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  • posted a message on [Primer] UR Storm
    Looks like I'm back for a brief time with a single question: how has Spirebluff Canal shifted our landbase? What have we taken out so that we can run it?

    That's all I really have, I'm planning to sell of my collection and only have this deck and my Commander decks. Might still lurk here and there occasionally.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Are you talking sideboard plan for us, or against us?

    In any case, they're all too slow to be able to stop us going off, and in Counterflux's case there are easier ways to stop us going off, like Bolting an Electromancer or Abrupt Decay on Ascension.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Seething Song is banned last time I checked.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Think of Electromancer as a sorcery that makes all your spells cost 1 less to cast, rather than a creature with that ability since most of the time it'll be killed before your next turn. Only 3 copies isn't enough, which is why 4 is the best. Finkel's article on Storm also explains why you always run 4 Electromancer, I recommend you check it out, multiple people have put the link in this thread.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Much worse because it costs more, it's at sorcery speed, and in terms of filling your grave with fuel for PiF and digging thru your deck it digs 2 cards deep rather than 3.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    So, Ancestral Vision has been unbanned. Is it possible to fit it in the deck, even if the suspend takes too long?
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Yep, that's generally what most of us here do.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    If you have any blue fetches, run those. Scalding Tarn is the best only because of the option to fetch both Island and Mountain, but as long as you have blue fetches you'll be fine. Everything else should depend on the number of fetches you have. Basically any land that comes in untapped is what you should play
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    The Zombies do not come in tapped, but I do agree with the fact that it's basically a slower Empty in our deck.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    No, the cons heavily outweigh the pros

    Edit: Just realized how good Rise from the Tides can be. 7 mana is pretty achievable once we go off, even if we have to hold one blue floating for it.
    The only drawback I can see that's obvious is that PiF can dilute it's effectiveness significantly.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Did not see that you had to pay the cost of the targeted card in the grave. That significantly changes my thoughts on its power. Will still test with it though.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    I think it could be good if you have a redundant hand, which happens pretty often. Like, ritual into this, next turn cast another rit and have 6 red mana floating to go off.
    What I'm saying is that it's very possible for this card to make turn 3 kills much more consistent. Needs a lot of testing though, and I'm sure ChucklingAtom will do a lot of it, and I certainly plan to.

    Another card I want to talk about from the new spoilers is Epiphany at the Drownyard. Doesn't seem too good, but I think it has a little potential.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Pithing Needle is also a decent choice to shut down Relic, but since Eldrazi decks also run Scrabbling Claws it's not incredibly good.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Another fun way to win without Grapeshot/Empty is Guttersnipe, but that costs 3 and is too expensive imo.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    So am I to understand that the UR Eldrazi deck isn't dangerous enough to us to worry about, and that it's still mainly Burn and playing around Chalice now? Along with the other naturally less favorable matchups.
    Posted in: Combo
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