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    posted a message on [OTC][CUBE] Smirking Spelljacker
    Venser's 4mv and permanent bounce is the only real edge it has over this, and even that is quite desperate in today's fast and efficient meta.

    On the other hand this is more splashable (which is big) and doesn't give them their spell back. It doesn't even need to connect to cast the stolen spell - attacking is enough. On top of that the body is better.

    I mean I definitely think this is nuts. White it's true that 5 mana is a lot, especially to hold up at instant speed, blue has considered things like Voracious Greatshark before, and this is leagues better. Welcome to cube, Mr djinn, I can see you staying for quite a while.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WOE] Virtue of Loyalty
    I think there's something to be said for the untap ability of this card.
    With blue, you get to reuse your looters, and you can dominate with Opposition. With black, you get to keep your Dauthi Voidwalker active. And the best part is in green, where if you have a few mana dorks this does a decent impression of Wilderness Reclamation.
    All of this is on top of the Vigilance from combat.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [LTC][CUBE] The Balrog of Moria
    If this were printed last year, it might have had a decent chance at seeing play as a reanimation target + removal on death.
    However, I think that Chaos Defiler really took the main benefit this card gave and pumped it to the extreme, to the point where even if this were 6 mana it wouldn't be good enough to contest it.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][SLD] Doric, Nature's Warden
    Quote from LucidVision »
    One of the best qualities of big beaters is they are great defensively against Agro. Unfortunately not true here.

    Quote from asmallcat »
    I don't love that you have to pay the 2 mana every turn to make it a good attacker.

    I beg to differ with the both of you - for 2 mana you get a good attacker AND a good defender. It's not multiple bodies, so not stellar, but a 6/6 trampling body is on Prime Time levels, which is nothing to scoff at.
    Plus, if you really need the mana, you don't have to pay - this is no Echo or Cumulative Upkeep. Decks that play at instant speed will appreciate this creature for simply swinging for 3 while holding up both a blocker and mana, until you have enough mana to pay 2 along with your spells. Mana sinks are not to be underestimated.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] Sword of Forge and Frontier



    Swords of X and Y have certainly suffered from the blazingly fast cards that MTG has gained over the years. Newer swords, such as Sword of Truth and Justice and Sword of Hearth and Home, have suffered a lot from being printed as synergy cards.

    However, this sword offers proper card advantage, or at least as proper as red and green can offer. I'm sure that midrange decks will appreciate getting to dig deeper into their deck, and getting to play more lands is also something that they probably appreciate as well.
    The question, then, is whether this effect is good enough for other decks. Aggressive decks probably don't want to spend 5 mana to maybe get an effect, and control will dislike this effect with their counterspells.

    I think that if large cubes tested Sword of Sinew and Steel, which has a more conditional ability but better protection colors, they can probably give this sword a whirl.
    What do you think?
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] Conduit of Worlds
    Giving green the ability to recast their planeswalker or Deranged Hermit every turn has got to be one of the most irresponsible things ever printed. Even if that's the only spell they'll play for the turn, it's more than enough to beat control and aggro on the spot.
    And when you have cards like M&B or Oko in green, replaying them is an instant win against anything. Absolutely stone cold nuts.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] Thrun, Breaker of Silence
    Unlike original Thrun, this card won't survive wraths, which is a big deal. I'm not sure Carnage Tyrant would have been as good for cube if it were a 5 drop with weaker p/t, since green 5 drops are notoriously overstacked. I don't think many cubes will pick this up.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] The Eternal Wanderer
    I love that her +1 has so many niche interactions that are super fun and interesting. Forcing opponent to use Jitte counters, wiping out tokens, resetting Glen Elendra Archmage or cards brought back with Serra Paragon or your Portable Hole... The list is endless and will be explored in cube for a long while.
    One important note is that the card is returned on OWNER'S end step, so if targeting an opposing creature, it won't be able to attack the Wanderer during their next turn, which is quite strong! Especially against big evasive creatures.
    But the card is so much more than that ability - the token is great on defense, especially when only one creature can attack her in combat, and the facts that you get to choose the cards for her -4 and having it as an option immediately make this absolutely terrifying to play against.
    Feels like a slam dunk in any size.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [BRO][CUBE] Teferi, Temporal Pilgrim
    The tokens are what make this card for me. Untouched, it can produce 3 tokens over 3 turns without additional cantrips or shenanigans, which will be 9/9 worth of vigilant bodies and gaining +3/+3 each turn. Seems like a great average case to me.
    Of course, this card loves synergies with incidental card draw, like Jace, Vryn's Prodigy, Remand, Arcane Denial, cantrips, and being The Monarch.
    Furthermore, cards like Brainstorm and Cavalier of Gales kick this card up a notch while being easily playable in most blue decks.

    The way I see it, Teferi's 0 ability will be used in a similar way to Jace Beleren's +2, meaning only enough to facilitate more tokens, unless you're digging for a game-winning ultimate.
    Even with that in mind, the card still seems pretty solid as a defense and possible win condition for blue.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [BOT][CUBE] Ratchet, Field Medic
    The whole point of a 1/4 lifelink is to stall aggro to a halt. However, the Living Metal ability only lets the body be relevant while it's your turn, so the stats are quite irrelevant. The 2/4 lifelink for 2W is much more reliable, but still isn't amazing.
    Another drawback is that if you're stuck on the Living Metal mode with no trinket in sight, it can't even become an actual creature.
    Posted in: Cube Card and Archetype Discussion
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