I would love to get dregscape or lavabelly in here, but I value the stupid amounts of protection that a full playset of Diffusion and Mariner provide in this build as I need the mana slivers to survive. I don't like running the 4 Leylines. I would prefer Damping Sphere, Syphon Sliver, Frenetic Sliver, and Telekinetic Sliver. Sad that there is only so many slots.
It certainly looks interesting and entertaining. Let me know how it goes? I might want to try The First Sliver in here some where. I agree with the Gut Shot, but might want to add dismember as well for Thing and other large creatures. I might want to have some lifegain in the main with Darkheart preferably due to dregscape or the new lavacoil sliver. I might add some Telekinetic Slivers as well for another way to lock up the game where Necrotic Sliver might not be as good.
Why not mana confluence or 2 canopy lands for Aether hubs
I am not sure what it would it take to differentiate the two.
We have similar lords to Merfolk although lack the ability to really interact with the opponents stack and boardstate with spells/specific utility merfolk (trickser/hibernation), but can get faster with better defensive utility with regeneration, blink, firstrike, lifegain.
We have similar lords to Spirits, but lack their ability to interact with the stack and play at flash speeds, but are bigger, faster, with better combat tricks.
We can have similar explosive boardstate to Elves with mana slivers, but lack combo finish and pure speed.
We have interesting utility like Humans although more difficult to get tall and can't interact with the stack or opponent.
Slivers is an interesting tribe. In many ways, we currently play like a hybrid between merfolk and elves with explosive power with tricky aspects. Our most powerful position is in defensive strategy. We can grind it out with Sliver Hive and a few other slivers and can answer most things on a battlefield although slowly. We struggle with doing it proactively. We just lack proactive solutiosn to problem. Elves have speed/combo. Humans with Freebooter/meedling mage. Merfolk have blue spells and great ETB utility. Spirits has Flash and Stack Interaction.
Slivers is fine probably in a pure control or aggro meta where it can leverage trickery/grinding ability with the best on the battlefied keywords. Mana Struggles and lack of proactive solutions to modern's problems (outside of some sideboard cards) inhibits the deck's ability to move forward a little.
Slivers plays best on the battlefield and you gotta be faster (Elves) or have someway to proactively disrupt through the stack while adding to the battlefield and yet slivers are best when reactive and when boardstates could get gummed up.
As to make it a better thing, it could stall out the game and grind out value which is where Explore/Scry/Hexproof could be valuable where while presenting a reasonable clock. Provoke could be a way to deal with pesky creatures either suiciding or with first strike to get them out of the way.
In Legacy Slivers exist as a decent aggro deck (for as much as pure aggro decks work in legacy) thanks to Crystalline Sliver. In some ways, I guess Slivers could supplant or shift what Spirits do just on the battlefield level.
It could try to become more of a combo deck with interesting ways to do that, but better protection and filtering would help me with a control style build
For just aggro Slivers, provoke would be good. It would solidfy that Slivers are the best on combat tribe and provide ways to achieve that state.
So we are probably not getting any older slivers in modern like Hibernation, Crystalline, Muscle, or Hunter. I am hoping there can still be Hexproof, Explore/Scry, or Cursecatcher/Mauseluem Sliver out there. I think these would be interesting to include in modern slivers. Otherwise, I think this entire set outside the Boros Flying/Haste Sliver has been a total bust for a modern sliver deck perspective.
There might be a combo deck of slivers with Psionic Sliver and Boros Recknoer Sliver or with the Unearth Sliver somwhere to help against midrange or control, but on the whole, totally and completely disappointing in actually adding power to Modern Slivers.
As a Slivers player, I am mostly disappointed with these slivers. They didn't do what Slivers needed to do to stay competitive or even get competitive.
I am disappointed there was no Crystalline Sliver or functional reprint with hexproof. The First Sliver is not a great card advntage engine. Dormant Sliver isn't really relevant, but a cheap Scry or Explore Sliver would have been nice. A loaming shaman or another graveyard dealing sliver would have been possible. A Cursecatcher-esque or thalia-esque sliver would have been nice to.
There are some combo opportunities with the new Boros Recknoer Sliver (with Psionic Sliver), Unearth Sliver, or Rummage Sliver, but all-in-all these are roleplayers and don't really help it become tier 2 even. Even the Boros Sliver replaces Blur Sliver and that just makes the deck lower to the ground. It doesn't help protect. There might be a combo sliver build out there with intruder alarm or something similar, with some of these new ones, but I can't really seem power up either a Fast Sliver deck all that much (with a humans esque mana base) or the current CoCo/Vial build.
All-in-all disappointed from a modern slivers player perspective or even a legacy Sliver player's perspective.
Hopefully, we get more playable Slivers. Onky the boros is one is immediately playable. The other ones such as unearth and the boros reckoner one might see value as sideboard or combo ones... otherwise...not much will see play.
I think it is because Automaton impacts the board the turn it comes down while mimic impacts only on subsequent turns. We are in some way a race deck and metallic mimic isn't the best at racing.
I am waiting to see what Defensive Slivers are still here. I am exciting for the Flying Haste sliver we just got, so I am still hyped for this set. I am still hoping for Crystalline Sliver/Hibernation Sliver or functional reprints with things like Hexproof. We could still get provoke with Hunter Sliver.
We still haven't seen any real Elf tribal stuff yet and that should be coming hopefully next week.
I wonder if we are getting a majority of new cards the first week and reprints the second week.
You could Thalia Taxing, Cursecatcher taxing, Card Draw like Dormant, Loaming Shaman-esque effects, Review the top card of the library and if a sliver, you may cast it from the top of the library, Sylvan Messenger-esque
Well, Slivers are back! Hopefully some of the needed ones exist alongside these ones. The unearth doesn't look too bad on the whole and great for sideboards. I am not sure of the Mythic one. I do hope though that we get Crystalline, Hibernation, and Muscle Sliver! They would be decent reprints at this stage. I am hoping for some good rare slivers providing taxing, card advantage (like scry/card draw), or other graveyard interaction abilities!
From the article it looks like Slivers will play a larger role in this set, so reprints, functional reprints, and new abilities. I know that I am going to be brewing my sliver decks with some of these new ones in mind!
1x Forest
2x Horizon Canopy
4x Mutavault
1x Plains
4x Sliver Hive
4x Unclaimed Territory
4x Cloudshredder Sliver
4x Diffusion Sliver
4x Galerider Sliver
4x Gemhide Sliver
4x Manaweft Sliver
4x Predatory Sliver
4x Sinew Sliver
1x Sliver Hivelord
1x Sliver Legion
2x The First Sliver
4x Unsettled Mariner
4x Virulent Sliver
3x Chalice of the Void
2x Darkheart Sliver
3x Dismember
3x Harmonic Sliver
4x Leyline of the Void
I would love to get dregscape or lavabelly in here, but I value the stupid amounts of protection that a full playset of Diffusion and Mariner provide in this build as I need the mana slivers to survive. I don't like running the 4 Leylines. I would prefer Damping Sphere, Syphon Sliver, Frenetic Sliver, and Telekinetic Sliver. Sad that there is only so many slots.
Why not mana confluence or 2 canopy lands for Aether hubs
We have similar lords to Merfolk although lack the ability to really interact with the opponents stack and boardstate with spells/specific utility merfolk (trickser/hibernation), but can get faster with better defensive utility with regeneration, blink, firstrike, lifegain.
We have similar lords to Spirits, but lack their ability to interact with the stack and play at flash speeds, but are bigger, faster, with better combat tricks.
We can have similar explosive boardstate to Elves with mana slivers, but lack combo finish and pure speed.
We have interesting utility like Humans although more difficult to get tall and can't interact with the stack or opponent.
Slivers is an interesting tribe. In many ways, we currently play like a hybrid between merfolk and elves with explosive power with tricky aspects. Our most powerful position is in defensive strategy. We can grind it out with Sliver Hive and a few other slivers and can answer most things on a battlefield although slowly. We struggle with doing it proactively. We just lack proactive solutiosn to problem. Elves have speed/combo. Humans with Freebooter/meedling mage. Merfolk have blue spells and great ETB utility. Spirits has Flash and Stack Interaction.
Slivers is fine probably in a pure control or aggro meta where it can leverage trickery/grinding ability with the best on the battlefied keywords. Mana Struggles and lack of proactive solutions to modern's problems (outside of some sideboard cards) inhibits the deck's ability to move forward a little.
Slivers plays best on the battlefield and you gotta be faster (Elves) or have someway to proactively disrupt through the stack while adding to the battlefield and yet slivers are best when reactive and when boardstates could get gummed up.
As to make it a better thing, it could stall out the game and grind out value which is where Explore/Scry/Hexproof could be valuable where while presenting a reasonable clock. Provoke could be a way to deal with pesky creatures either suiciding or with first strike to get them out of the way.
In Legacy Slivers exist as a decent aggro deck (for as much as pure aggro decks work in legacy) thanks to Crystalline Sliver. In some ways, I guess Slivers could supplant or shift what Spirits do just on the battlefield level.
It could try to become more of a combo deck with interesting ways to do that, but better protection and filtering would help me with a control style build
For just aggro Slivers, provoke would be good. It would solidfy that Slivers are the best on combat tribe and provide ways to achieve that state.
There might be a combo deck of slivers with Psionic Sliver and Boros Recknoer Sliver or with the Unearth Sliver somwhere to help against midrange or control, but on the whole, totally and completely disappointing in actually adding power to Modern Slivers.
I am disappointed there was no Crystalline Sliver or functional reprint with hexproof. The First Sliver is not a great card advntage engine. Dormant Sliver isn't really relevant, but a cheap Scry or Explore Sliver would have been nice. A loaming shaman or another graveyard dealing sliver would have been possible. A Cursecatcher-esque or thalia-esque sliver would have been nice to.
There are some combo opportunities with the new Boros Recknoer Sliver (with Psionic Sliver), Unearth Sliver, or Rummage Sliver, but all-in-all these are roleplayers and don't really help it become tier 2 even. Even the Boros Sliver replaces Blur Sliver and that just makes the deck lower to the ground. It doesn't help protect. There might be a combo sliver build out there with intruder alarm or something similar, with some of these new ones, but I can't really seem power up either a Fast Sliver deck all that much (with a humans esque mana base) or the current CoCo/Vial build.
All-in-all disappointed from a modern slivers player perspective or even a legacy Sliver player's perspective.
Hexproof or explore might not be bad.
We still haven't seen any real Elf tribal stuff yet and that should be coming hopefully next week.
I wonder if we are getting a majority of new cards the first week and reprints the second week.
You could Thalia Taxing, Cursecatcher taxing, Card Draw like Dormant, Loaming Shaman-esque effects, Review the top card of the library and if a sliver, you may cast it from the top of the library, Sylvan Messenger-esque
The others might have fringe reactions. The Green one will be in Fast Slivers. it can be quite a house there.
From the article it looks like Slivers will play a larger role in this set, so reprints, functional reprints, and new abilities. I know that I am going to be brewing my sliver decks with some of these new ones in mind!
Merfolk can benefit from the blue lands and force of negation.
I am eagerly awaiting hope for more Elf and Sliver stuff.