First off welcome to the format It is a great format for many reasons and I love your starting deck, as a personal favorite of mine, you can see my Avacyn Decklist if you like
As for how do you get the Creature (19) you put them in the text but do not put a number infront of them
Such as
Creatures (19)
8 Avacyn, Angel of Hope
blah
blah
Blah
Thanks for the info. I looked up your Army of the Heavens, Lead by the Angel of Hope deck. I like it as I like theme decks. Its goals are a bit different then mine but it looks fun. Thanks.
Weathered Wayfarer is a great add to mono white and will feel like Sol Ring if you have it opening hand. Note it says Land, as opposed to anything specific.
You have a lot of equipment tutors. Like, all of them I think. Widening your array of choices could help. Maybe consider Loxodon Warhammer for the option to gain life, Sword of Vengeance for a little everything, Sword of Light and Shadow is great as it protects Avacyn from the most common exile sources. Darksteel Plate may seem pointless, but Avacyn will be hated out some games and it could be a good idea to have a second way to try and push damage in through a board wipe. Obviously the former equipment is a lot better, but with all the tutors you can afford to play around and make sure they're really tested.
You may also want to add Trading Post. It can do a lot of work, most importantly trading in rocks late game for lost equipment.
I really liked the idea of Sword of Light and Shadow,Trading Post, and Weathered Wayfarer. they now in the deck. I also thought of adding Magnifying Glass to ramp early/mid game and draw late game. Thanks for the ideas. I tested for the first time today in a 4v4 and won 3 out of 4 games. The last game was strange. I won off of Platinum Angel plus Avacyn, Angel of Hope protected by Swiftfoot Boots and Lightning Greaves. Couldn't attack because of Moat and Mystic Decree backed with counters combo. Decked the last of them in the end after being at negative life (-134 life), over 21 commander damage by two different commanders and out of cards to draw for several turns. But a win is a win. The new deck list.
Welcome to the format! To get things started, you can use the formatting buttons to essential take your deck list into a easy to read deck, and that will help readers suggest ideas
You have a lot of the staples in the format already, which is good! My only other comment about the list is that you certainly have a LOT of sweeper effects, you may be able to cut back on some as having a few in hand isn't always the best.
To answer some of your questions:
1. the number of lands you should be running is more of a guideline then an exact number. Usually anywhere from 36-40, depending on your curve and other mana acceleration cards you have.
2. The curve seems a just a little high, but you do have some ramp.
3. It is very hard to make a deck that works just as well for 1v1 and for 6v6... for 1v1 you dont need as many sweepers as you do, but for 6v6 youll probably want as many as possible, so it all depends on what are playing more often.
Thanks! I was wondering how they got those nice deck lists.
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scoed's avatar
Join Date: 12/23/2005
Posts: 1
First This is my first commander deck build so honest. If it looks bad say so. I have the cards on order so I haven't played it yet. I have only played the format with those crappy preconstructed decks. Yes I am losing a lot. Any way here it is.
Avancyn Nukes!!!!
Goal: Blow up the board repetitively, while protecting my board and winning with "Avacyn, Angel of Hope". The sub-goal is to use "Avacyn, Angel of Hope" and "Worldslayer" to lock the field down. Basically I want to blow things up.
Angel of the Dire Hour
Avenger en-Dal
Devout Witness
Duplicant
Heliod, God of the Sun
Intrepid Hero
Mageta the Lion
Magus of the Disk
Mangara of Corondor
Myojin of Cleansing Fire
Platinum Angel
Steel Hellkite
Sunblast Ange
Burnished Hart
Eternal Dragon
Relic Seeker
Stonehewer Giant
Stoneforge Mystic
Steelshaper's Apprentice
Artifact = 20
Astral Cornucopia
Everflowing Chalice
Guardian Idol
Sol Ring
Thought Vessel
Thran Dynamo
Thunder Totem
Unstable Obelisk
Worn Powerstone
Journeyer's Kite
Planar Portal
General's Kabuto
Kusari-Gama
Lightning Greaves
Swiftfoot Boots
Worldslayer
Whispersilk Cloak
Nevinyrral's Disk
Oblivion Stone
Elixir of Immortality
Sorcery = 9
Open the Armory
Steelshaper's Gift
Austere Command
Day of Judgment
Morningtide
Planar Cleansing
Planar Outburst
Rout
Wrath of God
Instant = 11
Enlightened Tutor
Afterlife
Allay
Chastise
Crib Swap
Disenchant
Exile
Path to Exile
Swords to Plowshares
Valorous Stance
Fated Retribution
Planeswalker = 3
Elspeth, Sun's Champion
Gideon, Champion of Justice
Ugin, the Spirit Dragon
I have some basic questions. How many lands should I be running? Is my curve bad? What is a proper curve for the format in a control deck that will see play in both 1v1 up to 6v6 (mostly 3v3 oor 4v4)? In your opinion what can I do to make it better? Is this deck going to draw the hate?
1 Angel of the Dire Hour
1 Avenger en-Dal
1 Devout Witness
1 Duplicant
1 Mageta the Lion
1 Magus of the Disk
1 Mangara of Corondor
1 Myojin of Cleansing Fire
1 Platinum Angel
1 Steel Hellkite
1 Sunblast Angel
1 Eternal Dragon
1 Weathered Wayfarer
1 Stonehewer Giant
1 Stoneforge Mystic
1 Steelshaper Apprentice
1 Solemn Simulacrum
1 Endbringer
1 Relic Seeker
1 Everflowing Chalice
1 Guardian Idol
1 Sol Ring
1 Thought Vessel
1 Thran Dynamo
1 Thunder Totem
1 Unstable Obelisk
1 Worn Powerstone
1 Pariah's Shield
1 Planar Portal
1 Sword of Light and Shadow
1 Lightning Greaves
1 Swiftfoot Boots
1 Worldslayer
1 Whispersilk Cloak
1 Nevinyrral's Disk
1 Oblivion Stone
1 Journeyer's Kite
1 Magnifying Glass
1 Argentum Armor
1 Trading Post
1 Steelshaper's Gift
1 Austere Command
1 Day of Judgment
1 Planar Cleansing
1 Planar Outburst
1 Rout
1 Wrath of God
1 Martial Coup
1 Enlightened Tutor
1 Afterlife
1 Chastise
1 Crib Swap
1 Exile
1 Path to Exile
1 Swords to Plowshares
1 Valorous Stance
1 Fated Retribution
1 Oblation
1 Elspeth, Sun's Champion
1 Ugin, the Spirit Dragon
1 Aura of Silence
1 Land Tax
23 Plains
1 Arcane Lighthouse
1 Emeria, the Sky Ruin
1 Forbidding Watchtower
1 Homeward Path
1 Kjeldoran Outpost
1 Mystifying Maze
1 Dread Statuary
1 Thawing Glaciers
1 Boseiju, Who Shelters All
1 Myriad Landscape
1 Dust Bowl
1 Kor Haven
1 Temple of the False God
I got a question how do you get the creature (19) in bold into the lists?
1 Angel of the Dire Hour
1 Avenger en-Dal
1 Devout Witness
1 Duplicant
1 Mageta the Lion
1 Magus of the Disk
1 Mangara of Corondor
1 Myojin of Cleansing Fire
1 Platinum Angel
1 Steel Hellkite
1 Sunblast Angel
1 Burnished Hart
1 Eternal Dragon
1 Relic Seeker
1 Stonehewer Giant
1 Stoneforge Mystic
1 Steelshaper Apprentice
1 Solemn Simulacrum
1 Endbringer
1 Everflowing Chalice
1 Guardian Idol
1 Sol Ring
1 Thought Vessel
1 Thran Dynamo
1 Thunder Totem
1 Unstable Obelisk
1 Worn Powerstone
1 Pariah's Shield
1 Planar Portal
1 Kusari-Gama
1 Lightning Greaves
1 Swiftfoot Boots
1 Worldslayer
1 Whispersilk Cloak
1 Nevinyrral's Disk
1 Oblivion Stone
1 Marble Diamond
1 Journeyer's Kite
1 Argentum Armor
1 Steelshaper's Gift
1 Austere Command
1 Day of Judgment
1 Planar Cleansing
1 Planar Outburst
1 Rout
1 Wrath of God
1 Martial Coup
1 Enlightened Tutor
1 Afterlife
1 Chastise
1 Crib Swap
1 Exile
1 Path to Exile
1 Swords to Plowshares
1 Valorous Stance
1 Fated Retribution
1 Oblation
1 Elspeth, Sun's Champion
1 Ugin, the Spirit Dragon
1 Aura of Silence
1 Land Tax
23 Plains
1 Arcane Lighthouse
1 Emeria, the Sky Ruin
1 Forbidding Watchtower
1 Homeward Path
1 Kjeldoran Outpost
1 Mystifying Maze
1 Dread Statuary
1 Thawing Glaciers
1 Boseiju, Who Shelters All
1 Myriad Landscape
1 Dust Bowl
1 Kor Haven
1 Temple of the False God
1 Tower of the Magistrate
Thanks! I was wondering how they got those nice deck lists.
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Just Getting Started
scoed's avatar
Join Date: 12/23/2005
Posts: 1
First This is my first commander deck build so honest. If it looks bad say so. I have the cards on order so I haven't played it yet. I have only played the format with those crappy preconstructed decks. Yes I am losing a lot. Any way here it is.
Avancyn Nukes!!!!
Goal: Blow up the board repetitively, while protecting my board and winning with "Avacyn, Angel of Hope". The sub-goal is to use "Avacyn, Angel of Hope" and "Worldslayer" to lock the field down. Basically I want to blow things up.
Deck Data
Format: Commander
Color: Mono White
Commander: Avacyn, Angel of Hope
Card Count: 99 + 1 commander = 100 cards
Cost: $406
CMC Data
0 = 37 = 37 land, 25 basic, 12 non-basic, 0 non-land
1 = 6
2 = 14
3 = 14
4 = 10
5 = 5
6 = 7
7 = 4
8 = 2 + 1 commander
9+ = 0
Card Type Data
Creature = 20 = 1 commander, 19 non-commander
Artifact = 23 = 6 equipment, 3 creature, 14 other
Sorcery = 9
Instant = 11, 1 tribal, 10 other
Planeswalker = 3
Land = 37 = 25 basic, 12 non basic
Enchantment = 0
Tribal = 1
Deck List
Commander
Avacyn, Angel of Hope
Main Deck
Creature = 19
Angel of the Dire Hour
Avenger en-Dal
Devout Witness
Duplicant
Heliod, God of the Sun
Intrepid Hero
Mageta the Lion
Magus of the Disk
Mangara of Corondor
Myojin of Cleansing Fire
Platinum Angel
Steel Hellkite
Sunblast Ange
Burnished Hart
Eternal Dragon
Relic Seeker
Stonehewer Giant
Stoneforge Mystic
Steelshaper's Apprentice
Artifact = 20
Astral Cornucopia
Everflowing Chalice
Guardian Idol
Sol Ring
Thought Vessel
Thran Dynamo
Thunder Totem
Unstable Obelisk
Worn Powerstone
Journeyer's Kite
Planar Portal
General's Kabuto
Kusari-Gama
Lightning Greaves
Swiftfoot Boots
Worldslayer
Whispersilk Cloak
Nevinyrral's Disk
Oblivion Stone
Elixir of Immortality
Sorcery = 9
Open the Armory
Steelshaper's Gift
Austere Command
Day of Judgment
Morningtide
Planar Cleansing
Planar Outburst
Rout
Wrath of God
Instant = 11
Enlightened Tutor
Afterlife
Allay
Chastise
Crib Swap
Disenchant
Exile
Path to Exile
Swords to Plowshares
Valorous Stance
Fated Retribution
Planeswalker = 3
Elspeth, Sun's Champion
Gideon, Champion of Justice
Ugin, the Spirit Dragon
Land = 37 = 25 basic, 12 non basic
Plains = 25
Arcane Lighthouse
Emeria, the Sky Ruin
Forbidding Watchtower
Gargoyle Castle
Homeward Path
Kjeldoran Outpost
Mystifying Maze
Rogue's Passage
Dread Statuary
Strip Mine
Thawing Glaciers
Wasteland
I have some basic questions. How many lands should I be running? Is my curve bad? What is a proper curve for the format in a control deck that will see play in both 1v1 up to 6v6 (mostly 3v3 oor 4v4)? In your opinion what can I do to make it better? Is this deck going to draw the hate?
Thanks.