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  • 1

    posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    I feel like Etrata would have been better as a 2/4 for 3 rather than a 3/5 for four.
    Posted in: Modern
  • 2

    posted a message on [[Official]] Unreleased and New Card Discussion
    So I was fully expecting to see some X spells in the jund list, most likely Lavalanche (which is in there).

    But that's not a "Lands Matter" decklist, that's a Big Mana decklist. There's a huge difference.

    The only land that I can look at in that list and think "Yeah, I'd want to pull that back into the battlefield over and over again" is Bojuka Bog, with Myriad Landscape being a close second.

    Why does the Land Matters deck not have a new land with an effect? Why don't they have the creature that etbs as a land (Arixmethes)? Why doesn't it have any repeatable way to sacrifice lands in order to pull them back out again in the graveyard colors? Why is only the commander on the front of the box on theme?

    There is so much they could have done with this concept (a few more Retrace cards (Monstrify), "Sac Lands" (Sylvan Safekeeper), more ETB land cards/sac lands (Ebon Stronghold as a low power card), a little bit of Dredge support (Drown in Filth)). Heck, Drown in Filth, Sasaya, Orochi Ascendant, Borborygmos Enraged, and other cards like that would have made me actually have to worry about what lands were where and would have made for a very interesting precon.

    As it is, this is just a stupid battlecruiser ramp deck that someone could easily put together by themselves. I'm not even upset by the value, just how shoddily the deck is constructed according to the theme.

    I think this will be a singles round for me, sadly. I'll probably pick up Lord Windgrace, Yuriko, the Tiger's Shadow, and Reality Scramble and that'll be it for me.
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Yuriko, the Tiger's Shadow is amazing, I don't care what anyone says about the card.

    I'm building her. Ninja Tribal is a go.
    Posted in: Commander (EDH)
  • 1

    posted a message on Let's Brew Xantcha, brainstorming fun.
    Quote from FearDReaper »
    It
    Quote from Macabre »
    While it sounds very fun I'm not sure if relying in her attacking, or even building the deck to functionally rely on combat, is a good idea. There may be many games where no matter which opponent you give xantcha to, she is facing down a larger creature from a different opponent. The biggest issue with Xantcha is that the more she is played in a group, the more the table will begin to realize and see how she warps the game, and the more likely the opponents will start to use combat to just kill her.

    If using her to manipulate combat is going to be a focus, then maze of ith seems very important to stop her from being killed in combat. mystifying maze is ok too, even if it is very mana intensive. Shinka, the bloodsoaked keep and shizo, death's storehouse seem also very good here.

    While a very scary meta call, bedlam could also be used to help her not die in combat. Although with some of my opponents' decks I would be terrified to play that card.
    If you use mystifying maze on her, who gets her. She says the opponent, the maze says the owner.
    Not a judge, but I'm fairly certain she would enter the battlefield under your control, then her ETB triggers and you give her to someone.

    Does Bitter Feud sound as hilarious as I think it does?
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Estrid, The Masked is absolutely ridiculous. Notice how it says Enchanted Permanent, and then realize she's green. Verdant Haven, Market Festival, Dawn's Reflection, Overgrowth, Fertile Ground, Utopia Sprawl, Wild Growth all become even more ridiculous of mana ramp, all of your enchanted creatures gain vigilance, and so on. Depending on how you play your cards right, not only can you Heartbeat of Spring and friends, but you also have High Tide.

    Add to that that you can give any important creature the ability to survive wraths with Totem Armor (I.E: Totem Armor your win con then Wrath of God for a clear board to swing in with) and she becomes even more busted to hell.

    AND THAT'S NOT EVEN considering the fact that her -7 is basically build your own Bruna, Light of Alabaster.

    And all that mana ramp/protection becomes even more ridiculous when you throw in The Chain Veil.

    Saheeli is obviously powerful just by looking at her, but Estrid is powerful when you think about her.
    Posted in: Commander (EDH)
  • 1

    posted a message on [Offtopic] Community Thread
    Hey guys!

    Don't know if you all remember me or not, used to play about two years ago or so and posted on here regularly. Kinda getting the EDH itch again, so figured I'd stop by and say hello.
    Posted in: Commander (EDH)
  • 1

    posted a message on Ranking the C16 legends
    Quote from Slarg232 »


    I mean that kinda response is the stuff im talking about. People on this site miss the whole point of edh so much that anyone not playing azami is playing 99 craw with petrogylphs wincon. Like combo is some sort of glorious master race when its really just picking oddball in goldeneye.

    That response is indicative of a severe lack of "fun" since your volcan brain still cant process any other response than "git gud, cast omniscience, thin your paints"


    My paints are thin enough to cover the walls, thank you very much.

    You seem to think I, and other players like me act like we or our deck choice of Combo is some "Glorious Master Race" when the reality is that we want to have fun with EDH and we have fun by playing combo decks. You act like we pick Oddjob when really we're the ones getting kicked out of groups because we aren't playing Phantom Pistols on Waterworks on Halo.


    If fun is your measure of worth of a player or a game, you need to sit down and analyze the statement of "Fun is Subjective". Multiple times, if needed.
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Lycoris »
    @Slarg: Well, there had to be at least one "card that is much better when you aren't reading it properly" in the set, though Explore is honestly a decent enough of a card that getting it and a 2/8 body is probably still worth it at most tables even with the group-hug aspect, and gets better the fewer opponents you have.


    Indeed. Not my playstyle, but I can see some potential there, anyway.

    Quote from soramaro »
    Who would be a good partner for Kydele? So far I find none of the partners very convincing (in that they don't synergize that well with her).

    Ravos looks like a solid commander even without a partner, which is nice. He plays well with Reyhan. Reyhan also makes the new Ishai better, since her (his?) counters are not lost if he/she dies.


    Tymna pairs pretty well with Kydele. Attack three opponents, lose 3 life, draw three cards, then you can tap for 4 colorless mana to play the cards you just drew.

    Not game breaking, but I don't think any pair of Partners will be.
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Lycoris »


    Kynaios and Tiro of Meletis: Rites of Flourishing as a Commander never looked so appealing, as they do a better job of keeping the effect in your favor, and ensure that you can get some immediate value out of them as well; rather than having the whole table benefit from them before you do. A 2/8 ground body is also somewhat appealing, though being 4-colors means they can't block any of the Mirrodin Swords of X & Y, which could hamper their ability to wall the ground off. Still, a 2/8 that says "Divination or Explore on your end step" is interesting, regardless of the rest of their effect...


    K-T only gives you one card; "Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card." You get to Explore every turn, opponents just get to choose which half is better for them that turn.
    Posted in: Commander (EDH)
  • 3

    posted a message on [[Official]] Unreleased and New Card Discussion
    Boros Battleshaper and Searing Meditation are both effects that players have been asking for for a looooooong time now, yet every Boros commander we get is "I hit things very hard". Basandra, Battle Seraph is as close as we've gotten to something actually interesting in those colors, but due to how they worded it the only people she hinders are R/W because they want to cast spells in combat the most.

    That's why everyone gets annoyed by the Boros Legendaries. There's so much design space in Combat that's being unused (Dictating combat, cast on combat, yadda) that could be awesome. Heck, a Boros (Guild, not color) leader with a permanent Sunforger Effect would be awesome, or simply a "Whenever you attack, deal X damage to a creature, where X is the number of attacking creatures you control. You gain X life" or anything.

    Everyone kind of wants Boros to remain the Combat Color. No one wants that to mean every legendary comes stapled with Doublestrike + Keyword (usually Vigilance or Haste).
    Posted in: Commander (EDH)
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