So I played some mtg online today with bbe jund. BBE is a sick card that can pull you even if you're behind or put you way up. Bbe into goyf, or lotv, or kolaghans command (all of which I hit today) were huge changes in the game. I'm not sure it should have ever been banned but it's a potent card.
Testing with some new stuff today I found dire fleet daredevil was fun as hell. I stole several removal spells, and exiled a couple lingering souls. The first strike is relevant too. I'm gonna continue testing.
I think this is a case where Jund is essentially a fair, creature deck that doesn't do anything broken. Jace can stretch out the game to a win. The decks that don't care about Jace, Grishoalbrand, Tron, death shadow, will still pummel him. I mean, would you rather have turn four Jace or turn three Karn?
Something I'm testing is the looter scooter. Essentially its a Tez foundry-sword list, but with 3 copters, 4 glint-nest crane, and 2 filigree familiar to add a little pressure early, filter through stuff, and generally be "that dude". So far it's fun as hell. You can thopter foundry a new thopter, tap it to pilot copter, swing for three and loot, get rid of chaff and find stuff. Yay!
Well, leyline of sanctity is the obvious mirror crusher, and it's in our colors, and it hoses other decks too like burn/abzan/jund. I suppose whether you want to run it is the question over other options and that's probably a meta call.
Has anyone tested lost legacy? Seems like an on color and cheaper option to slaughter games. Potential sideboard material. I suppose the draw option isn't great, but if we remove something that's a showstopper like karn or mindslaver...
Yeah, but jund gets to play essentially the singularly most cost effective cards in modern. They'll always be good. When you can consistently go thoughtseize, goyf, liliana you win a lot of games. The funny thing is I never feel like I'm having fun playing jund. I have fun playing merfolk.
Something I'm fooling with is replacing dismember in the side with psionic blast. Yes, I know it does one less damage. Yes, I know it costs more. Something it does give is some versatility though, 4 points of reach to the face is a rarity for blue. So far mixed results. A huge surprise when it comes down though.
All I said is that any deck can be hated out, which is entirely true, that the build I like has an back up plan in prime time, and how it doesn't suffer from land destruction like scapeshift. You seem to think that means I'm calling this as good as scapeshift/tier 1, which I'm not, however a recent performance suggests the deck has game. Plus I'm not sure how "you'll play RG Titanshift" is a bad thing, or even a cop out. That's like saying to living end player "so you'll just cast big creatures". Well, yeah, that's how this deck is built.
"Incidental hate" isn't incidental at all. Decks run hate based on the meta the pilot thinks they'll face, which is entirely in line with what I said. In short how well a deck performs in a given environment depends on what else is in the environment. That's a universal truth.
So how good is this deck? Good enough to win a pptq, for whatever that's worth.
Any deck can be hated out. If folks start running a bunch of relics or rest in peace then the game plan will have to alter to the prime time show. Something this build gives you over scapeshift is you don't care about land destruction. Fulminator mage? Molten rain? Ghost quarter? As long as I can get to 4 you're dead and we run life from the loam to get there.
If a meta decides they want to hate out a deck they will. If you're talking about what deck to bring to a competition then you have to consider what else will be played and how well you stack up. No deck can withstand a meta where everyone decides it won't win.
The variant TWoo was playing ran prime time in the side as an alternate wincon. And I do think dredge is better than self mill because the synergy is smoother. I can run faithless looting to find a dredger, or tormenting voice to discard one then use the draws to dredge hard. There's a kaladesh card that is like a super tormenting voice (discard 2, draw 3) which would be terrific in a dredge build. I'm sure there are improvements/tweaks that can be made, but up front it's a solid build.
How much graveyard hate there is depends on the meta. Who is running rest in peace or leyline of the void? Most grave hate is focused on not allowing stuff to trigger like grafdigger cage, which doesn't hurt this deck.
This deck can consistently win turns 4 and 5. Can scapeshift do that? Sure, but it's definitely more of a control deck that's racing to get 7 lands in play. To be fair, scapeshift is probably the better overall deck, but reclamation doesn't care about land destruction.
In a deck that has seen sin prodder get play there's room for innovation.
Testing with some new stuff today I found dire fleet daredevil was fun as hell. I stole several removal spells, and exiled a couple lingering souls. The first strike is relevant too. I'm gonna continue testing.
"Incidental hate" isn't incidental at all. Decks run hate based on the meta the pilot thinks they'll face, which is entirely in line with what I said. In short how well a deck performs in a given environment depends on what else is in the environment. That's a universal truth.
So how good is this deck? Good enough to win a pptq, for whatever that's worth.
If a meta decides they want to hate out a deck they will. If you're talking about what deck to bring to a competition then you have to consider what else will be played and how well you stack up. No deck can withstand a meta where everyone decides it won't win.
This deck can consistently win turns 4 and 5. Can scapeshift do that? Sure, but it's definitely more of a control deck that's racing to get 7 lands in play. To be fair, scapeshift is probably the better overall deck, but reclamation doesn't care about land destruction.