Thanks again for the renewed interest in my artwork. For those interested I still have high resolution prints of this token available. PM me if interested.
I'm working on figuring out how to not get such pixilated line art... And how to paint better in general.
One thing that will help with this is working at a larger size than what the final product will be seen at. Comic book pages are generally drawn at 10x15. Art for Magic cards vary but I've seen originals anywhere from 3x5 to 8x10 and larger. This helps to smooth one your lines when it's reduced down.
It may also depend on the program and tools you are using. What program did you use to do Word of Command in?
Mutual Funds are probably your best bet if its money you are not going need to touch for a good period of time (ie 5+ yrs). Five percent return sounds really low but it might just be the particular funds you are looking at. The financial guy I listen to on the radio recommends distributing the money across four types of funds (Growth, Growth & Income, Aggressive Growth, and International) that have at least a ten year track record. He also has a network of local providers that follow his principles for investing which you can find here.
I think he's talking about apps that will allow you to run a virtual Windows machine on your Mac.
This edition of The Magic Show (#164 circa Pro Tour Austin) showcased a future version of MTGO that would be browser based and as such compatible with Mac & Linux. Still no word on when this might come to pass.
It depends a lot on the personal preferences of the individual artists. Rebecca Guay uses gouache and watercolor, others use acrylics or oils. Many others paint digitally using programs like Adobe Photoshop and Corel Painter.
Your best bet might be to delve a little deeper to find out what particular medium the MTG artists you really like use and go from there. In the end, regardless of the medium, all of them have built up their skills from the basic foundations of art including drawing, color theory, anatomy, perspective, and more.
The tokens were very well received at the event this weekend. The image posted is slightly lighter than what they ended up being printed at but I agree that the background could have been pushed a bit farther. In the end I'm satisfied with how they turned out.
This piece was very helpful learning experience for me just in terms of my own process. I recently read "DC Comics Guide to Digitally Drawing Comics" and wanted to give Freddie Williams' process a try. I did a rough sketch at size and then enlarged it to 400% to finish the art all while working at 300dpi. This was a much lower resolution than what I was normally comfortable working at (600 or 1200dpi). I found the digital drawing & inking process a bit more natural at the lower resolution. I could get the variation of line I was going for without as much reworking. Moving forward I'm definitely going to do a few more pieces in similar fashion and see how they turnout.
I'm putting the finishing touches on art for a Goblin token and wanted to give everyone a sneak peak. It's a give away for a local Standard Pauper event I'm hosting this weekend.
I found out by noticing Morrissey's signature over in the Art Forums of all places.
Man that sucks.
One thing that will help with this is working at a larger size than what the final product will be seen at. Comic book pages are generally drawn at 10x15. Art for Magic cards vary but I've seen originals anywhere from 3x5 to 8x10 and larger. This helps to smooth one your lines when it's reduced down.
It may also depend on the program and tools you are using. What program did you use to do Word of Command in?
For anyone interested in the creation process for this piece you can check out my blog
This edition of The Magic Show (#164 circa Pro Tour Austin) showcased a future version of MTGO that would be browser based and as such compatible with Mac & Linux. Still no word on when this might come to pass.
Final Edit. For better or worse.
I asked both SCG & Sun Mesa (the people that organized 2009 Champs) and both were tight lipped on their sources.
Your best bet might be to delve a little deeper to find out what particular medium the MTG artists you really like use and go from there. In the end, regardless of the medium, all of them have built up their skills from the basic foundations of art including drawing, color theory, anatomy, perspective, and more.
Hope this helps.
The tokens were very well received at the event this weekend. The image posted is slightly lighter than what they ended up being printed at but I agree that the background could have been pushed a bit farther. In the end I'm satisfied with how they turned out.
This piece was very helpful learning experience for me just in terms of my own process. I recently read "DC Comics Guide to Digitally Drawing Comics" and wanted to give Freddie Williams' process a try. I did a rough sketch at size and then enlarged it to 400% to finish the art all while working at 300dpi. This was a much lower resolution than what I was normally comfortable working at (600 or 1200dpi). I found the digital drawing & inking process a bit more natural at the lower resolution. I could get the variation of line I was going for without as much reworking. Moving forward I'm definitely going to do a few more pieces in similar fashion and see how they turnout.
I'm putting the finishing touches on art for a Goblin token and wanted to give everyone a sneak peak. It's a give away for a local Standard Pauper event I'm hosting this weekend.
Enjoy!