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  • posted a message on Selling online collection
    Volume + presence > scamming one guy.

    If a buyer seems to be doing business on a large sclae and has a long-lasting web-presense, you should be able to trust their offer.
    Posted in: Other Formats
  • posted a message on [[DGM]] Announcing Dragon's Maze
    There was a slight typos, and Wizards is about to re-announce the set. The real name actually is:

    Dragon's Maize

    The story-line revolves around Niv-Mizzet associating with the Simic to create the new Mosanto guild and unleash their genetically engineered corn cubs. The machanics revolves aroud kernel counters and if you aim a burn spell to a corn, it deal damage equals to the number of kernel counters on the corn to all creatures. In the end, it's revealed that the ancient dragon had amassaed vast quantity of butters and all the spetacular explosions were just building-up excitement before announcing his new chain of mega-cinemas.

    Or not.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] "PWNED!" Plays Thread
    I just keep facing controlish / combo-ish deck in 4xRtR sealed. I frustratingly keep getting 2-1 results. Two days ago, it was conjured currency + cylonic rift. Yesterday...

    I faced an early codex shredder two games in a row. Nothing to worry about... yet he also had both azorius and izzet charms on top of supreme verdict; he always had an answer to any board state... which he could reuse later in the game thanks to the codex. First game I finally had him down within burn range with my double explosive impact on hand. After the first, he's low enough and i'll kill him next turn. He untaps, plays his 7th land, use the codex to get azorius charm back, gives all his guys lifelink, and gets out of burn range. I don't ever recall anyone using that lifelink side... but it was exactly what was needed here. Second game, he's once against within burn range, this time it's izzet charm to counter the spell.

    (I also faced a guy with both Jace, architect of thought *and* niv-mizzet in the first round of that same sealed!)
    Posted in: Limited (Sealed, Draft)
  • posted a message on RTR draft. New player would love some help :o
    Quote from bateleur

    What?! You're crazy! To start with Rakdos Cackler is Uncommon. Secondly, it's miles better than the barely playable Saber.


    Is it? That tells you how often I've picked it up. I actually really like the saber. I'm willing to admit it doesn't quite fit as well Rakdos aggro as Izzet aggro, but when paired with a shred-freak or frostburn, it really amped up the clock. I think it is just a bit less good as pursuit of flight (less cause it can't grant flying and doesn't augment thoughness, more becase it can be picked up when your guy dies. On an unleashed thug it turns it into 4 power first-striker, which can't be blocked by much anything.)
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on RTR draft. New player would love some help :o
    Major work needed on your card evaluation. Some of your picks are extremely outside the accepted norm, missing some basics.

    p1p2: you pick lobber but pass a lot of rakdos. This could hurt you a bit.
    p1p4: stab or frostburn weird are miles better. This is one example of bad card eval.
    p1p8: thoughtflare is miles better, again. One of the best card draw of the set.
    p1p10: saber. It combos with the dual-color cards and is permanent power bonus. You can pick a common 1-drop later.

    p2p1: reveler or assassin are much better.
    p2p3: rakdos keyrune. Fix, accelerate, first strike, nice power.
    p2p4: hallowed fountain for the money or rogue passage or ragemutt.
    p2p5: conjured currency. Smile Ok, half joking here...

    p3p1: pursuit of flight or explosive impact (the later is my pick).
    p3p2: thoughtflare. No question about it.
    p3p4: ogre jailbreaker is 4/4 for 4.
    p3p6: pursuit of flight.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Does anyone else have really streaky tendencies in limited?
    Quote from RABishop


    My first 7 RtR Swiss, all during the prerelease/release period, ...

    My last 4 RtR Swiss, all since the end of the release period, ...



    These are not streaks. It's 'prey on bad players' vs. 'no bad players anymore in queues.'
    Posted in: Limited Archives
  • posted a message on [[Official]] "PWNED!" Plays Thread
    On the (non-) vaguaries of the shuffler... in a 4xRTR sealed:

    My opp goes: unleashed thug, rix maadi guildmage, rakdos keyrune + unleashed thug, a turn or two later) skull rend. Three 3-power first striker with guildmage backup. I lost.

    Second game: unleashed thug, rix maadi guildmage, rakdos keyrune + unleashed thug, a turn or two later) skull rend. Three 3-power first striker with guildmage backup. I lost.

    I think MTGO's shuffler was borkened.

    Then, in the final round, I face a guy with triple annihilating fire (!!) and double frostburn weird (!!!), plus street spasm. (I somehow 2-0 him, because he misplayed his deck so badly (i.e. not waiting to have damage dealt before playing the fire, allowing me to use switf justice to 2-for-1 wreck him.)
    Posted in: Limited (Sealed, Draft)
  • posted a message on [SCD] Teleportal - Why do people avoid it?
    Quote from Commons
    A Gray Ogre that slowly love axes.


    On a slow day like this, this typos made me laugh. Sounds like somthing the R&D department would suggest as art direction for a 'goblin pacifist' card.

    I'll think Goblin Pacifist every time I'll see a guttersnipe being played from now on.
    Posted in: Limited Archives
  • posted a message on [SCD] Palissade Giant
    Quote from urafever
    To just hopelessly name drop, in a side draft at GP san jose, Estratti had triple giant. Talk about a headache.


    But, did he explains the sleigh of hands he used to slip three giants in the draft without anyone noticing? Is this a skill he uses on the PT so he wanted not to reveal how he did it? That was the point of your anecdote right? Or were you merely trying to vilify to talkative, gesticulating Italians? Wink
    Posted in: Limited Archives
  • posted a message on [SCD] Palissade Giant
    I had always considered it a slow and expensive fog, but now I've read these comments and can see how you need to engineer a board state that can be profitable. It just doesn't feel like it's something that will turn a game around if your opponent has a better board presence, so it always seemed like an awful top-deck. As such, I'd still take removal and high-power attackers over it.
    Posted in: Limited Archives
  • posted a message on [SCD] Knightly Valor
    For me, the real upside of the card is the vigilance. Playing this instead of yet another body that costs 5 has about the same value for combat, but the fact that your build-your-own-fatty now has vigilance menas your opponent cannot crack back at you when you attack, rapidly losing the damage race.
    Posted in: Limited Archives
  • posted a message on [SCD] Conjured Currency
    He also had dramatic rescue. I was convinced it was mostly good because each time he X-for-1 me by taking a guy enchanted with righteous authority (2-for-1 right there, then extra cards every turn). But he insisted the card was good because he could choose to playit or not depending on the board state. It's still struck me as slow, but I end-up losing that round even though I had an awesome deck.
    Posted in: Limited Archives
  • posted a message on RTR draft #1
    The difference being that epic experiment is worth as much as it ever will, while steam vents is owrth as little as it ever will. The dual will rise back, going into the teens. (At worst when RtR goes out of sales, but I'd think it will gain back much in a few months, when gatecrash releases.)
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [SCD] Conjured Currency
    Conjured Currency...

    I got it played against me today and it wrecked me. It had always seemed unplayable, but I got really screwed by it.


    Admittedly, I got screwed by how it combo with some cards. I had righteous authority and the word of that card gives the card draw to the controller of the creature, which made the ucrrency better. To top it off, my opp also had cyclonic rift, which idiotically combos with it.

    It helped that my cards were generally better than his, making the trades mostly in his favor. (Until I stoled his new prahv guildmage... but he drew the rift to save his ass, while I didn't draw the burn, removal or enchantment removal to take the game back.)
    Posted in: Limited Archives
  • posted a message on Another crack at RTR 4 deck sealed (help me build)
    Your only other option is Selesnya/Golgari: common bond + corpsejack menace ain't bad, you got the expensive removal/pump sorcery and the green body at least have reasonable size. Swift justice can give you some early game (bettele + justice will give you 1-for-1 and keep th ebeetle alive and give you life). You still got some flyers. If you can survive long enough to drop the stag, you'd have half a chance. This is one bad pool.

    (I still think Izzet is the right call, though.)
    Posted in: Limited Archives
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