I looked at this deck: http://www.mtgsalvation.com/decks/151-bant-eldrazi
For some reason, in the card mana pie chart, the outer ring mana color claims are inaccurate. (It's also unclear if it represent the land base or the mana cost of the cards. It looks like it''s meant to reflect the mana base, yet it claims the deck has no blue lands...)
PS: also, it claims the deck is worth 300$ when 4-of hierarch and 4-of cavern of souls already bust that price by a wide margin...
- pierrebai
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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If a buyer seems to be doing business on a large sclae and has a long-lasting web-presense, you should be able to trust their offer.
Dragon's Maize
The story-line revolves around Niv-Mizzet associating with the Simic to create the new Mosanto guild and unleash their genetically engineered corn cubs. The machanics revolves aroud kernel counters and if you aim a burn spell to a corn, it deal damage equals to the number of kernel counters on the corn to all creatures. In the end, it's revealed that the ancient dragon had amassaed vast quantity of butters and all the spetacular explosions were just building-up excitement before announcing his new chain of mega-cinemas.
Or not.
I faced an early codex shredder two games in a row. Nothing to worry about... yet he also had both azorius and izzet charms on top of supreme verdict; he always had an answer to any board state... which he could reuse later in the game thanks to the codex. First game I finally had him down within burn range with my double explosive impact on hand. After the first, he's low enough and i'll kill him next turn. He untaps, plays his 7th land, use the codex to get azorius charm back, gives all his guys lifelink, and gets out of burn range. I don't ever recall anyone using that lifelink side... but it was exactly what was needed here. Second game, he's once against within burn range, this time it's izzet charm to counter the spell.
(I also faced a guy with both Jace, architect of thought *and* niv-mizzet in the first round of that same sealed!)
Is it? That tells you how often I've picked it up. I actually really like the saber. I'm willing to admit it doesn't quite fit as well Rakdos aggro as Izzet aggro, but when paired with a shred-freak or frostburn, it really amped up the clock. I think it is just a bit less good as pursuit of flight (less cause it can't grant flying and doesn't augment thoughness, more becase it can be picked up when your guy dies. On an unleashed thug it turns it into 4 power first-striker, which can't be blocked by much anything.)
p1p2: you pick lobber but pass a lot of rakdos. This could hurt you a bit.
p1p4: stab or frostburn weird are miles better. This is one example of bad card eval.
p1p8: thoughtflare is miles better, again. One of the best card draw of the set.
p1p10: saber. It combos with the dual-color cards and is permanent power bonus. You can pick a common 1-drop later.
p2p1: reveler or assassin are much better.
p2p3: rakdos keyrune. Fix, accelerate, first strike, nice power.
p2p4: hallowed fountain for the money or rogue passage or ragemutt.
p2p5: conjured currency. Ok, half joking here...
p3p1: pursuit of flight or explosive impact (the later is my pick).
p3p2: thoughtflare. No question about it.
p3p4: ogre jailbreaker is 4/4 for 4.
p3p6: pursuit of flight.
These are not streaks. It's 'prey on bad players' vs. 'no bad players anymore in queues.'
My opp goes: unleashed thug, rix maadi guildmage, rakdos keyrune + unleashed thug, a turn or two later) skull rend. Three 3-power first striker with guildmage backup. I lost.
Second game: unleashed thug, rix maadi guildmage, rakdos keyrune + unleashed thug, a turn or two later) skull rend. Three 3-power first striker with guildmage backup. I lost.
I think MTGO's shuffler was borkened.
Then, in the final round, I face a guy with triple annihilating fire (!!) and double frostburn weird (!!!), plus street spasm. (I somehow 2-0 him, because he misplayed his deck so badly (i.e. not waiting to have damage dealt before playing the fire, allowing me to use switf justice to 2-for-1 wreck him.)
On a slow day like this, this typos made me laugh. Sounds like somthing the R&D department would suggest as art direction for a 'goblin pacifist' card.
I'll think Goblin Pacifist every time I'll see a guttersnipe being played from now on.
But, did he explains the sleigh of hands he used to slip three giants in the draft without anyone noticing? Is this a skill he uses on the PT so he wanted not to reveal how he did it? That was the point of your anecdote right? Or were you merely trying to vilify to talkative, gesticulating Italians?
I got it played against me today and it wrecked me. It had always seemed unplayable, but I got really screwed by it.
Admittedly, I got screwed by how it combo with some cards. I had righteous authority and the word of that card gives the card draw to the controller of the creature, which made the ucrrency better. To top it off, my opp also had cyclonic rift, which idiotically combos with it.
It helped that my cards were generally better than his, making the trades mostly in his favor. (Until I stoled his new prahv guildmage... but he drew the rift to save his ass, while I didn't draw the burn, removal or enchantment removal to take the game back.)
(I still think Izzet is the right call, though.)