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  • posted a message on [Primer] Lantern Control
    I tried the Acquisition, and it was simply way too expensive to use. Maybe if it has 3cmc, but at 4cmc I was just always wishing it were Infernal Tutor instead. Which sucks because Acquisition's artwork is gorgeous.
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    A hybrid Lantern / Tezzerator list... This looks interesting! I will see if I can't test one out. I personally would like less Thopter Foundry and more discard though, so I will make appropriate changes.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Hmmmmmmm... you may be onto something. I will throw it in Infernal Tutor's spot and see what happens...
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I was just playing against a GWx creature toolbox/valuetown deck featuring Eldritch Evolution, CoCo, Chord, and all the goodstuff. Sided in Shriekers G2... After some trading, I had Lantern + Jars + Shrieker + 3 mana in play (no Bridge yet), and they had Voice + Resto in play.

    I saw Eldritch Evolution on top their deck, so on their upkeep I used Shrieker to mill them. This both fixed their topdeck and buffed Shrieker to a 4/4, preventing them from attacking profitably and buying me time to find Bridge.

    It seems like every time I play with Mindshrieker, I find a new game-winning use for it... I think I might really be onto something here.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I have also compared it to Search for Azcanta, since the two are usually brought in for similar matchups and have the same mana cost.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I have tested this vs Tron... and let's just say hitting your opponent with an 11/11 turdburd is an awesome way to close a game. That's another benefit to using it against grindy or big decks; its power level goes up as your opponent's average CMC increases.

    The extra draw control is handy too. Tron is still not easy, but 4-5 activations instead of 2-3 a turn makes it loads better... if you survive to T4/5 with everything intact that is.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    After playtesting Mindshrieker for a while, I have written a report on it: https://www.reddit.com/r/LanternMTG/comments/7nejlj/mindshrieker_update_cautiously_recommend/
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    So I just tried Mindshrieker in the sideboard for funsies, and brought it in against Abzan. In G3 I had no Bridge and no millrocks, but I landed the bird on T2 and had lots of lands. It got really good at 4+ lands, where I was able to mill their creatures and swing in for 3-7 dmg a turn. I'm surprised at how well it did at both racing, blocking, and draw control.

    I need to do lots more testing of course, but this might be a pretty good idea to run a couple in the side or something.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    And that's assuming they dropped a Wurmcoil on T3 instead of an Ugin or O-stone.

    I think some form of hard lock may be necessary. Timesifter would be amazing if it didn't exile the top card. :/

    EDIT: Has anyone ever looked at Zur's Weirding?
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I found a few other handy cards which may help in this regard. The last two need help from Academy Ruins.

    Herald of Anguish
    Nezumi Shortfang
    Necrogen Spellbomb
    Scroll of Griselbrand
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Here is the latest revision of my GB list. This is probably a LOT different from many builds, maybe even other GB builds, because I must use Cockatrice's meta for now. Also I am not settled on the deck at this point, idk what it is but something about it just feels weird.

    I did run a Welding Jar in the main for a short time, but never as a replacement for Opal. If you need a budget Opal, I recommend just getting more lands, maybe Llanowar Wastes or something.

    I love Kanister's off-the-wall sideboard tech, but personally prefer Mechanized Production as I always have Grin
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    ***** I need to update my list. I havent been on here in a good long while.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Am I the only one still on GB? Weird
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    8rack is a deck composed of multiple parts, just like every other decks. Disassemble it, and you win.

    It cannot win if it draws all discard and no racks. It also cannot win if it draws all racks and no discard. Your goal should be to keep it off one or the other, depending on the game's current state.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    My list has the most blue out of any list I've seen in a long time, and I have only one mainboard blue card and two sideboard blue cards.
    Posted in: Control
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