More primeval titans.
More prime times mean you need to be able to drop him on turn 3 , at the latest. So, i recommend finding a way to squeeze in 4 Utopia Sprawl and Garruk Wildspeaker.
It really sucks that Green Sun's Zenith is banned, but i'm pretty sure wizards just printed a card a lot like it. Eladamri's Call might also work to find the big beastie you need to win.
Other than birds, you've no flying. Granted, birds can be a wincon when backed by Kessig Wolf Run. But, you'll find yourself needing more of a flying presence against some matchups. This is where Dragon Broodmother dominates.
Also, Raging Ravine. Believe it or not, ravine pulls a lot of weight. So does Inkmoth Nexus when playing with Prime Time and Kessig.
The shield pulls weight when trying to hit metalcraft on turn 1, or when puresteel is on the battlefield. You'd want to drop something with less synergy than that.
I, personally, would:
Logic behind this swap:
-It's better to draw a creature that can win you the game, over having to pay an extra 2 mana to find it and Then cast it.
-Vault skirge is mjore than worth it at (1)(2 life) as a mana cost. Plus, it's an artifact to help produce metalcraft.
-Opal, needs metalcraft to function and counts towards it, for 0cmc, while producing a mana of any color once metalcraft is active. You could get hands that leet you drop a creaure, your hammer, and hold your card to equip, all on turn 1. Basically, an alternate turn 2 win.
Vault Skirge makes for a potential 22 point life swing on turn 2. Not quite as good as an 11/11 double striker, but close.
Plus, it counts towards metalcraft.
It's pretty hard to consistently mulligan for one creature, one Hammer, and one cheat, let alone putting another Hammer (and quite possibly another cheat) on top of that, so I don't recommend Vault Skirge in this deck.
I don't mean that it should be what you have to see in your opening hand. Any one-drop with lifelink would work just as well IF you aren't shooting for metalcraft on turn 1-2.
Regardless, a 22 point life swing(you gain 11, opponent loses 11) on turn 3 or before is nothing to snub your nose at. There are onlt allowed 4 Kor Duelist in a list. More good one-drop creatures are a must.
Vault Skirge makes for a potential 22 point life swing on turn 2. Not quite as good as an 11/11 double striker, but close.
Plus, it counts towards metalcraft.
Is there a way to squeeze in something to sacrifice your creatures to so you can get extra value from them? Viscera Seer, for example, but brings you something to combat dying. Like Sacrifice a creature: gain life
Puresteel is your gas, man. He's not in lists just because of his metalcraft ability. He's in lists because he draws cards AND has an "Equip costs are (0)" ability. Not being able to draw into your next attacker will leave you prone to removal. All your creatures get hit by Abrupt Decay, Fatal Push, Path to Exile, etc. All the main choices of removal for practically every deck.
You play viscera seer. It's not as good at dealing damage as tracker/conquistador. Sure, you can sac a creature that's being targeted to get to scry, but that's not worth taking up 4 cards in the main 60. Late game after a board wipe, you draw Seer. I, personally, would much rather have a creature that has potential to finish closing out the game in a couple turns rather than have a creature that, at best, is a chump block->Sac->Scry after a couple turns.
I abuse gemstone caverns, so it helps me out a lot. My list is fast enough to negate drawbacks of choosing the draw and early turn hollow one distracts opponents from my gameplan.
Could you publish your list before they close the forum? Thank you
Definitely.
In the meantime, Chandra, Acolyte of Flame as a way to cast living end /AV as well as double as a wincon?
More prime times mean you need to be able to drop him on turn 3 , at the latest. So, i recommend finding a way to squeeze in 4 Utopia Sprawl and Garruk Wildspeaker.
Seedborn Muse is a great card to play defense with, along with Vigor.
It really sucks that Green Sun's Zenith is banned, but i'm pretty sure wizards just printed a card a lot like it. Eladamri's Call might also work to find the big beastie you need to win.
Other than birds, you've no flying. Granted, birds can be a wincon when backed by Kessig Wolf Run. But, you'll find yourself needing more of a flying presence against some matchups. This is where Dragon Broodmother dominates.
Also, Raging Ravine. Believe it or not, ravine pulls a lot of weight. So does Inkmoth Nexus when playing with Prime Time and Kessig.
Really?
There go a bunch of competitive and fun-to-play decks.
It's a very sad day in modern, today.
I, personally, would:
-4 Call
-1 Open the Armory
-1 leonin Shikari
+3 Mox Opal
+3 Vault Skirge
Logic behind this swap:
-It's better to draw a creature that can win you the game, over having to pay an extra 2 mana to find it and Then cast it.
-Vault skirge is mjore than worth it at (1)(2 life) as a mana cost. Plus, it's an artifact to help produce metalcraft.
-Opal, needs metalcraft to function and counts towards it, for 0cmc, while producing a mana of any color once metalcraft is active. You could get hands that leet you drop a creaure, your hammer, and hold your card to equip, all on turn 1. Basically, an alternate turn 2 win.
I don't mean that it should be what you have to see in your opening hand. Any one-drop with lifelink would work just as well IF you aren't shooting for metalcraft on turn 1-2.
Regardless, a 22 point life swing(you gain 11, opponent loses 11) on turn 3 or before is nothing to snub your nose at. There are onlt allowed 4 Kor Duelist in a list. More good one-drop creatures are a must.
Plus, it counts towards metalcraft.
You play viscera seer. It's not as good at dealing damage as tracker/conquistador. Sure, you can sac a creature that's being targeted to get to scry, but that's not worth taking up 4 cards in the main 60. Late game after a board wipe, you draw Seer. I, personally, would much rather have a creature that has potential to finish closing out the game in a couple turns rather than have a creature that, at best, is a chump block->Sac->Scry after a couple turns.
Do you not ramp fast enough for an early game Primeval Titan?
I misread the card the first time i saw it, which sucks.
3 Simian Spirit Guide
4 Curator of Mysteries
4 Hollow One
4 Street Wraith
4 Desert Cerodon
Other Spells(23):
3 Ancestral Vision
4 Living End
4 Faithless Looting
4 Remand
4 Electrodominance
3 As Foretold
1 Cryptic Command
3 Gemstone Caverns
1 Cascade Bluffs
1 Sulfur Falls
4 Scalding Tarn
4 Steam Vents
2 Mountain
3 island
Definitely.
In the meantime, Chandra, Acolyte of Flame as a way to cast living end /AV as well as double as a wincon?