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  • posted a message on [[SCD]] Riptide laboratory
    I think the problem isn't that this card isn't good enough, but rather the competition. Shelldoc Isle and Tolarian Academy as blue lands are just miles ahead of this card. If you wanted another U land, I could see playing it for sure.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO] [CUBE] Shark Typhoon
    IMO this card is 360 staple good. Has been phenomenal!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] Unburial Rites
    I will never cut this card ust because of how much I love Gifts Ungiven. I'm actually about to add Intuition to my list as well.

    It has gotten additional stock with the introduction of Thassa's Oracle as well. I've already seen a deck mill themselves with Doom Whisperer to hit Unburial Rites + Thassa's Oracle and kill Grin
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M21] [CUBE] Teferi, Master of Time
    Quote from asmallcat »
    Quote from ryansaxe »
    I mean, I think Dack Fayden would still be a great cube card if you replaced the steal the artifact with the instant speed phase out. Add a mana, remove a color. I'll be slamming this into my list. Don't think it's a top 25% cube caard by any means, but I do think it should make most 450+ lists.



    Dack is double loot, and stealing an artifact is HUGE. The play pattern of your opponent playing a turn 2 signet, you playing dack and stealing it is common and powerful. I don't think I'd play dack if you replaced his steal with this phase ability.


    Maybe that's where we differ: I would play Dack if he literally just had the plus 1. I think he would still be the top3 Izzet cards if he just had the +1.

    Loot 1 twice isn't as good as loot 2, but it's pretty darn close and it's super nice that you can threaten phasing activation, but loot if you don't have to.
    Posted in: Cube New Card Discussion
  • posted a message on [M21] [CUBE] Teferi, Master of Time
    Quote from dschumm »
    My gut tells me the 4 mana, 3 loyalty, defense is a -3 thing is going to be a problem. I think they he will be fine, even interesting but it is not like 3feri or JtMS. I think it is probably still lower than Jace AoT, Will Kenrith and Tamiyo.


    You get two activations per turn cycle. So you play it, +1 to 4 loyalty. On opponents turn, you protect with -3, leaving Teferi at 1 loyalty. Isn't this the exact same play pattern as T3feri and JTMS?
    Posted in: Cube New Card Discussion
  • posted a message on [M21] [CUBE] Teferi, Master of Time
    I mean, I think Dack Fayden would still be a great cube card if you replaced the steal the artifact with the instant speed phase out. Add a mana, remove a color. I'll be slamming this into my list. Don't think it's a top 25% cube caard by any means, but I do think it should make most 450+ lists.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Winota, Joiner of Forces
    Hey y'all, as I mentioned earlier I built a quick simulation to get numbers on Winota!! You can check out the thread and the code here.

    TL;DR

    Deck: 16 lands, 9 humans, 8 non-humans, 1 Winota, 6 other.

    Avg # hits when cast: 1.65
    Avg turn cast: 5
    Complete misses: 14%

    Edit: I have to say these numbers make me a lot more excited for the card!!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Winota, Joiner of Forces
    Quote from Niphred »
    Quoting moak0 from reddit:
    I don't think this is very good.

    It requires way too much setup. Let's assume that if you can get this to trigger on turn 4, it's very good, and if you can't then it's dramatically less good.

    You have to have a deck with enough non-humans that you draw and cast one before turn 4.
    You have to have a deck with enough humans that it actually finds one in the top six cards.
    So that means you've got around 11 cards to see a non-human (starting 7 plus 4 draws), and 6 cards to see a human.

    Side note: I did the math, and the correct ratio for this is roughly 1.5 humans to 1 non-human.

    So if you're running 18 creatures (seems a little high), 10 of them are humans, 7 of them are non-humans, and 1 of them is Winota, you're about a 77% chance for this to go off on turn 4. That's realistically the ceiling.

    I'll do a quick chart.

    Creatures - Humans - Non-Humans - Turn 4 Trigger %
    20 --- 11 --- 08 --- 83%
    20 --- 12 --- 07 --- 83%
    19 --- 11 --- 07 --- 80%
    18 --- 10 --- 07 --- 77%
    17 --- 09 --- 07 --- 74%
    17 --- 10 --- 06 --- 74%
    16 --- 09 --- 06 --- 70%
    15 --- 08 --- 06 --- 67%
    So if you manage to go heavy on the creatures, and you can run exactly the right human to non-human ratio, this card will still be a vanilla 4/4 like one out of five times.

    I guess the value goes up if you have multiple non-humans at the same time, so that's something. But the card is so useless on an empty board, and it requires such an awkward deck building restriction that I just don't think it's good.

    Even more awkward because humans tend to be smaller than non-humans, so most of the time you're going to be using your big creatures to cheat out your little creatures.


    One important note is that you can push for a humans + non-humans theme to allow some really good overlap. For example, Forbidden Friendship may be a great cube inclusion if you include this card. Gives a non-human attacker with a human body to benefit from lords. Blade Splicer is the best cube-staple-example of cards like this, and I will be looking for more.

    When I find the time, I'll do an actual simulation rather than probabilities to come up with an eval metric. Since 77% for one trigger is not great for sure. However, if two triggers is reasonably common (e.g. 40%), that's by far the best Ranger of Eos variant we've ever seen and I will include it.

    Note: if somebody else wants to mess around with the simulation and knows python, I've been working on a quick and easy framework for it as of yesterday. See the code repository HERE.




    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Winota, Joiner of Forces
    I have a human theme, which makes this a SLAM DUNK! Humans decks are rarely all humans. Usually there's a solid set of non-humans, especially tokens. The fact that human lords can get thrown in makes this awesome!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    For my Vintage Cube:

    Trying out, but likely will cut for being too good, or just not liking them aesthetically:

    - COMPANIONS

    Confident to stay a long time:

    - Shark Typhoon
    - Heartless Act
    - General Kudro of Drannith

    Hope they are good enough to stay a long time:

    - Vivien, Monster's Advocate
    - Luminous Broodmoth
    - Fire Prophecy
    - Fiend Artisan

    Considering testing, but unsure:

    - Neutralize
    - Wilt
    - Titanoth Rex

    ----------------------------

    For my Combat Cube:

    Confident to stay a long time:

    - Sea-Dasher Octopus
    - Fight as One
    - Swallow Whole
    - Fire Prophecy
    - Sprite Dragon

    Hope they are good enough to stay a long time:

    - Flourishing Fox (considering small cycle theme)

    Considering testing, but unsure:

    - Bastion of Remembrance
    - Neutralize
    - Splendor Mare
    - Reconnaissance Mission

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO] [CUBE] Lurrus of the Dream-Den


    SLAM DUNK!!

    Unlike Lutri, you actually have to jump through hoops to get one of the most absurd cards possible. Furthermore, unlike Lutri, this card is a super solid playable in any creature midrange or aggro deck. So you don't need to hit Companion for it to be good enough. I think that adds up to a card that I'm stoked to include. Won't be too good like Lutri, but has an incredibly high ceiling and a reasonable floor!

    Edit: I missed restriction only cares about permanents. The restriction might be too easy to hit, and could certainly be too good. UGH.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][C20] Slippery bogbonder
    This is a slam dunk for my Combat Cube. But I can't see adding it to my Vintage Cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Rielle, the Everwise
    Honestly, the more I think about it, the more I think this card is just worse than Squee, Goblin Nabob. You have to be able to cast it to get the value. You can't get the value early (e.g. turn 1 faithless looting, turn 3 dack, turn 2 collective brutality, etc.). And, to top that all off, you lose your engine to any piece of interaction, where Squee is incredibly resilient.

    I think it's a flashy squee that looks like you can get more value and that it can be a win-con. But I expect decks that abuse this card would rather have Squee. Just a hunch, but I no longer plan on testing it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Titanoth Rex // Godzilla, Primeval Champion
    I like this card A LOT. Unsure what I’m cutting, but I’ll be finding room.

    I really liked the idea of that U cycler 5/5 hexproof, but the body was too embarrassing. Cycling on my reanimation target is amazing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    Yeah I was saying it would get ETB draw a card. I would cube it in a heartbeat. And I wanted to show that it’s approximately 2.5 times better than that card via abstract napkin math lol. Sounds like we’re on the same page, wtwlf123
    Posted in: Cube Card and Archetype Discussion
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