1) How much have you played with the format, roughly?
Oodles. Somewhere around 80 drafts and 1 MOCS Sealed that I accidentally slept through deckbuild. All MODO.
2) Which common was better than you expected?
Tie - Thrummingbird and Copper Carapace. Both filled important spaces in a few decks.
3) Which common was worse than you expected?
Narcolepsy. Just too many ways to get around it and doesn't hit really hit what you want it to.
4) What's the most underappreciated card?
Darksteel Citadel. If you want to run affinity, you HAVE to have this in multiples. People overlooked that in their lists and got punished.
5) What's the worst common that people still play?
Commune with Nature. It's just bad.
6) What was your favorite archetype?
Favorite to play - UG Proliferate. Favorite to be able to draft (because it was so insane when it was open) - GW tokens
7) Which archetype wasn't as good as you'd expected?
Spirits
8) Which colors were the best and worst?
Best - White. It's a mainstay in the best archetypes. It's deep. It's got removal and tricks. It's got game winning cards. You can take it early and stay open because a lot of the cards transcend archetypes. Honorary mention to green for similar reasons.
Worst - Black. Lacks a ton of high power synergy in a set that requires it.
9) Thoughts on the format as a whole?
Very fun, wish it was still available. Was making straight bank on the cards.
MTGO got rid of the ability to watch other rounds; watching is fine by me (the added social benefit outweighs the game advantage for me) but note-taking is next level.
MTGO got rid of it because their replay system was messed up and certain players were not able to access them at all.
No. The term "dies" has very specific meaning and ONLY applies to creatures.
Actually, that is incorrect it can apply to non-creatures.
700.4. The term dies means “is put into a graveyard from the battlefield.”
To be fair, triggers that are designed to watch for a non-creature permanent be put into the graveyard will not use the term dies in the trigger.
eg. Disciple of the Vault could be written "Whenever an artifact dies, you may have target opponent lose 1 life." and would trigger for the destruction of a non-creature artifact, but this wording would cause confusion to some players who might believe it's only meant to trigger for artifact creatures so they use the current Oracle text instead.
Cards will continue to use the current terminology if they refer to cards that aren't on the battlefield, objects that aren't creatures by default (for example, enchantments), or groups of objects that might include some creatures and some noncreatures (for example, permanents).
I think it's obviously filler, but something like Cutthroat Maneuvers in that I'll play it in a heroic-heavy deck that needs enablers or when I'm short on playables.
The one constructed format I've thoroughly enjoyed, not just playing one time (where I've had several good experiences, most notably at PT Montreal playing Esper control and PT Nagoya playing a UG homebrew control deck, but I wouldn't want to play the format for more than one event, really), is Standard Singleton on Magic Online. Back around '09, that was a popular format on Modo and the events always fired, and the games themselves were a lot of fun, and very varied, because you couldn't play more than any given card other than basic lands, and I think I played easily 10-15 Premier Events over about 6 months without growing bored.
Make all constructed formats singleton, and perhaps you'd catch me playing them
Oh man... I LOVED standard singleton. You get to play with your awesome cards that you love in limited, but aren't quite good enough for constructed play.
I was very sad when they changed the daily events and basically killed all the smaller formats like that
For me the operative question will be "Is Scry 1 worth a card?" Because Lost in a Labyrinth for example would not be playable without Scry 1 (it's worse than Downsize without Overload, and Downsize was never good) so how much value does Scry 1 add to the card?
For anyone who hasn't played with Scry before, I will echo some of what I've heard above that you can think of Scry 2 as "Draw a card" for value purposes, and repeatable Scry is very powerful.
Well, if a white drafter ends up with the Wall of Swords, and:
1) We play them,
2) They board it in after game 1,
3) We see it in game 2, and
4) The match goes to game 3,
then we can worry about it during sideboarding for game 3. Perhaps by bringing in our Cyclops Tyrant, for instance.
Huh? I think you're confusing a sideboard card with hatedrafting here.
If a white drafter ends up with the Wall of Swords, and:
1) We play them.
The end. That's all that matters here. WoS will either be in the deck or not. It's not a sideboard card. We're not sideboarding against a Wall of Swords. It's good against this deck. Taking Cyclops here is not going to help the deck. Taking WoS here probably isn't going to help in any matchup. It's basically a wash as both probabilities are approaching 0%.
Hate Wall of Swords because we aren't playing Cyclops.
It is not as bad as it was in RTR because there are a lot more answers to it now. That said it is still a very bomby card.
It's not as bad as in RTR simply because you're less likely to see it. There are still the same basic things you can do to deal with it: Race it (very difficult), kill it before it's online (also difficult), or die (not quite as difficult).
Silkbind faerie is not the best common, thats either Burn Trail or Power of Fire depending on how your deck looks like. Also, Turn to mistb is way worse now that damage doesn't stack.
Silkbind all the way. Burn Trail is fine only because there is so little removal and the mono-red deck being solid. PoF is fine, but mainly because of its interactions with untappers. But neither are even close to Silkbind, especially if you can pick up a Steel of the Godhead.
Nor would I. I'm glad they actually made them cheaper than standard set drafts, too. It harkens back to the old-school nix-tix drafts which I LOVED.
Oodles. Somewhere around 80 drafts and 1 MOCS Sealed that I accidentally slept through deckbuild. All MODO.
2) Which common was better than you expected?
Tie - Thrummingbird and Copper Carapace. Both filled important spaces in a few decks.
3) Which common was worse than you expected?
Narcolepsy. Just too many ways to get around it and doesn't hit really hit what you want it to.
4) What's the most underappreciated card?
Darksteel Citadel. If you want to run affinity, you HAVE to have this in multiples. People overlooked that in their lists and got punished.
5) What's the worst common that people still play?
Commune with Nature. It's just bad.
6) What was your favorite archetype?
Favorite to play - UG Proliferate. Favorite to be able to draft (because it was so insane when it was open) - GW tokens
7) Which archetype wasn't as good as you'd expected?
Spirits
8) Which colors were the best and worst?
Best - White. It's a mainstay in the best archetypes. It's deep. It's got removal and tricks. It's got game winning cards. You can take it early and stay open because a lot of the cards transcend archetypes. Honorary mention to green for similar reasons.
Worst - Black. Lacks a ton of high power synergy in a set that requires it.
9) Thoughts on the format as a whole?
Very fun, wish it was still available. Was making straight bank on the cards.
That is pre-release only.
They can do any format they want, but the "actual" format (ie. that played in GP/PT/High level tournies) will be DDF.
It's generally slurred into "perogative." Similarly, "probably" is generally slurred into "probly" or, even worse, "prolly."
MTGO got rid of it because their replay system was messed up and certain players were not able to access them at all.
I apologize, you are correct. But it has been stated that it is to be used exclusively when referring to creatures. http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/144
No. The term "dies" has very specific meaning and ONLY applies to creatures.
Also, (CPXG $3.99) is assuredly MSRP $3.99)
Oh man... I LOVED standard singleton. You get to play with your awesome cards that you love in limited, but aren't quite good enough for constructed play.
I was very sad when they changed the daily events and basically killed all the smaller formats like that
http://www.wizards.com/magic/tcg/article.aspx?x=magic/products/reprintpolicy
The Reserve List is over a decade old and was just reinforced about 3 years ago.
Agreed. I've played Fleeting Distraction enough times to at least look at this.
Huh? I think you're confusing a sideboard card with hatedrafting here.
If a white drafter ends up with the Wall of Swords, and:
1) We play them.
The end. That's all that matters here. WoS will either be in the deck or not. It's not a sideboard card. We're not sideboarding against a Wall of Swords. It's good against this deck. Taking Cyclops here is not going to help the deck. Taking WoS here probably isn't going to help in any matchup. It's basically a wash as both probabilities are approaching 0%.
Hate Wall of Swords because we aren't playing Cyclops.
It's not as bad as in RTR simply because you're less likely to see it. There are still the same basic things you can do to deal with it: Race it (very difficult), kill it before it's online (also difficult), or die (not quite as difficult).
Silkbind all the way. Burn Trail is fine only because there is so little removal and the mono-red deck being solid. PoF is fine, but mainly because of its interactions with untappers. But neither are even close to Silkbind, especially if you can pick up a Steel of the Godhead.