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    posted a message on BUG Wilderness Teachings Turns
    I do not know how good that will be.

    Ideal you WR, turn 3 or 4, untap and spend your mana like normal.

    Next turn you either tempoby having two untapp phases of interaction. Or you go tutor/card draw + interaction.

    Firminds forsight is 7 mana. You could go FF and bolt eot with 4 lands. Or FF and remand for 5 lands. But it is more of a card that asumes you are already doing well before you cast it.

    The regular tutor fits better after a WR.
    Posted in: Deck Creation (Modern)
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    posted a message on The Rock
    What is torpor orb for? The animator module? It does bot work with replacement effects, only triggered abilaties.
    Posted in: Midrange
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    posted a message on Abzan
    Quote from XOPYC »
    I don't play it in BGx but in BG.. it happens sometimes that the game ends with 1 or 0 lands for my opponent, if he has a greedy manabase with less basics.. even the basics get GQ'd away.. Tec Edge was also great against lot of decks.. it's not hard to cut your opp off of a color with this deck..

    I would never leave home without my Bobs.. I think that he is criminally underplayed.. in my deck he is an all star.. in grindy games, Bob and Tracker made me draw half of my deck..

    fast aggro decks can be a problem, it is very important to have 1 removal spell and Bob in you starting hand so he can let you draw your removal fast enough.. if you manage to take over until turn 5 I think you can not lose anymore..


    If you end most games with your opponent on few or no lands, that is interesting. I just find it very contra intuetive that your deck suddenly is a land destruction deck with the inclusion of assassins thropy. So you are first gonne flodd them out, and then lategame kill them with grinding out their lands. It sounds very bad. That being said, Todd Stevens Valuetown decks that run Azusa, and ramunamp escavator can play 3 ghost quarters a turn and destroy your opponents mana. LftL is teqnicaly the same, but much slowe. I find it baffeling. Just adding LftL seems bad, but I am happy you are having results with it. When people like FlyingDelver try to defend LftL as a good card and cites cycling lands as a stock awnser, when the deck does not run any cycling landsJust seems wrong.

    Also XOPYC you say you think BoB is underplayed. This is not true. Reid Duke had advocated this card long before BBE got unbanned. And the claim that they are never bad leads me to belive that your local meta has very little agro in it. GB with bobs vas burn is a horrible matchups. Post board they need to draw relic and nulefy your goyf and you are way behind. Combined with you having 6 posts, and claiming you often end up vs an opponent withouth lands in play speaks volumes about what decks you often meet in your meta. For that meta it makes great sence to play with card draw like BoB and grindy cards like LftL, but I am very sceptical to a better representative meta with more diversaty.

    Mind you, I do not mind it as critique, but I think it is not universaly good. I am a big fan of LftL though, I just wish it was better in the deck.



    Posted in: Midrange
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    posted a message on Let's Brew Xantcha, brainstorming fun.
    I will look at your list later. You have some fine founds though.

    For the future I would sugest formating them after category.

    Also, one thing that is commok in commander is sacrefice effects, that is a blindspot for us.
    Posted in: Commander (EDH)
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    posted a message on Let's Brew Xantcha, brainstorming fun.
    While a bit risky could this be the one deck that can support Mana Flare? Perhaps in friendly groups. Makes for awsome and ridicules games until a combo winns.
    Posted in: Commander (EDH)
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    posted a message on Let's Brew Xantcha, brainstorming fun.
    Do not focus on screwing the table. She is a group hug commander. Except for that one player.
    Posted in: Commander (EDH)
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    posted a message on Atraxa's Double+1/+1-good deck
    Atraxa the card is an amazing card. Offensive, defensive, lifegain, rattlesnake. Has 4 colours. All of that is good.

    1/1 counters unfortunatly is not good for reasons stated earlier. Ishai and Reyhan is better there as stated earlier. That leaves odd counters, -1/-1 counters (limited support) infect or planewalkers. Or you can ignore the proliferate part and just play her in the colours.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Atraxa's Double+1/+1-good deck
    The +1/+1 counter theme is very bad. It is far to incrimental. People see it coming. And when you get rolling a wrath is gonne stop you.

    Ishai and Reyhan are mutch better for the +1/+1 theme. Ishai is a voltron commander. Never put counters on Reyhan with his abilaty and they need to choose between letting the big creature live, or just kill reyhan for a lose lose situation outside of a wrath.

    I had an 'odd counter' atraxa deck. But it ended up as an infect deck over time without me realising. It was by far the version of atraxa decks i tryed out.

    Also, honorable mention to Odric, Lunarc Marshal with atraxa out.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Competitive]] Xenagos, God of Fatties
    You do see the problem with polis crusher?
    Posted in: Multiplayer Commander Decklists
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    posted a message on Could the Immortal Sun be the Mirari?
    Pendalhave flipland.

    A nice flip land that would allow creatures to escape would be flippining into karakas.
    Posted in: Storyline Speculation
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