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  • posted a message on Updated - Did Wizards hint at Emrakul or Marit Lage on Innistrad in 2012?
    she isn't there.


    she doesn't need to be
    Posted in: Speculation
  • posted a message on Nahiri the Harbinger
    Emrakul will have a very powerful cast trigger, and one swing with her will do significant damage. That's what the unsummon is for. Get one really hard swing, pop her back, then get that sweet, sweet cast trigger.
    Posted in: The Rumor Mill
  • posted a message on "Fears" set is Eldritch Moon
    Emrakul is inside the hole in the moon. She has tainted its light with eldrazi majicks.

    Emrakul warps biology, influencing life forms with her presence, instilling them with the nature of the blind eternities.

    Emrakul's first influences will be purely mental - delirium, madness.

    With her continued presence she will slowly twist all those who draw power from the moon, whose light is tainted with her madness, into her new brood.

    Avacyn will be one of the first to go.

    Nahiri is affected by Emrakul, and is acting as her harbinger. Emrakul's presence in Nahiri's mind is shown through the massive amplification of her abilities (the continuous and passive warping of stone around her) and her preference towards warping things into non-euclidean forms.

    This amplification is also shown on Liliana here, in her greatly strengthened connection to the chain veil. Perhaps signs of madness are apparent as well.
    Posted in: The Rumor Mill
  • posted a message on The Mechanic Game
    Raid Miser BR
    Creature - Goblin Shaman U
    Afflict 1 (This creature enters the battlefield with a -1/-1 counter on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto that creature.)
    Creatures you control with counters on them have haste.
    3/2

    Chorus Belcher UG
    Creature - Frog R
    Afflict 2 (This creature enters the battlefield with two -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto that creature.)
    3: Counter each spell and ability targeting one or more creatures you control with at least one counter on them.
    3/4

    Next Mechanic
    Lurk (While untapped, this creature has -1/+1 and hexproof)
    Posted in: Custom Card Contests and Games
  • posted a message on The Mechanic Game
    Devoid and infuse are a natural pair. Even if the infused creature's abilities aren't particularly useful, you can infuse to spread colorlessness.

    Abstract Ambition 1B
    Sorcery Creature - Eldrazi Spirit C
    Devoid
    C: ~ gains lifelink until end of turn.
    Infuse B (If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn)
    2/1

    Enduring Thirst 1B
    Sorcery Creature - Eldrazi Spirit U
    Devoid
    Lifelink
    Infuse 1CB (If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn)
    2/1

    Fatal Gluttony 1B
    Sorcery Creature - Eldrazi Spirit R
    Devoid
    Lifelink
    C: ~ gains deathtouch until end of turn.
    Infuse 1B (If you could cast this card, you may instead discard it and pay its infuse cost. If you do, each creature you control gains this card's abilities until end of turn)
    2/1

    Next mechanic
    Burst (1, Sacrifice this permanent: Add mana equal to this card's converted mana cost in any combination of this card's colors to your mana pool.)
    Posted in: Custom Card Contests and Games
  • posted a message on I Quit League of Legends - right thing to do?
    Played league since early season one. Got hooked by the vayne champion spotlight.

    Was a league player. It was fun every now and then. But mostly it was just a different shade of flipping out, and then having to come up with a reason why it made sense for you to flip out. (Hint: It didn't)

    I realized if I wanted to calm down and enjoy the game, I should let go of my expectation of winning, or more specifically, my expectation that my various investments into the game would be recognized. They never were and never would be, not to an extent that it would feel like an appropriate 'reward' for my investments.

    Turns out without that massive attachment, I had very little reason to play the game. It's not very fun, lane phase is tedious at best. It's not skill oriented, at least for 'us'. I'm sure at the higher tiers of ranked things at least pretend to be serious enough that a team fight feels like you contributed. But most of the time for me it was 'Oh hey, it was a member of the enemy team that got caught out this time, we win this teamfight! And maybe this game! Weeeeeeew!'.

    And while frustration is a sign of investment, you can walk away from most hobbies. League, and many video games, are unique in how they keep you captive for the duration of the match. I stopped playing entirely because it wouldn't feel right for me now to say 'Yeah, I've got some energy, feeling social, I'm going to queue up for a game and commit my future self to a minimum of 20 minutes of frustration.' With other things, it makes sense. Sacrifice yeilds perceived rewards. What does league have to offer me? Very little.

    I mean, commitments like that are life, obviously. You're going to 'be trapped' doing things you don't want to be doing.

    But for a video game? In the name of fun? For a game that isn't fun? As a hobby? Consistently?

    Nah. Nah.

    Naaaaaaaaaaaaaah.
    Posted in: Real-Life Advice
  • posted a message on What Is Your Favorite Video Game?
    Lufia 2 ancient cave mode on snes.

    I need to get with the times. Badly.
    Posted in: Talk and Entertainment
  • posted a message on Colorless Blue Injest
    This is a mono blue midrange list I've been brewing to run in the second row at FNM. The starts out by chipping away at opponent's life while going for potshot ingests and maintaining board control by exiling threats. These exiled cards becomes a resource late game, turning into filter and spell recovery. The impressive body on Ugin's Construct lets me scrap with with the rest of the format's 4/5s, leaving my removal open to scrub early and late-game threats. Finally, the deck abuses its freedom in mana by using Blighted Cataract and Hedron Archive to give me a last bit of gas when games go stale.



    I'm currently compiling individual card notes and my sideboard. The all-stars so far have been Endless One, Ugin's Construct, Horribly Awry, and Blighted Cataract.
    Posted in: Standard Archives
  • posted a message on Ideas for New Emrakul
    Emrakul, the World's End 12WUBRGC
    Legendary Creature - Eldrazi Titan M [OGW]
    Devoid
    When you cast Emrakul, the World's End, destroy all target non-land permanents.
    Emrakul cannot be the target of spells or abilities that cost colored mana.
    Whenever Emrakul deals combat damage to a player, you win the game. Then you and that player get the crew back together and that player pays for a round at The First Post, The Olde Familiar, The Famous ****, The Cross Hands, The Good Companions, The Trusty Servant, The Two Headed Dog, The Mermaid, The Beehive, The King's Head, The Hole in the Wall, and The World's End.
    Flying, Vigilance
    12/15

    Just spoiled.

    Just another irreprehenssible example of raw power creep.
    Posted in: Speculation
  • posted a message on Mothership Spoilers 1/1 - Oath of Nissa, UR Manland
    Oath of Nissa isn't supposed to enable 5color superfriends lists, or rather, those lists are silly enough that it no. At least not in standard. It's supposed to reduce the burden of all these CC cost walkers so they can actually gatewatch together. Now you can fit Nissa and Gideon in a deck together and have room for a third color or C (since you can spend your C as colored for the walkers. Obviously.) It's funny, cause I saw Oath of Nissa and the first deck that came to mind was Abzan Aggro. It can't hit thoughtseize or charm, but if your top 3 was all those you were gonna have a bad time anyway. Maybe the deck has a wider spell spread than I'm aware? I'll admit I know basically nothing about it other than it likes 4/5s.

    The cards good. Superfriends is stupid. Slot it into your midrange for some land and creature filtering in your top 3 for 1 and go to town. Its good turn one. Its good late game. Its good.

    Also someone already hit on this but the Oath art looks silly as hell. Also the oath idea itself is a bit silly. I like the planeswalker tech tho. It's really nice design space. I just wish it came in a set not named what this set is named. It's ridiculous. One five second event while the plane is crumbling around them is worth a whole set. Nicely summarizes what planeswalkers have done to magic lore in a sense, doesn't it?

    I like the land. Crag Puca is one of my favorite cards. This is similar, but might actually be playable. But it's not Puca. Guess everything comes at a cost. If only it could be this but also be Puca.
    Posted in: The Rumor Mill
  • posted a message on Prophet of Distortion
    Quote from Vorthospike »
    "Madness is the only truth that remains." - Ayli, Eternal Pilgrim
    6/5 would read again

    Seriously though, this guys flavor text should just be that. Or just not what it is now. It's horrible.

    Like the card though. Will run in bad eldrazi control.
    Posted in: The Rumor Mill
  • posted a message on [OGW] Remorseless Punishment
    This card would be hilarious as a one-of in a 5 color Bring to Light list. They slip up and don't meet the conditions for not taking 10 at one point? BTL to shotgun em down for the win.

    I'm not sure how Bring to Light decks win typically though. They would have to be chipping away at their opponents life if they wanted to set up a kill with this, which I suspect probably wouldn't work because my guess is that BTL lists up until now have been control. It does cost 5 after all. But BTL essentailly lets you run 5 copies of this while only having your deck bogged down by one. Would suck really bad to draw it though.

    And that's not to even speak of chipping away at their board presence or hand size so they actually take the damage.

    Yeah, that tech would be hilarious. Not good, hilarious.
    Posted in: The Rumor Mill
  • posted a message on Green Shafted Again???
    Heres what I see with the patterns of BfZ and green
    - Green has Sylvan Scrying, making it able to pull any land for 2.
    - Sylvan Scrying was printed to encourage the pulling of utility lands, not the fixing of mana
    - Standard has duals that can CitP untapped, if you weren't actually running multicolor, but splashing on your high end or for utility, you could sylvan scry > battleland > utility spell
    - The above playstyle would be much easier if the majority of your mana base was primarily forests, ensuring you can get your two basics
    - Khans + Fate contains many very powerful multicolor cards for green to abuse with this fetch style
    - This makes mono-green potentially crazy flexible in Khans-BfZ standard
    - One way to cut back on the power of flexibility, is to cut efficiency
    - Green's efficiency is cut by not putting its drops on curve, making players turn to it primarily for utility
    - If green was efficient, you could just curve from Green/Colorless drops into the multicolor bomb mid game.

    Hence, inefficient green. Even if Sylvan Scrying doesn't see play, that's not how R&D evalutes anything. They don't know what we will do, so the printing of a super flexible card like sylvan syching, in a format that they knew would have a huge power + flexible mana base theme, would most certainly cause me to be concerned if I was designing BfZ. Even if Sylvan Scrying in particular didn't concern them (it is uncommon), in a land-matters block, you're careful with lands.

    Take a look through the original Zendikar's Green, in particular Harrow. I'm not sure if the card saw much play (I doubt it, fizzles hard when it's dealt with) But it very strongly represents how the presence of landfall or the 'lands-matter' theme just changes Green. In Zendikar, Green was suppossed to hit a landfall combo note. You dropped a Khali Heart Expedition, Harrowed, popped khalni quest, then killed them with a Plated Geopede/A Cat. When people got to ramp, they got to RAMP. But outside of those scenarios, you got to Harrow every now and then. Besides that, green wasn't exactly boiling over with efficiency on its low end.

    Because for Zendikar and BFZ, what Green does is what everyone wants to do for that block, ideally. I mean, they were much more right for the original Zen than for BfZ, but this approach to ramp and such worked really well for Zen, so I imagine they thought the same philsophy needed to be carried over for 'land block 2'.

    It has nothing to do with green. When the reliance or R&D's perceived reliance on lands dissappears, Green will get its typical efficiency back.

    Also, I feel they massively overestimated Swell of Growth. It feels like all of green in BfZ limited is suppossed to be based around it.

    All-in-all, theres a lot of reasons why green isn't going to shine in Oath and never was going to in BfZ. But someone could have told you that last year from looking at Zendikar. The more lands matter, the less green does. Really needs more in its pie.
    Posted in: New Card Discussion
  • posted a message on Why nicol bolas set up the eldrazi to be free
    Phyrexia is infectious, but it has trouble moving on its own. Even with a bunch of planes being infected with oil, New Phyrexia still isn't mobile. The Eldrazi can simply drift to another plane once their brunch is over. Due to that one distinction, the threat level difference between the two seems huge. Yeah, Phyrexia is efficient, but they can't move. Yeah the Eldrazi aren't super efficient, but they're hard to deal with and can move to another plane. In ultimate eventuality, the Eldrazi threaten the entire multiverse. Phyrexia only threatens where planeswalkers take their oil. (I would like to note that a single Phyrexian planeswalker would change all this. Buckle up Koth, you might be destroying the multiverse.)

    I think Nicol Bolas' aspirations are likely far greater than neutralizing a single somewhat aggressive threat. Even with New Phyrexia being ebil as all hell and such, I'm sure there are many other planes out there that would be just as problematic as New Phyrexia would be if they got the chance to operate in any way on a multiversal scale. I mean, Phyrexia would assimilate the planes they touched, but without a way to move from THAT plane to the next one, they might as well have just blown the thing up or started a really nasty war. Until something changes or is unveiled, it seems silly to me to think snuffing out New Phyrexia is worth 1000 years of planning to Nicol Bolas.

    Maybe he just finds them that annoying. They keep coming back, like cockroaches. He's sick of it. He was only gone for the weekend, and yet here they are.

    It seems to me that all of this is likely an extension of the Conflux storyline. He wants his old spark back, and has a lot of different experiments he can attempt to decipher the mystery of exactly why/how it was lost/gained in the first place or how he could forge another one. Adding C to his understanding of magic seems to me like it would be in line with what he was attempting by absorbing the conflux. (I know very little about this storyline, just that he fought with boros cat over it.)

    I would love it if the mending was undone. Planeswalkers too powerful to print into cards? That's at least a flavorful win, and maybe a mechanical one too. (It wouldn't be. Not at all. I know why they exist, I'm just salty about what their presence has done to how they treat legendary creatures and block specific characters.)

    I wouldn't even dream to speculate on how changing Dominaria would effect the mending. Ultimately, it works the way they say it works, just like it worked how they said it worked back in Time Spiral.

    All in all, my sniffer is getting the most hints at Bolas' motives being aligned towards the mending in some way, shape or form. Perhaps this is all a lead up to Time Spiral block 2: The Time Spiralening. Man, I hope so.

    Another second path that I foresee being possible is that New Phyrexia re-surges on many other planes at the same time, making an eldritch extermination team necessary (Who ya gonna call? Ul-la-mog!). MaeRo has brought up the potential for multi-plane sets consistently for quite a while on his dumblr, so it seems more than feasible. I would hate this. No more cockroach sets plis.

    We'll see. I look forward to finding out what the deal is in 10 years.
    Posted in: Storyline Speculation
  • posted a message on Remembering Zendikar
    Sea-Gate Pinnacle
    Legendary Land
    Sea-Gate Pinnacle enters the battlefield tapped.
    T: Add U to your mana pool.
    4U, T: Draw a card. Scry 3
    Posted in: Custom Card Creation
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