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  • posted a message on Kari Zev, Skyship Raider [AiR]
    What changes would need to be made to adapt the list to the 30 HP formats, i.e., Leviathan and 1v1 Online?
    Posted in: 1 vs 1 Commander
  • posted a message on [Primer] Goblins
    Mogg War Marshal is better for all those interactions. I suppose if you wanted 8 creatures with that effect, it could make the cut.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Not really any better than Krenko's Command and Dragon Fodder.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    For the standard low-to-the-ground stompy, I'd rather run Garruk's Companion for the extra devotion and 3 power (and the Companion is widely considered too weak to play). Vigilance is only relevant if you manage to make it bigger or give it deathtouch. I run 2 Kessig Prowlers and they rarely transform, so I don't think the kicker is all that relevant unless your moving towards a ramp list with mana dorks. But, at that point, there are stronger 4-5 drops you should probably be focusing on.
    Posted in: Aggro & Tempo
  • posted a message on A Vorthos Guide to Magic Story
    Thank you! I greatly appreciate the effort you've put into this thread. It's helped me greatly in getting caught up on all the magic lore.

    I noticed that the Lorwyn-Shadowmoor Cycles are missing as well as the two Legends Cycles. Could you comment on where those would fit in the timeline?

    MTG Wiki appears to have plot summaries for the Legends Cycles, but not Lorwyn-Shadowmoor. Do you have any links you'd recommend to read summaries of the Lorwyn-Shadowmoor story?
    Posted in: Vorthos Content
  • posted a message on A Vorthos Guide to Magic Story
    I noticed you've been adding some links to the first page. When you make updates, could you post the changes you make? That way subscribers get a notification and it's easier for us to figure out what is new.

    Thanks!
    Posted in: Vorthos Content
  • posted a message on Stompy
    I believe the elf is riding a beast that is climbing straight down the tree towards you. I was wondering why an elf was 5/4, but seeing the mount I'm not surprised anymore.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Here's a better image: http://www.magicspoiler.com/mtg-spoiler/steel-leaf-champion/
    Posted in: Aggro & Tempo
  • posted a message on Availability of Ice Age Novels (The Gathering Dark, The Eternal Ice, The Shattered Alliance)
    Thanks for the response! I couldn't find the thread you mentioned, but I did manage to find the Ebook link in the Storyline Resources thread. I've never used Kindle, so I'll have to figure out how that works.

    By the way, thank you for all your work on the Archive Trap. Your thread (A Vorthos Guide to Magic Story) has been my primary resource as I catch up on the last 20 years of the MTG storyline.
    Posted in: Magic Storyline
  • posted a message on Availability of Ice Age Novels (The Gathering Dark, The Eternal Ice, The Shattered Alliance)
    Lately, I've been reading a lot of MTG fiction and I'd really like to get a hold of the Ice Age trilogy. (As a kid, I remember when Ice Age was released and loved the Jaya Ballard quotes on the cards. When I started playing again after a 20 year hiatus, nostalgia contributed to my selection of Jaya Ballard, Task Mage as one of my primary EDH Commanders.)

    The Gathering Dark is available for reasonable prices, but The Eternal Ice and The Shattered Alliance (i.e., the books containing Jaya Ballard) appear to be cost around $25 to $65 for a mass market paperback. Are there any alternative methods for obtaining these stories?

    *snip* please don’t include sketchy links to pirated pdfs
    Posted in: Magic Storyline
  • posted a message on [Primer] Goblins
    I'd typically try to outrace Bogles. Goblins go wide, so it's easy to get around them. For sideboard cards, you need spells that don't target like Electrickery or Blazing Volley. The trouble is you'd have to kill them before they get pumped up.

    EDIT: Spellskite steals their enchantments until they draw removal. Ratchet Bomb/Engineered Explosives also hurt us, but at least you can control the timing. (Back in the day, my Goblin deck ran Nevinyrral's Disk to great effect, but it costs too much mana now.)
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from thatmarkguy »
    What's that math's definition of 'normally'? > 50% ?


    My use of "normally" just means the most likely result. Drawing 9 cards (3 turns), 3 out of 9 is 33% and 33% of 60 = 20.
    Without resorting to complex probability calculations, this is gives a pretty good idea of what to expect.

    According to the tables mistahARK linked, the percentage for hitting a 3rd land drop on turn three is 82.3% on the play and 88.6% on the draw with 21 land.
    So, if 82.3% is optimal when on the play, you could actually board out 2 lands down to 19 for 83.8% on the draw. This basically confirms my suspicion that it is probably best to board out a single land every time I know for sure I'm on the draw.

    As far as running 22 land, most Stompy decks shy away from any 4-drops. My deck tops out with five 3-drops.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I run 21 where two are Treetop Villages, but mathematically only 20 land is needed to normally hit your 3rd land drop on turn 3. This makes me think I should should board out a land for games when I'm on the draw.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from mistahARK »
    I run 1x Heroic Intervention and 1x Shapers Sanctuary right now, still testing out which I want to run 2x of, but Heroic Intervention has given me a couple of clutch plays so far.


    Those two cards really shouldn't be compared as equivalent slots. Heroic Intervention is for sweepers and is overcosted for spot removal (see Vines ad Blossoming Defense). Shapers' Sanctuary is for heavy spot removal and doesn't work on sweepers as they don't target.
    Posted in: Aggro & Tempo
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