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    posted a message on [Primer] Lantern Control
    Quote from artfranc007 »
    Sry for the double post but also for those who have trouble with their bridges getting extracted. Remember you can always surgical your own bridge in response and fail to find the others.
    Or use Noxious Revival in response XD
    Posted in: Control
  • 1

    posted a message on [Deck] Pillow Fort Prison- White-X Enchantment Control
    Tadaaaaaaaaaaaaaa
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on [Primer] Lantern Control
    Kim made it to the semis, but lost there against Living End. Still an amazing showing, top four!
    Posted in: Control
  • 1

    posted a message on [Primer] Lantern Control
    GOGOGOGOGOGOGOGO
    Posted in: Control
  • 1

    posted a message on [Primer] Lantern Control
    Quote from Skitzafreak »
    That's fair. I'll probably drop one of my Seals for a Claim. I'm looking forward to playing tomorrow and seeing how I do with a boring standard Lantern list :p
    Lantern is never boring! If you want a bit of spice, you can try testing with Noxious Revival like thnkr and myself are doing, or you can even run Mechanized Production in your sideboard :3
    Posted in: Control
  • 4

    posted a message on [Primer] Lantern Control
    When you use it like that, it's Time Walk for two life, not two mana! We in Vintage now boiiiiiis
    Posted in: Control
  • 1

    posted a message on [Primer] Lantern Control
    Noxious Revival has been awesome in my playtesting too. I'm running it as a two-of. I'm extremely surprised at how useful it's been. They said we couldn't play with Demonic Tutor in Modern, but we got that -- and now we also get a free Vampiric Tutor! The consistency and utility is real, my friends :p
    Posted in: Control
  • 1

    posted a message on [Primer] Lantern Control
    Keeping them off lands is much easoer than keeping them off threats. They need multiple lands to secure the game, but they only need one threat.
    Posted in: Control
  • 1

    posted a message on [Primer] Lantern Control
    Quote from Lodrrr »
    Hi guys, long time reader of this thread.I would be happy to have some questions answered.a)How important is mishras bauble? Why do so much decks play it over other cards? What makes this card good in this particular deck?
    b)isnt maelstrom pulse a good sb option against cards like leyline of sanctity? Why dont we run it and how do you get rid of a turn 0 leyline? Most lists i see run abrupt decay, so why no 1 off maelstrom in the sb?

    c) which matchups do you bring in the following cards against: ghirapur aether grid, welding jar

    d) do i misplay the burn MU or is it just a really bad one?

    Would be nice to get some answers. Smile
    Welcome, nice to see you join the conversation!

    A) It's personal preference. The Bauble excels at a few things:
    • It's a zero-cost artifact. This means it has synergies with artifacts-matter cards in the deck like Mox Opal and Glimmervoid, as well as simply dumping your hand for Ensnaring Bridge.
    • It provides information. You can use it on an opponent in lieu of a Lantern, in order to see what they'll draw next.
    • It replaces itself. This means it essentially functions as a mini-Preordain when combined with a mill rock. It lets you "scry" 1 and draw a card for free, which is a huge deal when you're trying to dig for specific answers like Bridge.
    B) Pulse is an excellent sideboard card for Leyline, but honestly we don't care too much about it. If they've spent a card playing Leyline on Turn 0, then that's one more card they haven't spent actually killing us with creatures or dismantling our strategy. We still have symmetric mill rocks like Bell and Pyxis we can use to control their draws, so we can simply ignore it. If you want to play it though, please test it and let us know how it works for you!

    C) I can't give you any advice on Aether Grid, but for Welding Jar, I bring it in against virtually every Tier 1 & 2 deck out there. Just looking at the MTGGoldfish metagame breakdown, here's how many Jars I would side in:
    • Affinity: 4
    • EldraziTron: 1-2
    • Dredge: 4
    • Gifts Storm: 2-4
    • Burn: 4
    • Shadow Jund: 4
    Welding Jar protects against so many different things from so many different decks, I'm surprised to know that it's not more universally adopted. Everyone I've ever spoken to about the deck always says that usually Lantern isn't a problem for them, but because I have a playset of Jars, they have extreme difficulty blowing up my Bridge and winning. I have a playset in my sideboard, and I cannot recommend them enough.

    D) Burn is roughly a 40% - 60% win rate for us. It's difficult, for sure, and it requires extremely tight play, but it is winnable. Inventors' Fair, Collective Brutality, and Spellskite go a long way towards helping this matchup lean more in our favor. Practice practice practice!!
    Posted in: Control
  • 1

    posted a message on [Primer] Lantern Control
    @Mike: Thanks for the link! I've read it over, and it really makes me interested in dipping my toe into Legacy... Especially if Lantern is viable. Grin

    Tournament Report (in spoiler)
    3-0 (1st Place) at my local Modern Weekly
    Another blah tournament. I didn't face anything too terribly interesting this week. My fourth-round opponent conceded to me immediately since he needed to go home, so I only marked it as 3-0 even though technically I got the win in the fourth round. I didn't lose a single game this week, so there's that Grin

    Decided to cut Padeem entirely in favor of Noxious Revival, just to see how it would work. Unfortunately, it didn't matter in the slightest...

    Match 1
    2-0
    Mono-Green Stompy
    On the Play

    My opponent is highly skilled and frequently switches decks just to keep things interesting. He lets me know before the match begins that this is an extremely poor matchup for him.
    Game 1: Turn 3 Bridge prompts a concession. He doesn't even wait for me to dump my hand.
    Game 2: I had to dig deep for a timely Bridge, but ended up finding it in time. I regen'd my Lantern in response to his Natural State, and took the game with my Pyrite Spellbomb loop.
    OUT: 1 Crucible of Worlds | 2 Pithing Needle | 2 Surgical Extraction | 2 Thoughtseize
    IN: 4 Welding Jar | 2 Spellskite | 1 Fatal Push
    Notes: I'm particularly glad I had Spellskite in my sideboard, since my opponent was packing Deglamer. Not that he ever saw it since I was able to mill it away, but it could have been relevant.

    Match 2
    2-0
    Affinity
    On the Play

    I've never seen my opponent before; either he's new to my shop, or I've just managed to avoid him. His build runs one Hope of Ghirapur and one Arcbound Worker because why not.
    Game 1: A timely Needle takes care of my opponent's Cranial Plating, buying me the time I need to stabilize. I dig myself into Inquisition of Kozilek to make sure he's not holding anything particularly bad, and use the Pyrite Spellbomb loop to finish him off.
    Game 2: I keep a shaky five with Lantern, Quiet Disrepair, two lands, and Bridge. Fortunately, he kept a shaky six that relied on Chalice of the Void buying him time to dig into outs. I'm able to land Disrepair on his Chalice and gain some life from it while he draws into a few creatures. I land Bridge, and am then able to Tutor for a mill rock. I take some time laying more mill rocks and protection while keeping him off zero-power creatures for a live Plating and Ravager. I set up the Spellbomb loop and begin work on his life total. I do need to pause it for a few turns to find another Jar to deal with his second Ancient Grudge, but am able to resolve that problem by shuffling it away with my Lantern before digging myself into more protection. I then resume the Spellbomb loop to take the game.
    OUT: 3 Inquisition of Kozilek | 2 Thoughtseize | 2 Surgical Extraction | 1 Crucible of Worlds | 1 Pyxis of Pandemonium
    IN: 4 Welding Jar | 2 Spellskite | 1 Quiet Disrepair | 1 Nature's Claim | 1 Fatal Push
    Notes: In retrospect, I should have sided out a Bell instead of a Pyxis, specifically to deal with Ancient Grudge. But I was able to handle it anyway.

    Match 3
    2-0
    Naya Burn
    On the Draw

    My opponent played (and beat) me at the midnight Amonkhet prerelease I went to. He'd gotten the bye Match 1. I had no idea what he would be running to begin with, and was extremely disheartened when I saw Turn 1 Monastery Swiftspear. He doesn't seem to be familiar with my deck, and reads my cards a few times. Maybe I got lucky this round, or maybe my opponent was just unskilled with the deck; who knows?
    Game 1: Opal is live Turn 1, and Stirrings finds me Bridge. I'm able to discard his last piece of burn as I stabilize at around 14 life, and control his topdeck for the rest of the game. He doesn't concede even with five mill rocks and Inventors' Fair in play, so I humor him by sitting behind my lock for about 15 minutes, letting him draw burn spells on occasion to keep the game going for a bit longer.
    Game 2: Shattering Blow? Really? At least it takes my Skite and not my Lantern! He took an entire turn off simply to play this spell, and this made me extremely glad I slow-rolled my Bridge. My opponent conceded when I stabilize at 10 life and begin ticking up once a turn thanks to Fair.
    OUT: 3 Pithing Needle | 2 Surgical Extraction | 2 Thoughtseize | 1 Crucible of Worlds | 1 Pyxis of Pandemonium
    IN: 4 Welding Jar | 2 Spellskite | 1 Fatal Push | 1 Quiet Disrepair | 1 Nature's Claim

    My Match 4 opponent conceded to me immediately at the beginning of the round; turns out it was his birthday, and his wife was waiting for him to come home.

    I spent the next fourty minutes or so just hanging out at the store's counter, going through the bulk box with a few acquaintences. One person there pulled a foil Seal of Primordium! I, of course, went for Wall of Denial, hoping to add to a theoretical jank kitchen table brew featuring Door to Nothingness as a win condition. Ah... Sometimes I do miss my old jank brews, where I used Clearwater Goblet and Energy Chamber to stall for days...
    Posted in: Control
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