Option A Kor Medical Response Team2WW
Creature - Kor Cleric
When Kor Medical Response Team enters the battlefield, exile target land until Kor Medical Response Team leaves the battlefield. As the infection began to spread, the council saw it fit to quarantine huge swaths of the empire.
3/3
Smackdown!2RRR
Sorcery {R}
Choose half of all creatures you don't control, rounded down. Then for each creature chosen this way, that creature fights at random a creature not chosen that you don't control. Creatures cannot fight more than once this way. While the massive army fought amongst itself, Jehoshaphat slipped through enemy lines. It didn't matter which path he took as long as he went.
Glammer, Mischief Mage1UU
Legendary Creature - Faerie Wizard
Flying
Glammer, Mischief Mage enters the battlefield under target opponent's control.
Whenever you cast an instant or sorcery, target opponent gains control of it. He or she may choose new targets. 7: Return Glammer, Mischief Mage to its owner's hand.
5/5
Krog, Master Lyricist 1RG
Planeswalker - Krog
[+1] Put a song counter on target creature. That creature can't block this turn.
[0] Add 2 mana in any combination of Red and/or Green to your mana pool. Use this mana only to cast creature spells.
[-6] Gain control of all creatures with song counters on them until end of turn. Untap them. They gain haste until end of turn.
4
Perplexing Protoplasm
Enchantment {R} (Perplexing Protoplasm is green and blue.)
If Perplexing Protoplasm did combat damage to a player this turn, it has " : Turn Perplexing Protoplasm and target permanent face down."
Morph: GU An entity older than time, beyond all understanding.
Option A
Stolen Staticloak UR
Artifact - Equipment {U}
Equipped creature has +2/-1 and unblockable.
When equipped creature becomes the target of a spell or ability, flip a coin. If you win, you may choose a new target for that spell or ability.
Equip UB When the latest Izzet experiment yielded the ultimate espionage device, the Dimir saw fit to borrow it for their own uses.
Minotaur Edgemage (B/R)(R/W)(U/R)
Creature - Minotaur Wizard Cleric {R} Trinity -- As Minotaur Edgemage enters the battlefield, if you cast it from your hand without paying red mana it has lifelink, deathtouch, and flying.
Whenever you cast an instant or sorcery spell, you may pay R. If you do, Minotaur Edgemage does 3 damage to target creature or player.
3/3
Volatile Growth 1(R/G)(G/W)(B/G)
Sorcery {R} Trinity -- If you cast volatile growth from your hand without paying green mana, it does 2 damage to each creature. Whenever a creature dealt damage this way dies this turn, each opponent loses 1 life and you gain 1 life.
Search your library for a land and put it into play tapped. If a forest is put into play this way, search your library for a forest and put it into play tapped. Shuffle your library afterwards
Option A: Our hero becomes the sewer system in order to locate the dark mage.
Terra Form 5GGG
Enchantment {M}
You don't lose the game for having 0 or less life.
If you control no lands, you lose the game.
Whenever you take damage, if you have 0 or less life, sacrifice a land.
Lands you control are 2/2 creatures that are still lands. Some mages live on the land they defend. Others become it.
Luminescent Portabella 1G
Creature - Fungus {R}
Defender
Creatures with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Sacrifice Luminescent Portabella: You gain 4 life.
0/3
Chains of Mephistopheles and to a lesser extent Yawgmoth's Will for Malfegor group thug.
Kor Medical Response Team 2WW
Creature - Kor Cleric
When Kor Medical Response Team enters the battlefield, exile target land until Kor Medical Response Team leaves the battlefield.
As the infection began to spread, the council saw it fit to quarantine huge swaths of the empire.
3/3
Creature - Kithkin Wizard {R}
Other creatures you control are cute.
Cute creatures can't be blocked and have base power 0.
1/4
Iiw : nonenchantments with the world supertype.
Smackdown! 2RRR
Sorcery {R}
Choose half of all creatures you don't control, rounded down. Then for each creature chosen this way, that creature fights at random a creature not chosen that you don't control. Creatures cannot fight more than once this way.
While the massive army fought amongst itself, Jehoshaphat slipped through enemy lines. It didn't matter which path he took as long as he went.
Legendary Creature - Faerie Wizard
Flying
Glammer, Mischief Mage enters the battlefield under target opponent's control.
Whenever you cast an instant or sorcery, target opponent gains control of it. He or she may choose new targets.
7: Return Glammer, Mischief Mage to its owner's hand.
5/5
Next: A commander with no casting cost.
Planeswalker - Krog
[+1] Put a song counter on target creature. That creature can't block this turn.
[0] Add 2 mana in any combination of Red and/or Green to your mana pool. Use this mana only to cast creature spells.
[-6] Gain control of all creatures with song counters on them until end of turn. Untap them. They gain haste until end of turn.
4
next: a planeswalker with no loyalty abilities.
Enchantment {R}
(Perplexing Protoplasm is green and blue.)
If Perplexing Protoplasm did combat damage to a player this turn, it has " : Turn Perplexing Protoplasm and target permanent face down."
Morph: GU
An entity older than time, beyond all understanding.
IIW: non-enchantments with the world super-type
Stolen Staticloak UR
Artifact - Equipment {U}
Equipped creature has +2/-1 and unblockable.
When equipped creature becomes the target of a spell or ability, flip a coin. If you win, you may choose a new target for that spell or ability.
Equip UB
When the latest Izzet experiment yielded the ultimate espionage device, the Dimir saw fit to borrow it for their own uses.
Creature - Minotaur Wizard Cleric {R}
Trinity -- As Minotaur Edgemage enters the battlefield, if you cast it from your hand without paying red mana it has lifelink, deathtouch, and flying.
Whenever you cast an instant or sorcery spell, you may pay R. If you do, Minotaur Edgemage does 3 damage to target creature or player.
3/3
Volatile Growth 1(R/G)(G/W)(B/G)
Sorcery {R}
Trinity -- If you cast volatile growth from your hand without paying green mana, it does 2 damage to each creature. Whenever a creature dealt damage this way dies this turn, each opponent loses 1 life and you gain 1 life.
Search your library for a land and put it into play tapped. If a forest is put into play this way, search your library for a forest and put it into play tapped. Shuffle your library afterwards
IIW: Nonenchantments with the world supertype.
Terra Form 5GGG
Enchantment {M}
You don't lose the game for having 0 or less life.
If you control no lands, you lose the game.
Whenever you take damage, if you have 0 or less life, sacrifice a land.
Lands you control are 2/2 creatures that are still lands.
Some mages live on the land they defend. Others become it.
Instant {R}
Regenerate target creature. If a creature is regenerated this way, destroy all other creatures.
Creature - Fungus {R}
Defender
Creatures with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Sacrifice Luminescent Portabella: You gain 4 life.
0/3
Enchantment {U}
Flash
1W, Sacrifice Pillar of salt: Destroy target attacking or blocking creature.