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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Best Place To Buy Your Fat Pack?
    If you are looking online as well, check out Miniature Market. They usually have them for like $30-$35 with $6.00 For shipping, with faster more expensive options as well, and free shipping on purchases of $99.
    Posted in: Magic General
  • posted a message on Erebos, God of the Dead
    Quote from d1on »
    Just a quick question that I've wondered about--what is the upside to Erebos, God of the Dead's "As long as your devotion to black is less than five, Erebos isn't a creature." ability?

    Not a rules question. Moved to Magic General. -MadMage



    Can't be exiled by path to exile, or such cards, when you have less devotion. Also, most enchantment hate is destroy, so it is very hard to remove when not a creature; much harder than when it is a creature.
    Posted in: Magic General
  • posted a message on Rivals of Ixalan Planeswalker Deck Lists
    Sad that they wasted slots on Gilded Sentinels in each deck when they could just as easily been more vampires or pirates.
    Posted in: The Rumor Mill
  • posted a message on Is Magic Attendance and Sales dropping?
    I think that it is a little ironic that in the midst of terrible standard play-wise, the support for FNMs is even worse than before. Like, they are not willing to try any of multiple ways to get people to play standard.
    Posted in: Magic General
  • posted a message on BW Tokens
    A possible sideboard card?

    Posted in: Developing Competitive (Modern)
  • posted a message on Stompy
    Some more potential Sideboard options:

    Spellskite
    Grafdigger's Cage
    Pithing Needle
    Torpor Orb
    Wheel of Sun and Moon
    Posted in: Developing Competitive (Modern)
  • posted a message on Stompy
    If you want info help with the collected company version, in the primer, I would be glad to help.
    Posted in: Developing Competitive (Modern)
  • posted a message on Stompy
    Quote from Max WB »
    It may be considered a "win more" card by some, but I would consider it more of a stalemate breaker/finisher.


    Aren't all win more cards also stalemate finishers? Cards like Khalni Hydra come to mind in these situations. I'm not saying you should play them, but what I'm saying is that I don't like Reverent Hunter. It is very cheap though, so there's no harm in trying it.


    That's fair. However, since it can be grabbed with Collected Company, it synergizes much better with the deck and fits the curve better on it's own than most other "win more" cards seem to do. And to correct myself, since as a 1-of it usually comes in as about the size of or bigger than a baloth, whether off of a Coco or from my hand, I guess I would consider it to be filling that 4th baloth slot as a (usually) efficient beater with a chance of upside and downside. In these slots it is all preference (if I had a Rhonas, I would replace it with that and see how it ran).

    Posted in: Modern Archives - Established
  • posted a message on Stompy
    Quote from amicdeep »
    Interesting build.
    A couple of questions on the deck
    How did you find nobel hierarch compared to birds?

    And how did you find ground breaker working with Coco? (When I've used Coco I tend to do it response to oponet attacking me and or in there endstep to dodge there removal. I'm guessing you use it a little more aggressively )
    lastly Reverent Hunter with Coco how was it? It a card that was always considered weak because in needed a semi decent board state to work but you get two other creaters with Coco so might be viable.



    Noble Hierarchs are amazing as a dork and are deceivingly powerful. Their Exalted ability is sneakily very good, slipping in extra damage and making combat a little more different in a deck that wants those small advantages, and on an otherwise empty board lets Hierarch (or multiple hierarchs, or a hierarch and a birds) do some damage.

    Birds of paradise are fine. Their biggest upside over some other random 1/1 dork is the flying keyword, as it gives us a random attacker with evasion that we can drop an aspect of hydra on or such to dodge pesky blockers, or allows us to block some flyer on the other side (Hello affinity), and I find this more important than the 1 power. Also can randomly help with casting dismember or act of aggression out of the sideboard.



    The Collected Companys, in regards to the Groundbreakers are generally used in 1 of 3 ways:

    1) I am casting it during the pre-combat main phase on my turn to try to find haste and/or devotion to either get in lethal or push it close. Groundbreaker is great here in both ways.

    2) I am casting it during my opponents combat step, after attackers are declared, to attempt to flash in some blockers. Groundbreaker is usually good here as it can usually get a kill or at the least soak up some damage that I could not afford to take.

    3) I am casting it during my opponents end step. This is the sneakiest part because, even though at first glance it doesn't seem so, Groundbreaker is strong here too. With the way the rules work, during the end step, all "at end of turn" triggered abilities trigger before players are able to cast spells or activate abilities. Therefore, if I put a Groundbreaker onto the field with Collected Company at that point, the time for the sacrifice ability to trigger is already passed for the turn and has to wait until the next end step (on my turn) before it can trigger, giving me the chance to still attack with it before having to sac it.

    There are very few times that I would be casting Collected Company outside of those 3 scenarios (maybe in response to hand disruption). In those rare cases I just hope I don't hit any of the 4 Groundbreakers. :p



    As for Reverent Hunter, it can be really strong but it also has the downsides of relying on our board state and the addition of the +1/+1 counters being a triggered ability. I have had it enter as an 9/9 and my opponent just stares and shakes their head (this was more before Death's Shadow became big) and I have had it shot with half of electrolyze with it's triggered ability on the stack. Hitting it with company usually does has it entering as bigger than a baloth, and much less often, but sometimes, it is a 1/1 - 3/3. I haven't had too many issues with it entering really small, as a one of it is easier to play when I want to or grab off of a Company. It may be considered a "win more" card by some, but I would consider it more of a stalemate breaker/finisher. It has been decent overall and I have been able to make decent use of it with Company being able to have it enter as an instant/end of turns to dodge removal better, and I think that is where it is the strongest. I don't think I would personally go over 1 in the deck and it is in my 3 drop flex-spot, depending on the meta.


    Hope that clears some things up!
    Posted in: Modern Archives - Established
  • posted a message on Stompy
    Quote from amicdeep »
    Tryed but it basically became zoo as you have to realistically go outside of our normal creaters to find anything with similar power levels. I went for (4 narnams 4 loam lions and 4 wild Nacatl) needed 10 feches 3 shocks (2 g/w, 1 r/g) and 2 horizon canopys.
    It was ok but not as elegant
    (Even most zoo decks play 4 e ones) they really are that good. 1/1 for one that gets bigger Evey turn and once it hits 2 counters becomes push and bolt proof. And can become a 5/5 with relevant synagys it's pretty impressive for a one drop

    If you can come up with a good build without him I would be interested It would probably mean dropping avatar but maybe a more rampy build might work 4 birds 2 elves and 2 dyrads and a load of three drops might work


    The version I have run without Experiment One is a list like this:



    It focuses more on explosiveness than overwhelming. The 2 1-ofs mainboard are the main flex slots, which could be Rhonas or whatever. It was fairly successful for me (I did run it mainly pre-push, so don't know if this version was affected worse than the regular version).
    Posted in: Modern Archives - Established
  • posted a message on Side Quest - Big Magic Spoiler
    I mean, you can just choose yourself, right?
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Fun definitely has to play in somewhere. How much or how little is unknown. Generally, people go to stores to play because they enjoy it for whatever different reasons. When you get decreasing attendance in events and a rise in a certain deck, there may not be analytics to show what that deck specifically is doing to damage the game, but it would appear that enough people don't like playing against it that they stop coming out for events, and that hurts WOTC and Magic whether directly or indirectly. It is the human factor.
    Posted in: Modern Archives
  • posted a message on Wonderful Opponents
    I definitely try to be that player.

    There was a guy who attended our LGS regularly (when I went there regularly), named John, that was just a great guy. Beforehand, he would chat with you about Magic or whatever. If you needed a card for that evening, he would gladly let you borrow it. During the games he was polite, open, easygoing, and clear. On top of it, he was a good competitive player. He was always gracious in victory or defeat, having something kind to say either way. I don't think that I ever saw him even look like he was losing his composure or getting tilted or salty. I wish every player could be close to how John was.
    Posted in: Magic General
  • posted a message on Help me mulligan better in Modern
    Quote from purklefluff »


    What's brought this to the forefront of my mind is that I see successful pro players making these kinds of risky keeps and they get rewarded for them. I watch streams, tournament coverage and all kinds of reports on the decks I'm playing and it looks like having any kind of deep run in a tournament requires making these keeps and hoping for the best, getting rewarded for doing so. I'm not having that sort of success unfortunately so my tournament performance is more like 3-1 than 4-0 if you get my meaning.


    Keep in mind as well that for every player you see that gets lucky making a questionable keep work, there are 2 others who it doesn't work for and they lost and that is why you don't see them.
    Posted in: Modern
  • posted a message on The PucaTrade Thread
    I've had points sitting around untouched for many months with a fairly diverse set of wants. With some positive news, I figure I will send out a package to see if that can pick me back up again at all.
    Posted in: Market Street Café
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