- YoungQuakerBoy
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Member for 9 years, 10 months, and 19 days
Last active Mon, Aug, 22 2022 20:38:33
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Sep 28, 2017YoungQuakerBoy posted a message on Who is the Raven Man?Very interesting stuff. Also impressed with the amount of study that went into this.Posted in: Articles
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Aug 30, 2017YoungQuakerBoy posted a message on Magic Story: Alara to AmonkhetGreat read and reminder of what went down. Thanks!Posted in: Articles
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Apr 22, 2016YoungQuakerBoy posted a message on Archive Trap: The Brothers' War Part IIGreat read! Thanks for the story of a part of Magic that I wouldn't know otherwise.Posted in: Articles
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Feb 10, 2016YoungQuakerBoy posted a message on Archive Trap: The World of InnistradLoving these. Thanks!Posted in: Articles
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As far as building a land base goes, 2 of each shock is a good starting place, as they are not too often played as more than that these days, from what I have seen. With fetches, however, you are looking at a playset of each. Probably stick with the ones you are going to use most often or the soonest and go from there.
Good luck!
Edit: Also, I don't run E1 in my heavy Stompy build, so that downside it negated
I totally get what you are saying and it makes sense to an extent, but saying that a bad rare is not bad because there are worse is not that great of a defense for it.
Ahh, I understand. My bad.
No, it must specifically say "target" to be considered targeting. The "you lose life" works kind of in the same round-about way that clone does, not targeting, and is able to copy things with hexproof, shroud, or protection.
You are right, it does not help. The object with protection cannot be:
- Damaged by sources with the specified quality. (All such damage is prevented.)
- Enchanted or equipped by permanents with the specified quality.
- Blocked by creatures with the specified quality.
- Targeted by spells with the specified quality, or by abilities from sources of that quality.
Since Bitterblossom does not target or deal damage (both things that protection stops), Runed Halo will have no effect on it. stopping losing of life is not included in protection.
I say give it a shot with what you have got. Let people know that you are new and trying to learn. Don't be afraid to ask questions. Pay attention to what the good players say and do. Find out what you like to play and eventually you can build toward a strong version of that.
Good luck!
I feel that for any tokens build looking to splash green, Nissa, Voice of Zendikar needs to be considered. Not sure if you already checked her out or not but a big way to grow tokens on top of Gavony Township.
So, from what I can tell, it looks like aftermath cards, such as Start // Finish, are just the part being cast while on the stack but are both colors elsewhere. So, my question is, does that mean that I can target a Stormbreath Dragon with the Finish side of Start // Finish or not?
Thanks!
Sure, you can run more than one Gideon. I run two (as well as two Sorin). You just get to the question of balance. How many four drops can you afford to have in the deck and not get too many too often? It is generally considered 3-4 in a 23 land build but could be more for a 24 land build. Then you just have to decide what amount of Gideon vs. Sorin you want. Sorin is generally considered a better fit for our deck (hence why you see lists with more or only Sorins) but I love Gideon in it as well. I split 2-2 for my build (23 lands)
You definitely want the Scavenging oozes in a burn heavy meta. They generally have goblin guides, monastery swiftspears, Eidolon of the great revels, and Grim Lavamancers and they want to be aggressive with them. Those plus searing blaze will get creatures into graveyards for sure and then they will sometimes use bolts on creatures as well. Every little bit of life gain helps as there will be games when we survive with 1 or 2 life or die by 1 or 2 life and oozes can make that difference. Then, with the Lavamancers we are able to disrupt their ability by removing their fuel. Oozes are just good in a lot of matchups.
How do you slow down the aggro decks long enough to take control? Also, what kind of changes would you make in a meta with a decent amount of blood moon?