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  • posted a message on U/x Living As Foretold
    I abuse gemstone caverns, so it helps me out a lot. My list is fast enough to negate drawbacks of choosing the draw and early turn hollow one distracts opponents from my gameplan.
    Posted in: Deck Creation (Modern)
  • posted a message on End of an Era
    Waiwhat? Frown
    Posted in: Modern Archives
  • posted a message on U/x Living As Foretold
    Did anybody see the creature that lets you cast an instant/sorcery spell from your graveyard each turn?
    Thoughts?
    Posted in: Deck Creation (Modern)
  • posted a message on Narset Lock
    Wheel of Sun and Moon + Flux Channeler = recycling your bounce while charging Narset back up with proliferation after each noncreature spell you cast.

    I think finding a wincon that gets better from flux channeler would be a good idea instead of using the rack. I think The Rack will be hard to win with, considering you'll keep bouncing cards back to your opponent's hand.

    Maybe try out Exhaustion?
    Posted in: Deck Creation (Modern)
  • posted a message on Mono-Red Living End - With Hollow One & Flameblade Adept
    That's a pretty interesting list, izzetmage.
    How well does 16 lands work for you?
    Posted in: Deck Creation (Modern)
  • posted a message on U/x Living As Foretold
    I tested izzet charm an replaced it with faithless looting about 8 games after. I can remember looking at my charms and thinking: this should be a looting. Even in mid-game. But, i took out looting to test charm. Maybe that's where i went wrong.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    So, basically, buy your cards like Gemstone Caverns and such now before people start putting them in everything?
    Posted in: Modern Archives
  • posted a message on An Enchantress Evening
    Have you thought about using Mesa Enchantress? It's a cheper eidolan of blossoms and the more draw synergies you have, the more you can consistently plow through your deck by casting lots of enchantments.
    Posted in: Deck Creation (Modern)
  • posted a message on Flux Channeler
    I wish i could just copy and paste results, but my ipad's browser has a problem with this site. So, i'll give you the summary of the first 10 games that comboed quick enough to win, before i added flux channeler. Then, i'll write up summaries of my post-channeler list for comparitive information. Also, i always take the draw due to Gemstone Caverns

    First off, my original list was:
    +1 MyrTurbine
    +1 Throne of Geth
    -2 Flux Channeler

    Opening hand 1:
    Eveflowing Chalice, Throne of Geth, Magistrate's Scepter, Island, Paradox Engine, Springleaf Drum, Astral Cornucopia

    Turn 1:
    Draw Coretapper, drop island, cast springleaf drum, pass turn

    Turn 2:
    Draw island, drop island, cast coretapper, pass turn

    Turn 3:
    Draw encroaching wastes, drop wastes, cast Chalice kicked once, tap coretapper for a counter on chalice, cast magistrate's scepter, pass turn

    Turn 4:
    Draw Master Transmuter, coretapper puts a counter on chalice, cast paradox engine, drop cornucopia to untap nonland permanents, coretapper puts a counter on cornucopia, tap chalice an cornucopia ([3][U]), cast master transmuter, untap nonland permanents, put a charge counter on scepter, sacrifice coretapper to put two charge counters on scepter, tap scepter to take an extra turn, pass turn

    Turn 4a:
    Infinite turns


    Opening hand 2(Mulliganed to 6 from 2 opals, cornucopia, 4 land):
    Darksteel Citadel, Magistrate's Scepter, Coretapper, Tezzeret's Gambit, Paradox Engine, Springleaf Drum
    Turn 1:
    Draw Citadel, drop Citadel, cast drum, pass turn

    Turn 2:
    Draw island, drop Citadel, cast Coretapper, pass turn

    Turn 3:
    Draw Gambit, drop island, cast scepter, coretapper puts counter on scepter, pass turn

    Turn 4:
    Draw paradox engine, cast gambit proliferaating and drawing an island & everflowing chalice, drop island, cast chalice kicked once, pass turn

    Turn 5:
    Draw gemstone caverns, drop caverns, coretapper puts counter on scepter, cast paradox engine, scepter gives an extra turn, pass turn
    Turn 5b:
    Draw Whir of Invention, coretapper puts counter on scepter, tap chalice for (1) to cast tezzy's gambit(untap nonland permanents) proliferating and drawing tezzy the seeker & another scepter, coretapper puts counter on chalice, tap chalice for (3), cast tezzy(untap nonland permanents), coretapper puts counter on scepter (2), tap chalice for (3), +1 tezzy to untap chalice & coretapper, coretapper puts counter on scepter(3), take an extra turn
    Turn 5c:
    Hand is paradox engine, whir of invention, magistrate's scepter
    Draw gemstone caverns, tap chalice(3), drop caverns saccing tapped one, tap caverns, drum coretapper for (U), tap other two islands, whir for (4)(untap nonland permanents) by tapping scepter and engine to grab master transmuter, still have two lands untapped and (1) floating, coretapper puts counter on scepter, tap chalice to cast scepter(untap all nonland permanents), coretapper puts counter on scepter(2), use previous (1) floating, tap chalice for (3), tap citadel, cast engine(untap all nonland permanents), coretapper puts counter on scepter(3), take an extra turn
    Turn 5d:
    No cards in hand until draw, but who cares? Infinite turns


    Opening hand 4:
    I goofed this one up by accidentally hitting the mulligan button on turn 3. It could've went either way, though:
    Tezzy agent of bolas, darksteel citadel, astral cornucopia, gemstone caverns, everflowing chalice, throne of geth, throne of geth
    Exiked a throne of geth to gemstone caverns
    Turn 1:
    Draw swamp, drop citadel, cast chalice kicked once, pass turn

    Turn 2:
    Draw paradox engine, drop swamp, cast cornucopia(x=1), cast throne of geth, pass turn

    Turn 3:
    Draw paradox engine, cast agent of bolas and +1. I saw coretapper before i accidentally hit mulligan.


    Opening hand 5
    Myr turbine, paradox engine, coretapper, swamp, gemstone cavern, throne of geth, everflowing chalice
    Pitch throne to gemstone cavern
    Turn 1:
    Draw Mox Opal, drop swamp, cast coretapper, cast chalice, cast opal, pass turn

    Turn 2:
    Draw whir of invention, coretapper puts counter on chalice, pass turn

    Turn 3 :
    Draw master transmuter, coretapper puts counter on chalice(2), cast transmuter, pass turn

    Turn 4:
    Draw mox opal, coretapper puts counter on chalice(3), cast paradox engine, activate transmuter ability with opal and don't put an artifact onto the battlefield, cast opal (untap all nonland permanents), coretapper puts counter on chalice(4), tap chalice, activate transmuter ability with opal & bounce opal(choosing not to use second part of ability like always), cast opal(untap all nonland permanents), coretapper puts counter on chalice(infinite loop), rinse and repeat until you pass turn since there isn't enough blue mana to cast whir into scepter(unless i missed something)

    Turn 5:
    Draw magistrate's scepter. Infinite turns


    Opening hand 7
    Astral cornucopia, magistrate's scepter, field of ruin, swamp, master transmuter, mox opal, coretapper

    Turn 1:
    Draw tezzy agent of bolas, drop field of ruin, cast opal, pass turn

    Turn 2:
    Draw gemstone caverns, drop swamp, cast coretapper, pass turn

    Turn 3:
    Draw whir of invention, drop caverns, cast cornucopia(x=0), coretapper puts counter on cornucopia, cast master transmuter, pass turn

    Turn 4:
    Draw paradox engine, coretapper puts counter on cornucopia(2), cast engine, tap opal for (U), transmuter ability bouncing opal, cast opal(untap all nonland permanents), tap opal for (U), coretapper puts counter on cornucopia(3), tap cornucopia to have(UUUU) total floating, transmuter ability with opal, cast opal(infinite mana& charge counters), keep repeating to cast magistrate's scepter, tezzy agent of bolas, and Whir of invention(x=5 to grab turbine). Amass a myr army, take an extra turn, swing for lethal.


    Accidentally hit mulligan on 2 out of three hands(hands 9-10) and would've lost game 8(opening hand and mulligan hand were trash). I'd keep going, but it takes forever to write all of this on a playstation 4 browser.
    Posted in: Deck Creation (Modern)
  • posted a message on Flux Channeler
    Quote from Naifu Neko »
    Magistrate's Scepter seems quite good, Honestly I dont even think you'd need Paradox Engine to power it. The deck produces so much mana, and is more than capable of casting 3+ spells a turn that if we keep the Thoughtcast + Gambit +(?) Ancient Stirrings package. I think using smaller redundant artifacts we can find and drop for cheap that accelerate us like Voltaic Key might have the upper hand, but the engine can do some crazy things too. Engine would enable maindeck Walking Ballista to randomly win games by itself, not that it doesn't already in this shell. I just think it needs some generically powerful payoff cards that we can slam with our mana and always get value if we cant "combo". The new Karn, The Great Creator, Ugin, Old Karn, and big Eldrazi all seem like reasonable payoffs. Especially new karn with his ability to fetch Ensnaring Bridge from the board game 1, or Mycosynth Lattice to lock them out of the game, as this deck can often pay the 10. There's also that new land that proliferates for 4 which i could totally see being good here


    Paradox Engine helps maximize Flux Channeler's ability to proliferate by meshing so well with not only Master Transmuter, but practically every other card in the deck. I generate the majority of my mana with nonland permanents and my wincons(magistate's scepter/myr turbine/any tezzeret) are nonland permanents, being able to untap them by casting a spell makes my chances of pulling off a game-winning combo(infinite turns, infinite myrs, infinite mana, infinite proliferation)/combos higher and more consistent. My version is more all-in on infinite turns, as i can continue digging for one of my main wincons.

    The new karn is definitely testworthy. Have you tried it out yet with a silver bullet/prison sideboard to abuse?
    Posted in: Deck Creation (Modern)
  • posted a message on Flux Channeler
    Paradox Engine would help keep a huge proliferate combo going. I use Magistrate's Scepter to take infinite turns until i find my Myr Turbine, then i pump out 1/1 myr tokens and attack with lethal. Since i saw flux channeler spoiled, i also decided to dust off the jankness and see if i can squeeze afew copies in. This is whhat i came up with:

    Posted in: Deck Creation (Modern)
  • posted a message on Advice needed! Abzan Panharmonicon
    It all depends on your playsryle. I like to let opponents waste their turns by casting things i can use to destroy them at the end of their turn. It keeps hosers like Ensnaring Bridge and Chalice of the Void in check while being able to deal with things like Leyline of Sanctity and Worship. In todays meta, you need to be heavy on graveyard hate, due to U/R Phoenix, Dredge, and the rise of Living End via Electrodominance. Damping Sphere can help against tron, Knight of Autumn is a swiss-army knife that can be relevant in multiple matchups, and the 6 removal cards are there to deal with anything that might give you trouble when it resolves. You can drop them for 4 thoughtseize and 2 Inquisition of Kozilek, if that's the route you want to go. Or, you could add thoughtseize and 2 Tormod's Crypt to help combat all graveyard strategies along with nihil spellbomb.
    Posted in: Deck Creation (Modern)
  • posted a message on U/x Living As Foretold
    Quote from Lectrys »
    Quote from Froop91 »
    I am also looking for a plan b in my sideboard and tested some quicksilver amulet. In some games they were great, in some they weren't. My next try will be to inlcude a playset of hollow ones (playing looting and streetwraith anyway...) to have a second way to win.


    The addition of Hollow One wins games by itself. I've hit turn 1 hollow one a huge majority of the time i have it in my opening hand and it puts your opponent on a great clock. tHey worry more about the beater than you setting up Living end. I've even held off from LE in case of board wipes or path, but ended up snatching the win on Hollow one's back anyway. I think it's the best plan b(if you will) for this particular version of LE.

    Wait, how do you play Turn 1 Hollow One "a huge majority of the time" you have Hollow One in your opening hand? Don't you need some combination of Faithless Looting, Street Wraith, Simian Spirit Guide, cyclers (preferably Desert Cerodon), a land, and either 3 discards or 2 discards and an extra mana? Even in Mono-Red Living End and its higher cycler/discard density (and the 4 SSGs in my build of that), I still get Turn 1 Hollow One closer to half the time I have it in my opening hand.


    I used both gemstone caverns and SSG in my testing. I cut SSG for a while, but they made it back into my list. Most turn 1 mainphases i have access to at least 2 mana, making a looting + cerodon/curator pave the way for a Hollow One. Even without 2 mana on first turn, a looting+Wraith gives you a free hollow one.

    Being able to cast a hollow one on turn one around 50%-66% of the time is great(huge) for this deck. I feel that if you try to increase that due to dedicated cards just for hollow one, you may as well be playing hollow one lists and not LE.
    Posted in: Deck Creation (Modern)
  • posted a message on U/x Living As Foretold
    Quote from Froop91 »
    I am also looking for a plan b in my sideboard and tested some quicksilver amulet. In some games they were great, in some they weren't. My next try will be to inlcude a playset of hollow ones (playing looting and streetwraith anyway...) to have a second way to win.


    The addition of Hollow One wins games by itself. I've hit turn 1 hollow one a huge majority of the time i have it in my opening hand and it puts your opponent on a great clock. tHey worry more about the beater than you setting up Living end. I've even held off from LE in case of board wipes or path, but ended up snatching the win on Hollow one's back anyway. I think it's the best plan b(if you will) for this particular version of LE.
    Posted in: Deck Creation (Modern)
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