UPDATE: Damnit AEIOU I owe you a drink when I'm 21. Your deck absolutely smashed mine. You were right to say I wouldn't get many good cards. I found myself stuck with cards that didn't benefit me much. I had two good cards in my hand but then your deck took them out of my hand and into my graveyard. Then your deck smashed my only good creature with that one card that gives it +3/-3.
Great deck. I guess I was just so caught up in the awesome cards my deck has. I love LOVE Geth lord of the vault. I have no clue why, haha.
Anyways, that deck is great, and you said it was off the top of your head. Do you think you could take the time to sit down and make a really good deck? I would really appreciate it becuase it would help me make future decks.
Like I said, I would really like a deck with those Diregraf captains and those Death Barons. From your deck I really really like those crusaders and those Geralf's messengers.
The ONLY reason I plan not to use your deck is because I am on a budget of 100 dollars. Do you think you could help me out?
I appreciate the feedback. It is very helpful and I can see your points. However, the deck you suggest isn't really that great. It has 3 planeswalkers in it, and also, the creatures don't seem to be that great IMO.
What i'll do is print both decks and have my friend and I play your deck and my deck against eachother a few times. I trust him to play well. He's about on my level.
My goal for a deck is to have zombies that benefit other zombies and to have a lot of graveyard play (pulling out of mine and his.) What would you recommend for this?
Also, would you guys mind explaining to me exactly what is wrong with my deck? You were incredibly general and only mentioned two thigns (hondens, the reassembling skeleton) and recommended cards that served no purpose in my deck. 9 of my 21 cards make other zombies stronger (so, in that sense, if I had all 9 of those cards out, all my zombies would get +9/+9) and 12 of those 22 cards cost less than 3 mana.
Thanks again guys for the advice, I really do appreciate it. However, I don't agree with you. I notice that most of the time the creatures that come into play within the first two moves of the game end up doing nothing, and perhaps that's just my experience. The majority of my creatures are CMC 3. Keep in mind that the majority of my creatures give other zombies +1/+1 (8 of 21 creatures actually.) as well as deathtouch. The point of the reassembling skeleton is because you can use it to trigger Grimgrin's ability or Tyramet's ability every single turn (ultimately having your opponent lose even more life unless they can murder your tyramet, which in that case you can easily get it back.)
I think you are mistaken LordOwlingtonlll. The objective of my deck is clear. Every card is intended to drain your opponent's health. Keep in mind that as your drain your opponent's health, you gain that much health, and your opponent cannot regain health. The point of the honden's is to put more cards in your opponents graveyard so that you can cast cards out of there (which usually crushes a control deck because now you are using that to your advantage) and the other Honden allows you to draw cards fast (at best, 4 cards a turn, at worst, 2 cards a turn) so that you can get to your good cards faster, which benefits you if you happen to have a *****ty first few draws.
Deadmarmon: the cards you gave me weren't that great TBH. All my cards in my deck serve a purpose of either making my other creatures stronger or for their ability. The cards you presented were mundane and didn't serve much purpose. Also, you said I overcomplicate it with guildgates. There are only 3 guild gates within the 22 lands I have. There are 4 crumbling necropolises which are very beneficial because act as all three of the mana I have in my deck. I've not had many issues before with guildgates, my last deck at 8 gates in it.
Anyways guys, i'm not arguing at all with yous. I appreciate any feedback. I just don't think you really looked at my deck clearly enough before giving feedback.
The deck offers a lot of strategies that most zombie decks don't consider.
First off, the creatures are nothing special. They specialize in giving each other +1/+1s out the wazoo and also returning cards to their hand from their graveyard. Now, note that there are cards that allow you to cast creatures, sorceries and instants from an opponents graveyard. This is great paired with the two Mind Funeral cards as there is a good chance you will steal your opponents good cards, or at least keep them from using them. Even if you don't do so, that person is out of 8 lands, so there is a chance they will not get enough lands fast enough. Even so, if played early, there is a good chance mind funeral will get rid of weaker level spells and creatures, meaning your opponent is left defenseless for a few turns.
Now, let's talk about the other aspect of this Quick Life Drain, +1/+1s out the wazoo deck. That is, controlling your opponents cards. Grave Pact will make it so that whenever you lose a creature, so does your opponent. This is great because of the fact that cards like Zombie Apocalypse and Army of the Damned will basically ensure you have more creatures than your opponent. Pair this with Grave Betrayal, which makes it so when an opponent's creature dies it becomes yours with +1/+1 and is considered a black zombie, meaning that you gain a creature to replace yours when they die.
Now, here is the ultimate end game strategy. Summoning Grave Betrayal and then using Extinguish All Hope means that you will essentially control all of your opponent's creatures, leaving them scrambling for creatures while you can probably finish him on your next turn.
Of course, no deck was ever a good deck with only one strategy. There are two other shrines in this deck that will allow you to draw cards while your opponent loses cards. This will ensure that you are getting to your good cards and preventing him from getting to his. Levitation will be there to save your butt if somehow his flying creatures are too much to handle. Gravepurge is a cheap way to get a truck load of your cards back from your graveyard. Finally, one of my favorite cards, Rooftop Storm makes your zombies cost nothing to cast. YUP that means that you can have use Gravepurge to put all your creatures on top of your graveyard, your shrines are letting you draw 3 cards a turn (basically 3 creatures) and you can summon them all in one turn. Not to mention that there are mutliple cards that allow you to get zombies out of your graveyard into your hand OR the battlefield, making it easy to dish out a ton of creatures. There are two in the deck to lessen the chances of you not getting it in a game, and also, just in case your opponent counters it.
Speaking of counters, this deck also features Soul Manipulation which allows you to counter a spell AND get a creature from your graveyard. Two birds, one stone.
Any feedback or opinions would be awesome! Thanks guys!
http://www.cardagain.com/mtg/deck/view/7881
Great deck. I guess I was just so caught up in the awesome cards my deck has. I love LOVE Geth lord of the vault. I have no clue why, haha.
Anyways, that deck is great, and you said it was off the top of your head. Do you think you could take the time to sit down and make a really good deck? I would really appreciate it becuase it would help me make future decks.
Like I said, I would really like a deck with those Diregraf captains and those Death Barons. From your deck I really really like those crusaders and those Geralf's messengers.
The ONLY reason I plan not to use your deck is because I am on a budget of 100 dollars. Do you think you could help me out?
What i'll do is print both decks and have my friend and I play your deck and my deck against eachother a few times. I trust him to play well. He's about on my level.
My goal for a deck is to have zombies that benefit other zombies and to have a lot of graveyard play (pulling out of mine and his.) What would you recommend for this?
I think you are mistaken LordOwlingtonlll. The objective of my deck is clear. Every card is intended to drain your opponent's health. Keep in mind that as your drain your opponent's health, you gain that much health, and your opponent cannot regain health. The point of the honden's is to put more cards in your opponents graveyard so that you can cast cards out of there (which usually crushes a control deck because now you are using that to your advantage) and the other Honden allows you to draw cards fast (at best, 4 cards a turn, at worst, 2 cards a turn) so that you can get to your good cards faster, which benefits you if you happen to have a *****ty first few draws.
Deadmarmon: the cards you gave me weren't that great TBH. All my cards in my deck serve a purpose of either making my other creatures stronger or for their ability. The cards you presented were mundane and didn't serve much purpose. Also, you said I overcomplicate it with guildgates. There are only 3 guild gates within the 22 lands I have. There are 4 crumbling necropolises which are very beneficial because act as all three of the mana I have in my deck. I've not had many issues before with guildgates, my last deck at 8 gates in it.
Anyways guys, i'm not arguing at all with yous. I appreciate any feedback. I just don't think you really looked at my deck clearly enough before giving feedback.
Hope you guys reply
I made a deck, which can be seen here:
http://www.cardagain.com/mtg/deck/view/7724
The deck offers a lot of strategies that most zombie decks don't consider.
First off, the creatures are nothing special. They specialize in giving each other +1/+1s out the wazoo and also returning cards to their hand from their graveyard. Now, note that there are cards that allow you to cast creatures, sorceries and instants from an opponents graveyard. This is great paired with the two Mind Funeral cards as there is a good chance you will steal your opponents good cards, or at least keep them from using them. Even if you don't do so, that person is out of 8 lands, so there is a chance they will not get enough lands fast enough. Even so, if played early, there is a good chance mind funeral will get rid of weaker level spells and creatures, meaning your opponent is left defenseless for a few turns.
Now, this deck focuses on quick life draining, like a zombie, it heads straight for the brain. Exquisite Blood prevents your opponent from gaining health, while Honden of Infinite Rage deals constant damage to them. Not to mention Tymaret, the Murder King, Lich Lord of Unx, Lightning Reaver, and Deathbringer Thoctar all have a way of dealing damage directly to your opponent.
Now, let's talk about the other aspect of this Quick Life Drain, +1/+1s out the wazoo deck. That is, controlling your opponents cards. Grave Pact will make it so that whenever you lose a creature, so does your opponent. This is great because of the fact that cards like Zombie Apocalypse and Army of the Damned will basically ensure you have more creatures than your opponent. Pair this with Grave Betrayal, which makes it so when an opponent's creature dies it becomes yours with +1/+1 and is considered a black zombie, meaning that you gain a creature to replace yours when they die.
Now, here is the ultimate end game strategy. Summoning Grave Betrayal and then using Extinguish All Hope means that you will essentially control all of your opponent's creatures, leaving them scrambling for creatures while you can probably finish him on your next turn.
Of course, no deck was ever a good deck with only one strategy. There are two other shrines in this deck that will allow you to draw cards while your opponent loses cards. This will ensure that you are getting to your good cards and preventing him from getting to his. Levitation will be there to save your butt if somehow his flying creatures are too much to handle. Gravepurge is a cheap way to get a truck load of your cards back from your graveyard. Finally, one of my favorite cards, Rooftop Storm makes your zombies cost nothing to cast. YUP that means that you can have use Gravepurge to put all your creatures on top of your graveyard, your shrines are letting you draw 3 cards a turn (basically 3 creatures) and you can summon them all in one turn. Not to mention that there are mutliple cards that allow you to get zombies out of your graveyard into your hand OR the battlefield, making it easy to dish out a ton of creatures. There are two in the deck to lessen the chances of you not getting it in a game, and also, just in case your opponent counters it.
Speaking of counters, this deck also features Soul Manipulation which allows you to counter a spell AND get a creature from your graveyard. Two birds, one stone.
Any feedback or opinions would be awesome! Thanks guys!
I call it my lil' bru-bru