What a waste. Are they trying to kill FNM? Fewer prise cards with little or no value. You can't even put a token in a deck. Now that is a winner. Eliminating real FNM promos is a step down. With in demand FNM card like Fatal Push and Aether Hub they were on the right track, but now the incentive is a pointless tokens and fewer of them? That is not incentive. Other than the fact I love the game why in the world would I even bother? Even a random common not even a promo would be better as at least I theoretically could play magic with enough of them.
I am not happy about this change. This is going to hurt FNM and it was the best place to play. They aren't trying to fix anything or they aren't at least going to. Yes, most FNM promos were a joke, but this is a new low. I mean most tokens literally get tossed after a draft. You can pick them up for free in most cases. I only know of one person that was excited by the two sided zombie tokens and 20 people just handed their tokens to him as they didn't want them. At least they didn't try to pass them off as a prise to be won.
The other changes I will reserve judgment on. But if they are in the same line of thought ase nerfing FNM support I am skeptical at best. Who really thinks tokens are an incentive to play? I can get all the tokens I want from the trash after a draft. So FNM is now reduced to a game store dumpster dive as a prise? I don't get why they think that would work to drive participation. I really don't.
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Jun 20, 2017Posted in: The Rumor Mill
Camel and Desert Nomads from Arabian Nights cares about deserts. Now why anyone would care about Camel or Desert Nomads, I have no clue. So there is exactly two non-Amonkhet block card that cares about deserts. Ironically the only desert outside of non-Amonkhet block is Desert from the same set originally.Quote from Borealis »I'm personally surprised this doesn't ETB tapped, not that I'm complaining though.
It really makes me wonder, is there a legendary creature that cares about deserts though? Cause that would be the cherry on top of this cake.
Apr 11, 2017scoed posted a message on Official MTG Facebook (APAC) Preview - Bontu the GlorifiedThis card is horrid. It is built in card disadvantage each time it attacks or blocks and for what a 4 power creature on turn 3? Look what you get with it's sad activated ability. You loose 1B mana and a creature and gain what an attack or block from a creature who's power is just barely above curve, a scry, one life and your opponent looses a single life, sorry rarely worth it. This is easily the worse of the gods unless your deck really needs to kill your own crap and even then there is better options. This God is a junk mythic barely playable in limited let alone standard. The worse card of the Gods in Magic. I hate junk mythics, it is like having a winning lottery ticket then to find out the pay out is a quarter. Grrr.Posted in: The Rumor Mill
Jan 15, 2017scoed posted a message on Aether Revolt Prerelease Discussion & Over/UnderperformersIf he had 5 or more creatures in addition to Lightning Runner and Aetherwind Basker it would crank out 8+ energy per attack if both Lightning Runner and Aetherwind Basker attacked each attack as Aetherwind Basker readsPosted in: Limited (Sealed, Draft)
. It is indeed an infinite attack phase combo at least until the board state changes, he decides not to continue the loop or his opponent loses.Whenever Aetherwind Basker enters the battlefield or attacks, you get E (an energy counter) for EACH creature you control.
Dec 12, 2016scoed posted a message on Répression du Consulat (Consulate Crackdown) - Facebook France community managerIt is good in commander for momo white builds leaning on artifacts to reduce whites built in weaknesses, like white's lack of ramp and card draw. And while white has access to other artifact mass removal that are more flexible destroying all there own artifacts can put a white mage quite a bit back as white (at least in control builds like my Avacyn nukes deck) needs its card drawing artifacts or risk losing the resource war in a big way to the blue, green, and black mages on the table. A opponents only artifact board wipe even if temporary is very welcomed. I will find a copy for my Avacyn nukes deck.Posted in: The Rumor Mill
As for other formats, it will likely be a high draft pick in an artifact based block. It may see some sideboard action in standard if there is one or more dominant artifact/artifact token based deck(s) (likely) and W/X or W/X/X control decks are a thing, but is too slow for older formats outside of commander. My prediction is this will be a $0.50 to a $1 rare but it will see play in commander and in standard white control sideboards if white based control is a thing. I have a feeling artifact/artifact token based decks will be a thing in standard till it rotates out.
Sep 27, 2016Golgari Energized Modules Kaladesh StandardPosted in: Budget (Standard)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 3 Appetite for the Unnatural
2 Ruinous Path
2 Flaying Tendrils
3 Essence Extraction
3 Transgress the Mind
2 Kalitas, Traitor of Ghet
The Idea of this deck is I really enjoyed playing the energy cards at the prerelease and I thought a causal fun deck based on them would me fun. And I loved the modules when I seen them and was especially impressed with how Fabrication Module played with energy producing creatures so I mixed the themes. I chose green because I think they as a whole have the best energy creatures and black for its removal and card drawing.
Most of the cards are under $5 except Kalitas, Traitor of Ghet, and Blooming Marsh. Lands are a good investment as a rule and I have the Kalitases. I looked it up and it is around $100. I have opened half of the cards from Kaladesh during the prereleases I played in, and have the non-Kaladesh card already.
What do you think? How can I make it better on a budget? Any sideboard suggestions? I mostly draft so I don't know exactly what is being played right now. I feel aggro red will show up though. This will be a friday night magic and casual kitchen table deck only. Thanks.
Sep 4, 2016scoed posted a message on Kaladesh: Worst Set Since Homelands, or Worst Set Ever?I have often been critical of new sets. I fact I refuse to by any Eldritch Moon packs or draft that crap. And guess what I am excited as hell for Kaladesh. The new energy resource especially. It looks very flexible and it is rare we get an honest new resource to care about. Their last attempt, processors, was under powered and completely parasitic and had repetitively few cards in only one set. This looks like it will be given enough support to matter. Plus there isn't a lame eldrazi anywhere to be found. I can take or leave the other mechanics but when I seen energy part of me jumped for joy. I am extremely excited about this set.Posted in: New Card Discussion
Jul 6, 2016scoed posted a message on Twitter spoiler - Noose Constrictor (Wild Mongrel v2.0)Posted in: The Rumor Mill
It isn't, Stromkirk Condemned in my opinion is stronger and in a color better suited for madness with a creature type better suited for it. Stromkirk Condemned pumps his whole tribe not just it's self.
Jul 4, 2016Posted in: New Card Discussion
Here you go: Shadows Over Innistrad MechanicsQuote from moz.the.blessed »Quote from Blubberburg »
SoI brought out a new rule which states they have the same cmc as their front side, but not the same mana cost (flipped nissa doesnt provide devotion to green)
What? Really? Haven't played for a quite some time though. Any link?
DOUBLE-FACED CARDS RULES CHANGES
We tweaked three things about DFCs this time around to smooth out some edge cases. Oh, did you skip to this section from the top? Yeah, we say "DFCs" now. We cool like that. This part gets a bit technical, but we'll be back in "Happy Mechanic Preview Land" soon, I swear.
1. Converted mana cost
Remember when I said that the characteristics of the face that's up are all that matter? That wasn't quite accurate. Under the new rules, the converted mana cost of the back face of a DFC is based on the mana cost of the front face. (Previously, because the back faces lacked mana costs, their converted mana costs were all 0.) The one exception is if something is a copy of the back face of a DFC, its converted mana cost is 0. So If I control Insidious Mist, it has no mana cost, but its converted mana cost is 4. If I then put a copy of Insidious Mist onto the battlefield, that copy's converted mana cost is 0.
2. Entering the battlefield transformed
A few effects can put a card onto the battlefield transformed. This means to put it on the battlefield with its back face up. Starting with this set, we have a new rule that if you're told to put a card that isn't a DFC onto the battlefield transformed, it just stays where it is. This may affect a few cards in this set, but I think the Magic Origins planeswalkers illustrate the change nicely. (This is code for "The cool cards in this set I could use to illustrate this haven't been previewed yet." I know. I feel the same way.) Say you control a Clone that's copying Jace, Vryn's Prodigy, and you activate faux-Jace's ability with four thousand cards in your graveyard. Well, four thousand is "five or more," so faux-Jace dutifully exiles himself. Then he tries to return transformed, but in exile he's just a single-faced Clone. He's not a DFC, so he gets detained at the border and remains in exile. I hope the card you drew was good, because this wasn't a great play otherwise.
3. No flippy-floppy
I've saved our most technical change for last. Here's the new rule: if a DFC has an activated or triggered ability that transforms it, that permanent transforms only if it hasn't since that ability was put on the stack. What does that mean? For example, say you activate Elusive Tormentor's ability, then you activate it again in response. Why? Because you want to discard a lot of cards. Why? We're almost there. Relax. The first ability to resolve will cause Elusive Tormentor to transform, as expected. But the second ability won't, as Elusive Tormentor has already transformed because of the first ability.
Jun 29, 2016At first I didn't like it as it would be horrid in draft in high numbers in my opinion. But in limited numbers it is a different matter. Tapping this things will be a pain and flip cards are a pain in my opinion. But this cards are different and speak to my inner Timmy. I used to have a BFM unglued only casual game. I only got it out one but it made my week. I will have to play them first.Posted in: New Card Discussion
Each half of the common black one (Chittering Host=Graf Rats+Midnight Scavengers)is playable on its own in limited, not exiting but playable, so even if you only get one half your not out of a playable half. If you get both halves it is a bomb. That is cool. Is it playable in constructed, but extremely few commons are.
The red one(Hanweir, the Writhing Township=Hanweir Battlements+Hanweir Garrison) both halves are able to hold its own in the right deck and melding is optional. It needs aggressive red/x midrage to be a thing but I would not rule it out if the right support shows up.
The angel one (Brisela, Voice of Nightmares=Bruna, the Fading Light+Gisela, the Broken Blade) well Gisela, the Broken Blade is Siege Rhino strong. It will see tons of play. The other half is not as good, but Bruna, the Fading Light is not a bad card s it is card advantage but doesn't have a home. maybe a black/whit control deck with it's better half? One thing is for sure it will be hard to lose if Brisela, Voice of Nightmares comes out it will be hard to lose. It protects itself with it's "Your opponents can't cast spells with converted mana cost 3 or less." It shuts down whole decks. Add in flying, first strike, vigilance, lifelink on a 9/10, it might be more devastating then Emrakul, the Promised End. It success depends if Bruna, the Fading Light finds a home where it can stand alone.
One thing is decks that run meld will need to be needing the front half and the meld is just a bonus. If both halves find a home then great the melded card is a success. But even if they never see competitive play I am sure they will see kitchen table play. Not all cards are for all players.
Jun 27, 2016scoed posted a message on New Emrakul: What are you feeling about it and why?Posted in: New Card Discussion
That is a plus lets hope.Quote from Blubberburg »
At least this means in the storyline someone can effortlessly kill her in seconds and there will be no more eldrazi.
Jun 27, 2016scoed posted a message on New Emrakul: What are you feeling about it and why?Posted in: New Card Discussion
Well "they come in threes" pretty much spelled it out without a real doubt. But why did Jace show up for to start? The art showed tons of Emrakil style corruption. Who else would Nahiri summon with twisted lay lines? She basically said she would make Innistrad like Zendikar and there was no one else that could do that. IS short every card in SOI hinted of it almost to the point no one else could be it. That is not a mystery that is basically saying it was Emrakil. A mystery is where there is doubt, where the clues point in multiple possible possibility and you are left guessing till the reveal. Only people guessing was people who don't read the cards. It was almost literally printed on the clues.Quote from TheC2 »
It wasn't a mystery. They spelled it out.Quote from TheC2 »
And it was mystery. We had no idea what is was. Emrakul was always in the running, when we didn't see her on Zendikar. Also, the Eldrazi might be done after this. If Emrakul is killed, we have no more titans unless WotC decides to make a few more.
But to each there own.
I must not have been paying attention. When?
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