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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Frilled Basilisk - It's fairly costed, though I'm not sure it needs to pump itself when it's blocked. 4 toughness is pretty resilient as it is, and the defending player will only ever send one creature to block it. Either way I see this card as an uncommon that would be a pretty good pull in limited.



    Mirrorplasm GWUB
    Creature - Ooze (M)

    Hexproof
    Each other permanent with a +1/+1 counter on it is a 0/0 Ooze creature with no abilities
    Graft 4
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on April 10, 2018
    netn10, rkohn1357

    River of Sorrows
    Land (R)
    T: Add C. If you played a land this turn, add U or B instead.
    Posted in: Monthly Contests Archive
  • posted a message on Lotus Operandi
    Withered Lotus 0
    Artifact (R)
    T, Sacrifice Withered Lotus: Add CCC to your mana pool. You can't spend this mana to cast spells.
    "What are these dried flowers for?"
    "Oh! To brew mana tea!"


    Blank Lotus
    Homunculotus
    Lotus Wrap
    Posted in: Custom Card Contests and Games
  • posted a message on April 3, 2018
    master of the universe + void_nothing

    Urza's Desert Lair
    Land - Urza's Desert Lair [R]
    When Urza's Desert Lair enters the battlefield, return a non-Lair land you control to its owner's hand.
    T: Add C.
    6,T: Create a 2/2 colorless Sand Assembly-Worker creature token.
    Posted in: Monthly Contests Archive
  • posted a message on APRIL 1ST, 2018
    Votes - void_nothing, indighost

    Archaic Blast R

    Instant - Arcane (C)

    Archaic Blast deals 2 damage to any target.
    Research 2R (While you're searching your library, you may reveal up to one card with research from your library and pay its research cost. If you do, put that card into your hand.)
    Posted in: Monthly Contests Archive
  • posted a message on Another possible C17 leak - Ramos, Dragon Engine
    Quote from soramaro »
    Quote from Arn »
    Fun with Fist of Suns.

    I think Fist of Suns doesn't actually change the colors of the spell, just the cost you pay for it.



    With Fist of Suns out, Ramos' second ability allows you to cast any two spells you want.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from alwaysatoad »

    Mossboulder Troll 1GG
    Creature - Troll (U)
    1: Until your next turn, Mossboulder Troll becomes an artifact creature and gains defender and indestructible.
    He can turn into a stone at will. Changing back is the hard part.
    3/4



    I like the flavor of it a lot, although I don't think the defender does much of anything, since you can activate the ability while the creature is already attacking (right?). Because of that, I'd think it's a more of a rare than an uncommon.

    Here's a crazy idea I just had:

    Glimmering Weird EE

    Creature - Weird Elemental (R)

    When Glimmering Weird enters the battlefield, you get EE

    When Glimmering Weird leaves the battlefield, you lose EE

    2/2

    EDIT: Halved everything to 2.
    Posted in: Custom Card Contests and Games
  • posted a message on January 9, 2015
    CryoZenith, J.Do

    Dryad's Touch 1G

    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature is a Treefolk with base power and toughness 4/4 and loses all abilities.
    Posted in: Monthly Contests Archive
  • posted a message on Commander Game
    Baron Sixtus VI 1U

    Legendary Creature - Spirit Knight (M)
    Whenever you cast a spell, put a +1/+1 counter on Baron Sixtus VI.
    At the beginning of your upkeep, draw a card if Baron Sixtus VI has two or more +1/+1 counters on it, then draw a card if Baron Sixtus VI has four or more +1/+1 counters on it, then draw a card if Baron Sixtus VI has six or more +1/+1 counters on it.
    1/1

    Next: A commander that either is a Wall or interacts with Walls in a flavorful way.
    Posted in: Custom Card Contests and Games
  • posted a message on October 31, 2014
    Rudyard, Indighost

    Samite Cavalier WW

    Creature - Human Knight (U)
    Vigilance
    Absorb X, where X is the number of Knight creatures you control. (If a source would deal damage to this creature, prevent X of that damage.)
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on October 28, 2014
    Flatline, Indighost

    Spectral Inquisitor 2W

    Creature - Spirit Cleric (R)
    When Spectral Inquisitor enters the battlefield, exile target nonland permanent until Spectral Inquisitor leaves the battlefield.
    Unearth 2W (2W: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Today's entry is yet another land!
    Posted in: Custom Card Contests and Games
  • posted a message on October 9, 2014
    Rudyard, soramaro

    Monument to Justice

    Land (C)
    Monument to Justice enters the battlefield tapped.
    T: Add 1 to your mana pool.
    T: Add 2 to your mana pool. Spend this mana only to cast your Commander from the command zone.
    Posted in: Monthly Contests Archive
  • posted a message on October 7, 2014
    Rudyard, Flatline

    Primal Summoning 3G

    Sorcery (R)
    Search your library for a creature card with no abilities and put it onto the battlefield. Shuffle your library afterward.
    "I need no rare or tamed beasts; only big ones." - Garruk Wildspeaker
    Posted in: Monthly Contests Archive
  • posted a message on October 6, 2014
    MDenham, Link

    Soil's Blessing XBG
    Sorcery (R)
    Discard your hand, then return up to X target cards from your graveyard to your hand.
    Posted in: Monthly Contests Archive
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