2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [ZNR] Top 10 Zendikar Rising Cards
    My top 10:
    1) The new flip duals: standard defining cards that unfortunately only six color pairs get this time.
    2) Sea Gate Stormcaller: i have a feeling this is Snapcaster Mage-level powerful. Saving mana and/or additional costs make it better than snapcaster in some situations.
    3) Akoum Hellhound: This plus Steppe Lynx makes for seriously hard hitters turn 1 in eternal formats.
    4) Agadeem's Awakening: Death's Shadow decks seem like the obvious fit, but I will not be surprised if it even finds a home in standard.
    5) Nighthawk Scavenger: A Vampire Nighthawk that is even more powerful lategame. A must-kill for opponents.
    6) Scourge of the Skyclaves: In eternal formats this is probably Tarmogoyf plus size when it hits. Insane power-to-CMC ratio.
    7) Thundering Rebuke: Simple and efficient removal spell.
    8) Jwari Disruption: A Force Spike that is not dead lategame seems nice.
    9) Emeria's Call: Ensuring early land drops, and lategame action is very relevant for most decks that play white.
    10) Skyclave Cleric: I think this may be MVP against aggro. Being played as a land when you need it is very good.

    Honorable mentions
    Skyclave Apparition: Catch-all removal for 3 mana
    Bubble Snare: Removal for a single blue mana
    Bloodchief's Thirst: More cheap removal. I'm not as high on this as many others. Sorcery speed is a major drawback, imo.
    Fireblade Charger: cheap and goblin creature type makes me think this may be playable in eternal formats
    Turntimber Symbiosis: Any green deck that is not concerned with life total will play this.
    Valakut Exploration: Seems like it will be relatively easy to trigger this every turn by playing flip-lands.
    Posted in: New Card Discussion
  • posted a message on [ZNR] Ondu Inversion//Ondu Skyruins— Card Kingdom preview
    In any deck that can accept an etbt land this card seems like a no-brainer. Only question is whether the other flip-lands are more powerful, and whether they will be played instead or in addition to this, imo.
    Posted in: The Rumor Mill
  • posted a message on [THB] Mischievous Chimera
    With the scry 1 ability the card reminds me of Baral, Chief of Compliance. I can only hope this is not as oppressive.
    Posted in: The Rumor Mill
  • posted a message on [THB] - Alliestrasza Preview - Dream Trawler
    I think if you untap with this in play you win 99% of the time. At that point you're virtually ensured +5 life and an extra card each turn.
    Posted in: The Rumor Mill
  • posted a message on [THB] - Alliestrasza Preview - Dream Trawler
    I dunno, I'd say a 3/5 with lifelink is a nice blocker. Your opponent basically needs to have Embercleave or he will lose the game.
    Posted in: The Rumor Mill
  • posted a message on [THB] - Alliestrasza Preview - Dream Trawler
    Wow, a 3+ power flying lifelinker that is unkillable. I suspect many decks cannot beat this pre-sideboard.
    Posted in: The Rumor Mill
  • posted a message on ELD - Fabled Passage
    Quote from Mishotem »
    Quote from Buffsam89 »
    Quote from Mishotem »
    Quote from mu1000 »
    It's vastly better than Evolving Wilds, of course. In decks that don't play 1-drops there is basically no tempo-loss playing Fabled Passage.


    The exact same thing would apply to Evolving Wilds in that case...


    Except for drawing Evolving Wilds late game?


    Except this example is pretty clearly not about late game.

    How do you figure? Anytime you play Fabled Passage turns 4+ it's obviously better than Evolving Wilds. And as I said, if you play no 1-drops the ETBT drawback is practically non-existent.
    Posted in: The Rumor Mill
  • posted a message on ELD - Fabled Passage
    It's vastly better than Evolving Wilds, of course. In decks that don't play 1-drops there is basically no tempo-loss playing Fabled Passage. Also, drawing multiples is also less awkward.
    Posted in: The Rumor Mill
  • posted a message on [ELD) Syr faren, the hedgehammer (the green knight legend)
    Quote from protoaddict »
    Turn 1, Play a dork
    Turn 2, Play this

    I predict I will lose so many games to this, when I fail to find early removal.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Stormfist Crusader
    It is much easier to break the symmetry on an aggressive 2-cost red creature than on a clunky 4-cost blue creature. I think it has potential. Narset is a bad beating, though.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fires of Invention
    I think the trick to Fires of Invention is to find a useful way to spend your mana when you have this on the battlefield. If you do you essentially triple the amount of mana you have available. Kicker has be mentioned, cycling is another possibility, activated abilities like that on Vivien's Arkbow is a standard legal option.
    Posted in: The Rumor Mill
  • posted a message on Mu Yianling, Sky Dancer NGA preview
    Quote from the n00b king »

    Making a 4/4 flier on T4 is simply not good enough right now. If it was, Phoenix would see a LOT more play.

    What a silly thing to say. By the same logic you could argue that Nissa, Who Shakes the World is bad, because "making a 3/3 on turn 5 is not good enough". Clearly, there is great value in making a creature while leaving a planeswalker behind.
    Posted in: The Rumor Mill
  • posted a message on Mu Yianling, Sky Dancer NGA preview
    Quote from the n00b king »
    Quote from mu1000 »
    Insanely strong planeswalker. This on turn 3 is a major threat for most decks. The only "problem" is that there is an arguably better card - Teferi, Time Raveler - at the same CMC, and which conveniently is a great answer to a turn 3 Yianling.


    Ok please help me understand what i'm missing that makes you think that this is a powerful walker??? I even forgot about teferi which is leagues better than this card.

    Obviously I think Mu is good because that's my username Smile


    On a more serious note, I think she is good because she has game against all types of decks:
    -she's usually at least 6 life gain against aggro, buying you 1-2 turns if not more
    -she's a cheap win con against control
    -she's probably a major hassle for midrange, unless they have removal in hand
    Posted in: The Rumor Mill
  • posted a message on Mu Yianling, Sky Dancer NGA preview
    Insanely strong planeswalker. This on turn 3 is a major threat for most decks. The only "problem" is that there is an arguably better card - Teferi, Time Raveler - at the same CMC, and which conveniently is a great answer to a turn 3 Yianling.
    Posted in: The Rumor Mill
  • posted a message on Mox Tantalite Twitch TV stream
    Quote from mu1000 »
    Quote from mu1000 »

    Oh, and a Jeskai Superfriends deck running 2 Mox Amber placed first in SCG Syracuse. I guess you'll just blow that off as well.

    (...) and then proceed to cite an outlier from a random-ass standard deck (...)

    Rolleyes

    Yeah, safe to say at this point you're just trolling. Baiting someone with something irrelevant to the format in question (Modern, as in, you know, Modern Horizons) and acting all like "I was merely pretending to be dumb" while disregarding the rest of the argument while at the same time spamming the forum with some random emoji sure makes you right. Ignore and move on.

    Haha, nice try rewriting history. YOU brought up standard ("Amber IS indeed unplayable jank, even in Standard..."), I guess you want to forget that.

    Anyway, back on topic: I agree with the guys saying that free mana should never be underestimated, and that it has a tendency to be broken somehow. Now, clearly in eternal formats the bar is much higher than in Standard, so yeah it may ultimately be "unplayable".
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.