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  • posted a message on Defiant Bloodlord
    Sanquin Bond is not bad especially good that this is nonlegendary, lifegain if you have him out becomes a wincon rather then just stall. But thats my limited thinking.
    Posted in: The Rumor Mill
  • posted a message on Rolling Thunder
    So its an ugraded Heat Ray sorta card, uncommon is fine, might be a back reference to RoE with the X stuff.
    Posted in: The Rumor Mill
  • posted a message on Hedron Archive
    Nice Mana rock, also nice Hedron artwork.
    Posted in: The Rumor Mill
  • posted a message on Hero of Goma Fada
    interesting card, thing get silly since its not only allies that become indestructible. Oh look this drone I have is now indestructible.
    Posted in: The Rumor Mill
  • posted a message on Guardian of Tazeem
    Interesting Card, I can see its potential, also free taping is never a bad thing.
    Posted in: The Rumor Mill
  • posted a message on The Alphabetical Card Game
    Red Rocket RR
    Sorcery
    Deal 1 damage to target creature or player, if you control a hound, deal 5 damage instead.

    Reason is Gone 2RR
    Enchantment
    Each creature attacks each turn if able, each creature blocks each turn if able
    If a creature does not attack or block, after combat destroy it.
    When a creature you control attacks you may pay R, if you do that creature gains first strike

    Reflex of Fire 1R
    Enchantment - Aura
    Enchant Creature
    Flash
    enchanted creature gains first strike
    R: Sacrifice Reflex of Fire, Refkex of Fire deals 4 damage to target creature.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Operation Firestorm 3RR
    Sorcery
    Put five 1/1 red soldiers with haste on the battlefield
    if a creature an opponent control dies this turn, Operation Firestorm deals 1 damage to that creature's controller.

    Overpowered Barbarian R
    Creature - Barbarian
    Haste
    When Overpowered Barbarian enters the battlefield, deal 10 damage to target creature or player.
    10/10
    Posted in: Custom Card Contests and Games
  • posted a message on AUGUST 23RD, 2015
    Flatline, SkyboundFencer

    Gratuitous Speech 2BU
    Enchantment

    When Gratuitous Speech enters the battlefield, tap all creatures your opponents control, those creatures don't untap during their controller's next untap step, they gain "at the beginning of your upkeep you may pay 1, if you do, untap this creature."
    Posted in: Monthly Contests Archive
  • posted a message on The Alphabetical Card Game
    Mang Aven 2RR
    Creature - Bird
    Monsterous R
    When Monsterous Aven becomes monsterous, target creature can't block creatures without flying until end of turn
    3/2

    Mount Kail's Eruption XXR
    Sorcery
    Mount Kail's Eruption deals damage equal to the number of mountains you control to X target creatures.
    Posted in: Custom Card Contests and Games
  • posted a message on [FFV] to [FFH] The Final Fantasy Block
    Set 1 is made, I have it in next style, so you wont have to worry about the artwork. Some of the artist would be a challenge as they are screenshots from games ect.

    I am going to working on the second set which will focus around the Heroes of the Final Fantasy Universe (whether there will be a third set is debatable), only one planeswalker this whole block and that is Tryo (who will be in the second set as he is able to go between the Final Fantasy "realms") Pretty FF:Dissidia the MTG.

    Consult Spoiler for complete list

    Full Spoiler List for Final Fantasy: Villians
    Set by Desruprot



    (C)
    Final Fantasy: Forces of Darkness Transformers Checklist

    Flare 9
    Sorcery (R)
    Flare deals 7 damage to target creature or player

    Mustard Bomb 6
    Sorcery (C)
    Mustard Bomb deals 3 damage to target creature, you gain 3 life

    Angel’s Whisper 4W
    Sorcery (U)
    Return target creature from your graveyard to the battlefield under your control, or removal all -1/-1 counters on target creature and exile all auras on that creature.

    Antidote W
    Instant (C)
    Prevent the next damage dealt to target creature this turn.

    Baron Guard 2W
    Creature — Human Soldier (C)
    1W: Baron Guard may block an additional creature this turn.
    1/3

    Cura W
    Instant (C)
    Prevent the next 2 damage dealt to target creature or player.
    Draw a card

    Elfé 1WW
    Legendary Creature — Human Warrior (M)
    Shroud
    At the beginning of your upkeep, put a -1/-1 counter on Elfé.
    When Elfé dies, put it on the battlefield transformed under your control.
    4/5
    ---Flip---
    Zirconiade
    Indestructible
    If your devotion to black and red is less then five Zirconiade is not a creature.
    At the beginning of your upkeep target player loses 2 life, you may put a 2/2 Black and Red Horror token on the battlefield.
    6/6

    Foresaken 3WW
    Sorcery (M)
    Each player exiles each nonland permanent.
    each other player gains life equal to the number of permanents exiled this way.

    Genesis Soldier 2WW
    Legendary Creature — Soldier (R)
    First Strike
    2W, T: Genesis Soldier deals 4 damage to each attacking or blocking creature
    1/5

    Gil Turtle 2WW
    Creature — Turtle (C)
    When Gil Turtle is dealt damage you may be dealt that damage instead.
    W, T: Prevent the next 3 damage dealt to Gil Turtle this turn
    2/3

    Glare WW
    Instant (C)
    Target player sacrifice an attacking or blocking creature.

    Griffon 2W
    Creature — Griffin (C)
    Flying
    Vigilance
    1/3

    Helldiver Eagle 4W
    Creature — Bird (U)
    Flying
    When Helldiver Eagle becomes blocked you may sacrifice it, if you do Helldiver Eagle deals 5 damage to target blocking creature.
    3/4

    Holy 2W
    Instant (C)
    Holy deals 5 damage to target attacking or blocking creature

    Holy Aura 2W
    Instant (C)
    Regenerate each creature you control.
    Gain 1 life for each creature regenerated this way.

    Hoover Worm 4WW
    Creature — Worm (U)
    Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)
    4/5

    Iron Giant 5W
    Creature — Giant Soldier (U)
    First Strike

    4/9

    Jenova 2WW
    Legendary Creature (R)
    Defender
    At the beginning of your upkeep put a +1/+1 counter on target creature you control.
    When Jenova dies, return it to the battlefield transformed, under your control
    5/5
    ---Flip---
    Jenova Synthesis
    Indestructible, Vigilance
    If your devotion to white is five or less Jenova Synthesis is not a creature.
    When Jenova Synthesis deals combat damage to an opponent, that player cannot cast spells next turn.
    6/6

    Lakshmi’s Heal 5W
    Instant (C)
    Prevent the next 5 damage dealt to each creature you control this turn, you gain 5 life

    Leaf Bunny W
    Creature — Rabbit (C)
    When Leaf Bunny dies, you gain 3 life.
    1/1

    Magic Pot 2WWW
    Creature — Goblin (R)
    Defender
    Protection from Creatures and Spells
    When Magic Pot becomes target from an artifact, it loses Protection from Creatures and Spells until end of turn
    When Magic Pot dies, gain 5 life and put 5 +1+1 counters on target creature you control
    0/5

    Mighty Guard 1WW
    Instant (C)
    Prevent the next 7 damage to target creature or player.

    Mini 1W
    Instant (C)
    Target attacking or blocking creature’s base power becomes 1 until end of turn.

    Mini Magician 2W
    Creature — Mage (C)
    W, T: Target creature’s base power becomes 1 until end of turn
    1/2

    Mu W
    Creature — Squirrel (C)
    1/2

    Silence W
    Enchantment — Aura (C)
    Enchant nonland permanent
    Enchanted permanent’s activated abilities can’t be activated.

    Sol, Perserver of Land 2W
    Legendary Creature — Giant (R)
    Defender,
    Lands you control are Indestructible
    Whenever Sol, God Incarnate is dealt damage, you gain that much life.
    When Sol dies, put it on the battlefield transformed under your control.
    0/4
    ---Flip---
    Xagor, Sol Reborn
    When this creature transforms into Xagor, Sol Reborn, target land becomes an Island.
    2U: Xagor, Sol Reborn deals X damage to each creature, X is half the number of islands on the battlefield, rounded down.
    4/4

    Tofu 3WW
    Creature — Ooze (U)
    Protection from nonwhite spells
    Prevent all but 1 damage nonwhite sources would deal to Tofu
    2/4

    Treatment 1W
    Sorcery (C)
    Exile target artifact or enchantment

    Twister 1W
    Instant (C)
    Target creature’s base toughness becomes 1 until end of turn.

    Vayne Carudas Solidor 1WW
    Legendary Creature — Human Advisor (R)
    Vigilance
    When Vayne Carudas Solidor deals combat damage to a creature, that creature cannot attack or block until your next upkeep.
    When Vayne Carudas Solidor dies, put it on the battlefield transformed under your control.
    3/4
    ---Flip---
    The Undying
    Your opponents can’t gain life.

    If a source would deal 7 or greater damage to The Undying, prevent that damage.
    If The Undying the target of a spell or ability, it gains indestructible until end of turn.
    7/7

    White Chocobo WW
    Creature — Bird (C)
    WW, T: If you have less land than each opponent, search for a land, reveal it, and put it into your hand. Shuffle your library.
    2/2

    White Wind 1W
    Instant (C)
    Blocking creatures you control gain +2/+2 until end of turn.

    Wormhole W
    Sorcery (C)
    Exile up to four target creature cards from target player’s graveyard.
    Draw a card.

    Yovra 2WW
    Creature — Octopus (M)
    Flying, Lifelink
    When Yovra dies and you have gained life this turn, put it on the battlefield transformed under your control.
    2/4
    ---Flip---
    Absolute Virtue
    Indestructible, Lifelink
    if your devotion to white is less than five, Absolute Virtue is not a creature.
    if a source would deal damage to a creature you control prevent the next 5 damage to it.
    1WW: You gain 5 life.
    5/8

    Aqua Breath 2UU
    Sorcery (U)
    for each creature you don’t control, tap that creature unless that creature’s controller pays 1

    Crawler U
    Creature — Wurm (C)
    1, T: Tap target creature unless its controller pays 1.
    1, T: Target creature doesn’t untap during its controller’s untap step.
    1/1

    Devil Crab 1U
    Creature — Crab (C)
    1/4

    Diamond Dust 2U
    Instant (C)
    Tap up to three target nonland permanents you dont control

    El Niño 4UU
    Sorcery (C)
    Return each creature to its owner’s hand unless its owner pays 1, if players payed more than five mana, you may draw a card for creature on the battlefield

    Epiolnis U
    Creature — Bird (C)
    0/3

    Flan 3UU
    Creature — Ooze (U)
    Protection from nonblue spells
    Prevent all but 1 damage nonblue sources would deal to Flan
    2/4

    Freeze 2U
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
    When enchanted creature becomes the target of a spell or ability, destroy Freeze.

    Gray Bomb U
    Creature — Elemental (C)
    When Gray Bomb dies if it was dealt damage, target player puts the top five cards from their library into their graveyard.
    1/1

    Guard Hound 2UU
    Creature — Hound (C)
    When a creature attacks you, that creature gets -1/0 until end of turn
    1/3

    Halicarnassus 5UU
    Legendary Creature — Shapeshifter (R)
    Changeling
    Creatures opponents control are 1/1 blue frog creatures with no abilities.
    2/5

    Hecteyes 3U
    Creature — Ooze (U)
    Protection from Spells
    1WB, T: Target opponent loses 2 life, you gain 2 life.
    1/3

    Ice Commander 2U
    Creature — Human Soldier (U)
    When Ice Commander deals combat damage to a creature, tap that creature, it does not untap during its controller’s next untap step.
    2/2

    Lamia 2U
    Creature — Human Snake (C)
    When Lamia enters the battlefield, gain control of target creature until end of turn, that creature gains haste until end of turn.
    2/2

    Leviathan 3UU
    Legendary Creature — Leviathan (R)
    Islandwalk
    Leviathan cannot attack unless defending player controls an island.
    6UU: Tap all creatures target player controls.
    6/6

    Mimic 3U
    Creature — Construct Shapeshifter (C)
    Morph 2U
    When Mimic is turned face up, return target creature to its owner’s hand
    3/3

    Mindflayer 1UU
    Creature — Kraken Wizard (U)
    When Mindflayer enters the battlefield, target opponent puts the top 3 cards of their library into the graveyard
    When another kraken enters the battlefield target opponent puts the top 3 cards from the library to graveyard
    0/2

    Mist Dragon 2UU
    Legendary Creature — Dragon (U)
    When Mist Dragon is blocking a creature, you may tap Mist Dragon, if you do Mist Dragon deals 2 damage to each attacking creature.
    3/3

    Ninja of the Dark 1U
    Creature — Ninja (C)
    U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.
    When Ninja of the Dark deals combat damage to a player, look at the top two cards of your library you may put them back in any order.
    2/2

    Osmosus XUU
    Instant (U)
    Tap X lands an opponent controls, If all lands of target opponent are tapped, add X colorless mana to your mana pool during your next precombat main phase.

    Raem, The Memory Thief 2UU
    Legendary Creature — Spirit (M)
    When Raem, The Memory Thief enters the battlefield each player puts the top five cards of their library into their graveyard
    UU: Target player puts the top five cards of their library into their graveyard
    When Raem dies, put it on the battlefield transformed under your control.
    3/2
    ---Flip---
    Memoria, One Who Consumes
    Indestructible
    Memoria, One Who Consumes is not a creature if your devotion to black and blue is less then five.
    When this creature transforms into Memoria, Exile all graveyards.
    1UB: You may play a card exiled by Memoria this turn, you may spend mana as though it were mana of any color to cast it.
    5/6

    Rukh 2U
    Creature — Bird (C)
    Flying
    2/2

    Sahagin 2U
    Creature — Merfolk (C)
    If you control a plains, Sahagin gains First Strike
    If you control a desert, when Sahagin enters the battlefield put a 2/2 blue Merfolk creature token with First Strike on the battlefield.
    2/2

    Sleep 2UU
    Sorcery (U)
    Tap all creatures target player controls those creatures do not untap during their controller’s next untap step.

    Slow U
    Instant (C)
    Tap target creature an opponent controls.
    Draw a card.

    Snort U
    Instant (C)
    Return target creature to its owner’s hand.

    Stop 3U
    Instant (U)
    Tap up to four target creatures, those creatures do not untap during their controller’s next untap step.

    Ultimecia the Time Witch 3U
    Legendary Creature — Demon Hag (M)
    Ultimecia the Time Witch cannot be blocked
    1U, discard a card T: Counter target spell, instead of putting it in the graveyard exile it, if it does not have suspend, it gains suspend, put a time counter on it.
    When Ultimecia dies, put it on the battlefield transformed under your control.

    2/2
    ---Flip---
    Ultimecia, Ruler of Space and Time
    Indestructible
    If your devotion to blue is less then 5 Ultimecia, Ruler of Space and Time is not a creature
    When Ultimecia deals combat damage to a creature take another turn after this one.
    1U, T: Creatures your opponents control get -4/-0 until end of turn
    1/4

    Warp Zone 1U
    Instant (U)
    Exile target creature you don’t control, that creature’s controller draws two cards.

    Water Elemental 3UU
    Creature — Elemental (U)
    5/4

    Wyvern 4U
    Creature — Drake (C)
    Flying
    When Wyvern is dealt damage from a source an opponent controls, flip a coin, if its heads, return target nonland permanent to its owner’s hand.
    3/3

    1000 Needles 4B
    Instant (C)
    Target player loses 1 life and you gain 1 life
    at the beginning of your upkeep if you have more cards in hand then each opponent return 1000 Needles from your graveyard to your hand.

    Ahriman 1BB
    Creature — Imp (U)
    Flying
    B, T: Destroy target nonblack creature unless its controller pays 1.
    2/2

    Black Flan 3BB
    Creature — Ooze (U)
    Black Flan cannot be the target of spells or abilities you control.
    5/5

    Catastrophe 4B
    Legendary Creature — Eye (U)
    At the beginning of your upkeep you lose 1 life.
    Creatures with Flying lose Flying
    3/3

    Demon Wall 1BB
    Legendary Creature — Demon Wall (R)
    Defender
    At the beginning of your end step, put a fate counter on Demon Wall.
    When Demon Wall has 4 or more fate counters it gains “B, T, Destroy target creature.”
    0/8

    Doom 1B
    Instant (C)
    Destroy target nonblack creature

    Doomgaze 6BB
    Legendary Creature — Spirit (R)
    Flying, Deathtouch
    When Doomgaze enters the battlefield, put a fate counter on Doomgaze.
    At the beginning of your upkeep put a fate counter on Doomgaze
    When Doomgaze has 4 or more counters, remove them, and each player sacrifices each other creature that player controllers.
    5/5

    Dragon Lich 4BB
    Creature — Zombie Dragon (U)
    Flying
    B: Regenerate Dragon Lich
    4/4

    Emperor Gestahl 2BB
    Legendary Creature — Human Wizard (R)
    Emperor Gestahl cannot be countered by spells or abilities.
    Protection from Instants
    3RR: Emperor Gestahl Deal 4 damage to each other creature and each player,
    5/5

    Emperor Mateus of Hell 4B
    Legendary Creature — Demon (R)
    Protection from White
    When Emperor Mateus of Hell deals combat damage put that many counters on it.
    4W: Exile Emperor Mateus of Hell return it to the battlefield transformed under your control.
    3/3
    ---Flip---
    Emperor Mateus of Heaven
    Protection from Black
    Whenever you gain life put that many +1/+1 counters on Emperor Mateus of Heaven.
    4B: Exile Emperor Mateus of Heaven, return it to the battlefield transformed under your control.
    3/3

    Exdeath’s Assassin BB
    Creature — Assassin (R)
    T, Destroy target creature
    Whenever a creature is destroyed by Exdeath’s Assassin you lose 3 life.
    2/2

    Garland the Betrayer 2BB
    Legendary Creature — Human Knight (M)
    Vigilance
    1B: Shuffle up to three cards from your graveyard into your library, if there are no cards in your graveyard, transform Garland the Betrayer.
    3/2
    ---Flip---
    Chaos, Lord of Destruction
    Indestructible, Wither
    When your devotion to black and red is five or greater Chaos, Lord of Destruction is a creature.
    BR: Chaos, Lord of Destruction deals 2 damage to each other creature
    9/9

    Ghost BB
    Creature — Spirit (C)
    When Ghost is dealt damage or targeted by a white source, exile Ghost.
    If Ghost were to be dealt damage or targeted by an artifact source, instead exile Ghost, then return Ghost to the battlefield under its owner’s control.
    2/2

    Gremlin 1BB
    Creature — Imp (C)
    Flying
    When Gremlin dies, each opponent loses 2 life.
    2/2

    Guard Scorpion 1BB
    Creature — Scorpion (C)
    If Guard Scorpion takes noncombat damage while tapped, Guard Scorpion deals 2 damage to each creature your opponents control
    3B: Guard Scorpion gains Deathtouch until end of turn
    2/3

    Master Tonberry 2BB
    Creature — Tonberry (U)
    Deathtouch
    When Master Tonberry becomes blocked, defending player loses 2 life.
    2/4

    Medusa 1BB
    Creature — Gorgon (C)
    2B: Destroy target creature blocking Medusa
    2/1

    Mind Blast 1B
    Sorcery (C)
    Target player discards a card, if a creature card is discard this way, that player loses 1 life.

    Mind Sting 1B
    Sorcery (U)
    Choose a player then,
    If that player lost life this turn, that player discards two cards.
    If that player gained life this turn, that player sacrifices a creature.

    Mountain Zombie BB
    Creature — Zombie (C)
    When Mountain Zombie is dealt damage from a red source, it is dealt double that damage.
    3/3

    Necron, The Darkness of Eternity 3BB
    Legendary Creature — Mutant (R)
    First Strike
    When Necron, The Darkness of Eternity deals combat damage to a creature, exile that creature
    If a spell would deal damage to Necron, it deals double that damage
    8/8

    Paddra Ballad-Caius 2BB
    Legendary Creature — Human Warrior (R)
    Intimidate, Menace
    at the beginning of each end step, if an opponent lost 4 or more life this turn, transform Paddra Ballad-Caius.
    4/4
    ---Flip---
    Jet Bahamut
    Flying, Menace
    When this creature transforms into Jet Bahamut, put two 5/5 Red Black Green Dragon with Flying and Menace tokens on the battlefield.
    When a dragon you control attacks, that dragon may deal 5 damage to target creature.
    5/5

    Parasite’s Impact 1BB
    Sorcery (U)
    Creatures get -2/-2 until end of turn.
    For each creature that dies this way, its controller loses 1 life.

    Punish 2BB
    Instant (U)
    Punish cannot be countered by spells or abilities.
    Destroy target creature

    Purobolos 3BB
    Creature — Elemental (R)
    B, T: Return target elemental from your graveyard to the battlefield, if its power is 1.
    When Purobolos is dealt damage, you may sacrifice it, if you do each other player sacrifices a creature.
    1/4

    Shadow Dragon 4BB
    Creature — Dragon (U)
    Flying, Deathtouch
    5BB, T: Shadow Dragon deals 1 damage to each creature target player controls
    4/4

    Skeleton Piker 1BB
    Creature — Skeleton (C)
    Skeleton Piker gains +1/+1 for each other skeleton on the battlefield
    B: Regenerate Skeleton
    1/1

    Tonberry 2B
    Creature — Tonberry (C)
    Deathtouch
    1/\3

    Tonberry King 3BBB
    Legendary Creature — Tonberry (R)
    Deathtouch
    When Tonberry King deals combat damage to a player, that player loses the game.
    3/5

    Weiss the Immaculate 1BB
    Legendary Creature — Mutant Soldier (R)
    Protection from Humans
    1: If you control a creature named “Omega” sacrifice it and transform Weiss the Immaculate.
    3/3
    ---Flip---
    Omega Weiss
    Vigilance
    R: Omega Weiss deals 3 damage to target creature, unless that creature’s controller pays 2
    3RR, T: Omega Weiss deals 13 to target creature and does not untap during its controller’s next untap step.

    5/5

    Xande 5BB
    Legendary Creature — Giant Wizard (U)
    Prevent all damage dealt to Xande from black sources
    1B, Pay 5 Life, T: Xande deals 5 damage to each creature.
    5/5

    Zombie Powder 4B
    Sorcery (C)
    Destroy target creature, then return it to the battlefield, under your control, it is Black and a Zombie in addition to its other colors and types

    Zu 3BB
    Creature — Bird (C)
    Flying
    4/4

    Abyss Worm RR
    Creature — Worm (C)
    Trample
    When Abyss Worm is dealt damage that source deals double.
    4/4

    Aero Spark 2R
    Sorcery (C)
    Aero Spark Deals 3 damage to target creature, if a creature would die this way, exile it instead.

    Antlion 3R
    Creature — Insect (U)
    Mountainwalk
    When Antlion dies, put 3 +1/+1 counters on target creature you control.
    3/3

    Berserk 2R
    Instant (C)
    Target creature attacks this turn if able.
    Draw a card.

    Bomb R
    Creature — Elemental (C)
    When Bomb dies, if it had been dealt damage, Bomb deals 3 damage to target creature or player
    1/1

    Entice 3R
    Sorcery (C)
    until end of turn, you gain control of target creature, that creature gains +2/+0.

    Fira 1R
    Instant (C)
    Fira deals 1 damage to target creature or player
    Draw a card

    Flame Thrower 3RR
    Sorcery (U)
    Flame Thrower deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

    Flight Gigas 2RR
    Creature — Giant (U)
    Reach, Defender
    Flight Gigas may block an addition two creatures.
    5/3

    Gil Toss R
    Sorcery (U)
    As an additional cost you may pay X life.
    Gil Toss deals X damage to target creature.

    Grenade 1R
    Creature — Elemental (C)
    If Grenade dies and it was damaged, destroy target artifact and Grenade deals 2 damage to that artifact’s controller.
    1/3

    Haste R
    Instant (C)
    Target creature you control gains Haste until end of turn.
    Exile the top card of your library, you may play that card this turn.

    Hecatoncheir 4RR
    Creature — Giant (C)
    Haste
    6/5

    Hedgehog Pie 2R
    Creature — Hedgehog (C)
    R, T: Hedgehog Pie deals 1 damage to target creature.
    3/1

    Hellhound 4R
    Creature — Hound (U)
    Haste
    1R, T: Hellhound deals 2 damage to up to four different target creatures.
    3/3

    Light of Judgement 3RR
    Sorcery (U)
    Destroy target creature and target land.

    Marshmallow 3RR
    Creature — Ooze (U)
    Protection from nonred spells
    Prevent all but 1 damage nonred sources would deal to Marshmallow
    2/4

    Minotaur 5R
    Creature — Minotaur (R)
    Trample, Haste
    When Minotaur attacks, it gains +4/+0 until end of turn
    4/5

    Mom Bomb 4RR
    Creature — Elemental (R)
    When Mom Bomb dies, Mom Bomb deals 5 damage to each creature, then put six 1/1 red Elemental creatures on the battlefield with “When this creature dies if it had been dealt damage, this creature deals 3 damage to target creature or player.”
    6/6

    MP Ex-Captain 1RR
    Creature — Human Soldier (C)
    When MP Ex-Captain enters the battlefield, target creature gains first strike until end of turn.
    2/2

    MP Ex-Soldier 1R
    Creature — Human Soldier (C)
    First Strike
    1/1

    Nidhogg 2RR
    Creature — Dragon (U)
    Flying
    R: Nidhogg gains +1/+0 until end of turn
    2/2

    Ogre 3R
    Creature — Ogre (C)
    3/3

    Rock Golem 4RR
    Creature — Golem (U)
    Rock Golem gets +0/+1 for each mountain you control
    3/4

    Rush R
    Instant (C)
    Rush cannot be countered by spell or abilities
    Target creature you control deals damage equal to its power to target creature

    Seed Cannon 1R
    Sorcery (C)
    Seed Cannon deals damage to target creature equal to half its toughness, rounded up.

    Self Destruct 1R
    Instant (C)
    As an additional cost to cast Self Destruct, sacrifice a creature.
    Self Destruct deals damage equal to the sacrificed creature’s power to target creature or player.

    Thunder 1RR
    Instant (U)
    Thunder deals 4 damage to target creature or player, if a creature is dealt damage this way, it loses flying.

    Traveler 2R
    Sorcery (U)
    Traveler deals damage to target creature equal to the number of lands you control

    True Fire Elemental 3RR
    Creature — Elemental (C)
    When True Fire Elemental attacks or blocks, it gains +3/+0 until end of turn
    1/4

    Vaccum Wave 2R
    Instant (C)
    Vaccum Wave deals 2 damage to target creature and 2 to that creature’s controller

    Zemus 2RR
    Legendary Creature — Moonfolk (M)
    3R, T: Gain control of target creature until end of turn, that creature gains haste until end of turn.
    When Zemus dies, return it to the battlefield transformed.
    3/2
    ---Flip---
    Zeromus, Hatred Given Life
    Indestructible, Trample
    When your devotion to red is five or more Zeromus, Hatred Given Life is a creature
    5R: Zeromus, Hatred Given Life deals 6 damage to each creatures you don’t control.
    At end of turn, exile all Auras you do not control on all creatures and players.
    12/12

    Aero G
    Instant (C)
    Aero deals 3 damage to target creature with flying

    Apanda 2GG
    Legendary Creature — Beast (U)
    Hexproof
    If a player controls a creature named “Ifrit” Apanda does not untap during its controller’s untap step.
    4/4

    Basilisk 2GG
    Creature — Basilisk (U)
    When Basilisk blocks or is blocked by a creature, destroy that creature.
    2/4

    Behemoth 8GG
    Creature — Beast Hound (U)
    Trample
    When Behemoth is the target of a spell or ability, deal 5 damage to that source or that source’s controller.
    8/8

    Calofisteri 3GG
    Legendary Creature — Demon Dryad (R)
    If Calofisteri were to be target of a spell or ability, instead you may change the targets of that spell or ability.
    2/5

    Chocobo Eater 2GG
    Creature — Ogre (C)
    When Chocobo Eater enters the battlefield, you may sacrifice any number of Birds, put that many +1/+1 counters on Chocobo Eater.
    3/3

    Dire Flan 3GG
    Creature — Ooze (U)
    Protection from nongreen spells
    Prevent all but 1 damage nongreen sources would deal to Flan
    2/4

    Doomed Toad 1GG
    Creature — Frog (C)
    When Doomed Toad blocks or becomes blocked it gains +2/+2 until end of turn
    2/3

    Flighter Cockatrice 3GG
    Creature — Cockatrice Spellshaper (U)
    Flying
    2GG, Discard a card T: Destroy target noncreature permanent
    2/4

    Garula 2GG
    Creature — Rhino Elephant (C)
    Trample
    When a player casts a black spell Garula gains +1/+1 until end of turn
    2/4

    Gigas 3GG
    Creature — Giant (U)
    T: Gigas deals 4 damage to target creature with flying.
    4/4

    Goblin G
    Creature — Goblin (C)
    Goblin gets +1/+1 for each other creature named Goblin on the battlefield.
    1/1

    Goblin Punch 1G
    Sorcery (C)
    Target creature gains +1/+1 gains, “T, this creature fights target creature you don’t control.” until end of turn.

    Great Malboro 2GGG
    Creature — Plant Mutant (U)
    2GG, T: Put 3 -1/-1 counters on up to three target creatures, those creatures cannot activate their abilities and their triggered abilities until end of turn.
    3/3

    Green Chocobo 2GG
    Creature — Bird (U)
    When Green Chocobo enters the battlefield, untap all basic lands you control, and gain 4 life.
    1/1

    Hornet 2G
    Creature — Insect (U)
    Flying
    GG, , T, Sacrifice Hornet: Deal 2 damage to target creature or player
    2/1

    Jecht 2GG
    Legendary Creature — Human Monk (M)
    When Jecht enters the battlefield, creatures you control gain +2/+2 until end of turn.
    When Jecht dies, put it on the battlefield transformed under your control.
    4/4
    ---Flip---
    Braska’s Final Aeon
    Indestructible, Trample
    When your devotion to blue and green is less then five Braska’s Final Aeon is not a creature.
    When this creature transforms into Braska’s Final Aeon, tap up to four target creatures, they do not untap during their controller’s untap step
    GU: Tap target creature
    6/6

    Leaf Swirl 2GG
    Sorcery (C)
    Leaf Swirl deals 3 damage to each creature with flying.

    Malboro 1GG
    Creature — Mutant Plant (C)
    1G, T: Put a -1/-1 counter on target creature that creature cannot activate its abilities and its triggered abilities are not triggered until end of turn.
    1/2

    Mandrake 1G
    Creature — Plant (C)
    When Mandrake deals combat damage to a creature, you gain 1 life and that creature’s controller loses 1 life.
    1/3

    Neo Goblin 2G
    Creature — Goblin (C)
    T, Neo Goblin and target creature you don’t control fight. (Each deals damage equal to its power to the other.)
    2/3

    Poison Claw GG
    Instant (C)
    target creature gains deathtouch until end of turn
    if a creature dies this turn, its controller loses 1 life.

    Poison Touch 1G
    Enchantment — Aura (C)
    Enchant Creature
    When Poison Touch enters the battlefield, you draw a card
    enchanted creature gains Deathtouch

    Pollen 2G
    Enchantment — Aura (C)
    Enchant Creature
    At the beginning of the upkeep of enchanted creature’s controller, Pollen deals 1 damage to that player and you gain 1 life.

    Remora G
    Enchantment — Aura (C)
    Enchant nonland permanent
    enchanted nonland does not untap during its controller’s next untap step.

    Rhinox 2G
    Creature — Rhino (C)
    5G: Return Rhinox or another green creature to the battlefield from the graveyard, activate this ability only if Rhinox is in the graveyard. Activate this ability only once a turn
    2/2

    Royal Goblin Shaman 1GG
    Creature — Goblin Warrior Shaman (U)
    Other Goblins you control gain +1/+1
    T, target goblin you control and target creature you don’t control fight
    2/3

    T-Rex 3GG
    Creature — Lizard (C)
    Trample
    5/5

    Tongue 3G
    Enchantment — Aura (U)
    Enchant Creature
    When Tongue enters the battlefield, Tongue deals 1 damage to enchanted creature.
    At the beginning of the upkeep of enchanted creature’s controller, Tongue deals 1 damage to that player.

    Treant 1GG
    Creature — Treefolk (R)
    If Treant were to be dealt damage by a red source, that source deals double.
    6/6

    Triple Attack 2GG
    Sorcery (U)
    Target creature you control fights three target creatures you don’t control.

    Web G
    Enchantment — Aura (C)
    Enchant Creature
    Flash
    Prevent all combat damage dealt by enchanted creature.
    Enchanted creature does not untap during its controller’s next untap step.

    Wild Nakk 3G
    Creature — Hound (C)
    Creatures with power less then Wild Nakk can’t block it.
    Whenever an opponent casts a nonred instant or sorcery Wild Nakk gains +1/+1 until end of turn.
    2/2

    Azulmagia 2UB
    Legendary Creature — Demon Wizard (R)
    When Azulmagia enters the battlefield, exile the top three cards of your library.
    When Azulmagia becomes the target of a spell, exile that spell, then cast another instant or sorcery exiled by Azulmagia without paying its mana cost.
    2/2

    Bhunivelze 6GWUB
    Legendary Creature — Human Mutant (M)
    Indestructible
    When Bhunivelze enters the battlefield destroy target creature or exile another indestructible creature
    As Bhunivelze enters the battlefield it gains the abilities of a god creature you control in addition to its other abilities.
    7/7

    Big Bang 3BR
    Sorcery (R)
    Big Bang cannot be countered by spells or abilities
    Big Bang deals 6 damage divided as you choose to any number target creatures or players, gain life equal to damage dealt this way.

    Briareus 1BG
    Creature — Hound (C)
    Briareus cannot have counters placed on it.
    3/3

    Cactuar RG
    Creature — Plant (U)
    When Cactuar blocks, destroy target creature blocked by Cactuar at end of combat.
    When Cactuar attacks, it gains +0/+4 until end of turn.
    1/1

    Chimera 2RGWU
    Creature — Cat Goat Dragon Snake (U)
    RGWU: Choose one until end turn Chimera gain Flying, Chimera gains Trample, Chimera gains islandwalk, Chimera gains mountainwalk
    4/4

    Chocobo RW
    Creature — Bird (C)
    Haste
    W, T: Exile target creature you control and Chocobo until next end step.
    1/1

    Cloud of Darkness 1BBGG
    Legendary Enchantment Creature — God (M)
    Indestructible
    As long as your devotion to Black and Green is less then 10 Cloud of Darkness is not creature.
    2BG, T: Put a -1/-1 counter on each creature of an opponent controls.
    When a creature dies, you gain 2 life.
    4/5

    Coeurl 2WU
    Creature — Cat (U)
    WU, T: Coeurl deals 1 damage to target creature, if a creature is dealt damage this way, it cannot attack or block during the next combat.
    2/3

    The Creator WUBRG
    Legendary Creature — Mutant (R)
    WUBRG, T: Exile target permanent.
    WUBRG, T: Return target permanent from a graveyard to the battlefield under your control.
    5/5

    Death Claw 3UB
    Creature — Insect (U)
    1UB, T: Target creature becomes 0/1 until end of turn
    UB, T: Tap target creature, that creature does not untap during its controller’s untap step.
    1/4

    Demon of the Triad 3BR
    Legendary Creature — Demon (R)
    Protection from Red
    When a player casts a red spell you gain 4 life.
    5/4

    Dr. Lugea 4UB
    Legendary Creature — Wizard (U)
    When Dr. Lugea enters the battlefield put a Legendary 5/5 artifact creature construct named “Barnabas” on the battlefield.
    When Dr. Lugea dies, put a Legendary 3/3 black creature with
    “B: Regenerate this creature” named Dr. Lugea Reborn on the battlefield.
    1/1

    Dullahan 2WUU
    Legendary Creature — Zombie Knight (R)
    When Dullahan attacks, you may tap target permanent, it does not untap during its controller’s next untap step.
    When Dullahan deals combat damage to a black creature, if it would die instead exile it.
    3/3

    Eald’Narche Protected WBR
    Legendary Creature — Human Artificer (R)
    When Eald’Narche Protected enters the battlefield put 2 0/3 artifact creature Plate tokens on the battlefield with Reach.
    If you control two Plate tokens Eald’Narche Protected has Hexproof and Defender.
    When you control no Plate tokens transform Eald’Narche Protected.
    0/4
    ---Flip---
    Eald’Narche the Prince
    2W: Exile Eald’Narche the Prince return it to the battlefield under its owner’s control.
    R: Exile the top card of your library, you may cast that card until end of turn.
    1B: Put a -1/-1 counter another target creature.
    4/4

    Enkidu 2BG
    Legendary Creature — Mutant Knight (R)
    Protection from Blue and White
    When Enkidu is not controlled by its owner sacrifice it.
    4/4

    Enou, The Immortal Wizard 3WUB
    Legendary Creature — Wizard (R)
    WB, T: Exile target planeswalker
    WU, T: Exile Enou, The Immortal Wizard, return Enou to the battlefield under its owner’s control at the beginning of the next upkeep.
    5/5

    Exdeath 2UB
    Legendary Creature — Spirit (M)
    UB, T: Exile target creature unless that player has you draw up to two cards.
    If there are three or more creatures an your opponent’ owns three creature cards in exile, Transform Exdeath
    4/4
    ---Flip---
    Neo Exdeath
    Indestructible
    If your devotion to black and blue is less than five, Neo Exdeath is not a creature
    When a creature you control deals damage to a player, that player exile that many cards off their library
    4: You may cast a card without paying its mana cost exiled by Neo Exdeath.
    7/7

    Exdeath Soul 3WUB
    Legendary Creature — Spirit (R)
    When Exdeath Soul enters the battlefield, put 3 time counters on opponents creatures then those creatures gain Vanishing 0.
    4/4

    Fiend of the Triad 3BG
    Legendary Creature — Demon (R)
    Lifelink, Reach
    1: If you control “Demon of the Triad” and “Goddess of the Triad” search your library, hand, graveyard, exile and sideboard for Kefka Palazzo and put it on the battlefield under your control then Transform Kefka Palazzo.
    5/6

    Flan Princess 3UR
    Creature — Ooze (M)
    Creatures your opponents control attack each turn if able.
    2R: Target attacking creature deals combat damage to another target creature instead of defending player or blocking creature.
    4/4

    Gigantaur 4GWW
    Creature — Plant (R)
    First Strike, Vigilance
    When Gigantaur deals damage to a creature, destroy that creature.
    7/7

    Gilgamesh 3RW
    Legendary Creature — Soldier (U)
    If Gilgamesh is equipped it gains +2/+2 for each equipment attached
    When Gilgamesh deals combat damage, if he his equipped, flip a coin, if its heads prevent all combat damaged dealt by Gilgamesh this turn.
    3/3

    Goblin Captain BG
    Creature — Goblin (C)
    Goblin Captain gets +1/+1 for each creature named Goblin on the battlefield.
    2/2

    Goblin Prince 2RW
    Creature — Goblin (R)
    When Goblin Prince blocks a creature, Goblin Prince deals damage equal to its power to up to two target creatures.
    4/4

    Goddess of the Triad 3WU
    Legendary Creature — Angel (R)
    WU: Tap target creature.
    3W: If Goddess of the Triad would be dealt damage, instead that source deals that much damage to target creature.
    5/2

    Golden Chocobo WBR
    Creature — Bird (U)
    Haste
    W, T: Exile Golden Chocobo and a creature you control, return them to the battlefield at the beginning of the next upkeep.
    When Golden Chocobo enters the battlefield, birds you control gain +1/+1 until end of turn
    3/3

    Goldor 2WB
    Legendary Creature — Human Knight (R)
    Vigilance
    WB, T, Exile target creature, put an artifact Gold token with “Sacrifice this artifact: Add one mana of any color to your mana pool”
    2/2

    Hades Gigas 1BBRR
    Creature — Giant (U)
    Protection from non-Giant Creatures
    3R, T: Hades Gigas deals 4 damage to each creature without flying and each player.
    5/4

    Hail Stone UUBB
    Sorcery (R)
    Target player loses one-third of his/her life, rounded down.

    Heartless Angel 1WU
    Instant (M)
    Heartless Angel cannot be countered
    Creatures your opponents control becomes 0/1 creatures with no abilities until end of turn.

    Hydra XRG
    Creature — Hydra (U)
    Hydra enters the battlefield with X +1/+1 counters on it
    RG: Put a +1/+1 counter on Hydra, it gains trample until end of turn.
    0/0

    Hyperdrive 1UBR
    Sorcery (R)
    Choose a creature, put 7 -1/-1 counters on that creature.

    Imp 1BR
    Creature — Imp (C)
    Flying
    1R, T: Target creature attack this turn if able.
    2/2

    Impify GU
    Enchantment — Aura (U)
    Enchant Creature
    Enchanted Creature becomes a 1/1 Goblin creature with no abilities.

    Kaiser Dragon 2UBR
    Creature — Dragon (R)
    Hexproof, Flying
    Kaiser Dragon cannot have counters placed on it.
    4/4

    Kefka Palazzo 1BR
    Legendary Creature — Human Rogue (M)
    Deal 2 damage to another creature you control: Kefka Palazzo gains indestructible until end of turn
    1R: Target creature attacks this turn if able.
    At the beginning of your upkeep, if there isn’t another creature, Transform Kefka Palazzo.

    3/3
    ---Flip---
    Kefka, the Mad God
    Indestructible, Hexproof
    When your devotion to colors is less then ten Kefka, the Mad God is not a creature.
    When a creature you control deals combat damage to a creature, exile that creature.
    15/15

    King Bomb 2UBR
    Legendary Creature — Elemental (M)
    When an elemental you control is dealt damage, King Bomb deals that much to each elemental you control.
    When King Bomb is dealt damage, you may sacrifice it, if you do, or if King Bomb dies having been dealt damage, return each other elemental from your graveyard to the battlefield.
    1/6

    King Thordan with Knights 7RW
    Legendary Creature — Human Spirit (M)
    Vigilance, Damage dealt by King Thordan with Knights cannot be prevented
    Thordan enters the battlefield with 14 +1/+1 counters on it
    When Thordan is dealt damage, prevent that damage and remove a +1/+1 counter
    0/0

    Lahabrea of the Ascians 1WB
    Legendary Creature — Skeleton Wizard (R)
    Lifelink
    WB, T, Exile Lahabrea of the Ascians: Gain control of target creature, if you lose control of that creature return Lahabrea of the Ascians from exile to the battlefield under your control.
    3/3

    Lil’ Murderer 1WU
    Creature — Goblin (U)
    When Lil’ Murderer is dealt damage by a Red, or a Black and Red source, Lil’ Murderer deals 5 damage to each other creature and each other player.
    3/3

    Lullaby 4WU
    Instant (U)
    Tap all creatures target player controls, prevent all combat damage dealt by them. Creatures that player controls do not untap during their controller’s next untap step.

    Magic Master 3UR
    Legendary Creature — Human Wizard (R)
    Defender
    Whenever you cast a spell, you may pay 1, if you do Magic Master deals 3 damage to target creature or player
    When Magic Master dies, Magic Master deals 5 damage to each creature and each other player
    5/5

    Midgardsormr 4BRG
    Legendary Creature — Snake (R)
    Trample, Protection from Red
    When Midgardsormr enters the battlefield, deal 6 damage to each creature without flying and each player.
    6/6

    Nael van Darnus WWBB
    Legendary Creature — Human Knight (R)
    First Strike
    When Nael van Darnus becomes tapped, target creature gets -0/-2 until end of turn and Nael gains +0/+2 until end of turn and you gain 2 life.
    4/5

    Narshe Leader 4UB
    Creature — Human Soldier (U)
    When Narshe Leader enters the battlefield, tap target creature.
    When a hound you control dies, return that creature from the graveyard to the battlefield at end of turn.
    3/3

    Odin 3RGW
    Legendary Creature — Spirit Warrior (R)
    T, exile target creature and Odin deals 1 damage to that creature’s controller.
    3: Exile Odin return to Odin to the battlefield.
    3/4

    Omega Weapon 4UURR
    Legendary Creature — Mutant Hound (R)
    If Omega Weapon would be destroyed, regenerate it.
    When Omega Weapon attacks, Omega Weapon deals damage equal to its power to each creature defending player controls.
    5/5

    Promathia, the Twilight God 3BR
    Legendary Enchantment Creature — God (M)
    Indestructible
    If your devotion is less then 7 in White, Black and Red, Promathia, the Twilight God is not a creature.
    Prevent all damage dealt to creatures you control
    1W: Choose one, Counter target activated ability or activated abilities this turn cannot be activated
    3/5

    Protect 2WU
    Sorcery (U)
    Exile all Auras attached to target creature you control, remove all -1/-1 counters from that creature, that creature. it gains hexproof until end of turn.
    You gain hexproof until end of turn.

    Quake XBRG
    Sorcery (R)
    Quake deals X damage to each creature and each planeswalker.

    Sand Worm 1RW
    Creature — Worm (C)
    Plainswalk, Mountainwalk, Desertwalk
    2/3

    Shadow Lord GGUB
    Legendary Creature — Spirit Soldier (R)
    Hexproof
    As long as Shadow Lord is tapped it loses hexproof and gains protection from creatures.
    4/4

    Shinryu WUBRG
    Legendary Creature — Dragon (R)
    Flying
    BBRR, T: Shinryu deals 4 damage to up to four target creatures.
    WU, T: Tap up to four target creatures, those creatures do not untap during their controller’s next untap step.
    8U, T: Put a four 5/5 blue Wall creature tokens with defender onto the battlefield.
    5/5

    Shuyin, a Lingering Spirit 1BR
    Legendary Creature — Spirit Warrior (R)
    Double Strike
    When Shuyin, a Lingering Spirit deals combat damage to a player put a +1/+1 counter on it.
    2/2

    Skulnant BBG
    Creature — Zombie (R)
    If a white source would deal damage to Skulnant, exile Skulnant.
    T, Target creature gets -1/-1 until end of turn, put a +1/+1 counter on Skulnant.
    4/4

    Twin Tania 2BRR
    Legendary Creature — Mutant Hound (U)
    When Twin Tania blocks or becomes blocked by a creature, tap that creature.
    When Twin Tania becomes target of a spell or ability deal 3 damage to that source’s controller.
    4/2

    Typhon 1WUB
    Legendary Creature — Mutant (R)
    Flying
    When Typhon attacks, flip a coin, if it is heads, destroy target creature, otherwise, otherwise exile target creature until next end step.
    2/2

    Ultima Weapon 2BBRR
    Legendary Creature — Mutant Hound (R)
    BR, T: Destroy target creature or planeswalker.
    BB, T: Another target creature becomes 0/1 until end of turn
    5/4

    Ultros 1WUU
    Legendary Creature — Octopus (R)
    U, T: Tap target creature
    1WW: Ultros deals 4 damage to target attacking or blocking creature.
    3/4

    Zone Eater 4WU
    Creature — Worm (U)
    When Zone Eater attacks, you may exile target creature until Zone Eater leaves the battlefield. (that card returns under its owner’s control)
    4/4

    Adamantois 1GG/WW
    Creature — Turtle (U)
    Indestructible
    1/4

    Imperial Soldier 1B/R
    Creature — Human Soldier (C)
    When Imperial Soldier dies, destroy target nonblack creature.
    1/2

    Lobo U/B
    Creature — Hound (C)
    When Lobo attacks, each opponent loses 1 life.
    1/1

    Ether 1
    Artifact (C)
    3, T, Sacrifice Ether: Search your library for a basic land, reveal it, put on the battlefield tapped, then untap two other lands you control.

    Gargoyle 4
    Artifact Creature — Gargoyle (C)
    Flying
    3/2

    Guardian 10
    Legendary Artifact Creature — Construct (R)
    Defender, Indestructible
    When Guardian deals combat damage to a creature, exile that creature.
    When Guardian is the target from a red source, Guardian loses Indestructible and defender until end of turn.
    9/9

    Hi-Potion 5
    Artifact (U)
    1, T, Sacrifice Hi-Potion: Gain 5 life or put four +1/+1 counters on target creature you control

    Magitek Armor 5
    Artifact — Equipment (C)
    Equipped Creature gains, “2R, this creature deasl 4 damage to target creature. 2U: Tap target creature. 2W: Gain 3 life or prevent the next 3 damage dealt to a creature.”
    Equip Magitek Armor only on a human.
    Equip 2

    Meteor Parasite 7
    Artifact Creature — Elemental (U)
    Indestructible
    When Meteor Parasite enters the battlefield, other creatures get -1/-1 until end of turn
    At the beginning of your upkeep put a fate counter on Meteor Parasite, then other creatures get -1/-1 per fate counter on Meteor Parasite until end of turn.
    3/3

    Mover 6
    Artifact Creature — Construct (U)
    Shroud
    3/4

    Omega 3
    Artifact Creature — Construct (U)
    2, T: Omega deals 2 damage to each creature without flying.
    1/3

    Orphan, the Abandoned One 5
    Legendary Artifact Creature — Golem (R)
    When Orphan enters the battlefield, destroy target creature, it cannot be regenerated.
    1GU, T: Choose one: Target creature becomes a 1/1 frog with no abilities until end of turn or remove target creature from combat.
    1/5

    Phantom Train 8
    Legendary Artifact Creature — Spirit (R)
    Trample
    B: Exile target creature card from a graveyard
    Phantom Train gets +2/+2 for each card exiled by Phantom Train
    4/4

    Potion 3
    Artifact (C)
    1, T, Sacrifice Potion: Gain 3 life or put 2 +1/+1 counters on target creature

    Sealed Gate 4
    Artifact (U)
    Whenever a creature enters the battlefield, if there are four or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner’s control when Sealed Gate leaves the battlefield.

    Sin 10
    Legendary Artifact Creature — Horror (R)
    Flying
    When Sin attacks, exile target creature until Sin leaves the battlefield. (that card returns under its owner’s control).
    6/6

    X-Potion 7
    Artifact (R)
    1, T, Sacrifice X-Potion: You gain 7 Life or put six +1/+1 counters on target creature you control

    Castle Exdeath
    Legendary Land (R)
    Castle Exdeath enters the battlefield tapped
    T, Add B or U to your mana pool
    UB, T: Target player exiles the top two cards of their library.

    Chaos Shrine
    Legendary Land (U)
    Chaos Shrine enters the battlefield tapped
    T, Add B or R to your mana pool
    2B, T: Target creature becomes black until end of turn, Chaos Shrine deals 2 damage to it.

    Chocobo Stable
    Land (U)
    Chocobo Stable enters the battlefield tapped
    T, add W or R to your mana pool
    W, T: Exile target bird you control until next end step.

    Desert
    Land — Desert (C)
    T: Add 1 to your mana pool.
    T: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

    Empyreal Paradox
    Legendary Land (U)
    Empyreal Paradox enters the battlefield tapped
    T, add B or W to your mana pool.
    2B, T: Target creature becomes a 0/2 with no abilities until end of turn

    Ruined Desert
    Land — Desert (C)
    Ruined Desert enters the battlefield tapped
    T, Add B to your mana pool
    T: Ruined Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

    Solitary Island
    Land — Desert (C)
    Solitary Island enters the battlefield tapped
    T, Add U to your mana pool
    T: Solitary Island deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

    Tida
    Legendary Land (U)
    Tida enters the battlefield tapped
    T, Add B or U to your mana pool
    2B, T: Discard a card, Target creature gets -X/-X where X is the converted mana cost of the card discarded this way.

    World of Darkness
    Legendary Land (U)
    World of Darkness enters the battlefield tapped
    T: Add B and G to your mana pool
    2B, T: Return target creature card from your graveyard to your hand, target creature you control gains +X/+X where X is that card’s converted mana cost.

    Plains
    Basic Land — Plains (C)
    T, Add W to your mana pool

    Plains
    Basic Land — Plains (C)
    T, Add W to your mana pool

    Island
    Basic Land — Island (C)
    T, Add U to your mana pool

    Island
    Basic Land — Island (C)
    T, Add U to your mana pool

    Swamp
    Basic Land — Swamp (C)
    T, Add B to your mana pool

    Swamp
    Basic Land — Swamp (C)
    T, Add B to your mana pool

    Mountain
    Basic Land — Mountain (C)
    T, Add R to your mana pool

    Mountain
    Basic Land — Mountain (C)
    T, Add R to your mana pool

    Forest
    Basic Land — Forest (C)
    T, Add G to your mana pool

    Forest
    Basic Land — Forest (C)
    T, Add G to your mana pool

    If I start any other sets, I'll change the title and such to accommodate it.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Three Faced Card
    I know you can manifest a double-faced card. I know by rules you cannot cast a DFC face-down (the first part of morph). I have been able to get the three faces due to manifest (a lot of text on the day side). It seems by the rule book, that it will naturally go to the day side when "face down." (once again rules do provide that). Morph is the only internal way for a card to be turned face up (other then paying the more expensive cmc manifest cost, which I would like).
    Posted in: Custom Card Rulings
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Wickercabra »
    Quote from Talcos »
    Grand Theft
    3UR
    Sorcery (Rare)
    Buyback 3
    Search target opponent's library for a creature card with converted mana cost 7 or greater, reveal it, put it into your hand, then shuffle your library.
    #The network is convinced that this is a legal action. This is not the first card that has you steal cards from an opponent and put them into your hand or library.


    Doesn't 101.1 mean that if the card says you can do it, it is legal?


    Gifts Given and Naughty/Nice are cards that currently do such a thing. They are however Holiday Cards.
    Posted in: Custom Card Creation
  • posted a message on The death of turn 1 accelerators when Elvish Mystic rotates
    currently we dont know if there wont be a T1 accelerator in BFZ. If there is one then it wont be. I would wait on the judgement.
    Posted in: New Card Discussion
  • posted a message on Three Faced Card
    Due to current rulings, a double-faced card can be manifested and be a 2/2 no abilities and flipped with its Day Side. Can a Double Faced Card be morphed? or at least have morph to be able to flip it after it is manifested?
    Posted in: Custom Card Rulings
  • posted a message on When you gain control of a creature again.
    Thanks for the help.
    Posted in: Custom Card Rulings
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