Hallow Grounds bassicaly reads :symw::symw:: Counter target Land Destruction spell....Then Pringlesman remembers about the existance of Sacred Ground, so I will vote for Hallow Grounds.
I can nail it down to the second when I stop believing in god. I was at my best friends funeral. And the priest said something to the effect of how it was god's will or some other **** like that, that brett died. And I remember thinking about how his Mother was crying at his casket screaming "I don't want to leave him". And at that moment I said **** God, if he exists, I don't care.
Almost everything Matt Cavotta writes makes me frown.
I thought the piece he did which got him hired was clever, but I have been constantly annoyed by what he presents as "flavor."
If his creativity is indicative of the current creative team, I'm a little worried about what the next few years have in store for us.
Don't forget about Infernal Denizen, which is a self portriat that looks nothing like him, and Icitian Infantry, which is 3 of his friends.
Hey Baton of Morales has several great uses, this sample game for instance.
Player 1: I give all your creatures banding and terror one of them, since they are in a band they all die.
Player 2: is that how banding works?
Player 1: yes. *whistle*
See, it has its uses. On the otherhand, break open blows, so im going to have to go with break open.
Lets see, doing a little number crunching you will surpass me in bost by tommorow. In 69 days you will catch up to Rancored Elfs post, and in 1184 days you will have the most post on the forumns. ANyways welcome to MTG Salvation
Today at school, while being bored to death by some sensless babble i thought of a U/B storm combo deck. I know, I know your all sick of storm combo but I was hoping for some input.
The combo is to have 1 helm out while I have 2 Sensi Divining Tops, I can infantly switch the tops for infinate storm. After that I use either TOA or Brainfreeze to kill my opponent.
The Trinket Mage is to go get the top if you couldn't guess and the Muddle is to get either the Helm or Brain Freeze.
I was playing with a bastardized version, I don't own all the cards/haven't bothered to look through all my boxes yet, and with only 2 Helms/2 Tops I was still able to get fairly consistant 3-5 turn wins.
Hope's Flame 2RW
Instant
Hope's Flame deals X damage to each other player who controls a non red or non white creature, where X is the number of red or white.....
You have dark images with light green and yellow highlights with the high contrast look which i have always like. Sadly I have no idea what is acctualy in your sig so I give you a
My favorite card of all time is Stoneforge Mystic. I have done really well in legacy with it. Hell I even have a playset altered to be the ninja turtles.
Don't forget about Infernal Denizen, which is a self portriat that looks nothing like him, and Icitian Infantry, which is 3 of his friends.
Hey Baton of Morales has several great uses, this sample game for instance.
Player 1: I give all your creatures banding and terror one of them, since they are in a band they all die.
Player 2: is that how banding works?
Player 1: yes. *whistle*
See, it has its uses. On the otherhand, break open blows, so im going to have to go with break open.
I'm also figuring in Extremicon's 30 some odd post per day. SO :tongue3:
4 Helm of Awakening
4 Sensei's Divining Top
2 Brain Freeze
2 Tendrils of Agony
4 Fabricate
4 Trinket Mage
4 Brainstorm
4 Force of Will
4 Diabolic Edict
2 Counterspell
1 Tinker
1 Demonic Tutor
1 Lotuspetal
4 Vault of Whispers
4 Seat of the Synod
11 Island / Swamp
The combo is to have 1 helm out while I have 2 Sensi Divining Tops, I can infantly switch the tops for infinate storm. After that I use either TOA or Brainfreeze to kill my opponent.
The Trinket Mage is to go get the top if you couldn't guess and the Muddle is to get either the Helm or Brain Freeze.
I was playing with a bastardized version, I don't own all the cards/haven't bothered to look through all my boxes yet, and with only 2 Helms/2 Tops I was still able to get fairly consistant 3-5 turn wins.
Enchantment
1GG, Remove a creature card in your graveyard from play: Return a creature card from your graveyard to play.
Instant
Hope's Flame deals X damage to each other player who controls a non red or non white creature, where X is the number of red or white.....
3.5/5