Regalia was once a beautiful, mana-lush plane divided between five prosperous kingdoms. When a terrible war broke out, use of arcane spells contaminated the earth itself, leaving Regalia to be a barren wasteland. Tainted aether turns few survivors to abberant fiends, giant mutated monstrosities stalk those who dare venture outside of The Last City, and no one is to be trusted. But even greater evil growns among the ruins, threatning to destroy what is left of the plane. Explore the corpse of once beautiful world - the Remnants of Regalia.
Wasteland Stormtrooper1R
Creature — Human Nomad (C)
Haste
Echo 1R
When you pay the echo cost of Wasteland Stormtrooper, put a +1/+1 counter on it.
2/1
Pledge of Honor2W
Instant (C)
Creatures you control get +1/+1 until end of turn.
Deplete — You may sacrifice a land as an additional cost to cast this spell. If you do, creatures you control gain lifelink until end of turn. "My homeland has fallen, Igulden, but my vows have not." —Gishri of the Last City
Lava SurgeR
Instant
Lava Surge deals 2 damage to target creature or player. If you control three or less land, Lava Surge deals 3 damage to target creature or player instead. The unstable land was very unforgiving. being at the wrong place at the wrong time would most probably cost the pilgrims their lives.
Skeletal Steed1BB
Creature — Pegasus Skeleton (C)
Flying B, Sacrifice a land: Regenerate Skeletal Steed. The Yodanna river was once the cradle of all Regalia's life. Now its ashen waters have turned that life into abomination.
3/1
UncoverU
Sorcery (C)
Reveal the top card of your library and put that card into your hand. If it's a land card, draw a card. "If we have compiled the scouts' reports correctly, then a safe haven should exist... here." —Miqel, advance guard
Seeker of Antiquities1W
Creature - Human Scout Deplete - As an adittional cost to cast Seeker of Antiquities, you may sacrifice a land. If you do, Return target artifact card from your graveyard to your hand. Those priceless treasures are all my finds."
1/1
Twisted Hermit1B
Creature - Human Mutant
Echo - Reveal your hand. Target opponent chooses a card from it. Discard that card.
Arming yourself to the teeth is a good way to prepare yourself for the horrors of wasteland, but going insane is faster and just as effective.
3/4
Curse of the Tainted1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
Whenever a land enters the battlefield under your control, enchanted creature gets -1/-1. The planes were sick and it spread the sickness to every living soul in Regalia.
Synthetic SpringG
Sorcery (C)
Return up to two target lands from a graveyard to the battlefield under their owner's control. All the efforts to reanimate the dead soil of Regalia are only a half success. It doesn't take more than a lunar cycle for the life to wither again.
Gray Ice Barrier2U
Creature - Elemental Wall (C)
Defender Deplete - U, T Tap target creature. As an additional cost to activate this ability, you may sacrifice a land. If you do, that creature doesn't untap during its controller's next untap step.
0/3
Ancestral Grudge2RR
Creature — Spirit (U)
Whenever you pay an echo cost, Ancestral Grudge deals 2 damage to target creature or player.
Echo 1R
3/3
Fallen Kingdom
Land T: Add 1 to your mana pool.
As long as Fallen Kingdom is in your graveyard, creatures get -1/-1.
MutationXXBUG
Sorcery
Put X +1/+1 counters on target creature. It has trample and deathtouch for as long as it has a +1/+1 counter on it.
Endbringer Protocol2WUBGR
Enchantment
You may play ~ for 0. If you do, exile all other permanents and all hands and graveyards when it enters the battlefield.
Whenever a player casts a spell, that player must exile all other permanents he or she controls besides the permanent with the highest mana cost among permanents he or she controls.
Next: (I know they look like weirdly written types, but they are names.)
Legend
Permanent Snow
Scheme
Plane
Devourer of the Valiant1RRBB
Creature - Dragon
Haste, Flying
When Devourer of the Valiant attacks, it deals damage equal to its power to target white creature. When that creature dies this turn, put a +1/+1 counter on Devourer of the Valiant.
4/3
Snake-Head Ouphe2GBB
Creature - Ouphe Gorgon
Deathtouch, Persist
Sacrifice Snake-Head Ouphe: Put a petrification counter on up to two target creatures.
At the beginning of your upkeep, exile all creatures with petrification counters on them.
2/5
[quote from="void_nothing »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1659"]Regalia was once a beautiful, mana-lush plane divided between five prosperous kingdoms. When a terrible war broke out, use of arcane spells contaminated the earth itself, leaving Regalia to be a barren wasteland. Tainted aether turns few survivors to abberant fiends, giant mutated monstrosities stalk those who dare venture outside of The Last City, and no one is to be trusted. But even greater evil growns among the ruins, threatning to destroy what is left of the plane. Explore the corpse of once beautiful world - the Remnants of Regalia.
Wasteland Stormtrooper1R
Creature — Human Nomad (C)
Haste
Echo 1R
When you pay the echo cost of Wasteland Stormtrooper, put a +1/+1 counter on it.
2/1
Pledge of Honor2W
Instant (C)
Creatures you control get +1/+1 until end of turn.
Deplete — You may sacrifice a land as an additional cost to cast this spell. If you do, creatures you control gain lifelink until end of turn. "My homeland has fallen, Igulden, but my vows have not." —Gishri of the Last City
Lava SurgeR
Instant
Lava Surge deals 2 damage to target creature or player. If you control three or less land, Lava Surge deals 3 damage to target creature or player instead. The unstable land was very unforgiving. being at the wrong place at the wrong time would most probably cost the pilgrims their lives.
Skeletal Steed1BB
Creature — Pegasus Skeleton (C)
Flying B, Sacrifice a land: Regenerate Skeletal Steed. The Yodanna river was once the cradle of all Regalia's life. Now its ashen waters have turned that life into abomination.
3/1
UncoverU
Sorcery (C)
Reveal the top card of your library and put that card into your hand. If it's a land card, draw a card. "If we have compiled the scouts' reports correctly, then a safe haven should exist... here." —Miqel, advance guard
Seeker of Antiquities1W
Creature - Human Scout Deplete - As an adittional cost to cast Seeker of Antiquities, you may sacrifice a land. If you do, Return target artifact card from your graveyard to your hand. Those priceless treasures are all my finds."
1/1
Twisted Hermit1B
Creature - Human Mutant
Echo - Reveal your hand. Target opponent chooses a card from it. Discard that card.
Arming yourself to the teeth is a good way to prepare yourself for the horrors of wasteland, but going insane is faster and just as effective.
3/4
Curse of the Tainted1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
Whenever a land enters the battlefield under your control, enchanted creature gets -1/-1. The planes were sick and it spread the sickness to every living soul in Regalia.
Synthetic SpringG
Sorcery (C)
Return up to two target lands from a graveyard to the battlefield under their owner's control. All the efforts to reanimate the dead soil of Regalia are only a half success. It doesn't take more than a lunar cycle for the life to wither again.
Gray Ice Barrier2U
Creature - Elemental Wall (C)
Defender Deplete - U, T Tap target creature. As an additional cost to activate this ability, you may sacrifice a land. If you do, that creature doesn't untap during its controller's next untap step.
0/3
Uncommon 1:
Mutant AberrationXBG
Creature - Horror Mutant
Trample, Reach
Mutant Aberration enters the battlefield with X +1/+1 counters on it.
Exile a creature you control: Put a +1/+1 counter on Mutant Aberration.
1/0
AEther Stain4UB
Enchantment
Whenever an opponent casts a spell with X in its mana cost or a blue sorcery spell, that player loses 1 life.
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature — Human Wizard (Foil Uncommon) (W/B)(B/R)(R/W): Magus of Vengeance deals 1 damage to target attacking creature and you gain 1 life.
2/2
Frontier ExplorerR
Creature — Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature — Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature — Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature — Elf Shaman (C) t, Pay 1 life: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery (C)
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve(U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order. The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Rampaging Fluxbeast2URG
Creature - Elemental Beast (U)
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Null-Warp1W
Instant (U)
Exile target creature, then return a creature from exile onto the battlefield under its owner's control. Not everybody is lucky enough to see the light and be here to tell us.
Temple Spider2G(W/B)
Creature - Spider (U)
Reach
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2/5
Fixed Magus of Vengeance, sorry about that, might have made it a bit OP for a common so I made it less powerful and made it a foil uncommon instead of a common.
Revelation of FlameXXRR(W/U)
Sorcery
Revelation of Flame deals X damage divided among up to X target creatures and/or players and you draw X cards.
Nobility XXXRWU(If you cast this card for its Nobility cost, you gain X life in addition to its other effects.)
Lightflame Warlord2WRB
Creature - Human Warrior
Haste, First Strike
Soldiers you control get +1/+1 and have first strike.
4/3
Kami's-Breath Armor4
Equip 4
Equipped creature can't be blocked and has T: Tap or untap another target creature.
As long as equipped creature is untapped, it has hexproof.
Whenever equipped creature becomes the target of a spell or ability you don't control, sacrifice it and choose one: Draw two cards, or put a 1/2 blue Spirit creature token with flying and hexproof onto the battlefield.
Okay, it's been over two weeks, so to keep the thread going, I'll just respond to this and then put in a new flavor text.
Cliff Runner2RRR
Creature - Beast
Flash, Haste
Whenever Cliff Runner attacks, you may have it deal combat damage to defending player as though it isn't blocked.
3/2
Wall of Teeth and Fur2(R/G)(R/G)(R/G)(R/G)
Creature - Werewolf Wall
Defender
At the beginning of each end step, if no spells were cast this turn and Wall of Teeth and Fur has no furry fury counters on it, put a furry fury counter on Wall of Teeth and Fur.
At the beginning of each end step, if two or more spells were cast this turn, remove a furry fury counter from Wall of Teeth and Fur.
As long as Wall of Teeth and Fur has a furry fury counter on it, it gets +3/-3, loses defender, and gains trample.
3/6
Auctioneer of Fate(U/R)(U/R)
Creature – Goblin Wizard
As long as Auctioneer of Fate is untapped, whenever a creature you control deals combat damage to a player, flip a coin. If you win the flip, draw a card. If you lose the flip, Auctioneer of Fate deals damage to that creature equal to that creature's power. T: Flip a coin. If you win the flip, draw two cards and untap Auctioneer of Fate. If you lose the flip, discard three cards and Auctioneer of Fate doesn't untap during its controller's next untap step.
1/2
Helm of Justice6
Artifact - Equipment (M)
Equip 4
Equipped creature gets +2/+2, has first strike and lifelink, and is indestructible.
Whenever equipped creature blocks or is blocked by a black or red creature, exile that creature.
Rotted Trench
Land
Whenever a creature attacks you, flip a coin. If you win the flip, that creature's controller sacrifices it. If you lose the flip, sacrifice a creature or another land.
Hahahaha ya i realised it's much worse than the signets
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve(U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order. The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Uncommon 1/10:
Rampaging Fluxbeast2URG
Creature - Elemental Beast
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Keeper of JusticeUW(2/R)
Creature - Human Wizard
When Keeper of Justice enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
1/1
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Common 5
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Battle Plans2U(R/W)
Instant
Creatures you control get +0/+1 until end of turn.
Fallen Kingdom
Land
T: Add 1 to your mana pool.
As long as Fallen Kingdom is in your graveyard, creatures get -1/-1.
Mutation XXBUG
Sorcery
Put X +1/+1 counters on target creature. It has trample and deathtouch for as long as it has a +1/+1 counter on it.
Enchantment
You may play ~ for 0. If you do, exile all other permanents and all hands and graveyards when it enters the battlefield.
Whenever a player casts a spell, that player must exile all other permanents he or she controls besides the permanent with the highest mana cost among permanents he or she controls.
Next: (I know they look like weirdly written types, but they are names.)
Legend
Permanent Snow
Scheme
Plane
Creature - Dragon
Haste, Flying
When Devourer of the Valiant attacks, it deals damage equal to its power to target white creature. When that creature dies this turn, put a +1/+1 counter on Devourer of the Valiant.
4/3
Creature - Ouphe Gorgon
Deathtouch, Persist
Sacrifice Snake-Head Ouphe: Put a petrification counter on up to two target creatures.
At the beginning of your upkeep, exile all creatures with petrification counters on them.
2/5
Next: Brushwagg Yeti
Creature — Human Nomad (C)
Haste
Echo 1R
When you pay the echo cost of Wasteland Stormtrooper, put a +1/+1 counter on it.
2/1
Pledge of Honor 2W
Instant (C)
Creatures you control get +1/+1 until end of turn.
Deplete — You may sacrifice a land as an additional cost to cast this spell. If you do, creatures you control gain lifelink until end of turn.
"My homeland has fallen, Igulden, but my vows have not." —Gishri of the Last City
Lava SurgeR
Instant
Lava Surge deals 2 damage to target creature or player. If you control three or less land, Lava Surge deals 3 damage to target creature or player instead.
The unstable land was very unforgiving. being at the wrong place at the wrong time would most probably cost the pilgrims their lives.
Skeletal Steed 1BB
Creature — Pegasus Skeleton (C)
Flying
B, Sacrifice a land: Regenerate Skeletal Steed.
The Yodanna river was once the cradle of all Regalia's life. Now its ashen waters have turned that life into abomination.
3/1
Uncover U
Sorcery (C)
Reveal the top card of your library and put that card into your hand. If it's a land card, draw a card.
"If we have compiled the scouts' reports correctly, then a safe haven should exist... here." —Miqel, advance guard
Seeker of Antiquities 1W
Creature - Human Scout
Deplete - As an adittional cost to cast Seeker of Antiquities, you may sacrifice a land. If you do, Return target artifact card from your graveyard to your hand.
Those priceless treasures are all my finds."
1/1
Twisted Hermit 1B
Creature - Human Mutant
Echo - Reveal your hand. Target opponent chooses a card from it. Discard that card.
Arming yourself to the teeth is a good way to prepare yourself for the horrors of wasteland, but going insane is faster and just as effective.
3/4
Curse of the Tainted1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
Whenever a land enters the battlefield under your control, enchanted creature gets -1/-1.
The planes were sick and it spread the sickness to every living soul in Regalia.
Synthetic Spring G
Sorcery (C)
Return up to two target lands from a graveyard to the battlefield under their owner's control.
All the efforts to reanimate the dead soil of Regalia are only a half success. It doesn't take more than a lunar cycle for the life to wither again.
Gray Ice Barrier 2U
Creature - Elemental Wall (C)
Defender
Deplete - U, T Tap target creature. As an additional cost to activate this ability, you may sacrifice a land. If you do, that creature doesn't untap during its controller's next untap step.
0/3
Uncommon 1:
Mutant Aberration XBG
Creature - Horror Mutant
Trample, Reach
Mutant Aberration enters the battlefield with X +1/+1 counters on it.
Exile a creature you control: Put a +1/+1 counter on Mutant Aberration.
1/0
AEther Stain 4UB
Enchantment
Whenever an opponent casts a spell with X in its mana cost or a blue sorcery spell, that player loses 1 life.
Fixed Magus of Vengeance, sorry about that, might have made it a bit OP for a common so I made it less powerful and made it a foil uncommon instead of a common.
Revelation of Flame XXRR(W/U)
Sorcery
Revelation of Flame deals X damage divided among up to X target creatures and/or players and you draw X cards.
Nobility XXXRWU (If you cast this card for its Nobility cost, you gain X life in addition to its other effects.)
Lightflame Warlord 2WRB
Creature - Human Warrior
Haste, First Strike
Soldiers you control get +1/+1 and have first strike.
4/3
Equip 4
Equipped creature can't be blocked and has T: Tap or untap another target creature.
As long as equipped creature is untapped, it has hexproof.
Whenever equipped creature becomes the target of a spell or ability you don't control, sacrifice it and choose one: Draw two cards, or put a 1/2 blue Spirit creature token with flying and hexproof onto the battlefield.
Cliff Runner 2RRR
Creature - Beast
Flash, Haste
Whenever Cliff Runner attacks, you may have it deal combat damage to defending player as though it isn't blocked.
3/2
Next: "No."
Creature - Demon
Flying, Intimidate
As long as Yoked Nightscourge is enchanted, it can't attack or block.
6/5
Creature - Werewolf Wall
Defender
At the beginning of each end step, if no spells were cast this turn and Wall of Teeth and Fur has no furry fury counters on it, put a furry fury counter on Wall of Teeth and Fur.
At the beginning of each end step, if two or more spells were cast this turn, remove a furry fury counter from Wall of Teeth and Fur.
As long as Wall of Teeth and Fur has a furry fury counter on it, it gets +3/-3, loses defender, and gains trample.
3/6
Next: Ouphe Archon
Gorgon Elk
Dragon Merfolk
Auctioneer of Fate (U/R)(U/R)
Creature – Goblin Wizard
As long as Auctioneer of Fate is untapped, whenever a creature you control deals combat damage to a player, flip a coin. If you win the flip, draw a card. If you lose the flip, Auctioneer of Fate deals damage to that creature equal to that creature's power.
T: Flip a coin. If you win the flip, draw two cards and untap Auctioneer of Fate. If you lose the flip, discard three cards and Auctioneer of Fate doesn't untap during its controller's next untap step.
1/2
Artifact - Equipment (M)
Equip 4
Equipped creature gets +2/+2, has first strike and lifelink, and is indestructible.
Whenever equipped creature blocks or is blocked by a black or red creature, exile that creature.
Land
Whenever a creature attacks you, flip a coin. If you win the flip, that creature's controller sacrifices it. If you lose the flip, sacrifice a creature or another land.
Next:
Superior Force
Not to Be
Arcane Babbling
Uncommon 1/10:
Rampaging Fluxbeast 2URG
Creature - Elemental Beast
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Keeper of Justice UW(2/R)
Creature - Human Wizard
When Keeper of Justice enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
1/1
Common 5
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Battle Plans 2U(R/W)
Instant
Creatures you control get +0/+1 until end of turn.