There are lots of good reasons to not run Cavern of Souls in UW. Our manabase is already solid color-wise so we really don't need the fixing, we also have a great counterspell matchup already between Vial and flash on many of our spirits. Meanwhile Cavern is anti-fixing for all of our spells and Moorland Haunt, meaning that it becomes much harder to cast sideboard cards like Settle the Wreckage or Detention Sphere. I think 0-1 is the right number of Caverns unless there's a significant uptick of counterspells in the metagame.
Speaking for my list, I can only say that I continue to believe that Spirits' niche is as the best Curious Obsession deck in the format, and that not running 4 is a mistake. I think Supreme Phantom does push me toward UW over Bant. I'm interested in testing Mutavault, which I previously thought was bad but with an extra lord may be better, as well as a Remorseful Cleric main (which is probably meta-dependent) and playing with the number of Phantasmal Image I actually want. I think Worship and Settle the Wreckage are very good sideboard cards right now and I highly recommend all players running at least one Detention Sphere as a catch-all answer that can get rid of problem permanents and tokens.
Hey guys, I'm in a bit of a brewing mood with no big modern tournaments coming up, and I'm wanting to do more testing on UW rather than Bant to take advantage of the better manabase. Has anybody tested Myth Realized with slightly more noncreature spells? I feel like the deck wants more one drops and Myth plays nicely with the instant speed plan (giving us a mana sink while we're holding up flash threats), gives a natural mana sink if there's flood issues, as well as being a pseudo-evasive threat. However it would likely need more noncreatures than I've been playing (I have been playing about 8-9 - 4 Curious, 3-4 Path, 1 walker). I had very much enjoyed Spell Snare as a fun-of in my Bant testing, and some copies of flexible noncreature spells that add to the tempo like Remand don't seem like they'd be out of place in UW. Any thoughts?
I'm not a fan of decks like this playing a vulnerable hatebear like Gaddock Teeg because our opponents are boarding into removal already, Storm is bringing in Anger and such, so I'd rather have RiP or Unified Will
I posted on the Bant thread about GP Phoenix, I went 10-5. Lost to a bunch of aggro decks including 2 losses to Affinity and 1 to Bogles which I under-sideboarded for hoping to dodge. I mispredicted the meta and was hoping that the Storm/Grishoalbrand/UWx decks would be much better than they were.
Finished up at 10-5, going 4-3 on Day 2. I'm a bit bummed just because I was hoping to push for a cash/better finish, but I really can't complain too much. Here were my results:
R9: 2-0 BR Hollow One (W roll)
R10: 0-2 Affinity (L roll)
R11: 0-2 Bogles (W roll)
R12: 0-2 Traverse Shadow (L roll)
R13: 2-1 Eldrazi Tron (W roll)
R14: 2-1 G Tron (L roll)
R15: 2-0 RG Eldrazi (L roll)
That stretch of three straight losses to drop to 7-5 really took the wind out of my sails, but I'm happy to have finished strong and gotten to a respectable result. Some retrospective thoughts:
Ultimately, the reason I don't feel too bad is this is that this is about what I would have predicted as a result if I knew I was going to face these matchups. I knew coming in that aggro decks were where I was worst, but I was counting on facing combo, control, Jund, and then primarily Burn and Hollow One as the aggro decks, and hoping to dodge Affinity (which I knew was quite bad) as much as possible. I didn't lose any matchups that I was favored in or punt away a bunch of games. I was just sad to not play against any Storm/Grishoalbrand/Jace decks, and based on the preliminary results and what I saw at the top tables, it seems these decks were not performing.
What would I change. In the manabase, the switch I recently made to more fastlands and cutting Misties was great. I don't think I took more than 4 damage from my manabase in a game and in many games I was between 0 and 2, which is sweet. Two lands that were terrible today were Cavern of Souls and Gavony Township. I didn't activate Township once, compared to Moorland Haunt which was fantastic all day. And Cavern was mostly a Seachrome Coast that didn't cast any of my non-creature spells or humans. Admittedly, I didn't play against any counterspell decks, but those matchups are largely good regardless. Going forward I would start by swapping Cavern for either a 3rd Coast or a Razorverge Thicket, and swapping Township for a second Haunt. I had a bit of trouble casting the double white cards out of the sideboard (Gideon and Settle), but otherwise was mostly running fine.
In the flex slots, both Thalias and Spell Snare were very good today, and I didn't draw my one Rhox War Monk once. I'm gonna potentially keep thinking about some flex options that could help out in some of my worse matchups. One thing I'm thinking about is potentially maindecking a copy of Qasali Pridemage. The exalted can contribute to the fliers plan, and it would randomly give me outs in G1 matchups that can otherwise be really bad.
In the sideboard, obviously this is meta dependent. But I saw a lot of both Affinity and KCI at the top tables as well as G Tron, which makes extra copies of Ceremonious Rejection or Stony Silence very appealing. The worst performing cards in my board were Blessed Alliance (which just feels too medium in a lot of matchups) and the second Detention Sphere. Flashfreeze/Dispel were also medium, but not terrible. There's some room for me to play around there and if the metagame is going to stay in this direction I would possibly do things like add a 3rd Settle and various other anti-aggro cards.
Overall, I'm happy with how the deck played and my performance, even if I wish I could have eked out a bit better result. Absent some very negative meta shifts, I'd be very comfortable playing this going forward, and am likely to rotate between this/Amulet Titan/some aggro deck until my next big tournament.
I'm 6-2 at GP Phoenix right now heading into Day 2. I'm pretty disappointed to not be 7-1 (feels a bit bad to sneak it at the bottom), but I can't really complain too much about my matches so far. If I don't super crash out tomorrow I'll write up a report later this week so I'll just give the decklist and a quick result list rn:
R1: bye
R2: 2-0 Burn (W roll)
R3: 2-1 Jund (L roll)
R4: 0-2 Humans (W roll) (Gerry Thompson)
R5: 2-0 Ad Nauseam (W roll)
R6: 2-1 Eldrazi Tron (L roll)
R7: 2-1 Jund (W roll)
R8: 0-2 Affinity (W roll)
The list has felt pretty good so far, I made some manabase and sideboard tweaks recently that have mostly worked out today. Affinity I knew was a pretty bad matchup and the Humans games were fine. Hoping to hit some combo/control decks in day 2 and end up with a positive record tomorrow.
There's some stuff coming out in Dominaria that looks really good for us. Two legendary sorceries, the white one is plain nuts:
Urza's Ruinous Blast
4W
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
This is just nuts and will definitely be in. The second one is a bit more sketchy:
Kamahl's Druidic Vow
XGG
Legendary Sorcery
(You may cost a legendary sorcery only if you control a legendary creature of planeswalker.)
Look at the top X cards of your Library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.
This opens up the possibility of changing the deck's win condition. Rather than running the Paradox Engine combo, we could rely on basic infinite mana combos, and this gives us an outlet to instantly win. We already play Kamahl, so just adding Akroma's Memorial would do the trick (there might even be something easier). I'm not sure if this is better than Paradox Engine, it probably depends on what the playable infinite mana combos are. Something like Devoted Druid/Vizier of Remedies is reasonable - Druid is fine anyway, for sure - but it would be nice to have something that uses some legendaries to make it more tutorable via Sisay. Yisan helps regardless.
There's also Mox Amber, a mox that turns on when you have a legend in play (should be good). And hopefully there will be more cool stuff as the full spoiler comes out!
Hey all, I've been posting over on the Bant Spirits list about a variation of the deck with Curious Obsession, and I figured I'd point out that the last 3 modern 5-0 deck dumps have included a UW Spirits list with the same ideas. Here's the most recent one, which I believe is nearly identical to the past few:
Compared to my Bant list (which you can see on the deck dump or MTGSalvation thread), the better mana lets you go on the 4 Arbiter + 4 Ghost Quarter plan (which is nice against a lot of modern decks right now), while the lack of Nobles means they're playing Drogskol Captain over Geist. Bant gets Hierarch, some nice spell lands in Township/Horizon Canopy, and a few more sideboard options. As I've said on the Bant thread I think Curious Obsession could be the way forward for this archetype and I'm interested to hear of any of ya'll have been experimenting with it.
I played a 58 player $1k cash prize tournament today, got to top 4 and split with the other semifinalists. I wrote up a report on Reddit, here. Decklist is almost identical to the one I posted above: -1 Path +1 Birds of Paradise in the main, -2 Unified Will +1 Qasali Pridemage +1 Ceremonious Rejection in the side. As I said near the bottom of the post, I'm gonna be testing a few things: going down to 2 Canopies for a Cavern, testing some cards in my flex slots (Blessed Alliance/Simic Charm/Dromoka's Command/some Swords/Ajani Steadfast are on my docket), and doing more work on the sideboard. Any advice there is greatly appreciated.
@Kizzel, Noble Hierarch is the best card in the deck, and the games with T1 Hierarch are so much better than the games without it. There are serious downsides to playing Bant over UW (primarily in the manabase: more painful + can't play Ghost Quarters like the UW list), but I think Noble and the smattering of other useful green cards make up for it. I may be wrong, though.
I will give the caveat that I haven't played the CoCo spirits list for a little while, so some of my info may be outdated. But my feeling is that the matchups improve where the added disruption in Thalias/Clique/etc. is relevant (because we have more disruptive tools and snowball nicely with Curious Obsession), and get worse where the disruption isn't as relevant and we're largely trying to race/commit lots of P/T to the board (because we don't have CoCo or Drogskol Captain). So, for example, while I believe Dredge/Affinity to be not great matchups with CoCo Spirits already, they're even worse with this build. On the other hand, I think a lot of the decks that will be big in the new Modern, like Jace decks and Burn, improve with access to the better disruptive tools. I'm not sure where the new BBE Jund/big zoo-esque decks will end up. The added disruption is nice against their KCommand/Lili/Decay/Bolt hands, but the decreased top-end via Captain/CoCo is probably worse against their creature-heavy draws. I'm not 100% sure how to evaluate that as I haven't been playing with the CoCo list recently.
I'm grinding out a bunch of leagues and recording stats in an Excel spreadsheet so I can give myself a bit of objectivity in making a deck choice for GP Phoenix. My results to this point have been fantastic overall against the control decks, which right now are largely UWx Jace-y decks (6-2 Blue Moon variants, 5-1 UW Control, 3-0 Esper Control, 3-1 Grixis Control, 0-2 Jeskai Control). I've also been fantastic against the spell-based combo decks, where Thalia and friends are obviously great (3-0 UR Storm, 2-0 Grishoalbrand, 1-0 Living End, 1-0 Ad Nauseam). Against creature aggro I'm middling - the slightly slower decks I do okay against (2-2 Humans, 3-3 RG Eldrazi, 2-0 Merfolk) but the faster go-wide stuff is rough (1-2 Affinity, 0-1 Bushwhacker Naya, 0-1 Tribal Zoo, 2-0 RG Hollow One, 1-3 BR Hollow One). And then midrange is mostly in the middle (3-3 Jund variants, 2-0 GDS, 1-4 Traverse Shadow, 0-1 GW Valuetown, 2-0 Bant Coco, etc).
Hi guys, new to this thread. I did a writeup on reddit a couple of days ago about a tempo-oriented build of Bant Spirits with 4x Curious Obsession which you can find here. I was up on last Tuesday's MTGO deck dump and just 5-0ed another league this afternoon, so should hopefully be up on Friday. Meanwhile there was a UW list with Curious Obsession in today's deck dump. I'll post my current list and that one here for easier reference:
I wrote a bunch of words about my deckbuilding choices in the Reddit post and the list hasn't changed too much since (just been tweaking and experimenting a bit over the last week), but I'm happy to answer any questions about the deck/my results so far if people are interested. I think Curious Obsession can be a really big boon for this deck archetype, and if my results hold up I'll be taking a list like this to GP Phoenix and hoping to Day 2 with it.
I expect for any meta shifts here to be really good for us. We can tune our deck to have a great matchup against UW control decks that will be playing Jace very easily, we can grind well against Jund out of the board, and I think the aggro decks that will be targeting Jace are Burn and Affinity, both of which are pretty good matchups. I also expect this to mean less Storm and possibly less UR Blood Moon decks (if UW is taking advantage of Jace better).
I love RUGshift and would love to see it come back strong, but I'm going to pump the brakes a little bit here. Jace is actively bad in almost all of the matchups we traditionally struggle with - Affinity, Burn, Dredge - and good in the grindy matchups, where we were already fine. It may also encourage a meta shift towards the faster Affinity/Burn decks to race the UW decks that will be playing Jace, which isn't great for us either.
If Jace is going to be a panacea for this deck, it's going to have to be backed up by a plan against the aggro decks that makes sense.
To offer some constructive thoughts: we're probably on a 4 Bolt plan to keep the aggro decks down and clear the way for Jace. Courser of Kruphix may get better for similar reasons. This may incentivize a BtL shell which can wrath the turn after Jace to lock up games against Coco/GBx? We may need to shift the manabase to play more fetchlands to make Brainstorm better, although our ramp effects already do that to an extent.
Jace might also just be a sideboard plan against the grindy decks which move up on hand disruption and down on threat count.
4 Mausoleum Wanderer
4 Rattlechains
4 Supreme Phantom
3 Phantasmal Image
2 Selfless Spirit
4 Drogskol Captain
4 Spell Queller
Spells (12)
4 Aether Vial
3 Path to Exile
1 Zealous Persecution
4 Lingering Souls
4 Flooded Strand
4 Seachrome Coast
4 Mutavault
2 Polluted Delta
2 Hallowed Fountain
2 Island
2 Plains
1 Swamp
1 Godless Shrine
1 Watery Grave
3 Damping Sphere
2 Fragmentize
2 Kataki, War's Wage
2 Relic of Progenitus
2 Unified Will
2 Worship
1 Settle the Wreckage
1 Zealous Persecution
4 Noble Hierarch
4 Mausoleum Wanderer
4 Supreme Phantom
4 Rattlechains
4 Selfless Sprit
2 Phantasmal Image
4 Drogskol Captain
4 Spell Queller
3 Geist of Saint Traft
Spells (6)
4 Collected Company
2 Path to Exile
Lands (21)
4 Windswept Heath
4 Flooded Satrand
2 Cavern of Souls
2 Botanical Sanctum
1 Breeding Pool
1 Hallowed Fountain
1 Temple Garden
1 Seachrome Coast
1 Horizon Canopy
1 Gavony Township
1 Island
1 Plains
1 Forest
2 Path to Exile
2 Ceremonious Rejection
2 Kataki, War's Wage
2 Remorseful Cleric
2 Steel of the Godhead
2 Unified Will
1 Eidolon of Rhetoric
1 Kitchen Finks
1 Natural State
4 Mausoleum Wanderer
4 Supreme Phantom
4 Selfless Spirit
4 Rattlechains
3 Thalia, Guardian of Thraben
1 Phantasmal Image
4 Drogskol Captain
4 Spell Queller
Spells (11)
4 Aether Vial
4 Curious Obsession
3 Path to Exile
4 Seachrome Coast
4 Chost Quarter
3 Adarkar Wastes
3 Hallowed Fountain
2 Island
2 Moorland Haunt
1 Faerie Conclave
1 Horizon Canopy
1 Plains
3 Settle the Wreckage
2 Stony Silence
2 Kitchen Finks
1 Ceremonious Rejection
1 Unified Will
1 Flashfreeze
1 Detention Sphere
1 Eidolon of Rhetoric
1 Worship
1 Rest in Peace
1 Relic of Progenitus
Speaking for my list, I can only say that I continue to believe that Spirits' niche is as the best Curious Obsession deck in the format, and that not running 4 is a mistake. I think Supreme Phantom does push me toward UW over Bant. I'm interested in testing Mutavault, which I previously thought was bad but with an extra lord may be better, as well as a Remorseful Cleric main (which is probably meta-dependent) and playing with the number of Phantasmal Image I actually want. I think Worship and Settle the Wreckage are very good sideboard cards right now and I highly recommend all players running at least one Detention Sphere as a catch-all answer that can get rid of problem permanents and tokens.
I posted on the Bant thread about GP Phoenix, I went 10-5. Lost to a bunch of aggro decks including 2 losses to Affinity and 1 to Bogles which I under-sideboarded for hoping to dodge. I mispredicted the meta and was hoping that the Storm/Grishoalbrand/UWx decks would be much better than they were.
R9: 2-0 BR Hollow One (W roll)
R10: 0-2 Affinity (L roll)
R11: 0-2 Bogles (W roll)
R12: 0-2 Traverse Shadow (L roll)
R13: 2-1 Eldrazi Tron (W roll)
R14: 2-1 G Tron (L roll)
R15: 2-0 RG Eldrazi (L roll)
That stretch of three straight losses to drop to 7-5 really took the wind out of my sails, but I'm happy to have finished strong and gotten to a respectable result. Some retrospective thoughts:
Ultimately, the reason I don't feel too bad is this is that this is about what I would have predicted as a result if I knew I was going to face these matchups. I knew coming in that aggro decks were where I was worst, but I was counting on facing combo, control, Jund, and then primarily Burn and Hollow One as the aggro decks, and hoping to dodge Affinity (which I knew was quite bad) as much as possible. I didn't lose any matchups that I was favored in or punt away a bunch of games. I was just sad to not play against any Storm/Grishoalbrand/Jace decks, and based on the preliminary results and what I saw at the top tables, it seems these decks were not performing.
What would I change. In the manabase, the switch I recently made to more fastlands and cutting Misties was great. I don't think I took more than 4 damage from my manabase in a game and in many games I was between 0 and 2, which is sweet. Two lands that were terrible today were Cavern of Souls and Gavony Township. I didn't activate Township once, compared to Moorland Haunt which was fantastic all day. And Cavern was mostly a Seachrome Coast that didn't cast any of my non-creature spells or humans. Admittedly, I didn't play against any counterspell decks, but those matchups are largely good regardless. Going forward I would start by swapping Cavern for either a 3rd Coast or a Razorverge Thicket, and swapping Township for a second Haunt. I had a bit of trouble casting the double white cards out of the sideboard (Gideon and Settle), but otherwise was mostly running fine.
In the flex slots, both Thalias and Spell Snare were very good today, and I didn't draw my one Rhox War Monk once. I'm gonna potentially keep thinking about some flex options that could help out in some of my worse matchups. One thing I'm thinking about is potentially maindecking a copy of Qasali Pridemage. The exalted can contribute to the fliers plan, and it would randomly give me outs in G1 matchups that can otherwise be really bad.
In the sideboard, obviously this is meta dependent. But I saw a lot of both Affinity and KCI at the top tables as well as G Tron, which makes extra copies of Ceremonious Rejection or Stony Silence very appealing. The worst performing cards in my board were Blessed Alliance (which just feels too medium in a lot of matchups) and the second Detention Sphere. Flashfreeze/Dispel were also medium, but not terrible. There's some room for me to play around there and if the metagame is going to stay in this direction I would possibly do things like add a 3rd Settle and various other anti-aggro cards.
Overall, I'm happy with how the deck played and my performance, even if I wish I could have eked out a bit better result. Absent some very negative meta shifts, I'd be very comfortable playing this going forward, and am likely to rotate between this/Amulet Titan/some aggro deck until my next big tournament.
R1: bye
R2: 2-0 Burn (W roll)
R3: 2-1 Jund (L roll)
R4: 0-2 Humans (W roll) (Gerry Thompson)
R5: 2-0 Ad Nauseam (W roll)
R6: 2-1 Eldrazi Tron (L roll)
R7: 2-1 Jund (W roll)
R8: 0-2 Affinity (W roll)
4 Botanical Sanctum
2 Seachrome Coast
3 Horizon Canopy
4 Flooded Strand
1 Temple Garden
1 Hallowed Fountain
1 Breeding Pool
1 Cavern of Souls
1 Gavony Township
1 Moorland Haunt
1 Plains
2 Island
4 Curious Obsession
3 Path to Exile
1 Spell Snare
Creatures (30)
4 Noble Hierarch
4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
3 Thalia, Guardian of Thraben
4 Spell Queller
4 Drogskol Captain
2 Thalia, Heretic Cathar
1 Rhox War Monk
2 Settle the Wreckage
1 Blessed Alliance
1 Path to Exile
1 Gideon, Ally of Zendikar
1 Rest in Peace
2 Detention Sphere
2 Ceremonious Rejection
2 Unified Will
1 Flashfreeze
1 Dispel
1 Relic of Progenitus
The list has felt pretty good so far, I made some manabase and sideboard tweaks recently that have mostly worked out today. Affinity I knew was a pretty bad matchup and the Humans games were fine. Hoping to hit some combo/control decks in day 2 and end up with a positive record tomorrow.
Urza's Ruinous Blast
4W
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
This is just nuts and will definitely be in. The second one is a bit more sketchy:
Kamahl's Druidic Vow
XGG
Legendary Sorcery
(You may cost a legendary sorcery only if you control a legendary creature of planeswalker.)
Look at the top X cards of your Library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.
This opens up the possibility of changing the deck's win condition. Rather than running the Paradox Engine combo, we could rely on basic infinite mana combos, and this gives us an outlet to instantly win. We already play Kamahl, so just adding Akroma's Memorial would do the trick (there might even be something easier). I'm not sure if this is better than Paradox Engine, it probably depends on what the playable infinite mana combos are. Something like Devoted Druid/Vizier of Remedies is reasonable - Druid is fine anyway, for sure - but it would be nice to have something that uses some legendaries to make it more tutorable via Sisay. Yisan helps regardless.
There's also Mox Amber, a mox that turns on when you have a legend in play (should be good). And hopefully there will be more cool stuff as the full spoiler comes out!
4 Ghost Quarter
4 Seachrome Coast
3 Adarkar Wastes
3 Hallowed Fountain
2 Moorland Haunt
2 Island
2 Plains
1 Shefet Dunes
Spells (11)
4 Aether Vial
4 Curious Obsession
3 Path to Exile
4 Mausoleum Wanderer
4 Rattlechains
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
3 Phantasmal Image
2 Selfless Spirit
4 Spell Queller
4 Drogskol Captain
1 Thalia, Guardian of Thraben
1 Path to Exile
1 Kataki, War's Wage
1 Stony Silence
2 Settle the Wreckage
2 Ceremonious Rejection
2 Rest in Peace
2 Spirit of the Labryinth
3 Unified Will
Compared to my Bant list (which you can see on the deck dump or MTGSalvation thread), the better mana lets you go on the 4 Arbiter + 4 Ghost Quarter plan (which is nice against a lot of modern decks right now), while the lack of Nobles means they're playing Drogskol Captain over Geist. Bant gets Hierarch, some nice spell lands in Township/Horizon Canopy, and a few more sideboard options. As I've said on the Bant thread I think Curious Obsession could be the way forward for this archetype and I'm interested to hear of any of ya'll have been experimenting with it.
@Kizzel, Noble Hierarch is the best card in the deck, and the games with T1 Hierarch are so much better than the games without it. There are serious downsides to playing Bant over UW (primarily in the manabase: more painful + can't play Ghost Quarters like the UW list), but I think Noble and the smattering of other useful green cards make up for it. I may be wrong, though.
I'm grinding out a bunch of leagues and recording stats in an Excel spreadsheet so I can give myself a bit of objectivity in making a deck choice for GP Phoenix. My results to this point have been fantastic overall against the control decks, which right now are largely UWx Jace-y decks (6-2 Blue Moon variants, 5-1 UW Control, 3-0 Esper Control, 3-1 Grixis Control, 0-2 Jeskai Control). I've also been fantastic against the spell-based combo decks, where Thalia and friends are obviously great (3-0 UR Storm, 2-0 Grishoalbrand, 1-0 Living End, 1-0 Ad Nauseam). Against creature aggro I'm middling - the slightly slower decks I do okay against (2-2 Humans, 3-3 RG Eldrazi, 2-0 Merfolk) but the faster go-wide stuff is rough (1-2 Affinity, 0-1 Bushwhacker Naya, 0-1 Tribal Zoo, 2-0 RG Hollow One, 1-3 BR Hollow One). And then midrange is mostly in the middle (3-3 Jund variants, 2-0 GDS, 1-4 Traverse Shadow, 0-1 GW Valuetown, 2-0 Bant Coco, etc).
4 Flooded Strand
4 Misty Rainforest
1 Temple Garden
1 Breeding Pool
1 Hallowed Fountain
1 Plains
2 Island
3 Botanical Sanctum
3 Horizon Canopy
2 Gavony Township
Creatures (29)
4 Noble Hierarch
4 Mausoleum Wanderer
4 Rattlechains
4 Selfless Spirit
3 Thalia, Guardian of Thraben
4 Spell Queller
3 Geist of Saint Traft
2 Vendilion Clique
1 Thalia, Heretic Cathar
4 Path to Exile
4 Curious Obsession
1 Tamiyo, Field Researcher
2 Blessed Alliance
2 Rest in Peace
2 Settle the Wreckage
1 Disenchant
3 Unified Will
3 Rhox War Monk
2 Engineered Explosives
4 Ghost Quarter
4 Seachrome Coast
3 Hallowed Fountain
3 Adarkar Wastes
2 Island
2 Plains
1 Moorland Haunt
1 Shefet Dunes
1 Sea Gate Wreckage
Creatures (28)
4 Mausoleum Wanderer
4 Rattlechains
2 Selfless Spirit
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
3 Phantasmal Image
4 Drogskol Captain
4 Spell Queller
4 Aether Vial
4 Curious Obsession
3 Path to Exile
3 Unified Will
2 Ceremonious Rejection
2 Settle the Wreckage
2 Rest in Peace
2 Eidolon of Rhetoric
2 Spirit of the Labryinth
1 Kataki, War's Wage
1 Stony Silence
I wrote a bunch of words about my deckbuilding choices in the Reddit post and the list hasn't changed too much since (just been tweaking and experimenting a bit over the last week), but I'm happy to answer any questions about the deck/my results so far if people are interested. I think Curious Obsession can be a really big boon for this deck archetype, and if my results hold up I'll be taking a list like this to GP Phoenix and hoping to Day 2 with it.
If Jace is going to be a panacea for this deck, it's going to have to be backed up by a plan against the aggro decks that makes sense.
To offer some constructive thoughts: we're probably on a 4 Bolt plan to keep the aggro decks down and clear the way for Jace. Courser of Kruphix may get better for similar reasons. This may incentivize a BtL shell which can wrath the turn after Jace to lock up games against Coco/GBx? We may need to shift the manabase to play more fetchlands to make Brainstorm better, although our ramp effects already do that to an extent.
Jace might also just be a sideboard plan against the grindy decks which move up on hand disruption and down on threat count.