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Jul 4, 2019Posted in: Deck Creation (Modern)
I already did!
I think you missed the point I was making: the pro-black dudes plan may beat BGx, but it does NOT beat all the other decks that disrupt on multiple axes and apply pressure, such as BW Eldrazi, Mardu Pyromancer, and Esper Death's Shadow.
Pro black creatures work because it's a way to play fair that simply cheeses midrange instead of playing their grindy two-for-one game. I'm guessing Mirran Crusader or Mystic Enforcer aren't what you're looking for :o) The advantage with those two over Colossus against BG is that they better deal with a board of opposing green beaters. Beyond pro black creatures, with 4 Tef already in the 75 the best suggestion I have are walkers like Gideon AoZ. You could try going super deep with other cheese plans like Asceticism which would allow you to chump, regen until you assemble the combo. But it goes without saying that 5 mana is a lot. I tried Tireless Tracker, which was okay, but it underperformed most of the time. It's not hard to race the clues or the body, and they can easily kill it within a turn to limit you to one or two clues drawn.
So I'm looking for alternatives. I suppose we could play fair with Lil Teferi and Gideon AoZ. But Giver of Runes may change everything. Giver backed up by Greaves, Shalai, Eternal Witness, and maybe some sort of removal should handle ANY midrange deck. But the MD has few slots to cut in general and the SB obviously does not have that kind of space. I'd really like to hear your experiences with Giver in relation to midrange opponents.
Try to fit the 4th Giver, so you can see it often so you can evaluate the card properly. It is good in so many circumstances and you need to experience that.
Jul 2, 2019I'm finally having some success with the deck. Here's my tournament report:Posted in: Deck Creation (Modern)
@AcademyRuins: Due to the diversity of midrange strategies, I'm looking for answers besides Chameleon Colossus, etc. Have you found any good hate?
Jul 1, 2019How has Knight of Autumn in the maindeck been for you? I've been warned against playing such things in the MD, as it is effectively just a hate card for opponents' sideboard measures.Posted in: Combo
I found Incubation/Incongruity to be disappointing when I was playing a shell with many possible hits. See the early versions of this deck:
Your list definitely has too few hits! I can't imagine Incubation/Incongruity performing well in your list, despite the popularity of your list.
How is Eladamri's Call performing for you? It seems pretty slow to me.
Jun 23, 2019This should be a permanent link to the Druid discord. There's no channel for this particular version of Druid Combo but we can change that. Let me know if anyone has trouble with it:Posted in: Deck Creation (Modern)
Jun 21, 2019Posted in: Deck Creation (Modern)
I can understand the value of Thoughtseize against boardwipes, but how does it help against linear decks? There are few decks that are faster than us: wouldn't our time and resources be better spent comboing? IMO, sideboard options against specific super-high-speed matchups should be more speed or deck-specific hate cards.Quote from OptBoy »After testing the list above a little bit, it seems to me like splashing both blue and black is worth it. The cost of running two extra shocks is minimal. Thoughtseize in the sideboard helps a lot against other linear decks and helps you dodge boardwipes in the grindier matches. Plague engineer hasn't been that usefull so far, but I can imagine this card doing work against Infect, which I suspect will be played a lot.
Contrast with this list:
This is definitely slower than us, but much much more fair. Thoughtseize in the SB looks super strong there and clearly was worthwhile given that she made Top 8 in the event.
Now, to address the Thoughseize vs board wipes: we're usually hoping to go under boardwipes. However, we have to admit that said plan is not reliable. So Thoughseize DEFINITELY has value here. However, the mana base is already a little strained if you want to do game winning things on turns 2 and 3. If you're looking past the 4th turn regularly, you might want to consider a different version of Druid combo (like the link I posted above, which definitely looks rad).
As far as this shell dealing with sweepers: has anyone considered Nissa, Steward of Elements? We cast her for 2 (X=0) and her 0 ability has 40 possible hits in the deck. However, said hits are a little low in individual value.
Jun 20, 2019Posted in: Deck Creation (Modern)
I like your list for a removal heavy metagame for sure. Similar to BFT out of the side, T1 Stepmom, T2 Druid with Lunge in hand is a fantastic nut draw. You'll have to let us know what you think of your list.
I have a feeling I'm going to miss the Dryad Arbor. It enhances the WHOOPS I WIN potential. But naturally drawing Arbor sucks, or even worse its in your opener, both of which have happened to me more than a few times. And of course it just sucks in my removal heavy local meta.
Duskwatch I don't expect to miss much. I've played him a lot in Company shells and he's always been a little awkward on multiple axes. I expect him to be much worse here. So unless the card disadvantage from Neoform and Eldritch Evolution are relevant very often, I'm not afraid of trimming him to 1.
List changes from my last post:
-2 Misty Rainforest
+1 Razorverge Thicket
+1 Botanical Sanctum
-2 SB Heroic Intervention
-2 SB Reflector Mage
+1 SB Selfless Spirit
+1 SB Scavenging Ooze
+1 SB Eidolon of Rhetoric
+1 SB Deputy of Detention
I already trimmed some fetches for some fastlands. Glad to hear you concur with that.
I couldn't find my Heroic Interventions and Reflector Mage is just an Unsummon after TitI flips, which doesn't seem worthwhile to me.
Selfless Spirit does a decent Heroic Intervention impression. Nice synergy with Postmortem Lunge + Teferi!
Scooze is very experimental. I suppose anything could be there but Scooze is SO STRONG against so many decks that it seems like a good use of a spot.
Eidolon of Rhetoric is not great for us, but its even worse for TitI decks.
Deputy of Detention is a catch-all.
I'm excited to take this deck for a spin at FNM. I expect to do much better than when I tried this deck sans Stepmom.
Jun 17, 2019Sorry for the double post.Posted in: Deck Creation (Modern)
I'm definitely building off @AcademyRuin's list. It is clearly well tuned and a great starting point. However, I personally disagree with @AcademyRuins regarding Giver of Runes. I think Stepmom is going to be a big bonus for this deck. Our number one problem is creature removal and Postmortem Lunge doesn't solve that all on its own. To be fair, I only play paper Magic and my local meta is very removal heavy. So that is probably defining a lot of my choices.
Starting this upcoming FNM, I'll be testing this list:
If I can get my hands on a Waterlogged Grove at a decent price, that will be taking the slot of one of the Horizon Canopies.
- Rhonas over Ezuri: My single biggest concern is, if you can't go for Ballista, Rhonas allows any of your creatures to attack for infinite damage whereas Ezuri only enables Elves. Also, on the off chance that my opponent Surgicals the Devoted Druids, Rhonas opens up a possible beatdown plan. And I really like that he's indestructible. I do wonder if I'll miss the double Druid + Ezuri combo.
- Only 1 Duskwatch: Finale removes the need for Duskwatch. If you have the mana combo, cast Finale for Ballista with X being a large number. Ballista will enter the battlefield as a 0/0 with no counters but state based effects won't kill it until the spell finishes resolving. Next part of the spell gives Ballista +X/+X. When Finale finishes resolving, Ballista will be an X/X with zero counters on it. Spend your infinite mana on Ballista's add-a-counter ability, then shoot your opponent for an arbitrarily large amount of damage. 1 Duskwatch remains so you can combo off when you don't have Finaly by fetching him with Neoform or Eldritch Evolution.
- 3 Postmortem Lunge: Playing 4 Lunge kinda sucks. They clog up your hand and don't do anything most of the time.
- 1 Lightning Greaves: In the spot of the 4th Lunge. This is a proactive alternative to Lunge. No its not perfect, but it has a variety of advantages that Lunge doesn't and it plays very nice with mana dorks and with Stepmom. There's a strong possibility that there should be more than 1 of these in the 75. Only testing will tell.
- SB Knight of Autumn: Reliably handles many issues.
- SB Eladamri's Call: An early tutor that doesn't 2-for-1 ourselves
- Heroic Intervention is intended for combating sweepers.
- Reflector Mage is intended for combating Thing in the Ice.
Cards I'm considering for the future, depending on the performance of the current configuration:
- SB more Knight of Autumn
- MD or SB more Eladamri's Call
- MD or SB the 4th Neoform
- MD or SB the 4th Finale of Devastation
- MD or SB more Lightning Greaves
- MD or SB Deputy of Detention
- SB Meddling Mage
- SB Lavinia, Azorius Renegade
- SB Unified Will
- SB Vivien, Champion of the Wilds
- SB Path to Exile
- SB Winds of Abandon
- MD or SB Scavenging Ooze
- MD Razorverge Thicket
- MD Botanical Sanctum
- MD Hallowed Fountain
- MD Island
Card recommendations for beating Thing in the Ice, UW Planeswalkers Control, and BGx Midrange are appreciated!
Jun 14, 2019Yes, Duskwatch Recruiter decreases in value as you play more Finale of Devastation, so number vary as appropriate.Posted in: Deck Creation (Modern)
I'm glad to hear Giver of Runes is working out for you. I'm excited to try it once my local meta calms down.
Postmortem Lunge is a complex card. Having multiple in hand or topdecking them later can be a major bummer. On the other hand, it often lets you win on turn 3 when your opponent plays removal on your turn 2 Druid. Given that this deck is pretty speed oriented, I'd say it is very worth playing. At least 3 in the maindeck and maybe a 4th in the side. Mix and match with Lightning Greaves according to your meta's tastes.
Beating Izzet Phoenix is hard for almost all Druid decks. For this Druid deck, your primary win plan will be to combo them out before TiTi flips. If it does flip, you likely have 1 out: have your Druid kill itself, lunge it back next turn (without getting Surgical Extraction'd), and win off that. If you find UR Phoenix to be a large portion of your meta, other Druid shells are probably better for you.
Number of tutors is often decided by your strategy. What are you trying to do? This thread is primarily for a super speed game plan with a consistent turn 2 Druid and turn 3 win (hence the Neoforms and Postmortem Lunges). If you have a different plan, you'll play different tutors. Check out the Druid combo Discord to see other varieties.
Every shell of Druid just races Tron. Unless said deck is playing Knight of the Reliquary, in which case it races Tron and plays Ghost Quarter and/or Field of Ruin.
Jun 13, 2019I take it there is more blue in your SB? If not, you're splashing for just 2 Queller. Deputy of Detention, Lavinia, Azorious Renegade, and Unified Will come to mind as strong options.Posted in: Combo
Depends on how you want to play, but I've been advised against Disenchant effects in the maindeck. You're effectively devoting maindeck slots to other peoples' sideboard cards (which aren't in your opponents' maindecks). I think cutting Knight of Autumn and Qasali Pridemage for Deputy of Detention will benefit you a lot. Knight of Autumn and Qasali Pridemage can still go in the SB.
May 31, 2019I think the Company shell may be on its way out. Laplasjan, the god of the no-Finks, Knight of the Reliquary shell of Counters Company, has changed Company to Arkbow. If you chose to skip the value and go just for Druid combo, there are better shells. Also Eldadmri's Call is shaking things up. And as multiple people have mentioned, every piece of Melira combo now has redundancy (due to 4 cmc on redcap, Melira combo is probably mutually exclusive with Company).Posted in: Combo
My main reasons to still play Company are lots of midrange locally and the ability to slam a Finks or two through Eidolon of the Great Revel.
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