I tried the Acquisition, and it was simply way too expensive to use. Maybe if it has 3cmc, but at 4cmc I was just always wishing it were Infernal Tutor instead. Which sucks because Acquisition's artwork is gorgeous.
A hybrid Lantern / Tezzerator list... This looks interesting! I will see if I can't test one out. I personally would like less Thopter Foundry and more discard though, so I will make appropriate changes.
I was just playing against a GWx creature toolbox/valuetown deck featuring Eldritch Evolution, CoCo, Chord, and all the goodstuff. Sided in Shriekers G2... After some trading, I had Lantern + Jars + Shrieker + 3 mana in play (no Bridge yet), and they had Voice + Resto in play.
I saw Eldritch Evolution on top their deck, so on their upkeep I used Shrieker to mill them. This both fixed their topdeck and buffed Shrieker to a 4/4, preventing them from attacking profitably and buying me time to find Bridge.
It seems like every time I play with Mindshrieker, I find a new game-winning use for it... I think I might really be onto something here.
I have tested this vs Tron... and let's just say hitting your opponent with an 11/11 turdburd is an awesome way to close a game. That's another benefit to using it against grindy or big decks; its power level goes up as your opponent's average CMC increases.
The extra draw control is handy too. Tron is still not easy, but 4-5 activations instead of 2-3 a turn makes it loads better... if you survive to T4/5 with everything intact that is.
So I just tried Mindshrieker in the sideboard for funsies, and brought it in against Abzan. In G3 I had no Bridge and no millrocks, but I landed the bird on T2 and had lots of lands. It got really good at 4+ lands, where I was able to mill their creatures and swing in for 3-7 dmg a turn. I'm surprised at how well it did at both racing, blocking, and draw control.
I need to do lots more testing of course, but this might be a pretty good idea to run a couple in the side or something.
Here is the latest revision of my GB list. This is probably a LOT different from many builds, maybe even other GB builds, because I must use Cockatrice's meta for now. Also I am not settled on the deck at this point, idk what it is but something about it just feels weird.
I did run a Welding Jar in the main for a short time, but never as a replacement for Opal. If you need a budget Opal, I recommend just getting more lands, maybe Llanowar Wastes or something.
I love Kanister's off-the-wall sideboard tech, but personally prefer Mechanized Production as I always have
8rack is a deck composed of multiple parts, just like every other decks. Disassemble it, and you win.
It cannot win if it draws all discard and no racks. It also cannot win if it draws all racks and no discard. Your goal should be to keep it off one or the other, depending on the game's current state.
I saw Eldritch Evolution on top their deck, so on their upkeep I used Shrieker to mill them. This both fixed their topdeck and buffed Shrieker to a 4/4, preventing them from attacking profitably and buying me time to find Bridge.
It seems like every time I play with Mindshrieker, I find a new game-winning use for it... I think I might really be onto something here.
The extra draw control is handy too. Tron is still not easy, but 4-5 activations instead of 2-3 a turn makes it loads better... if you survive to T4/5 with everything intact that is.
I need to do lots more testing of course, but this might be a pretty good idea to run a couple in the side or something.
I think some form of hard lock may be necessary. Timesifter would be amazing if it didn't exile the top card. :/
EDIT: Has anyone ever looked at Zur's Weirding?
Herald of Anguish
Nezumi Shortfang
Necrogen Spellbomb
Scroll of Griselbrand
I did run a Welding Jar in the main for a short time, but never as a replacement for Opal. If you need a budget Opal, I recommend just getting more lands, maybe Llanowar Wastes or something.
I love Kanister's off-the-wall sideboard tech, but personally prefer Mechanized Production as I always have
It cannot win if it draws all discard and no racks. It also cannot win if it draws all racks and no discard. Your goal should be to keep it off one or the other, depending on the game's current state.