I just save the cards and build a second deck. That way I end up with one tuned deck and one spillover deck. Sometimes with the same commander and a different 99, sometimes a different commander.
Is there a particular reason you want Fall of the Thran over Catastrophe? I assume you've already got Armageddon. I wouldn't overload on MLD because you usually only need 1 to lock things down.
Seems some players will complain about anything that isn't as broken as Breya or Narset. Jhoira is fine. People who want to break her can do stormy combo eggsy crap, other people can just have fun with a dedicated Izzet artifact general. Would she be even more cool if she had some sort of other effect stapled on? Yeah, maybe, but she should be very functional as is.
I think the problem people are having is that she's either broken or boring. Think of Arcum Dagsson; he's either insanely powerful or you intentionally build him as a joke. Compare that to Sydri, Galvanic Genius; she makes cool synergies such as animating vehicles, artifacts that ping for damage, etc.
If they had done something like giving her a loot ability on cast and a Karador ability for historic you could do cool stuff.
Many tribal cards benefit tokens, so you don't even need to go heavy into the token theme. I'd just throw an Anointed Procession in there for commander synergy. You've also got the benefit of Grave Pact with sac outlets to both power up your general and make way for your army.
Yeah, this is on you, unfortunately. While you are perfectly within your right to play EDH at a high competitive level, you clearly knew that this was a mismatch of expectations. Asking the way you did is like trading a child a "shiny quarter" for his "dirty old $20 bill."
I'm running a Dragonlord Ojutai control deck with a voltron finish and he's a decent card there. I would probably go more heavily into extra turns if he was my general, but the fact that he's so fragile makes me prefer Ojutai. That said, I could probably just switch the two around and the deck would run the same. They both generate nice card advantage, but hexproof on a flying body is a better finisher.
I think this discussion arises because most formats of Magic are identified by the Aggro-Midrange-Control dynamic, whereas EDH essentially is Combo-Midrange-Combo, with glasscannon aggro-style combo trying to sneak under disruption and control-combo being more willing to fight thru it. Two ways to combat interruption is to play redundancy and resiliency. While pure combo like Arcum Daggson seeks to play thru redundancy at low cmc, other decks might win thru midranging into increasingly "bigger" and harder to answer threats. But the cmc is deceiving. Is Bloodchief's Ascension a battleship? No, but as half of an infinite combo (once enabled) it may attract a lot of attention from the table. "Seeing what sticks" is part of MTG in any format. The diversity of threats in EDH is matched by the possibility that one of your multiple opponents has the answer, and the same goes for every player at the table. If combo doesn't win quickly, a midrange or control player might be better prepared to win the war of attrition. And whatever does stick has to win quickly before one of multiple players can draw or tutor the appropriate answer. But that "threat" may be as unassuming as a 1cmc Bloodchief's Ascension. Rise of the Dark Realms may be just as hard to answer at that point in the game, but what matters is whether its answered or not. How your playgroup deckbuilds is going to determine which threat is more likely to stick, but either play can threaten to win the game rather quickly depending on board states and hands. I'm more scared of Blood chiefs or Mana Echoes than Azor, the Lawbringer, even if he's a cool card. But maybe we've wasted all our disruption on "better"threats and I get beat by a big dumb flyer. But it's not likely that people play a deck full of sixdrops if they're worried about losing on the turn they tapped out for Kodama's Reach. Its only a Battle cruiser format in places where players want it to be.
Good points here, but using paragraphs would help.
The reality is that EDH is a normal format that allows battlecruiser to be played. I have a jund reanimator combo deck that also wins by slamming down a Hellkite Overlord sometimes. It's about a balance.
I think you may be misunderstanding how Bog Witch and Alesha actually work together. There is no way to use the mana from Bog Witch to reanimate the card that you discarded. If you discard the card at the beginning of combat step, before the declare attackers step, then the BBB empties from your mana pool when you change steps. If you attack with Alesha and put her ability on the stack you need a target to already be in the graveyard. Since declaring attackers in a game action it happens immediately upon entering the declare attackers, before any player receives priority, so you do not have a chance to use a mana ability before the trigger goes on the stack.
Although Hex Parasite could be pretty hilarious.
I think the problem people are having is that she's either broken or boring. Think of Arcum Dagsson; he's either insanely powerful or you intentionally build him as a joke. Compare that to Sydri, Galvanic Genius; she makes cool synergies such as animating vehicles, artifacts that ping for damage, etc.
If they had done something like giving her a loot ability on cast and a Karador ability for historic you could do cool stuff.
My targets are:
I built the deck with 3+ mana ramp spells, but not because of shardless.
You basically have 2 options: Go down to their level and watch the world burn, or just walk away. The former is always worth a few laughs.
Many tribal cards benefit tokens, so you don't even need to go heavy into the token theme. I'd just throw an Anointed Procession in there for commander synergy. You've also got the benefit of Grave Pact with sac outlets to both power up your general and make way for your army.
This isn't a reanimation card, it's free EtB and sacrifice triggers.
Good points here, but using paragraphs would help.
The reality is that EDH is a normal format that allows battlecruiser to be played. I have a jund reanimator combo deck that also wins by slamming down a Hellkite Overlord sometimes. It's about a balance.
Scourge of Kher Ridges and Ashling the Pilgrim give you an activated ability for damage. Warmonger could be a bit risky.
Arena/Magus of the Arena can be used to clear out a blocker, along with other "fight" cards.
Ryusei, the Falling Star works as a rattlesnake.