature gets +2/+3 and can block any number of creature until end of turn.
"It's not what you know or who, its what you do."
Next
Never in his life had Weln been so remorseful to see so many fish.
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"Yes, this may kill us. But the thing on the other side of the door? That will kill us! -
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slytherpuff posted a message on Flavor Text Game - Version 2.0Diversion XRUPosted in: Custom Card Contests and Games
Sorcery
Exchange target X permanents with another target X permanents.
~ is an instant and has split second as long as you have the least life total among players.
Buyback - Discard your hand.
"Yes, this may kill us. But the thing on the other side of the door? That will kill us!"
Next: Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one. -
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Angry Bob posted a message on Flavor Text Game - Version 2.0Spiketread Obliterator 6BBBBBBPosted in: Custom Card Contests and Games
Creature - Horror
Trample
Spiketread Obliterator costs 1B less for each other creature that has died this turn.
It does not sleep, it only seeks a loving soul to claim. If it cannot, destruction's wrought, for that's the Crusher's game.
8/8
Next: "Of course I'll win! I'm strong because I'm huge! If I lose, it's because I wasn't huge enough!" -
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Woohah posted a message on Krond, The Dawn-Clad: An IntroductionPosted in: Multiplayer Commander DecklistsAs we see, the Planechase 2 legendary creatures add some serious options to the world of Commander. A lot of people like Uril, and I was thinking about designing him, until I realized...a lot of people HATE Uril. So, I decided to try making a deck, focusing on Krond, The Dawn-Clad. The deck focuses on an enchantress theme, and two-power matters and druid subthemes.
Now, the main gameplan is to get Krond to land and then start getting in for general damage. Krond's ability to exile permanents allows him to be insane in combat. Now, some synergies.
The deck's wincons are also it's wraths. Both Cataclysm and Divine Reckoning are unique in that they leave one dude on your board. You want that dude to be Krond, in all of his majestic, Aura-clad glory. Then, when you go to swing at an opponent, exile his last guy, and you've got a free swing at his dome. In 1v1, it's a good idea to exile lands, to keep them off of mana. Krond, with any power boosting enchantment, kills in three swings. Krond's Vigilance is handy for repelling swings by other players in these instances.
The enchantress build is supplemented by both Mentor of the Meek, and Gilt-Leaf Archdruid, allowing the enchantresses, to become cantrippers themselves. If you can assemble enough druids, Gilt-Leaf Archdruid is a wincon.
In the early game, you want to be sure to be putting down dudes and spells that can help you fix your mana, to beat Krond's annoying cast restriction.
Now, the very theme of Auras, is that they are pure card disadvantage. The deck is built to make sure that recursion won't be a huge issue, and packs plenty of it, including secret tech Skull of Orm.
Flickering Ward is crazy in this deck, since it's so cheap to both cast and bounce. It can draw tons of cards at sorcery speed, and is a prime target to get with Sun Titan, should it get Krosan Gripped.
The deck doesn't have a ton of removal, because Krond's trigger beats all sorcery-speed removal (which is why Beast Within is still in here, and is still awesome.)
Some non-budget upgrades include:
- Argothian Enchantress
- Privileged Position
- Mirari's Wake
- Academy Rector
- Replenish
- Temple Garden
- Savannah
- Serra's Sanctum
- Gaea's Cradle
- Windswept Heath
Cards I'm Pondering Over:
Primal Surge - When this card premiered in AVR, I was one of it's spoken haterz, believing that any deck that could use this effectively would be extremely weak. Now, while this deck is hardly Zur or Azusa, I think this deck is somewhat strong. This deck only has seven non-permanents...I wonder. Genesis Wave probably won't make the cut here, since this deck eschews ramp in exchange for explosive draw and consistently being able to equip Krond as soon as he loses summoning sickness.
Enjoy!
- Argothian Enchantress
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ayedub posted a message on Egyptian Themed CardsAli from Cairo, and half the other cards from Arabian Nights?Posted in: Magic General - To post a comment, please login or register a new account.
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In light of recent events (READ: Leaks) and their repercussions, this is definitely a great time to be posting and commenting on information that Wizards doesn't want released yet.
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Creature - Kor Soldier (U)
You may cast Stone Haven Hookmaster as though it had flash if an opponent controls a colorless creature.
When Stone Haven Hookmaster enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
2/3
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Um... Bloom Titan is the second most prominent combo deck in the format.
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Hey, remember this? I guess it's kind of already been taken now .
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(1.5/3) Appeal: Timmy really doesn't care about this. It's not big or exciting to him, so he doesn't see much use. Spike likes the idea that this can replace itself in a color that is short on card draw, but sees the cost as a setback, as a burn archetype wants cheaper burn spells or spells that dome for more damage. Johnny likes the idea of trying this out, but would probably find that its combo potential is too limited, as there's very little one could do to truly break this. Even a good scenario would only make this decent at best.
(1/3) Elegance: Some players might be confused by the fact that this is a red spell and might think that it triggers itself, which would lead to judge calls quite often, I think. You might want to change this to clarify that it won't return itself to your hand as you cast it, even though an experienced player would likely realize this without an edit: "Whenever you cast a red spell, if ~ was put into your graveyard this turn, return it from your graveyard to your hand." You might also want to make it optional by putting in a "you may", as most similar triggered abilities do so.
Development - 4.5/6
(3/3) Viability: This is certainly red, as burn spells and triggers that care about instants and sorceries fit squarely in red's pie. This is fine at common.
(1/3) Balance: This is pretty bad. One damage for two mana isn't a good deal even if it replaces itself, and the recursion effect is very conditional. You could probably make this an instant and lower the cost to just R and probably be fine, Geistflame didn't break any formats and the recursion effects are comparably difficult as is (Geistflame's flashback has a larger mana cost and Rapid Fire's repeat effect has a large setup cost). So yes, this would be okay as a 1-mana instant, but add a mana to the cost and make it sorcery speed and you've certainly persuaded me not to play it.
Creativity - 5/6
(2/3) Uniqueness: This feels a little like Geistflame and other flashback burn cards as well as Rekindled Flame or Punishing Fire, but I think it's different enough to make this fairly unique.
(3/3) Flavor: It has a rapid-fire flavor with the requirement of recurring it on the same turn you cast it. I like this bit.
Polish - 4.5/7
(0.5/3) Quality: The flavor text here needs a period and would probably want quotation marks, as it appears that someone (even if that someone is not specific) is saying the text. This is nitpicky, so I won't take points off for it, but after the ability word Repeat there should be an em dash (—) rather than a hyphen. Once again, no points taken off for that, as it's ridiculously tiny. The repeat ability should, however, say "Whenever you cast a red spell the same turn you cast Rapid Fire" rather than simply "this". In addition, the F in "Fire" should be capitalized in the damage ability.
(2/2) *Main Challenge: Automatic.
(2/2) Subchallenges: Automatic.
Total: 16.5/25