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  • 1

    posted a message on [Primer] U/R Delver
    Quote from krimsonviper »
    Are we allowed to speak about a more burn oriented version of this deck, or is it strictly UR Pyro? I feel like that UR Pyro is the only deck that's to be talked about in this UR Delver primer.


    I would post it and see where the discussion leads. The spellstutter version is a drastically different deck and the consensus was to move it to a different primer.
    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] U/R Delver
    Quote from fyawm »
    Quote from myo »
    I've considered this, and what I've found is that it will not make an impact often enough to warrant a slot. If we were playing a grixis deck with discard, it might make sense. However, ensuring you don't see a 2nd of something isn't always the best gameplan as they might not ever get to the 2nd one and you've spent a card/mana/life getting rid of it.


    Basically this. If you're spending 2 life and a card to do something that doesn't affect the board, it'd better be worth it.

    I'd be hard pressed to find a match up where I want to bring it in.


    Combat tricks vs. tarmogoyf
    gifts ungiven
    anything with snapcaster mage
    vs scapeshift alone or in combination with land destruction
    vs tron alone (mono u only) or in combination with land destruction (gr or u)
    vs scavenging ooze
    vs storm (maybe?)

    It does not seem the most versatile of sideboard cards however there are a handful of winning modern decks that have included it in the sideboard.

    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] UR Tempo
    Quote from SquadronHawk »
    I tried one of Jeff Hooglands lists in a local tournament and had some success. (3-1 got me to top 4, and then lost in the finals) The deck was a lot of fun to play and I think I'll be running it again later.

    The deck seemed quite weak to a resolved Vedalken Shackles however. This is a card that can pretty effectively hate us out, since it makes it almost impossible to keep a threat on the table without trading a lot of resources for it. So my question to you more experienced pilots is this: why is there so little artifact hate in the sideboard? I'd imagine Ensnaring Bridge, Defense Grid, Batterskull and to some degree Torpor Orb and Sword of Fire and Ice are also pretty bad if they resolve.

    UR Twin decks sometimes mainboard a single Stomping Ground or Breeding Pool and play some number of Ancient Grudge in the sideboard, could this work here as well?


    Resolved artifacts can certainly be difficult to deal with. I would add oblivion stone, wurmcoil engine and mindslaver (especially with academy ruins in play) to your list of problematic artifacts in the format.

    The number one name of the game is to not let these cards resolve. Our abundant counter magic makes this possible much of the time. Most of the cards you name are not run in mainboards or as 4-ofs, so that is in our favor.

    Since we already have such a stellar matchup vs affinity I don't think we need to splash green for the free flashback of ancient grudge. I think something like shattering blow is preferable, especially in the U Tron matchup. Perhaps Ratchet bomb or engineered explosives are not too slow for the 2-drop artifacts you listed.

    What would your deck look like if you added 1-2 artifact hate cards?
    Posted in: Deck Creation (Modern)
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