OK, so I've been teaching my girlfriend to play MTG, and as her first deck, I thought I'd do a variation on Elfball....I'd like to know how this looks. I playtested it a few times. It can be fast if you have an Elvish Archdruid and Descendants' Path in the opening hand, but is otherwise an average burn deck.
OK, so I'm trying to build an elf tribal ramp deck, but my question is, how many mana dorks is too many? It's elves, so there are some, butI just feel there isn't enough power in the deck.
4x Llanowar Elves
4x Elvish Mystic
4x Elvish Archdruid
4x Elvish Visionary
4x Sylvan Ranger
3x Shaman of Spring
2x Greenweaver Druid
1x Essence Warden
3x Rites of Flourishing
3x Descendants' Path
Spells
3x Fog
3x Fireball
4x Mindswipe
Lands
5x Forest
1x Mountain
1x Island
2x Tranquil Thicket
2x Forgotten Cave
2x Lonely Sandbar
3x Rugged Highlands
3x Thornwood Falls