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  • posted a message on Mono-blue Tempo
    I have tried Sphinx--not impressed.

    The argument for Sphinx is to get the nut draw more often. But so far I've found myself inching away from casting a turn-2 Curious Obsession, mainly because this deck is not a combo deck; it's a tempo/aggro-control deck. Hence, it's much more important to leave mana up for counterspells and to control the board than to go all-in; my results are much better when I'm patient with casting Obsession. And even with Sphinx, the nut draw of turn-2 Curious Obsession + Spell Pierce/Dive Down still didn't happen often enough to be worth the times I drew Sphinx after the opening hand and never got to cast it the whole game.

    Another argument for Sphinx is to smooth out mana in the early turns. I've dropped the Sphinx and gone for 21 lands with 4 Opts (which fuel Pteramander, see below), and so far it hasn't been problematic.

    I have dropped Mist-Cloaked Herald for Pteramander. The latter is just a much better late-game card. It's almost always a grind after sideboard and a 5/5 flyer is just much better than an unblockable 1/1. The only place where I miss the Herald is in the mirror, which obviously doesn't come up very often.

    I've also swapped the 1 maindeck Chart the Course for Precognitive Perception. This card helps so much when the game goes long or when I'm flooding out. There were a few times when I wished it had been Chart the Course, but so far it has pulled enough weight for me to keep trying it. Still on the fence about this, but not disliking it either.
    Posted in: Established (Standard)
  • posted a message on Macabre Mockery (Possibility Storm preview)
    Quote from boombox_smk »
    I've been waiting on a Standard reprint of Makeshift Mannequin for 12 years.


    Wow, has it been 12 years already? I really miss that card, too.

    btw, I think the flavour text for this card is fine. It represents the guild well.
    Posted in: The Rumor Mill
  • posted a message on Venerated Loxodon & Blood Operative
    I just have to say, that Loxodon is such an awesome design: very flavourful and intriguing.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 3/16 - Jace, Unraveler of Secrets, Olivia, Mobilized for War
    Seems like "Jace Test" will be back in Standard once again.

    Bounce and then go nuts with drawing is not that hard to imagine, even better when coupled with Reflector Mage.
    Posted in: The Rumor Mill
  • posted a message on MOTHERSHIP got a facelift!!!!
    Site search is still as miserable as usual.
    Posted in: The Rumor Mill
  • posted a message on content of pre release packs?
    Quote from urinus
    Because you wont be able to build an mono-colored deck even with a mono-colored booster.
    This way, you can play solid 2-colors


    Actually, a crappy possibility about the guild pack was that your colors could be spread out too thin, and you can't really get a solid base color.

    If the seeded packs are exclusively monocolored, then you're guaranteed to have a strong base color. That's not a bad thing.
    Posted in: Speculation
  • posted a message on content of pre release packs?
    idk, but making the packs exclusively of one color isn't a bad idea. After all, they're giving distinct identity for each color. Why don't make the chosen color to really matter?
    Posted in: Speculation
  • posted a message on [[THS]] Complete Spoiler from MTGO Beta
    I think WotC messed up their announcements and that misled people. They said it's going to be "Enchantment" set and people began expecting bountiful enchantments, enchantment matters theme, etc.

    In truth, the set is about "Gods and their presence" that happens to use enchantments to convey Gods' intervention on the world. Had they said it like that since the beginning, I doubt people would be on rampage the way they're doing now.
    Posted in: The Rumor Mill
  • posted a message on 9/27 Banlist Changes
    WotC has tried very hard to make Modern what it is today. Banning the fetch would throw the format into disarray and they have to start all over again. Not gonna happen.
    Posted in: The Rumor Mill
  • posted a message on "The block has a strong enchantment theme"
    Quote from FieryBalrog
    Weird, Innistrad didn't have "the average number of cards that care about the GY" or "the average number of tribal cards". Innistrad is top-down design yet has actual mechanical themes beyond "we stapled the word 'enchantment' onto some creatures." That's not a proper mechanical theme, it's a design hack-job.


    I think WotC messed up their announcements and that misled people. They said it's going to be "Enchantment" set and people began expecting bountiful enchantments, enchantment matters theme, etc.

    In truth, the set is about "Gods and their presence" that happens to use enchantments to convey Gods' intervention on the world. Had they said it like that since the beginning, I doubt people would be on rampage the way they're doing now.
    Posted in: New Card Discussion
  • posted a message on [[THS]] Prerelease Sealed Pool (#1, White)
    Red and green are obviously out. Blue is fine but not as good as black. Splash a Forest and a Traveler's Amulet for Reaper of the Wild.
    Posted in: New Card Discussion
  • posted a message on Why is WotC Emphasizing Creatures so Heavily Over Instants and Sorceries Recently?
    Quote from draftguy2
    Shinny man I DID see that, I beg to differ, I rather liked Urza block (and played during it)....and DO see spells today as VERY weak...


    It's fine to have a specific preference. But attendance tanked during that time and peak at present, so the general trend is that things were bad during Urza's block and better now, comparatively.
    Posted in: Magic General
  • posted a message on [Vorthos Gripe] Shock Lands
    The card arts reflect Ravnica, but I don't see why they can't be re-imagined to work in a more generic manner. Wizards have been giving utility lands generic names since the Onslaught fetchlands, and the shocks are no different.

    Steam Vents might be the hardest, but it's still possible to re-imagine it into a hot spring-like area close to a volcano where steam bursts out.
    Posted in: Magic General
  • posted a message on Mechanics for an exile matters block
    What role does Shimmer have in the gameplay? Is it just to evade removals? How do you justify its inclusion?
    Posted in: Custom Card Creation
  • posted a message on [[THS]] Prerelease Sealed Pool (#1, White)
    Is this generated with the seeded pack being exclusively white? Is that confirmed?
    Posted in: New Card Discussion
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