I am going for low cmc aggro and eggs build banking on the draw to 5 to keep the machine rolling. Think "Artifact Edric." Try for an early Psychosis Crawler and show some whittling skills.
Problem with the combo lists is that you have to sequence your draws extremely carefully. If you programme the wrong way , you can fizzle quite easily. I would include all the Draw-7s you can
I am also a big fan of creatures that search out lands, Wood Elves & Sakura Tribe-Elder and inexpensive cards that dig into the top of the library like Coiling Oracle (and there's a pile in U that do similiar things), the idea being that your creatures are all more than just a dude.
Then there's a lot of options but top-of-the-library cards are very good, either for extending your hand or allowing you to clear away lands in order to get to creature spells faster: Lurking Predators, Oracle of Mul-Daya, Courser of Kruphix, Vizir of the Menagerie, Garruk's Horde, Future Sight, Nissa Vastwood Seer (the flip version from Origins). The ones that allow you to play lands off your library especially as they can draw you into creatures more quickly and you can always sandbag a couple of lands in hand in case someone gets frisky with mass land destruction.
I'd also look to add in cards that you can sink mana into like Khamal Fist of Krosia or Ant Queen.
What else? I don't think you have a non-creature way of killing artifacts & enchantments, you should include 1-2. Lightning Greaves & Swiftfoot Boots are always good adds if you have them. Do you interact with graveyard much? If not, maybe a couple of ways for you to block other players from doing it would be useful. Ground Seal, Tormod's Crypt, that sort of thing.
I don't think I suggested anything to expensive, you should have acces to most or all of that in the common / uncommon / bulk-rare bins of your LGS and a few from the trade binders. You can always add in some creature tutors in green or card draw in blue if that's the direction you want to go.
Sorry if that's a bit good-stuff-y advice but it's the sort of things that are universally useful in a green based deck. Unless I have a very strict theme that calls for me to build differently, these would be the cards I start with, even in non-budget builds, to set up my bigger plays earlier. Then, as I play, I'd add more or less of these cards to fine-tune.
Total of 3 legendaries in Rakdos and 1 in monoblack. I hope we get 3 in each guild but somehow I doubt we will
According to blogatog:
RB will get more than the others becaise it's a cabal for supervillans and that ther'll be more than 3.
Other "factions" will get at least 1 except WU where the Legend is the computer artifact that makes everyone reveal and organise their hand.
Grand Calcutron is the leader of the Order of the Widget. The design had “this can be your commander” but we couldn’t fit it on the card.
What happens when you sacrifice the creature in response?
Does the spell fizzle because no legal targets or do all 4 damage "trample" over onto the controller of that creature?
It means playing three colors, but if you get this and Baron Von Count in draft, you could put a Doom counter on him at 1. It's also not bad with a Hangman with an almost guessed word.
This doesn't interact with Baron Von Count, because you put the counter on the permanent, but not on the "5" as specified by the Baron.
Surely it would put a second counter on wherever the counter happens to be at that time, allowing Baron to trigger twice?
Tokens are dealt with under SBEs so tokens bounced to your hand or put in your GY will no longer Cease to exist (704.5d). They still don't count as cards and you can't cast them unless they have a mana cost but you can put them into play via other means that don't reference creature "cards" (living death etc.)
I wonder if this card is more to troll judges than anything else.
That won't work; rules lawyer only affects you and other permanents you control. A token in another zone is not a permanent.
Tokens are dealt with under SBEs so tokens bounced to your hand or put in your GY will no longer Cease to exist (704.5d). They still don't count as cards and you can't cast them unless they have a mana cost but you can put them into play via other means that don't reference creature "cards" (living death etc.)
I wonder if this card is more to troll judges than anything else.
My buddies and I already decided on Making faction "Commander" decks with them, and I'm building a cube so we can draft the set. Felt like the best way to get mileage out of it!
Curious (because I have eth same idea), how are you going to do your cube?
1 of each card only gives you boosters of 9 cards, including non-basic lands.
Will you be doing 1 rare/mythic, 2 Uncommon, 3 Commons?
It does say it's every creature type at all times. Am I reading it wrong? I could be and that's fine, just thought I might have a sneaky Swiss Army knife there.
The card is every creature type but it's not a creature card, it's an instant card. If G&G said "Play a Zombie (or Zombie card) from your GY", that would have been fine. but it specifies "creature" which the Nameless Inversion is not. You need to have "Creature - Zombie" written (or errated) on the type line for it to be ok with G&G.
Problem with the combo lists is that you have to sequence your draws extremely carefully. If you programme the wrong way , you can fizzle quite easily. I would include all the Draw-7s you can
Right off the top of my head you don't have enough mana spells. If you're avoiding artifact accelleration and you want to hit big spells early, you need a selection of the 2-mana & 3-mana accellerators (Farseek, Rampant Growth, Nature's Lore, Three Visits, Edge of Autumn // Spoils of Victory, Cultivate, Kodama's Reach) though you really should be playing Sol Ring too at the very least. The only ones you seem to have are Natural Connection, weirding Wood & Font of fertility. I'd change the ones you have and increase to 3x2cc & 2x3cc.
I am also a big fan of creatures that search out lands, Wood Elves & Sakura Tribe-Elder and inexpensive cards that dig into the top of the library like Coiling Oracle (and there's a pile in U that do similiar things), the idea being that your creatures are all more than just a dude.
Then there's a lot of options but top-of-the-library cards are very good, either for extending your hand or allowing you to clear away lands in order to get to creature spells faster: Lurking Predators, Oracle of Mul-Daya, Courser of Kruphix, Vizir of the Menagerie, Garruk's Horde, Future Sight, Nissa Vastwood Seer (the flip version from Origins). The ones that allow you to play lands off your library especially as they can draw you into creatures more quickly and you can always sandbag a couple of lands in hand in case someone gets frisky with mass land destruction.
I'd also look to add in cards that you can sink mana into like Khamal Fist of Krosia or Ant Queen.
What else? I don't think you have a non-creature way of killing artifacts & enchantments, you should include 1-2. Lightning Greaves & Swiftfoot Boots are always good adds if you have them. Do you interact with graveyard much? If not, maybe a couple of ways for you to block other players from doing it would be useful. Ground Seal, Tormod's Crypt, that sort of thing.
I don't think I suggested anything to expensive, you should have acces to most or all of that in the common / uncommon / bulk-rare bins of your LGS and a few from the trade binders. You can always add in some creature tutors in green or card draw in blue if that's the direction you want to go.
Sorry if that's a bit good-stuff-y advice but it's the sort of things that are universally useful in a green based deck. Unless I have a very strict theme that calls for me to build differently, these would be the cards I start with, even in non-budget builds, to set up my bigger plays earlier. Then, as I play, I'd add more or less of these cards to fine-tune.
Hope this helps.
There's one in the Host cards.
According to blogatog:
RB will get more than the others becaise it's a cabal for supervillans and that ther'll be more than 3.
Other "factions" will get at least 1 except WU where the Legend is the computer artifact that makes everyone reveal and organise their hand.
Does the spell fizzle because no legal targets or do all 4 damage "trample" over onto the controller of that creature?
Surely it would put a second counter on wherever the counter happens to be at that time, allowing Baron to trigger twice?
Phooey!!
I wonder if this card is more to troll judges than anything else.
Curious (because I have eth same idea), how are you going to do your cube?
1 of each card only gives you boosters of 9 cards, including non-basic lands.
Will you be doing 1 rare/mythic, 2 Uncommon, 3 Commons?
The card is every creature type but it's not a creature card, it's an instant card. If G&G said "Play a Zombie (or Zombie card) from your GY", that would have been fine. but it specifies "creature" which the Nameless Inversion is not. You need to have "Creature - Zombie" written (or errated) on the type line for it to be ok with G&G.
Unfortunately G&G states "creature card" so, unless you have another way of constantly playing this from your GY, it doesn't work with G&G