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    posted a message on Devoted Devastation (aka Turbo Druid/Druid Evolution)
    I'm on the Stoneforge package now. It's definitely interesting. I'm not sure how good it is yet. I'm not crazy enough to play 4 colors, but I am on the light blue splash.

    One thing I was introduced to, that is meager for the Stoneforge shell but ideal for all-in Druid combo: Vines of Vastwood. More protection is always welcome, but when Druid is online Vines is also a Dark Ritual!
    Posted in: Deck Creation (Modern)
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    posted a message on Devoted Devastation (aka Turbo Druid/Druid Evolution)
    This should be a permanent link to the Druid discord. There's no channel for this particular version of Druid Combo but we can change that. Let me know if anyone has trouble with it:
    https://discord.gg/C7WdRPr
    Posted in: Deck Creation (Modern)
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    posted a message on Devoted Devastation (aka Turbo Druid/Druid Evolution)
    Yes, Duskwatch Recruiter decreases in value as you play more Finale of Devastation, so number vary as appropriate.

    I'm glad to hear Giver of Runes is working out for you. I'm excited to try it once my local meta calms down.

    Postmortem Lunge is a complex card. Having multiple in hand or topdecking them later can be a major bummer. On the other hand, it often lets you win on turn 3 when your opponent plays removal on your turn 2 Druid. Given that this deck is pretty speed oriented, I'd say it is very worth playing. At least 3 in the maindeck and maybe a 4th in the side. Mix and match with Lightning Greaves according to your meta's tastes.

    Beating Izzet Phoenix is hard for almost all Druid decks. For this Druid deck, your primary win plan will be to combo them out before TiTi flips. If it does flip, you likely have 1 out: have your Druid kill itself, lunge it back next turn (without getting Surgical Extraction'd), and win off that. If you find UR Phoenix to be a large portion of your meta, other Druid shells are probably better for you.

    Number of tutors is often decided by your strategy. What are you trying to do? This thread is primarily for a super speed game plan with a consistent turn 2 Druid and turn 3 win (hence the Neoforms and Postmortem Lunges). If you have a different plan, you'll play different tutors. Check out the Druid combo Discord to see other varieties.

    Every shell of Druid just races Tron. Unless said deck is playing Knight of the Reliquary, in which case it races Tron and plays Ghost Quarter and/or Field of Ruin.
    Posted in: Deck Creation (Modern)
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    posted a message on GWx Vizier Company
    I would strongly recommend -1 Birds of Paradise, +1 Noble Hierarch. The exalted is important.

    For anyone concerned about Whir Prison, try fitting a Mirror Entity in your 75 (though most people play it main these days). Against most decks, its just nice to turn excess mana dorks into Beastmaster Ascension. Against Thing in the Ice, you can mise by making your team into Horrors. And against Whir Prison, you can attack with your 10+ 0-power creatures under their Ensnaring Bridge lock, then turn them all into big beaters before damage.
    Posted in: Combo
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    posted a message on GWx Vizier Company
    You probably want a more combo focused version to beat Big Mana.
    Druid Evolution crushes those decks
    That version also has a much harder time vs BGx and Burn than this deck does.

    Everything seems to struggle vs Phoenix, but Kitchen Finks certainly helps. Chumps TitI well.
    Posted in: Combo
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    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Can I submit the original Tibalt card with no changes other than an Uncommon rarity?
    Posted in: Custom Card Contests and Games
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    posted a message on White Weenie Wallop
    One question that may have been answered before, what is the point of the Dryad Arbor? I might just be dumb, but I don't think I quite get it.
    • Getting land flooded? Your fetchland turns into an extra dude. 7x maindeck Anthem effects mean that 1/1 can do work.
    • Extra dude is also super relevant for Windbrisk Heights.
    • Lastly, hold up a fetchland against Liliana of the Veil. When they -2 her, fetch in response and get Dryad Arbor. Sac Arbor to Lili instead of your high quality creatures, then kill Lili on the crackback.

    Quote from magic geek »
    From the start, this is a 'Feel Good' deck. If they win, fair enough, they have done something special.
    I enjoy playing this deck, and a 4th Little Thalia adds problems and 'No Fun' draws.
    Fair enough. But if you want this deck to be competitive, that 4th Little Thalia should be in the sideboard. She is super relevant against many pillars of the format where the difference between winning and losing is often Turn 2 Thalia: Red Spells, Burn, Death's Shadow, Tron, UWx Control, BGx Midrange, Storm, and more.
    Posted in: Deck Creation (Modern)
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    posted a message on White Weenie Wallop
    That is a SPICY list! I like it a lot.
    Only change I would make: 4x Thalia in the maindeck is a MUST. She messes with almost every gameplan in the format. And she always gets shot on-sight BECAUSE she's so good, so playing 4 is reasonable and logical, despite the Legendary issue. I would go -1 MD Gaddock Teeg for +1 MD Thalia, Guardian of Thraben. But I know you've very partial to Teeg, despite the Spectral Procession nonbo. Maybe -1 MD Leonin Relic-Warder for the 4th Thalia?
    Posted in: Deck Creation (Modern)
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    posted a message on Devoted Devastation (aka Turbo Druid/Druid Evolution)
    Well, I did terribly. Looking back, it was clear that I had forgotten one of the biggest lessons of this deck: we're playing a very focused combo deck and it needs to be piloted with that constantly in mind. I didn't mulligan aggressively nor did I sequence with a possible quick combo in mind. I played fair far too much. Also, I flooded out MANY games. Incredibly frustrating. I'm considering adding an 8th fetchland or buying into Horizon Canopies 3 and 4 to hopefully mitigate that in the future.

    Right before the event I switched the MD Spellskite and the SB Shalai. After some pondering I had realized that the only time I really need the proactive protection of Spellskite are instances where I can expect any removal on Druid to be followed up by graveyard hate before (or in response to) Postmortem Lunge. The primary culprit for that is GBx Midrange, which is drastically over-represented in my FNM meta, thus leading to my MD Spellskite. In a more diverse field, 2 Shalai MD is definitely right.

    Quote from Shwivle »
    I think the second Eidolon is overkill and the Riftsweeper is too cute, you could free up two precious sideboard slots for either value which you are lacking or another unique and more impactful bullet like Magus. Without KCI in the format Eidolon rarely gets boarded in and often a Shalai/Spellskite represents an additional Eidolon once you have the first one out. V Storm for example a Shalai is even better than Eidolon #2 due to Echoing Truth.
    I generally agree with you on Eidolon. I decided to stick with 2 due to Phoenix. Mono-Red Phoenix is forced to Lightning Axe or bust. U/R Phoenix is stuck with TitI, which was already the primary threat to us in that matchup (ie: we save Path for TitI). With Eidolon to slow them down and Path for TitI, you should have enough time to combo off before Pyromancer's Ascendancy or Crackling Drake ruin your day.

    Going back to the top of my post: we're a combo deck. Turning creatures sideways does not win the game. Surgical Extraction is GG. I don't want to lose to that. I'll admit that Riftsweeper is cute but I'm pretty firm on it, at least until a really good argument sways me.

    What do you suggest for value cards in the SB?

    I like your suggestion of Magus (of the Moon, I'm assuming). UWx Control, Jund, and Eldrazi Tron are rough matchups where Magus of the Moon would definitely be worthwhile. Is it worthwhile to cut the Breeding Pool (for casting Incongruity) for a Stomping Grounds to play Magus? Can anyone weigh in on Incongruity? How often have you cast it? How relevant has it been? It has done nothing for me so far.
    Posted in: Deck Creation (Modern)
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    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    AtlasNova: This is a spicy one! Mechanics match theme beautifully. Super playable and fun. Definitely fulfills the challenge! Taking damage from creatures and being targeted by spells is likely to happen a lot in a game of Commander. The result is that this guy could go in any deck that has an Experience Counter based commander for profit. Also, that +1/+0 per easily garnered experience point seems fairly overpowered with First Strike and commander damage.

    Mergatroid_Jones: Is it good? Yes. Will everyone hate it? Yes. Does that invalidate it from the challenge? No, I asked for Good, not Fun. However, how do you take advantage of this guy? The only way is to have other sources of mana besides lands. In a deck that is probably mono-red, that means ARTIFACTS.

    Forestsguy: Obvious comparison to Commander staple Insurrection. Cons that Insurrection lacks: cost is more prohibitive; this targets; it's capped at 5 steals. Pros that Insurrection lacks: planeswalkers can be taken; provides trample. I'm going to say this is worse than Insurrection in almost every real use case. Easiest way to balance this is to make it cost less.

    void_nothing: Wow this is great. On-color selection effects without the potential for graveyard abuse via looting. On-color card advantage as established in many cards. Repeatedly creating creatures for low cost is another source of card advantage. Good price points mana-wise. Red in commander can often slam dunk with haymakers, but lacks in the midgame. This shores up a lot of red weaknesses in a nice package. Tap cost and trigger cost create resource bottlenecks to prevent this from being overpowered in the midgame.

    Subject16: Awesome but way overpowered. 4 mana with haste that sets a player back a turn. She's an answer-or-lose in the early game or early part of the midgame, which is much too soon to be throwing haymakers outside of Competitive EDH. And THEN there's the mana doubling on top of that. Holy cow, this girl is overpowered! Flavor is solid though.

    KarmaHoudini: Costs less than Stolen Strategy and has a nicer flavor, but is otherwise strictly worse.

    Winner is void_nothing. Runner up is AtlasNova.
    Next:
    Time shenanigans
    Posted in: Custom Card Contests and Games
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