- crexalbo
- Registered User
-
Member for 9 years, 10 months, and 24 days
Last active Sun, Mar, 25 2018 13:15:50
- 0 Followers
- 629 Total Posts
- 126 Thanks
-
1
genini2 posted a message on [Primer] Lantern ControlYeah, after reading the card again it's really not that big of a deal. It doesn't do enough to be a maindeck card for burn and there already exist super hosers to our deck (Stony Silence, Creeping Corrosion). If it lands and we can't deal with it we lose, but the whole point of Lantern is to stop that.Posted in: Control -
1
Skitzafreak posted a message on [Primer] Lantern ControlOkay here are some tips for playing against Jund/Grixis Death's Shadow:Posted in: Control
1) Pithing Needle their fetch lands. Normally you'd board Pithing Needles out for Games 2 and 3, but in Game 1 using Needle to shut down their fetch lands is huge since it's their main way of reducing their life total for Death's Shadow. If possible you want to Inquisition or Thoughtseize them first and see if they have a lot of a certain type of Fetch in their hand. If that isn't an option....
2) Surgical Extraction key cards. To do this, you obviously need to know what key cards you need to deal with in the deck. If you have a Bridge you want to keep safe, get rid of their Thoughtseizes, or if you're worried about Shadow, hit their fetch lands. If you don't want them being bale to escape the lock, get rid of Traverse the Ulvenwald(Jund) or Thought Scour(Grixis).
3) Know how to mulligan for the match-up. Most Death's Shadow lists have a lot of discard (almost as much as we have) so if you're hand is hinging on a single Ensnaring Bridge but you don't have any way to deal with your opponent making you discard it, you may have a bit of a bad time. This is why I like my version against Shadow since Whir of Invention is able to act as an extra 3 Bridges, which helps me stay alive against the deck.
Those are usually the areas I focus on when playing against the Shadow decks. -
2
shadowgripper posted a message on [Primer] Lantern ControlExcellent write up Oliver. Thanks for the report. You played quite a variety of decks. Just goes to show the power level of Lantern and how it can overcome virtually anything with a little luck. I'm really happy that you were able to take down a GP.Posted in: Control -
3
shadowgripper posted a message on [Primer] Lantern ControlVideo coverage of GP Brisbane Finals: https://www.youtube.com/watch?v=xZlYMrw-Xfo (Lantern Control vs. Dredge)Posted in: Control -
1
UnknownWMD posted a message on [Primer] Lantern ControlCongratulations on the GP win Oks. I found it extremely fitting your shirt choice for the event. I want to get a Bray Wyatt shirt that I can wear in the next major event I join (because Lantern, etc.)Posted in: Control -
1
zerodown posted a message on [Primer] Lantern ControlCongratulations Mr. Oks... Welcome to the club! Great to have another believer winning a GP to keep establishing the deck as a force to be reckoned with in the meta. Like the others I'd enjoy that report, or even better a video if its ever uploaded. I'm glad you enjoy the heck out of the deck too. Guess some people will never understand the priceless moment of joy we get when we play that last lock piece with a smirk on our face and the whole body relaxes knowing its all smooth sailing at that point.Posted in: Control
Quote from crexalbo »
Congrats to Oks on the win! And nice to see you again, zerodown. Glad your baby took down another GP :3Quote from strangemolars »...it was recorded and it will be uploaded to youtube sometime soon.
I've never really left, I would never abandon my baby. I lurk almost every day to keep up to date with the deck's progress. I just don't play as much as I used to due to irl stuff and other hobbies, so I try not to give my opinion because it would all be based on theory and we are way past the theoretical development of the deck. Thats why thnkr is back in charge of the primer (always thankful to him for all the help keeping the dream alive), at this time I cannot contribute to it as much as I'd love to. I still am amazed at how the last sets solidified the deck so much that its become tier2 barely scratching at the doors of tier1 status. I'll quote a line from my original post: "...it still a bit slow, but hey it was born yesterday, I think it has potential, at least it feels and plays like it could do great things." -(Nov.28, 2012)
I am not unimpressed with the things it has done. -
7
Raptorchan posted a message on Gideon, Martial Paragon & Liliana, Death's Manipulator (not full)Brazil versions of Planeswalker decks cards.Posted in: The Rumor Mill
Gideon, Martial Paragon 4W
+2: Untap all creatures you control, those creatures get +1/+1 until end of turn.
...
Liliana, Death's Manipulator 5BB
+2: Put a -1/-1 counter on up to one target creature.
So... -1/-1 counters theme in Amonkhet or for Planeswalker decks only? -
1
zerodown posted a message on [Primer] Lantern ControlPosted in: Control
Was it not streamed? Trying to find a replay. -
1
Tvtyrant posted a message on Eidolon DredgeEidolon Dredge is a brew I invented as a Golgari deck a while back, and which I now play on MTGO as a BUG deck. It seeks to dump eidolons into the graveyard with dredgers, then return them back to your hand to pump mongrels or hounds and punch the enemy in the teeth. The deck is good against affinity, infect, stompy, and U decks. It struggles with sacrifice effects and has no game at all against teachings due to them tutoring main deck answers.Posted in: Developing
Besides having some matchup issues, the deck also has little in the way of sidedeck support as it very dominant spots. It needs 12 cards to dump things into the yard, needs at least 8 dredgers, needs 12 multicolored spells and requires 9-12 eidolons. It also has only one other option for discard creatures, which is the greatly inferior Oblivion Crown.
The side is mostly what I need help with, as the deck itself feels pretty tight right now.
-
2
bocephus posted a message on Reformation of Modern - If You Want Something Done Right, Do it Yourself (banlist updated 2/13/17)Posted in: ModernQuote from cfusionpm »Quote from bocephus »The range of what the groups want are all over the place too. Some want more power, more brokenness, more control, more tutors, less power, more bans, more unbans.. just to name a few off the top of my head.
There are players who play Modern that want less power and more bans?
If you get out and actually play the format and listen to the other players. Yes. - To post a comment, please login or register a new account.
1
1
1
1
1
4
1
1
1
A) It's personal preference. The Bauble excels at a few things:
C) I can't give you any advice on Aether Grid, but for Welding Jar, I bring it in against virtually every Tier 1 & 2 deck out there. Just looking at the MTGGoldfish metagame breakdown, here's how many Jars I would side in:
D) Burn is roughly a 40% - 60% win rate for us. It's difficult, for sure, and it requires extremely tight play, but it is winnable. Inventors' Fair, Collective Brutality, and Spellskite go a long way towards helping this matchup lean more in our favor. Practice practice practice!!
1
3-0 (1st Place) at my local Modern Weekly
4 Lantern of Insight
4 Codex Shredder
2 Ghoulcaller's Bell
2 Pyxis of Pandemonium
Hand Control (9)
2 Surgical Extraction
2 Thoughtseize
3 Inquisition of Kozilek
2 Collective Brutality
Board Control (10)
2 Abrupt Decay
4 Ensnaring Bridge
3 Pithing Needle
1 Pyrite Spellbomb
4 Ancient Stirrings
2 Mishra's Bauble
1 Infernal Tutor
1 Crucible of Worlds
Mana Sources (21)
4 Mox Opal
4 Glimmervoid
4 Blooming Marsh
1 Swamp
1 Forest
2 Inventors' Fair
2 Academy Ruins
3 Ghost Quarter
4 Welding Jar
2 Spellskite
2 Noxious Revival
1 Thoughtseize
1 Duress
1 Lost Legacy
1 Fatal Push
1 Nature's Claim
1 Quiet Disrepair
1 Mechanized Production
Match 1
2-0
Mono-Green Stompy
On the Play
My opponent is highly skilled and frequently switches decks just to keep things interesting. He lets me know before the match begins that this is an extremely poor matchup for him.
Game 1: Turn 3 Bridge prompts a concession. He doesn't even wait for me to dump my hand.
Game 2: I had to dig deep for a timely Bridge, but ended up finding it in time. I regen'd my Lantern in response to his Natural State, and took the game with my Pyrite Spellbomb loop.
OUT: 1 Crucible of Worlds | 2 Pithing Needle | 2 Surgical Extraction | 2 Thoughtseize
IN: 4 Welding Jar | 2 Spellskite | 1 Fatal Push
Notes: I'm particularly glad I had Spellskite in my sideboard, since my opponent was packing Deglamer. Not that he ever saw it since I was able to mill it away, but it could have been relevant.
Match 2
2-0
Affinity
On the Play
I've never seen my opponent before; either he's new to my shop, or I've just managed to avoid him. His build runs one Hope of Ghirapur and one Arcbound Worker because why not.
Game 1: A timely Needle takes care of my opponent's Cranial Plating, buying me the time I need to stabilize. I dig myself into Inquisition of Kozilek to make sure he's not holding anything particularly bad, and use the Pyrite Spellbomb loop to finish him off.
Game 2: I keep a shaky five with Lantern, Quiet Disrepair, two lands, and Bridge. Fortunately, he kept a shaky six that relied on Chalice of the Void buying him time to dig into outs. I'm able to land Disrepair on his Chalice and gain some life from it while he draws into a few creatures. I land Bridge, and am then able to Tutor for a mill rock. I take some time laying more mill rocks and protection while keeping him off zero-power creatures for a live Plating and Ravager. I set up the Spellbomb loop and begin work on his life total. I do need to pause it for a few turns to find another Jar to deal with his second Ancient Grudge, but am able to resolve that problem by shuffling it away with my Lantern before digging myself into more protection. I then resume the Spellbomb loop to take the game.
OUT: 3 Inquisition of Kozilek | 2 Thoughtseize | 2 Surgical Extraction | 1 Crucible of Worlds | 1 Pyxis of Pandemonium
IN: 4 Welding Jar | 2 Spellskite | 1 Quiet Disrepair | 1 Nature's Claim | 1 Fatal Push
Notes: In retrospect, I should have sided out a Bell instead of a Pyxis, specifically to deal with Ancient Grudge. But I was able to handle it anyway.
Match 3
2-0
Naya Burn
On the Draw
My opponent played (and beat) me at the midnight Amonkhet prerelease I went to. He'd gotten the bye Match 1. I had no idea what he would be running to begin with, and was extremely disheartened when I saw Turn 1 Monastery Swiftspear. He doesn't seem to be familiar with my deck, and reads my cards a few times. Maybe I got lucky this round, or maybe my opponent was just unskilled with the deck; who knows?
Game 1: Opal is live Turn 1, and Stirrings finds me Bridge. I'm able to discard his last piece of burn as I stabilize at around 14 life, and control his topdeck for the rest of the game. He doesn't concede even with five mill rocks and Inventors' Fair in play, so I humor him by sitting behind my lock for about 15 minutes, letting him draw burn spells on occasion to keep the game going for a bit longer.
Game 2: Shattering Blow? Really? At least it takes my Skite and not my Lantern! He took an entire turn off simply to play this spell, and this made me extremely glad I slow-rolled my Bridge. My opponent conceded when I stabilize at 10 life and begin ticking up once a turn thanks to Fair.
OUT: 3 Pithing Needle | 2 Surgical Extraction | 2 Thoughtseize | 1 Crucible of Worlds | 1 Pyxis of Pandemonium
IN: 4 Welding Jar | 2 Spellskite | 1 Fatal Push | 1 Quiet Disrepair | 1 Nature's Claim
My Match 4 opponent conceded to me immediately at the beginning of the round; turns out it was his birthday, and his wife was waiting for him to come home.
I spent the next fourty minutes or so just hanging out at the store's counter, going through the bulk box with a few acquaintences. One person there pulled a foil Seal of Primordium! I, of course, went for Wall of Denial, hoping to add to a theoretical jank kitchen table brew featuring Door to Nothingness as a win condition. Ah... Sometimes I do miss my old jank brews, where I used Clearwater Goblet and Energy Chamber to stall for days...