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  • 1

    posted a message on *Impossible Creature Type Game*
    Thunderpaw Hellkite 3RR
    Creature - Cat Dragon
    Flying, Haste
    When Thunderpaw Hellkite enters the battlefield, it deals 1 damage to each Hound creature, each Fox creature, and each Wolf creature.
    5/5

    Next: Wall Egg
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Chemtrails: No IIW. Beyond that, it's a cool idea, but I don't see why it should boost legendary creatures. Maybe something like "As long as you control exactly three planeswalkers, creatures you control get +1/+1 and have indestructible."?
    Homarid Attorney: Cool. Works in Ally tribal, but otherwise is significantly weaker than Emeria Angel, which has bigger stats, flying, and creates flyers. Nice card, though.
    Netn10: Flavor just doesn't work. Beyond that, this is really OP. At two allies, this is an 8 mana 8/8 annihilator 2, and playing Allies, you should have 3 allies by turn 7 fairly consistently and often 4 by turn 6, making this usually a 7-mana 8/8 ann. 3 or a 6-mana 8/8 ann. 4. And the Annihilator grows, and the flavor text no have grammers.
    Iphanx: With the number of known locations on Zendikar already, why create a completely new one? Beyond that, nice ability, but there are some grammar and formatting mistakes with it. "it's controller taps three untapped lands he or she controls." Also, it's not all that different from "pays 3", which is much easier. I understand that there are mana sources besides lands, but the extra wordiness isn't all that necessary.
    Sagharri: Peaks has an A in it. Also, I look at this and it seems significantly weaker than the allied manlands.
    Selesnya: Cool, my only issue is that I believe Tribal has become a no-no as a type for the future.
    Tilwin: Has no PT, should say "color of mana", not "type of mana", and the ability's name is almost as bad as megamorph. Also, should say " can't be blocked except by two or more creatures."
    TC: Flavor of the name doesn't quite feel Zendikari, but the card is cool. I like the creature idea a lot.
    Seppel: How does one unsacrifice a permanent? Does this mean that this is a 5 mana 5/5 that attacks at the cost of defending player reanimating any permanent in their graveyard? If so, this sucks, except in some sort of shenanigans deck with Bazaar Trader and Goblin Diplomats.
    Piar: I like this a lot, my only issue is that Eldrazi don't seem to have a gender. The mechanic is nice, though. Flavorful and easy to read.

    Winner: Piar
    HMs: Homarid Attorney, TC

    Next:
    Whenever a poster posts a good card idea, that card must have parallel effects.
    Whenever a poster posts a bad card idea, that card must have parallel effects.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Deceptive Lemure WB
    Creature - Spirit (R)
    Deathtouch
    When ~ enters the battlefield, each opponent gains 4 life.
    0: ~ gains flying until end of turn. Each opponent gains 1 life.
    "We thought they were simply harmless squirrels. It was the last thing most of us ever thought."
    4/4

    IIW: Return to zendikar
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on *Impossible Creature Type Game*
    Misttusk Geist 3GU
    Creature - Boar Spirit (Geist isn't a creature type)
    Flying, Trample
    Whenever ~ attacks, tap target creature defending player controls and put a +1/+1 counter on ~.
    4/3

    Next: Cat Jellyfish
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on What defines a good LGS?
    My LGS is great, it has:

    -Prereleases for $20.
    -A relatively cheap takeout food place next door.
    -An atmosphere that is great for newer players.
    -Some regulars who also make the store fun for more experienced players and can serve as judges.
    -Limited, standard, and modern tournaments every week.
    -Boosters 3 for $10.
    -A good singles stock.
    -Lots of open spaces for tournaments.
    -Random extra promos (I just went to a backdraft there where they threw four judge promo stoke the flames and four judge promo hordeling outbursts into the backdraft pool for free)
    -Occasional free tournaments with prizes.
    -A good crowd for most events.
    -A nice owner.
    -60% sell value.
    -70% trade value.
    -Backdrafts for $10, keep drafts with prizes for $12.
    -A spacious parking lot.
    -Casual and more competitive events, but even the competitive events have a friendly atmosphere.
    -Events that always fire and almost always start on time.
    -25c random foil commons, 50c random foil uncommons, $1 random foil rares, $2 random (nonfoil) mythics. Mythics and rares are mostly bulk in this box, but I have found occasional good ones.


    All tournaments are everybody wins, so entering a $12 keep draft you are guaranteed at least one booster for a prize.
    In addition, they sometimes do things like throw in a free Pack Wars tournament with the prereleases or drafts.
    Posted in: Magic General
  • 1

    posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Hydra, I guess
    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Betterdrix 5U
    Creature - Rabbit Beast
    A bored Wizards employee once created a Vizzerdrix. He never made a rare that bad again.
    6/6

    IIW: A legendary creature from mtg flavor text that doesn't already have a card.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on What's the Point?
    0.0:
    Avalanche Berserker 3RB
    Creature - Elemental Berserker
    Haste
    When Avalanche Berserker enters the battlefield, you may have Avalanche Berserker deal 1 damage to itself and 1 damage to you. If you do, destroy target basic Mountain.
    1/1
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Alphabetical Card Game
    Faithful Ragebutcher 2BR
    Enchantment Creature - Minotaur Berserker
    Deathtouch
    Whenever a creature dies, put a +1/+1 counter on Faithful Ragebutcher and enchanted creature.
    Enchanted creature gets +3/+3 and has deathtouch.
    Bestow 3BR
    3/3

    Faithful Reveler 2RG
    Enchantment Creature - Satyr Rogue
    Haste
    Faithful Reveler attacks each turn if able.
    Whenever Faithful Reveler or enchanted creature attacks, you may destroy target artifact or enchantment.
    Enchanted creature gets +3/+1, has haste, and attacks each turn if able.
    Bestow 3RG
    3/1

    Faithful Grovetender 2GW
    Enchantment Creature - Human Dryad
    Lifelink
    Whenever a land enters the battlefield under your control, you gain 1 life.
    Enchanted creature gets +3/+4 and has lifelink.
    Bestow 3GW
    3/4

    Faithful Philosopher 2WU
    Enchantment Creature - Human Wizard
    Whenever Faithful Philosopher or enchanted creature becomes tapped, you may pay 2. If you do, draw a card and you gain 2 life.
    Enchanted creature gets +2/+5.
    Bestow 3WU
    2/5

    Faithful Illusionist 2UB
    Enchantment Creature - Human Wizard
    Hexproof
    Whenever you draw a card, you may pay UB. If you do, target player puts the top five cards of his or her library into his or her graveyard.
    Enchanted creature gets +3/+3 and has hexproof.
    3/3

    Ferryman of Wailing Souls 2WB
    Enchantment Creature - Spirit Cleric
    Flying
    Constellation - Whenever Ferryman of Wailing Souls or another enchantment enters the battlefield under your control, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
    2/3

    Favored General 2RW
    Enchantment Creature - Human Soldier
    First Strike
    Constellation - Whenever Favored General or another enchantment enters the battlefield under your control, creatures you control get +1/+0 and gain haste until end of turn.
    3/3

    Fickle Augur 2UR
    Enchantment Creature - Human Shaman
    Haste
    Constellation - Whenever Fickle Augur or another enchantment enters the battlefield under your control, draw a card, then choose a creature at random. Fickle Augur deals 2 damage to that creature.
    3/2
    Posted in: Custom Card Contests and Games
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