- sperlman
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Member for 10 years and 10 days
Last active Mon, Dec, 25 2017 21:50:10
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3
Wayori posted a message on Frontline RebelBeyond the barricade is there a world you long to see?Posted in: Frontline Rebel -
1
ManyCookies posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleDivided Loyalties 1URPosted in: Custom Card Contests and Games
Enchantment - Aura (M)
Enchant permanent
Each player controls enchanted permanent. (Mana abilities can only be activated by its original controller)
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1
ShiningEyes posted a message on Commander GameA 4-color TreefolkPosted in: Custom Card Contests and Games
Willow, Child of the Forest WUBG
Legendary Creature- Treefolk Wizard
Indestructible
When Willow, Child of the Forest would be destroyed, instead put two +1/+1 counters on it.
1UU: change the target of target spell to Willow.
3/3
The forest shields and protects her from the outer world, and it has given her time to hone her natural talents.
Next:
A Healer who has lost too many people to keep caring
OR
A villain who is tired of losing to the heroes and just wants to hand up the black cloak
OR
A planeswalker who has decided to lead an army, for any reason other than world conquest or rebellion.
If none of those suit you, I suppose any old Planeswalker will do. -
1
Indighost posted a message on Flavor Text Game - Version 2.0Act of Heroism 2WPosted in: Custom Card Contests and Games
Instant
Target creature gets +2/+3 and can block any number of creature until end of turn.
"It's not what you know or who, its what you do."
Next
Never in his life had Weln been so remorseful to see so many fish.
OR
"Yes, this may kill us. But the thing on the other side of the door? That will kill us! -
1
slytherpuff posted a message on Flavor Text Game - Version 2.0Diversion XRUPosted in: Custom Card Contests and Games
Sorcery
Exchange target X permanents with another target X permanents.
~ is an instant and has split second as long as you have the least life total among players.
Buyback - Discard your hand.
"Yes, this may kill us. But the thing on the other side of the door? That will kill us!"
Next: Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one. -
1
Angry Bob posted a message on Flavor Text Game - Version 2.0Spiketread Obliterator 6BBBBBBPosted in: Custom Card Contests and Games
Creature - Horror
Trample
Spiketread Obliterator costs 1B less for each other creature that has died this turn.
It does not sleep, it only seeks a loving soul to claim. If it cannot, destruction's wrought, for that's the Crusher's game.
8/8
Next: "Of course I'll win! I'm strong because I'm huge! If I lose, it's because I wasn't huge enough!" -
2
Woohah posted a message on Krond, The Dawn-Clad: An IntroductionPosted in: Multiplayer Commander DecklistsAs we see, the Planechase 2 legendary creatures add some serious options to the world of Commander. A lot of people like Uril, and I was thinking about designing him, until I realized...a lot of people HATE Uril. So, I decided to try making a deck, focusing on Krond, The Dawn-Clad. The deck focuses on an enchantress theme, and two-power matters and druid subthemes.
Now, the main gameplan is to get Krond to land and then start getting in for general damage. Krond's ability to exile permanents allows him to be insane in combat. Now, some synergies.
The deck's wincons are also it's wraths. Both Cataclysm and Divine Reckoning are unique in that they leave one dude on your board. You want that dude to be Krond, in all of his majestic, Aura-clad glory. Then, when you go to swing at an opponent, exile his last guy, and you've got a free swing at his dome. In 1v1, it's a good idea to exile lands, to keep them off of mana. Krond, with any power boosting enchantment, kills in three swings. Krond's Vigilance is handy for repelling swings by other players in these instances.
The enchantress build is supplemented by both Mentor of the Meek, and Gilt-Leaf Archdruid, allowing the enchantresses, to become cantrippers themselves. If you can assemble enough druids, Gilt-Leaf Archdruid is a wincon.
In the early game, you want to be sure to be putting down dudes and spells that can help you fix your mana, to beat Krond's annoying cast restriction.
Now, the very theme of Auras, is that they are pure card disadvantage. The deck is built to make sure that recursion won't be a huge issue, and packs plenty of it, including secret tech Skull of Orm.
Flickering Ward is crazy in this deck, since it's so cheap to both cast and bounce. It can draw tons of cards at sorcery speed, and is a prime target to get with Sun Titan, should it get Krosan Gripped.
The deck doesn't have a ton of removal, because Krond's trigger beats all sorcery-speed removal (which is why Beast Within is still in here, and is still awesome.)
Some non-budget upgrades include:
- Argothian Enchantress
- Privileged Position
- Mirari's Wake
- Academy Rector
- Replenish
- Temple Garden
- Savannah
- Serra's Sanctum
- Gaea's Cradle
- Windswept Heath
Cards I'm Pondering Over:
Primal Surge - When this card premiered in AVR, I was one of it's spoken haterz, believing that any deck that could use this effectively would be extremely weak. Now, while this deck is hardly Zur or Azusa, I think this deck is somewhat strong. This deck only has seven non-permanents...I wonder. Genesis Wave probably won't make the cut here, since this deck eschews ramp in exchange for explosive draw and consistently being able to equip Krond as soon as he loses summoning sickness.
Enjoy!
- Argothian Enchantress
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1
ayedub posted a message on Egyptian Themed CardsAli from Cairo, and half the other cards from Arabian Nights?Posted in: Magic General - To post a comment, please login or register a new account.
1
Creature - Cat Dragon
Flying, Haste
When Thunderpaw Hellkite enters the battlefield, it deals 1 damage to each Hound creature, each Fox creature, and each Wolf creature.
5/5
Next: Wall Egg
1
Homarid Attorney: Cool. Works in Ally tribal, but otherwise is significantly weaker than Emeria Angel, which has bigger stats, flying, and creates flyers. Nice card, though.
Netn10: Flavor just doesn't work. Beyond that, this is really OP. At two allies, this is an 8 mana 8/8 annihilator 2, and playing Allies, you should have 3 allies by turn 7 fairly consistently and often 4 by turn 6, making this usually a 7-mana 8/8 ann. 3 or a 6-mana 8/8 ann. 4. And the Annihilator grows, and the flavor text no have grammers.
Iphanx: With the number of known locations on Zendikar already, why create a completely new one? Beyond that, nice ability, but there are some grammar and formatting mistakes with it. "it
's controller taps three untapped lands he or she controls." Also, it's not all that different from "pays 3", which is much easier. I understand that there are mana sources besides lands, but the extra wordiness isn't all that necessary.Sagharri: Peaks has an A in it. Also, I look at this and it seems significantly weaker than the allied manlands.
Selesnya: Cool, my only issue is that I believe Tribal has become a no-no as a type for the future.
Tilwin: Has no PT, should say "color of mana", not "type of mana", and the ability's name is almost as bad as megamorph. Also, should say " can't be blocked except by two or more creatures."
TC: Flavor of the name doesn't quite feel Zendikari, but the card is cool. I like the creature idea a lot.
Seppel: How does one unsacrifice a permanent? Does this mean that this is a 5 mana 5/5 that attacks at the cost of defending player reanimating any permanent in their graveyard? If so, this sucks, except in some sort of shenanigans deck with Bazaar Trader and Goblin Diplomats.
Piar: I like this a lot, my only issue is that Eldrazi don't seem to have a gender. The mechanic is nice, though. Flavorful and easy to read.
Winner: Piar
HMs: Homarid Attorney, TC
Next:
Whenever a poster posts a good card idea, that card must have parallel effects.
Whenever a poster posts a bad card idea, that card must have parallel effects.
1
Creature - Spirit (R)
Deathtouch
When ~ enters the battlefield, each opponent gains 4 life.
0: ~ gains flying until end of turn. Each opponent gains 1 life.
"We thought they were simply harmless squirrels. It was the last thing most of us ever thought."
4/4
IIW: Return to zendikar
1
Creature - Boar Spirit (Geist isn't a creature type)
Flying, Trample
Whenever ~ attacks, tap target creature defending player controls and put a +1/+1 counter on ~.
4/3
Next: Cat Jellyfish
1
-Prereleases for $20.
-A relatively cheap takeout food place next door.
-An atmosphere that is great for newer players.
-Some regulars who also make the store fun for more experienced players and can serve as judges.
-Limited, standard, and modern tournaments every week.
-Boosters 3 for $10.
-A good singles stock.
-Lots of open spaces for tournaments.
-Random extra promos (I just went to a backdraft there where they threw four judge promo stoke the flames and four judge promo hordeling outbursts into the backdraft pool for free)
-Occasional free tournaments with prizes.
-A good crowd for most events.
-A nice owner.
-60% sell value.
-70% trade value.
-Backdrafts for $10, keep drafts with prizes for $12.
-A spacious parking lot.
-Casual and more competitive events, but even the competitive events have a friendly atmosphere.
-Events that always fire and almost always start on time.
-25c random foil commons, 50c random foil uncommons, $1 random foil rares, $2 random (nonfoil) mythics. Mythics and rares are mostly bulk in this box, but I have found occasional good ones.
All tournaments are everybody wins, so entering a $12 keep draft you are guaranteed at least one booster for a prize.
In addition, they sometimes do things like throw in a free Pack Wars tournament with the prereleases or drafts.
1
3
Creature - Rabbit Beast
A bored Wizards employee once created a Vizzerdrix. He never made a rare that bad again.
6/6
IIW: A legendary creature from mtg flavor text that doesn't already have a card.
1
Avalanche Berserker 3RB
Creature - Elemental Berserker
Haste
When Avalanche Berserker enters the battlefield, you may have Avalanche Berserker deal 1 damage to itself and 1 damage to you. If you do, destroy target basic Mountain.
1/1
1
Enchantment Creature - Minotaur Berserker
Deathtouch
Whenever a creature dies, put a +1/+1 counter on Faithful Ragebutcher and enchanted creature.
Enchanted creature gets +3/+3 and has deathtouch.
Bestow 3BR
3/3
Faithful Reveler 2RG
Enchantment Creature - Satyr Rogue
Haste
Faithful Reveler attacks each turn if able.
Whenever Faithful Reveler or enchanted creature attacks, you may destroy target artifact or enchantment.
Enchanted creature gets +3/+1, has haste, and attacks each turn if able.
Bestow 3RG
3/1
Faithful Grovetender 2GW
Enchantment Creature - Human Dryad
Lifelink
Whenever a land enters the battlefield under your control, you gain 1 life.
Enchanted creature gets +3/+4 and has lifelink.
Bestow 3GW
3/4
Faithful Philosopher 2WU
Enchantment Creature - Human Wizard
Whenever Faithful Philosopher or enchanted creature becomes tapped, you may pay 2. If you do, draw a card and you gain 2 life.
Enchanted creature gets +2/+5.
Bestow 3WU
2/5
Faithful Illusionist 2UB
Enchantment Creature - Human Wizard
Hexproof
Whenever you draw a card, you may pay UB. If you do, target player puts the top five cards of his or her library into his or her graveyard.
Enchanted creature gets +3/+3 and has hexproof.
3/3
Ferryman of Wailing Souls 2WB
Enchantment Creature - Spirit Cleric
Flying
Constellation - Whenever Ferryman of Wailing Souls or another enchantment enters the battlefield under your control, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
2/3
Favored General 2RW
Enchantment Creature - Human Soldier
First Strike
Constellation - Whenever Favored General or another enchantment enters the battlefield under your control, creatures you control get +1/+0 and gain haste until end of turn.
3/3
Fickle Augur 2UR
Enchantment Creature - Human Shaman
Haste
Constellation - Whenever Fickle Augur or another enchantment enters the battlefield under your control, draw a card, then choose a creature at random. Fickle Augur deals 2 damage to that creature.
3/2