Death Vines1B
Creature - Vine (UC)
Defender
At the beginning of your end step, put a 0+/1+ counter on ~.
If ~ has more than 5 Toughness, you may attach it to target creature. This creature does not untap during its controllers untap step, and deals 1 damage to the creature during their end step in the form of 0+/1+ counters. (It is treated as an Aura Enchantment for the duration.)
0/1
Voting Card0
Enchantment (C)
Whenever Indighost and Flatline get mentioned in this thread, they get a voting counter. "Fighting for supremacy, these two go all out."
Look above, hehe as for MY card:
Unstable Timerift4UU
Enchantment (MR)
Sacrifice ~: The player that sacrifices ~ takes an extra turn after this one. Any player may play this ability.
The player that sacrificed ~ loses 10 life. "Entering one of these unstable rifts may have detrimental effects."
Fabrication Error2W
Enchantment - Aura (R)
~ may only be equipped to creatures that have Fabrication.
Equipped creature has "At the beginning of your upkeep, you get X E, where X is the Fabrication modifier. For each E generated by ~ this turn, randomly put a +1/-1 or -1/+1 counter on this creature." "It's not debugged yet."
Voting Netn10 and Indighost, if I accidentally post this card when the new thread is created, this is an entry for that one.
From One, Many3CC
Enchantment (R) t: Create a 0/1 Artifact creature with "During your upkeep, create a copy of this creature."
When you have 10 or more Artifacts created by ~, transform it.
~ does not untap during your untap step.
//
From Many, One
Enchantment (R)
Sacrifice all Artifact creature tokens: Create a 0/0 Artifact creature, and for every artifact sacrificed this way give it either +0/+1, or +1/+0.
When you have no artifacts, transform ~.
Hey I just thought of something...now we can have pirate zombie ninja decks.
X Marks the SpotXUU
Sorcery (R)
You may choose to skip your attack phase this turn. If you do, during your next upkeep, create X Treasure artifact tokens with "T: add one mana of any color to your mana pool."
"Aye, it be here lads! Start diggin'!"
Swallower of Worlds2BU
Desolation (You may spend X more as ~ enters the battlefield. If you do, exile those lands.)
~'s power and toughness is equal to the amount of lands you exiled this turn. "It devastates worlds to further its dark designs."
*/*
Vicious Snaretrap1GG
Creature - Plant (UC)
Whenever ~ blocks, exile blocking creature until ~ leaves the battlefield. It returns under opponents control.
If ~ has exiled a creature, it cannot block and may be attacked, as if it were a planeswalker.
0/7
Before I vote, here's the saying I used for this one.
Compassion will cure more sins than condemnation.
-Henry Ward Beecher
Votes: Entombed Hydra and Indighost
Compassion1W
Sorcery (R)
You may have target opponent gain up to 3 life.
//
Condemnation2B
Sorcery
Target opponent loses twice the amount of life gained with Compassion.
Aftermath (Play this only from your graveyard, then exile it.)
Well I'm gonna try something, because Amonkhet forgot C lol
Chargra the Unseen3C
Legendary Creature - God (MR)
Double Strike, Indestructible
~ can't attack or block unless you have another colorless creature on the battlefield. 3CC: Create a 1/1 Eldrazi Scion token with "Sacrifice this token, add one of any color to your mana pool."
Guide of the MistsCG
Creature - Elf Spirit (UC)
When ~ enters the battlefield, create 2 2/2 Knight tokens with Vigilance.
~ cannot attack unless at least one Knight created by this ability attacks as well. "Where is this thing leading us?"
1/2
Next up!
In a forest clearing, a group of elves are standing at alert, the leader pointing at something. The camera is to the right and behind the group, allowing us to see what they are pointing at. Apparently, some powerful wizard lost control of his splicing experiment, and the 17-foot-tall lumbering monstrisity is coming out of the forest, toward the elf party.
Votes: Flatline and Groovelord, or...GROOVYFLATLINE...Okay I'm done.
Essence of the Hero5WW
Legendary Enchantment (MR)
If a legendary creature died on the same turn ~ entered the battlefield, exile that creature and ~ gets X essence counters, where X is that legendary creatures' converted mana cost.
Creatures you control get +0/+1 for every essence counter on ~. "The hero who died for us, lives on within us..."
Votes, iphanx, and FTMB
Power Siphon3
Artifact (R)
At the beginning of your end step, you get E and your opponent loses E. If your opponent has no energy at the beginning of your end step, sacrifice ~.
Votes: Flatline and Piar, and I have a good one this time!!!
Complicated Mindgame5UU
Sorcery (MR)
Untap your lands, discard your hand, then draw 4 cards. If you can cast all of those cards during your turn, you win the game. If not, discard your hand and draw 7 cards.
The following is just an example. Say I post something like this:
That would probably get something like:
Mobile Mountain 6RR
Creature - Rock Titan
T: Add R
2RR: ~ deals 2 damage to each of your opponents creatures.
7/7
So now comes the image for the next poster. And the next poster posts their own image, and so on and so on. Lets go!
Heeeeeeres the first one!
I had an idea....
Death Vines 1B
Creature - Vine (UC)
Defender
At the beginning of your end step, put a 0+/1+ counter on ~.
If ~ has more than 5 Toughness, you may attach it to target creature. This creature does not untap during its controllers untap step, and deals 1 damage to the creature during their end step in the form of 0+/1+ counters. (It is treated as an Aura Enchantment for the duration.)
0/1
Enchantment (C)
Whenever Indighost and Flatline get mentioned in this thread, they get a voting counter.
"Fighting for supremacy, these two go all out."
Look above, hehe as for MY card:
Unstable Timerift 4UU
Enchantment (MR)
Sacrifice ~: The player that sacrifices ~ takes an extra turn after this one. Any player may play this ability.
The player that sacrificed ~ loses 10 life.
"Entering one of these unstable rifts may have detrimental effects."
Fabrication Error 2W
Enchantment - Aura (R)
~ may only be equipped to creatures that have Fabrication.
Equipped creature has "At the beginning of your upkeep, you get X E, where X is the Fabrication modifier. For each E generated by ~ this turn, randomly put a +1/-1 or -1/+1 counter on this creature."
"It's not debugged yet."
From One, Many 3CC
Enchantment (R)
t: Create a 0/1 Artifact creature with "During your upkeep, create a copy of this creature."
When you have 10 or more Artifacts created by ~, transform it.
~ does not untap during your untap step.
//
From Many, One
Enchantment (R)
Sacrifice all Artifact creature tokens: Create a 0/0 Artifact creature, and for every artifact sacrificed this way give it either +0/+1, or +1/+0.
When you have no artifacts, transform ~.
Hey I just thought of something...now we can have pirate zombie ninja decks.
X Marks the Spot XUU
Sorcery (R)
You may choose to skip your attack phase this turn. If you do, during your next upkeep, create X Treasure artifact tokens with "T: add one mana of any color to your mana pool."
"Aye, it be here lads! Start diggin'!"
Swallower of Worlds 2BU
Desolation (You may spend X more as ~ enters the battlefield. If you do, exile those lands.)
~'s power and toughness is equal to the amount of lands you exiled this turn.
"It devastates worlds to further its dark designs."
*/*
Vicious Snaretrap 1GG
Creature - Plant (UC)
Whenever ~ blocks, exile blocking creature until ~ leaves the battlefield. It returns under opponents control.
If ~ has exiled a creature, it cannot block and may be attacked, as if it were a planeswalker.
0/7
Compassion will cure more sins than condemnation.
-Henry Ward Beecher
Votes: Entombed Hydra and Indighost
Compassion 1W
Sorcery (R)
You may have target opponent gain up to 3 life.
//
Condemnation 2B
Sorcery
Target opponent loses twice the amount of life gained with Compassion.
Aftermath (Play this only from your graveyard, then exile it.)
Well I'm gonna try something, because Amonkhet forgot C lol
Chargra the Unseen 3C
Legendary Creature - God (MR)
Double Strike, Indestructible
~ can't attack or block unless you have another colorless creature on the battlefield.
3CC: Create a 1/1 Eldrazi Scion token with "Sacrifice this token, add one of any color to your mana pool."
Creature - Elf Spirit (UC)
When ~ enters the battlefield, create 2 2/2 Knight tokens with Vigilance.
~ cannot attack unless at least one Knight created by this ability attacks as well.
"Where is this thing leading us?"
1/2
Next up!
In a forest clearing, a group of elves are standing at alert, the leader pointing at something. The camera is to the right and behind the group, allowing us to see what they are pointing at. Apparently, some powerful wizard lost control of his splicing experiment, and the 17-foot-tall lumbering monstrisity is coming out of the forest, toward the elf party.
Essence of the Hero 5WW
Legendary Enchantment (MR)
If a legendary creature died on the same turn ~ entered the battlefield, exile that creature and ~ gets X essence counters, where X is that legendary creatures' converted mana cost.
Creatures you control get +0/+1 for every essence counter on ~.
"The hero who died for us, lives on within us..."
Power Siphon 3
Artifact (R)
At the beginning of your end step, you get E and your opponent loses E. If your opponent has no energy at the beginning of your end step, sacrifice ~.
Complicated Mindgame 5UU
Sorcery (MR)
Untap your lands, discard your hand, then draw 4 cards. If you can cast all of those cards during your turn, you win the game. If not, discard your hand and draw 7 cards.