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  • posted a message on Mox Topaz
    Surprised this hasn’t seen print yet now that you bring it up.
    Posted in: Custom Card Creation
  • posted a message on Five Eminence Commanders
    You need a similar Skullbriar text to retain the counters your commanders get while in the command zone. Otherwise your commanders will lose all counters on them in the command zone one a player casts them.
    Posted in: Custom Card Creation
  • posted a message on Endless Swarms
    Endless Swarm is a cards name. Adding an s is going to clear up confusion. Names gonna need a change.
    Posted in: Custom Card Creation
  • posted a message on Keyword: Perform
    Perform would be less broken if you up the requirement to two untapped creatures. Just that one tweak makes a fairer mechanic.
    Posted in: Custom Card Creation
  • posted a message on Colossus Hammer
    Quote from Ritokure »
    This card is just BEGGING to be put into a Swiftblade Vindicator. Good luck getting to 8 mana tho.


    Turn 1-Sigarda’s Aid
    Turn 2-Vindicator
    Turn 3-Hammer....Swing for some damage if blocked then more after blockers gone, lethal if unblocked. Still have 11/11 blocker in multiplayer game.
    Posted in: The Rumor Mill
  • posted a message on Skyknight Vanguard
    It’s good, but it doesn’t help trigger Battalion.
    Posted in: The Rumor Mill
  • posted a message on Dungeons !!
    These would work better as Plane/Scheme type oversized cards. As they are now, there’s just to much text to squeeze into the frames of regular cards.
    Posted in: Custom Card Creation
  • posted a message on Bloodsoaked Altar (ashlizzle preview)
    ... Oooooor you could just cast Demon of Catastrophes and get a bigger creature for less mana and no discard. I mean, I get this thing is repeatable (in theory), but that still seems like an awful lot of hoops to jump through in order to get Ob Nixilis of the Black Oath's token.


    Or Desecration Demon so they have keep saccing a creature to not get hit for 6, or more, each turn.

    And this is why i hate win more cards like the spoiled card. It does literally nothing when you need it to and literally nothing to help an already secure board state.
    Posted in: The Rumor Mill
  • posted a message on Kethis The Hidden Hand Mana Source Preview
    Quote from leslak »
    Well kind of a let down but nice to see the guy in the murder flavor text.

    On another note: anyone even sees the mana source? Really can’t see the appeal, honestly prefer to see Jim Davis, Rogue Deck Builder, Tolarian Academy, and Loading Ready Run (they keep up alot of free propaganda with frequency and have good quality)(and yet that guy keeps getting spoilers even if he shows no interest in spoiling them, those other guys get excited upon spoiling limited shaft, comeon give Jim Davis to spoil gem palm, ring leader, etc...)(at least they gave Saffron Olive-MTG goldfish to spoil a great and build around card this time) (this to say the channels not afiliated with channel fireball and proplayers)(forgot the Aether Hub and some of the people from TCGplayer channel)


    He only still gets spoiler cards because WotC still coddles the self victimhood he perpetuates, despite him showing just how false it actually is. Wedge is a lying snake. It’s sad that WotC approves of said behavior, but its no surprise since the been supporting that kind of behavior on the tournament scene for years.
    Incoming infraction in 3,2,1....

    On to the card
    Things ok with this card....
    Reduces cost for legendary spells.
    3/4 body
    Biggest problems with it....
    Being forced into eating the very things your trying to cast.
    Still having to pay near full price for the stuff your trying to recur.
    Posted in: The Rumor Mill
  • posted a message on Spectral Sailor (Huey Jensen Preview)
    Quote from ErhnamDjinn »
    thats alot of abilities for an uncommon plus its in a relevant tribe.


    Two actually. Spirts wouldn’t turn this down either.
    Posted in: The Rumor Mill
  • posted a message on Enemy Temples are back
    Quote from Athelas »
    Quote from AtraxianShade »
    These might be the least exciting rare dual lands they could have chosen to reprint...


    Least exciting? We have shocklands and checklands in standard right now, what could they reprint, orignal duals?

    No, they couldnt do fetches.

    These were really cool and good in standard. Complaining about these is kinda ridiculous.


    They could....I don’t know....maybe....******* complete cycles they haven’t finished yet like the show lands or the rest of the allied canopy cycle.

    Quote from Crag979 »
    How do you know they are not letting someone else spoil the other 5? We still have what 3 days worth of spoilers?


    Counter question- Are you allergic to facts and logic?
    We know because WotC has stated multiple times that they don’t put full cycles of rare lands in sets so each big set has chase mana bases. The one time they did it in 10th edition, which had +100 card to todays big sets, is an exception.

    Warning for flaming.
    Posted in: The Rumor Mill
  • posted a message on amass commander
    Might save you some uncertain confusion if you have the ability create the 0/0 black Zombie Army token first then amass 2. That way the ability still works without having the extra sentence to make it work. Since your intent is to have multiple tokens and be able to buff up some tokens.

    Basically....
    Whenever you cast an instant or sorcery spell, you may create a 0/0 black Zombie Army creature token, then amass 2.

    Edit— Well you got my brain flowing so i created something based off of your idea

    (Afflict Amass Lord). 2UB
    Legendary Creature — Zombie Naga Wizard
    Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
    Whenever an opponent loses 2 or more life, you may have any number of target creatures you control become a Zombie until end of turn, then amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
    4/4

    Since changing creature types without the ‘in addition to’ text removes all previous types, you can make previous Zombie Army tokens just Zombie and since you wouldn’t control an Army you can make a new token Zombie Army token.
    Posted in: Custom Card Creation
  • posted a message on Keyword mixes
    Fox Monks were an idea for a different Japanese themed world. Used avens for tengu since Kamigawa didn’t use them.

    Anywho more mix ideas....

    Samurai Sentai 1W
    Creature - Human Samurai
    Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
    1/1

    Raid of Goblins 1R
    Creature - Goblin Warrior
    Flanking (Each creature without flanking that blocks this creature get -1/-1 until end of turn.)
    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
    1/1
    Posted in: Custom Card Creation
  • posted a message on Keyword mixes
    Shrine Guardians 2GG
    Sorcery
    Create a 1/1 green and white Fox Monk token creature.
    Populate, then support 2.

    Cytoplast Nurturer 2G
    Creature - Elemental Mutant
    Graft 2
    Evolve
    0/1

    Druidic Chant G
    Enchantment
    Cards in your teams hands have assist. (Another player can pay up to {X} of that spell's cost. They choose the value of X.)
    Cards in your teams hands have surge X, where X is equal to its mana cost. (A player may cast a spell for its surge cost if they or a teammate have cast another spell that turn.)
    Surge costs your team pays cost {2} less.

    Posted in: Custom Card Creation
  • posted a message on Cutpurse Dagger
    Quote from italofoca »
    I think at 2+1 this loses too much of it's constructed appeal. You guys have to consider that in order for a card such as this to be playable you have to commit to a play style that involves cheap, maybe evasive, creatures and that by itself is a liability. Such decks will require really pushed payoffs (aka Curious Obsession, Light Up the Stage, Benalish Marshal) in order to see any glimpse of play and this is far from too pushed.



    This only really goes into aggro. Seriously who wouldn’t equip this to Healers Hawk ,Faire Seer, Goblin Guide? Llanowar Elves makes stompy viable due to accelerating mana. This equipment very nearly mimics that +damage. The only way this card is bad is if you miss land drops, but it helps fix that somewhat in the meantime.
    Posted in: Custom Card Creation
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