I looked at this deck: http://www.mtgsalvation.com/decks/151-bant-eldrazi
For some reason, in the card mana pie chart, the outer ring mana color claims are inaccurate. (It's also unclear if it represent the land base or the mana cost of the cards. It looks like it''s meant to reflect the mana base, yet it claims the deck has no blue lands...)
PS: also, it claims the deck is worth 300$ when 4-of hierarch and 4-of cavern of souls already bust that price by a wide margin...
- pierrebai
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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I don't get it. They both have CMC of 4.
Pack 1 pick 1:
Keening Apparition
Rootborn Defenses
Inaction Injunction
Launch Party
Rakdos Ringleader
Swamp
Catacomb Slug
Ultimate Price
Gore-House Chainwalker
Urban Burgeoning
Coursers' Accord
Dramatic Rescue
Gobbling Ooze
--> Sphinx of the Chimes
Izzet Guildgate
Big flyer, I'll take.
Pack 1 pick 2:
Sewer Shambler
Terrus Wurm
Viashino Racketeer
Dynacharge
Drudge Beetle
Vassal Soul
Golgari Guildgate
Rakdos Charm
Civic Saber
Swamp
Doorkeeper
Spawn of Rix Maadi
--> Lobber Crew
Oak Street Innkeeper
Izzet it is! (Well, okay, we're only two cards in...)
Pack 1 pick 3:
Seller of Songbirds
Rootborn Defenses
Sewer Shambler
Gatecreeper Vine
Rubbleback Rhino
Grisly Salvage
Golgari Guildgate
Thrill-Kill Assassin
--> Frostburn Weird
Dispel
Gore-House Chainwalker
Pyroconvergence
Mountain
Main turning point: we coul dgo black, but with such a good izzet card, we're definitely izzet.
Pack 1 pick 4:
Azorius Arrester
Daggerdrome Imp
Deviant Glee
Survey the Wreckage
Rest in Peace
Forest
Gore-House Chainwalker
Axebane Stag
Hussar Patrol
Hover Barrier
Pyroconvergence
--> Izzet Guildgate
See? Here I hesitated with Hussar or hover barrier. I decided against taking do-nothing blockers.
Pack 1 pick 5:
Trained Caracal
Concordia Pegasus
Downsize
Cremate
Azorius Keyrune
Island
Batterhorn
--> Pursuit of Flight
Horncaller's Chant
Sphere of Safety
Tavern Swindler
Let's follow in the footsteps of pros. Weird + flight is kinda good.
Pack 1 pick 6:
Trained Caracal
Inaction Injunction
--> Inspiration
Survey the Wreckage
Blistercoil Weird
Treasured Find
Plains
Cobblebrute
Destroy the Evidence
Grave Betrayal
That's the type of cards I want in Izzet. Instant, options, advantage.
Pack 1 pick 7:
Downsize
Terrus Wurm
Cremate
Viashino Racketeer
Dynacharge
--> Gatecreeper Vine
Grisly Salvage
Shrieking Affliction
Swamp
Racketeer doesn't inspire me, so Im taking a mana fixer for no apparent reason.
Pack 1 pick 8:
Swift Justice
Vandalblast
Cancel
--> Tower Drake
Perilous Shadow
Catacomb Slug (FOIL)
Druid's Deliverance
Mountain
Blue, flies.
Pack 1 pick 9:
Rootborn Defenses
Inaction Injunction
Swamp
Catacomb Slug
Urban Burgeoning
--> Coursers' Accord
Gobbling Ooze
I don't like injunctin that much, but that card scares me, the off it goes.
Pack 1 pick 10:
Terrus Wurm
Viashino Racketeer
Drudge Beetle
Swamp
--> Spawn of Rix Maadi
Oak Street Innkeeper
Another chance at racketeering, I'd rather go Rakdos.
Pack 1 pick 11:
Grisly Salvage
--> Golgari Guildgate
Dispel
Pyroconvergence
Mountain
Pack 1 pick 12:
--> Deviant Glee
Survey the Wreckage
Forest
Pyroconvergence
Pack 1 pick 13:
--> Downsize
Island
Horncaller's Chant
Pack 1 pick 14:
Plains
--> Destroy the Evidence
Pack 1 pick 15:
--> Swamp
------ RTR ------
Pack 2 pick 1:
Trained Caracal
Seller of Songbirds
Inspiration
Sewer Shambler
Survey the Wreckage
Rubbleback Rhino
Judge's Familiar
Rakdos Cackler
--> Overgrown Tomb
Plains
Ogre Jailbreaker
Batterhorn
Spawn of Rix Maadi
Sluiceway Scorpion
Faerie Impostor
Money.
Pack 2 pick 2:
Azorius Arrester
Keening Apparition
Abrupt Decay
Plains
Ethereal Armor
Mind Rot
Pursuit of Flight
--> Explosive Impact
Axebane Guardian
Druid's Deliverance
Dramatic Rescue
Golgari Longlegs
Soul Tithe
Tavern Swindler
Removal and finisher.
Pack 2 pick 3:
Sunspire Griffin
Drainpipe Vermin
Korozda Monitor
Aerial Predation
Search Warrant
Selesnya Guildgate
Teleportal
Island
--> Runewing
Chronic Flooding
Psychic Spiral
Risen Sanctuary
Search the City
Replace itself. I'm now more at peace with the little flyer. Maybe that teleportal though... I don't have the build to go with it at this point is my feeling.
Pack 2 pick 4:
Concordia Pegasus
Electrickery
Goblin Electromancer
--> Azorius Charm
Selesnya Keyrune
Island
Isperia's Skywatch
Paralyzing Grasp
Cobblebrute
Stonefare Crocodile
Axebane Stag
Destroy the Evidence
Maybe white splash.
Pack 2 pick 5:
Crosstown Courier
Drainpipe Vermin
Towering Indrik
Goblin Electromancer
Golgari Decoy
Giant Growth
Knightly Valor
Sundering Growth
Security Blockade
--> Soulsworn Spirit
Island
Ah, finally better.
Pack 2 pick 6:
Tenement Crasher
Eyes in the Skies
Mizzium Skin
Grim Roustabout
Aerial Predation
Mountain
Runewing
Catacomb Slug
Essence Backlash
--> Azorius Justiciar
Heavy white. Maybe that 2nd runewing or backlash?
Pack 2 pick 7:
Tenement Crasher
--> Avenging Arrow
Korozda Monitor
Search Warrant
Plains
Dispel
Bellows Lizard
Oak Street Innkeeper
Heroes' Reunion
More white...
Pack 2 pick 8:
Inspiration
Grim Roustabout
Chemister's Trick
Zanikev Locust
Fall of the Gavel
Forest
--> Stealer of Secrets
Traitorous Instinct
Maybe with pursuit of flight?
Pack 2 pick 9:
Trained Caracal
Inspiration
Survey the Wreckage
--> Judge's Familiar
Plains
Batterhorn
Faerie Impostor
Ah, like it.
Pack 2 pick 10:
Azorius Arrester
--> Keening Apparition
Plains
Ethereal Armor
Druid's Deliverance
Tavern Swindler
Safety valve vs enchantments.
Pack 2 pick 11:
Search Warrant
Island
Chronic Flooding
--> Psychic Spiral
Search the City
I should have taken search. At least it's a rare,.
Pack 2 pick 12:
--> Goblin Electromancer
Island
Axebane Stag
Destroy the Evidence
Came back.
Pack 2 pick 13:
--> Crosstown Courier
Drainpipe Vermin
Island
Pack 2 pick 14:
Mountain
--> Catacomb Slug
Pack 2 pick 15:
--> Plains
------ RTR ------
Pack 3 pick 1:
Seller of Songbirds
Rakdos Shred-Freak
Detention Sphere
Fall of the Gavel
Ethereal Armor
Doorkeeper
Voidwielder
Mind Rot
Ultimate Price
Pursuit of Flight
Druid's Deliverance
Dramatic Rescue
Hover Barrier
--> Lobber Crew
Plains
Oh well, here goes our dream of a killer rare. Nice, but not OMG exciting.
Pack 3 pick 2:
Tenement Crasher
Avenging Arrow
--> Izzet Charm
Rakdos Charm
Plains
Trostani's Judgment
Dispel
Perilous Shadow
Bellows Lizard
Centaur's Herald
Horncaller's Chant
Essence Backlash
Sluiceway Scorpion
Sphere of Safety
Again, good pick, but I live for those moments you get passed a mizzium mortar or something.
Pack 3 pick 3:
Swift Justice
Daggerdrome Imp
Thrill-Kill Assassin
Cancel
Mountain
Isperia's Skywatch
Druid's Deliverance
Spawn of Rix Maadi
Sluiceway Scorpion
Slum Reaper
Destroy the Evidence
--> Lobber Crew
Rakdos Ragemutt
Oh! Now with three we're in business.
Pack 3 pick 4:
Inaction Injunction
Drudge Beetle
Trestle Troll
Rakdos Guildgate
Rakdos Charm
--> Carnival Hellsteed
Plains
Batterhorn
Pursuit of Flight
Druid's Deliverance
Security Blockade
Bazaar Krovod
Yeah, yeah, maybe another pursuit would have been better, but maybe I need more late game.
Pack 3 pick 5:
Cremate
Deviant Glee
Viashino Racketeer
Skull Rend
Golgari Guildgate
Judge's Familiar
Codex Shredder
Mountain
Dispel
Golgari Longlegs
--> Sphere of Safety
Safety against swarms.
Pack 3 pick 6:
Azorius Arrester
Keening Apparition
Cancel
Swamp
Mind Rot
Horncaller's Chant
Essence Backlash
--> Skyline Predator
Goblin Rally
Risen Sanctuary
Here comes my late game.
Pack 3 pick 7:
Azorius Arrester
Terrus Wurm
Dynacharge
Gatecreeper Vine
Vassal Soul
Golgari Guildgate
Swamp
Gore-House Chainwalker
--> Firemind's Foresight
Not sold on playing it, but I've read today someone hyped it and it gained value...
Pack 3 pick 8:
Crosstown Courier
--> Inaction Injunction
Electrickery
Search Warrant
Forest
Gore-House Chainwalker
Stonefare Crocodile
Oak Street Innkeeper
Well, OK, I'll pick it.
Pack 3 pick 9:
Seller of Songbirds
Fall of the Gavel
Doorkeeper
--> Pursuit of Flight
Druid's Deliverance
Dramatic Rescue
Plains
Oh, I could have had three.
Pack 3 pick 10:
Tenement Crasher
Plains
Dispel
Perilous Shadow
Bellows Lizard
--> Essence Backlash
Backlash, I like instants with upside.
Pack 3 pick 11:
Daggerdrome Imp
--> Cancel
Mountain
Spawn of Rix Maadi
Destroy the Evidence
I'll sit behind a wall of lobbers and counters.
Pack 3 pick 12:
Rakdos Charm
Plains
--> Batterhorn
Bazaar Krovod
Pack 3 pick 13:
Cremate
--> Codex Shredder
Mountain
No wait! I've changed my mind, I'll mill my opponent to death. Hum. maybe not.
Pack 3 pick 14:
Swamp
--> Essence Backlash
Hey, 2nd one!
Pack 3 pick 15:
--> Swamp
1 Cancel
1 Inaction Injunction
1 Tower Drake
1 Stealer of Secrets
1 Soulsworn Spirit
1 Inspiration
1 Runewing
1 Skyline Predator
1 Sphinx of the Chimes
Red
2 Pursuit of Flight
3 Lobber Crew
1 Batterhorn
1 Explosive Impact
1 Judge's Familiar
1 Izzet Charm
1 Frostburn Weird
1 Carnival Hellsteed
1 Spawn of Rix Maadi
2 Essence Backlash
6 Mountain
3 Swamp
7 Island
1 Izzet Guildgate
1 Sphere of Safety
1 Keening Apparition
1 Coursers' Accord
1 Azorius Charm
1 Gatecreeper Vine
1 Firemind's Foresight
1 Swamp
1 Destroy the Evidence
1 Deviant Glee
1 Psychic Spiral
1 Swamp
1 Codex Shredder
1 Golgari Guildgate
1 Downsize
1 Azorius Justiciar
1 Crosstown Courier
1 Catacomb Slug
1 Avenging Arrow
1 Plains
1 Overgrown Tomb
1 Goblin Electromancer
3-0.
2 doorkeeper
1 frostburn weird
the 1/2 rare izzet guy that you can pump by exiling spells on the stack.
1 stealer of secret
1 hussar patrol
1 inaction injunction
1 faery imposter
1 pursuit of flight
1 detention sphere
3 (!) voidwielder
1 essence backlash
1 inspiration
and some other early game... all that to support going up to:
1 chaos imps
1 izzium mortar
1 archon of the triumvirate
1 righteous authority
(A bit to heavy, I know...)
Yet, I went 1-2. With a 7/7 split for islands and mountains, twice I had mortar in hand and 6 islands with two mountains in play. Had I played it overload, I'd have blown up my opponent who hd fully commited to the board. Almost never saw my other bombs. (once the imps, once the archon).
So, sometimes, you get a raw deal. (Well, and a p1p1 foil vraska the unseen and the mythic vampire that gives +1/+1 counter to anything that connect. In the same pack! !$!%^!^%. Well, foil vraska pays for the draft, I guess. )
(EDIT:, hum I listed 19 cards, so obviously 2 of them were in my SB. I think inaction was SB. I don't remember which other one. I think the 3rd voidwielder.)
You do have the double hussar, but again, these are good at blocking, they get better if you can enhance them (switft justice, some enchantments) but otherwise their 2 power fails to trade with 3/3s.
You seem to have wanted as kind of token sub-theme with triple eyes and general, but frankly, eyes in the sky is good if you got centaur tokens out, or at the very least knight tokens. 1/1 birdy won't fare well.
I've moved away from inaction injunction. It can be a speed bump if you got it turn 2, but otherwise it a weak cantrip. I'm not sure what goblin electromancer does for your deck. Same for staticcaster (well, it makes your husser able to trade with a X/3, so it's not entirely dead).
I also see a full-on three colors deck. With triple white CC (late game, admitedly.)
Add to that, you got matched up with the best limited card (rat) and got flooded.
So maybe better side-boarding, better synergies?
And yet... I did side in the sixth most of the time! That's because my opp showed me game winning enchantments and vs. Selesnya, it's almost removal.
First rough:
Azorius Justiciar
Armory guard
sunspire griffin
avenging arrow
rootborn defenses
Azorius Arrester
Sphinx of the chimes
Voidwielder
soulsworn spirit
Blustersquall
slime molding
towering indrik
axebane guardian
common bond
centaur healer
vithu-ghazi guildmage
archon of the tirumvirate
dramatic rescue
That's 18 cards, so you need to cut 1 or two and maybe add others after seeing the curve. Potential in: inaction injunction, runewing, vassal soul, golgari longlegs, giant growth, drudge beetle. You probably want the selesnya keyrune, too.
To make place, cut griffin, arrester, even justiciar, maybe, although she buy you a turn. Maybe blustersquall. Even though it wins game, you need to get to the point where it wins. Better have an early game than be dead with that conditional win-con in hand.
Generates a file with your draft picks in Documents/Games/...
The games themselves are saved in your Games tab. You can replay, the click the top of the chat log, scroll to bottom, shift click at the bottom, then hit ctrl-c (copy to clipboard), then paste in a text editor.
You can save your deck in local test format.
You now have all the pieces in text format.
I'm thinking about writing a Python script to process deck + draft + game log to create a draft report with BBS tags. (spoiler tags, deck tag, etc...)
Let's file this under 'reading the signals' then.
Now, there are times when this is the correct thing to do. But be aware that you are wasting good early pick.
Second thing, I don't care if keening apparation is not the greatest card! You just picked multiple selesnya cards! It's very playable, kills enchantments and closes the door to white drafter to your left (and further down!)
You have to stick to draft plan! Don't pick best cards in a vacuum, stick to your gun, especially after triple good Selesnya cards.
Vs. Izzet. The interesting thing is that we both have a lot of instant-speed spells, which leads to an intense match. This games comes down to my guys coming out of nowhere and getting rid of the chemister.
him chooses to play last.
Turn 2:
him casts Gore-House Chainwalker.
Turn 4:
me casts Armory Guard.
him plays Azorius Guildgate.
Turn 5:
me casts Knightly Valor targeting Armory Guard.
him casts Izzet Charm targeting Knightly Valor (Counter target noncreature spell unless its controller pays ).
Turn 5:
him casts Voidwielder on guard.
Turn 6:
me casts Armory Guard.
him casts Viashino Racketeer.
Turn 8:
him casts Inspiration targeting him.
him casts Mercurial Chemister.
me casts Trostani's Judgment targeting Mercurial Chemister.
Turn 9:
me is being attacked by: Viashino Racketeer, Voidwielder, Gore-House Chainwalker
Armory Guard blocks Gore-House Chainwalker.
him casts Annihilating Fire targeting Armory Guard.
me casts Dramatic Rescue targeting Armory Guard.
him casts Crosstown Courier.
me casts Hussar Patrol.
Turn 10:
him is being attacked by: Hussar Patrol
me casts New Prahv Guildmage.
me casts Armory Guard.
him casts Goblin Electromancer.
him casts Thoughtflare.
Turn 11:
him is being attacked by: Hussar Patrol
him casts Righteous Authority targeting Goblin Electromancer.
him casts Blustersquall for its overload cost.
me is being attacked by: Goblin Electromancer, Crosstown Courier, Viashino Racketeer
me casts Azorius Charm targeting Goblin Electromancer.
Turn 12:
him is being attacked by: New Prahv Guildmage, Hussar Patrol
Voidwielder blocks Hussar Patrol.
him casts Goblin Electromancer.
him casts Frostburn Weird.
me casts Skyline Predator.
Turn 13:
him is being attacked by: Skyline Predator
him casts Batterhorn.
me casts Explosive Impact targeting him.
Turn 14:
him has conceded from the game.
Here, the key play is double traitorous instinct for the (apparent) win for him.
him chooses to play last.
him mulligans to 6 cards.
Turn 2:
me casts Keening Apparition.
him casts Crosstown Courier.
Turn 3:
me casts Frostburn Weird.
him casts Guttersnipe.
Turn 4:
him is being attacked by: Frostburn Weird
me activates ability of Frostburn Weird (+1/-1 until EOT).
me is being attacked by: Crosstown Courier
Keening Apparition blocks Crosstown Courier.
Turn 5:
him is being attacked by: Frostburn Weird
me activates ability of Frostburn Weird (+1/-1 until EOT).
me casts New Prahv Guildmage.
him casts Izzet Charm targeting New Prahv Guildmage.
me is being attacked by: Guttersnipe
Turn 6:
him casts Isperia's Skywatch.
me is being attacked by: Guttersnipe
me casts Azorius Charm (Draw a card).
Turn 7:
me is being attacked by: Isperia's Skywatch
me casts Hussar Patrol.
Turn 8:
me casts Paralyzing Grasp targeting Isperia's Skywatch.
him is being attacked by: Hussar Patrol, Frostburn Weird
me activates ability of Frostburn Weird (+1/-1 until EOT).
him casts Nivix Guildmage.
Turn 9:
him is being attacked by: Hussar Patrol, Frostburn Weird
me activates ability of Frostburn Weird (+1/-1 until EOT).
him casts Traitorous Instinct targeting Hussar Patrol, copied by guildmage and gutter snipe damage.
me is being attacked by: Nivix Guildmage, Hussar Patrol, Guttersnipe, Frostburn Weird
me casts Hussar Patrol.
Hussar Patrol blocks Frostburn Weird.
Turn 10:
him is being attacked by: Hussar Patrol, Hussar Patrol, Frostburn Weird
me casts Explosive Impact targeting him.
Someone whoe plays caracal can't be that threatening...
him chooses to play first.
Turn 2:
me casts Frostburn Weird.
Turn 3:
him casts Trestle Troll.
me casts New Prahv Guildmage.
Turn 4:
him casts Axebane Guardian.
him casts Civic Saber.
him is being attacked by: Frostburn Weird
Turn 5:
him casts Trained Caracal.
me casts Hussar Patrol at his EOT.
him is being attacked by: Hussar Patrol, Frostburn Weird
me casts Sunspire Griffin.
him casts Avenging Arrow targeting Hussar Patrol.
Turn 6:
him casts Seller of Songbirds.
Turn 7:
me casts Skyline Predator at EOT.
him is being attacked by: Skyline Predator
me casts Azorius Charm targeting Trestle Troll.
me casts Stealer of Secrets.
Turn 8:
him casts Trestle Troll, equips saber.
him casts Deviant Glee targeting Seller of Songbirds.
me casts Explosive Impact targeting Trestle Troll.
him is being attacked by: Skyline Predator, Sunspire Griffin
Turn 9:
him casts Seller of Songbirds, equip bird.
me is being attacked by: Bird token
him is being attacked by: Stealer of Secrets, Skyline Predator, Sunspire Griffin, Frostburn Weird (flying).
Turn 10:
him casts Precinct Captain.
Concede.
... unless he start to scavenge to create huge guys. But I get the bounce times after times, to his great annoyance.
him chooses to play first.
me mulligans to 6 cards.
Turn 2:
him casts Drudge Beetle.
me casts New Prahv Guildmage.
Turn 3:
him casts Stonefare Crocodile.
me is being attacked by: Drudge Beetle
me casts Tower Drake.
Turn 4:
him casts Deviant Glee targeting Stonefare Crocodile.
me is being attacked by: Stonefare Crocodile, Drudge Beetle
Tower Drake blocks Drudge Beetle.
him is being attacked by: New Prahv Guildmage
Turn 5:
him casts Deadbridge Goliath.
me is being attacked by: Stonefare Crocodile
me casts Dramatic Rescue targeting Stonefare Crocodile.
me casts Azorius Arrester.
him is being attacked by: New Prahv Guildmage
Turn 6:
him casts Stonefare Crocodile.
him casts Common Bond targeting Stonefare Crocodile.
Turn 7:
me is being attacked by: Stonefare Crocodile, Deadbridge Goliath
me casts Explosive Impact targeting Deadbridge Goliath.
me casts Voidwielder on crocodile.
him is being attacked by: Azorius Arrester, New Prahv Guildmage
him casts Avenging Arrow targeting New Prahv Guildmage.
Turn 8:
him casts Stonefare Crocodile.
him casts Deviant Glee targeting Stonefare Crocodile.
Turn 9:
him activates ability of Drudge Beetle targeting Stonefare Crocodile.
me is being attacked by: Stonefare Crocodile
me casts Skyline Predator and block with everything.
him is being attacked by: Voidwielder
me casts Stealer of Secrets.
Turn 10:
him casts Trestle Troll.
him is being attacked by: Stealer of Secrets, Voidwielder
Turn 11:
him casts Precinct Captain and scavenge Deadbridge Goliath on Precinct Captain.
me casts Voidwielder on captain.
him is being attacked by: Stealer of Secrets, Voidwielder
Turn 12:
him casts Precinct Captain.
me casts Archon of the Triumvirate.
Turn 13:
him casts Phantom General.
him is being attacked by: Archon of the Triumvirate, Voidwielder, Stealer of Secrets, Voidwielder.
me casts Dramatic Rescue targeting Trestle Troll.
Turn 14:
him casts Trestle Troll.
me casts Hussar Patrol.
me attack and win.
Vs. Selesnya. He keeps 1 land hand... you know how it ends.
me chooses to play first.
Turn 2:
him discards Horncaller's Chant.
Turn 3:
him discards Armory Guard.
Turn 4:
him casts Dryad Militant.
me casts Hussar Patrol.
Turn 5:
him is being attacked by: Hussar Patrol
him casts Azorius Arrester.
me is being attacked by: Dryad Militant
me casts Azorius Charm targeting Dryad Militant.
Turn 6:
him casts Dryad Militant.
me casts Skyline Predator.
Turn 7:
him is being attacked by: Skyline Predator, Hussar Patrol
me casts Sunspire Griffin.
me casts Stealer of Secrets.
Turn 7:
him has conceded from the game.
In this game, he gets and early lead with a lot of token makers (centaur, knight). Then I think I stabilize at 3 life. Then he gets the guildmage and back-to-back populate cards. He wins at two life. I needed to top-deck explosive impact to win.
him chooses to play first.
Turn 2:
him casts Call of the Conclave.
Turn 3:
me is being attacked by: Centaur token
me casts Sunspire Griffin.
him casts Rootborn Defenses, creating 1 token.
Turn 4:
me is being attacked by: Centaur token, Centaur token
me casts Frostburn Weird.
Turn 5:
me is being attacked by: Centaur token, Centaur token
Frostburn Weird blocks Centaur token.
Sunspire Griffin blocks Centaur token.
him casts Chorus of Might targeting Centaur token.
me casts Swift Justice targeting Sunspire Griffin.
Turn 6:
him casts Knightly Valor targeting Centaur token.
me is being attacked by: Centaur token
me casts Hussar Patrol.
Turn 7:
me is being attacked by: Centaur token
me casts Voidwielder on centaur token.
him is being attacked by: Hussar Patrol, Sunspire Griffin
Turn 8:
him casts Horncaller's Chant, creating 1 token.
me casts Knightly Valor targeting Hussar Patrol.
Turn 9:
him casts Concordia Pegasus.
him is being attacked by: Hussar Patrol (4/6) (to get rid of a token).
Turn 10:
him casts Vitu-Ghazi Guildmage.
him activates ability of Vitu-Ghazi Guildmage (Populate).
me is being attacked by: Rhino token
me casts Skyline Predator.
me casts Archon of the Triumvirate.
Turn 11:
him activates ability of Vitu-Ghazi Guildmage (Populate) twice.
him is being attacked by: Archon of the Triumvirate
Concordia Pegasus blocks Archon of the Triumvirate.
me casts Stealer of Secrets.
Turn 12:
him casts Coursers' Accord.
me is being attacked by: Rhino token, Rhino token
me casts Hussar Patrol.
him is being attacked by: Archon of the Triumvirate, Skyline Predator
Turn 13:
him casts Eyes in the Skies.
him is being attacked by: Archon of the Triumvirate, Skyline Predator.
me has conceded from the game.
Here, I keep a hand with two mountains and a plain and a weird. I get severely behind because I don't have a blue source for a long time. Hew profits by attacking me with a 5/7... a pegasus with knightly valor and common bond! No wait! A second valor makes it a 7/9 flying vigilance monster. I finally get the blue source to bounce it. He gets the guildmage but I got the trostani's judgment. From then on he grinds slowly at me, but I keep tight control. The key plays (luck) were getting the rescues and double charms to get rid of tokens and scavenged mosters, while gaining some life. Also, I now know what he'll draw and be assured he won't start to populate. Quite a comeback.
me chooses to play first.
Turn 2:
me casts Frostburn Weird.
him casts Azorius Arrester.
Turn 3:
me casts Selesnya Sentry.
him casts Concordia Pegasus.
Turn 4:
him is being attacked by: Selesnya Sentry, Frostburn Weird, Azorius Arrester blocks Selesnya Sentry.
Turn 4:
him casts Common Bond targeting Concordia Pegasus, and Concordia Pegasus.
Turn 5:
him is being attacked by: Frostburn Weird
him casts Knightly Valor targeting Concordia Pegasus.
me is being attacked by: huge vigilant Concordia Pegasus
Turn 6:
him casts Knightly Valor targeting Concordia Pegasus.
him attack with Pegasus (7/9!!!)
Turn 7:
me casts Voidwielder on Pegasus.
him casts Armory Guard.
him casts Concordia Pegasus.
Turn 8:
me casts Azorius Arrester onto Pegasus.
him casts Vitu-Ghazi Guildmage.
him activates ability of Vitu-Ghazi Guildmage (Populate).
me casts Dramatic Rescue targeting Knight token.
Turn 9:
him activates ability of Vitu-Ghazi Guildmage (Put a 3/3 green Centaur token onto the battlefield).
me casts Hussar Patrol.
Turn 10:
me casts Trostani's Judgment targeting Vitu-Ghazi Guildmage.
him casts Korozda Monitor.
me is being attacked by: Concordia Pegasus
Turn 11:
me casts New Prahv Guildmage.
him casts Korozda Monitor.
me is being attacked by: Korozda Monitor, Centaur token, Concordia Pegasus, Armory Guard
Hussar Patrol and hussar patrol block Centaur token.
Frostburn Weird blocks Korozda Monitor (me double pump him).
me casts Swift Justice targeting Frostburn Weird.
Turn 12:
him scavenge Korozda Monitor on Concordia Pegasus.
me is being attacked by: Korozda Monitor, Concordia Pegasus, Armory Guard
me casts Azorius Charm targeting Concordia Pegasus.
Turn 13:
him is being attacked by: Hussar Patrol, Frostburn Weird
Armory Guard blocks Frostburn Weird.
me casts Azorius Charm targeting Armory Guard. (Just like I hoped, now he got two guys on top of his deck, so he won't populate).
him casts Armory Guard.
Turn 14:
him is being attacked by: Hussar Patrol, Frostburn Weird
him casts Concordia Pegasus.
me is being attacked by: Armory Guard, Knight token
me casts Skyline Predator.
Skyline Predator, Voidwiedler and arrester blocks Armory Guard.
Turn 15:
him is being attacked by: Skyline Predator, Frostburn Weird
me detain Concordia Pegasus via guildmage.
Turn 16:
New Prahv Guildmage detains Concordia Pegasus.
him is being attacked by: Skyline Predator, New Prahv Guildmage, Voidwielder
Turn 17:
New Prahv Guildmage detains Concordia Pegasus.
him casts Eyes in the Skies.
him has conceded from the game.
(The first page of google hit for the term are all bad.)
Turns out it's an American football term meaning to suddenly change tactics. I learned something today. (Arguably, that I should have looked up a long time ago...)