Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
This is exciting! Where x is creatures in your graveyard, this deals x, whereas Flayer+GGT deals x+4; however this only requires 1 Dread Return with applicable targets, while Flayer+GGT requires 2 Dread Returns with either 6 targets, 3 non-token targets and a Bridge, or some other permutation to get enough sac-outlets.
This is basically a strict upgrade in Manaless because of all of the creatures. Regular Dredge still probably wants Flayer due to the higher number of non-creature spells, but Manaless has a better option now!
what card are you seeing that we can remove for this one?
Woah 3 restoration angel. That's something new to do.
I'm guessing the rhinos are just for curve 3mana Living End 4mana Rhino. Rhinos i think also works well against control deck. When you EOT living end and they counter, you can drop that and be okay in the matchup.
I've been checking the Living End decks from Hareruya's Website. I've been seeing a lot of Siege Rhino and Thragtusk in the main deck. I even saw one decklist with 4 Stormbreath Dragon in the main. Has anyone tried this?
I tried goldfishing with 4 Rhinos in the MD, and it seems okay in the main. SSG can help you play it T3 or you can play it a turn after you living end. I might try this build in my next tourney. But I'm curious if anyone here has tried it in their playtest/tournamens
One cool note about adding white to cast Rhinos, they play sin collector in the sideboard as well. Removing ricochet trap in the process.
How are you supposed to get those creatures into the graveyard though?
I'm guessing 'you don't'. having rhinos at thragtusk will help you grind those games where your opponent are focused on interrupting the living end. lands are easy to get since their decklist have a lot of land cycling.
I've been checking the Living End decks from Hareruya's Website. I've been seeing a lot of Siege Rhino and Thragtusk in the main deck. I even saw one decklist with 4 Stormbreath Dragon in the main. Has anyone tried this?
I tried goldfishing with 4 Rhinos in the MD, and it seems okay in the main. SSG can help you play it T3 or you can play it a turn after you living end. I might try this build in my next tourney. But I'm curious if anyone here has tried it in their playtest/tournamens
One cool note about adding white to cast Rhinos, they play sin collector in the sideboard as well. Removing ricochet trap in the process.
What are you naming that wouldn't be better off being hit with a Deflecting Palm? Also are you running Boros Burn? Double white is tough in three color and I don't know what decks you would want Ruined Halo against that wouldn't be better dealt with with more diverse sideboard options.
Sorry for the late reply.
In my other deck, I run runed halo for naming Prized Amalgam, Valakut, Lightning Storm / Grapeshot / Infect Creatures / Deathshadow
I'm running a boros build. I agree that the naya build will have a hard time casting a WW spell.
That is another perk. I have generally found that between Walls, Hussar, PtE, and Crypts, I had adequate defense against Dredge.
adding to this. Against Dredge, fire your negates on their Cathartic Reunions. Sure the dredge cards will still go to the graveyards, but you slow them down when they don't get to draw three cards.
Aside from that, Walls and Hussars are usually okay at initial defense. they have to waste a conflagrate on them if they want to pass through. If you run runed halo in your SB, drop those and name Prized Amalgam.
Have been testing a single Geist of the Archives. Can't attack and has 0 attack, but the scry 1 and 4 toughness has been rather useful. If it stays alive the free scry 1 helps, espescially when it gets to the late game where both me and the opponent are in top deck mode.
In this spot I would always prefer a Monastery Siege. You can put the cards you don't need now in the yard to get back with titan/emeria later. Another advantage is the durability of enchantments in this format. Siege is also quite good vs sth like burn because of the dragons-mode.
Ive been using monastery siege. Its great for the things that you mentioned plus I can flicker it with flickerwisp if im in a good position to change its mode to dragons.
Ive been using lotv(leyline of the void not liliana :p) because of this, i dropped faerie macabre from my 75. I find this weird since I dont have a reactive way to interact with the graveyard of the opponent. For you guys who plays the lotv, do you still use the faerie with lotv?
Fun fact: i just learned that pulse of murasa can target the enemy's creature or land from the graveyard. Might come in handy for those who wants to living end but the opponent has a bomb creature in his graveyard. all this time I thought it can only return a land and creature from your graveyard.
you don't need to adjust the land to accommodate kor firewalker, just switch them up with living end and go straight to beatings. their job is to gain some life and block until we can hardcast the beatsticks. its usually gg since they cant efficiently remove creature with 4 toughness and if they start blocking they will lose the game
This is my mindset as well. Im just wondering what to do when you open your hand with a kor firewalker or you drew one.
what card are you seeing that we can remove for this one?
I'm guessing the rhinos are just for curve 3mana Living End 4mana Rhino. Rhinos i think also works well against control deck. When you EOT living end and they counter, you can drop that and be okay in the matchup.
Also, another deck with Sin Collector in the SB.
I'm guessing 'you don't'. having rhinos at thragtusk will help you grind those games where your opponent are focused on interrupting the living end. lands are easy to get since their decklist have a lot of land cycling.
I tried goldfishing with 4 Rhinos in the MD, and it seems okay in the main. SSG can help you play it T3 or you can play it a turn after you living end. I might try this build in my next tourney. But I'm curious if anyone here has tried it in their playtest/tournamens
One cool note about adding white to cast Rhinos, they play sin collector in the sideboard as well. Removing ricochet trap in the process.
Thank you!
Follow up question, when do you normally side in the 8 counters and which cards do you usually remove? I don't have a final decklist yet
Oh, hello btw. new to the manadredge scene.
Sorry for the late reply.
In my other deck, I run runed halo for naming Prized Amalgam, Valakut, Lightning Storm / Grapeshot / Infect Creatures / Deathshadow
I'm running a boros build. I agree that the naya build will have a hard time casting a WW spell.
adding to this. Against Dredge, fire your negates on their Cathartic Reunions. Sure the dredge cards will still go to the graveyards, but you slow them down when they don't get to draw three cards.
Aside from that, Walls and Hussars are usually okay at initial defense. they have to waste a conflagrate on them if they want to pass through. If you run runed halo in your SB, drop those and name Prized Amalgam.
Lastly, don't forget that Bloodghast CAN'T block.
Ive been using monastery siege. Its great for the things that you mentioned plus I can flicker it with flickerwisp if im in a good position to change its mode to dragons.
Fun fact: i just learned that pulse of murasa can target the enemy's creature or land from the graveyard. Might come in handy for those who wants to living end but the opponent has a bomb creature in his graveyard. all this time I thought it can only return a land and creature from your graveyard.
This is my mindset as well. Im just wondering what to do when you open your hand with a kor firewalker or you drew one.