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  • posted a message on Singularity(ies)
    ahh... I meant a mass destruction that takes out everything (board clearing), so that it can take out the hatching plans =)
    Posted in: Standard Archives
  • posted a message on Sui Black, Ahh!
    Hmm last gasp maybe, but not sure about the mortify and castigate.. too controlish for a sui black =) ?

    It would definitely slow you down some turns, since you are going b/w mabbe ghost council for the top of your curve

    (mortify will be good against the enchantments out there, but maybe in the SB? most games you prbably just want to roll over your opponents)
    Posted in: Standard Archives
  • posted a message on In Defense of Hellbent
    I think its a fine article, humourous and well thought out =)

    mechanic wise Hellbent looks good, alot depends on the implementation though and I like the Avatar of Discord already =)
    Posted in: Articles
  • posted a message on [DIS] MTG.com Previews: 11th April: AEthermage's Touch
    I like it very much! the CIP effect is rather significant, loxodon hierarch now nets 8 pts of life! (though if used for chump blocking and it dies, then it is only 4 ...)

    also it is an instant! if played as a block on your opponent's turn and it survives, its as if the critter has haste no?
    Posted in: The Rumor Mill
  • posted a message on Hi there...
    Hee i have beun posting =D
    Posted in: Introduce Yourself
  • posted a message on New Sets to Complete Old Blocks
    Hee I am voting for a hopeful; yes!

    erm eventually...

    still its not too far fetched, they do not have to reprint the old sets just add new blocks to the current pool
    Posted in: Speculation
  • posted a message on The Best 10 Cards in Standard
    no real order just thinking :

    1. Loxodon Hierarch
    2. Dark Confidant
    3. GIfts
    4. Ghost Council
    5. Remand
    6. Giant Solifuge
    7. Sakura Tribe elder
    8. Moldervine Cloak
    9. Jitte
    10. Kami of the Ancient Law

    Hmm this list is hard to make =) there are many good cards that help to shape the environment
    Posted in: Standard Archives
  • posted a message on Should ColdSnap really be standard legal?
    Hmmm I think Coldsnap entering T2 is fine.. bigger card pool more decks, more fun =)

    ermm my pockets gonna hurt though

    is it good for the play environment? I think so (really can't tell actually, best case: it brings in a new deck, changes environment, worst case: it breaks the environment or does nothing to it)

    Is it good for my pockets? not really.. but different ppl have different depths to their pockets Wink
    Posted in: Standard Archives
  • posted a message on Guilds
    Hmmm I think initially all three will be played =P

    I think Rakdos is the most fun (personal taste here)
    Simic has lots of potential, but Azorios will probably be the most played as the style is very well established (of course we have to see if the card pool will support it ;p)

    hmm so for competitive? Toss up between Simic and Azorios

    Still I agree that there will be splashes =)

    I think once Dissension comes out and after a the dust settles, it will be interesting to see, out of 10 guilds, which ones are represented =)
    Posted in: Standard Archives
  • posted a message on Singularity(ies)
    There is actually another thread with the same idea:
    Leyline of Singularity + Hunted creatures

    http://forums.mtgsalvation.com/showthread.php?t=35835

    but it looks a little different.. still probably can pick up a few tricks from it... but the thread looks a little dead?

    [edit]
    Hmmm my bad... its just inactive for a few days
    Posted in: Standard Archives
  • posted a message on Singularity(ies)
    I really like hatching plans, but I would'nt do it without some other mode of destroying it


    Kami of Ancient Law, or the Celestial Kirin come to mind... but these are white... mass destruction (something like nevinyrral's disk - plague boiler??? would be nice, but it would take out your Leyline of Singularity as well... hmmm)
    Posted in: Standard Archives
  • posted a message on Rakdos O w N s
    How about grave pact? (It was also suggested in the article =))

    You might want to start considering spells or critters with the haunt mechanic since so many of your dudes are going to die as well


    ....hmmm but reading your (Rendog) post properly.. you said this deck is about tempo and smash face... grave pact feels a little controlish
    Posted in: Standard Archives
  • posted a message on Singularity(ies)
    I was going to suggest clone but Mimeofacture is nice, another suggestion would be threads of disloyalty.

    I am iffy on perplex it is strong early but a really weak counter late game. But it can transmute, so if you have plans for that then its not that bad =)

    maybe 4 remand to help you hit early mid game
    Posted in: Standard Archives
  • posted a message on B/R aggro-burn(Pre-Dissension)
    Hmm... oki... Yamabushi's flame? Thats an instant.

    and instaKill may have a point. The Rakdos Hellbent mechanic seems to be based on an empty hand... Unless it is just Rakdos in terms of guild colours then its fine I guess =)

    Still it is a month?? before Dissension comes on =)



    actually torrent of stone might be good... but maybe not too many.. 2 - 3 (4cc is a little high, the alternate cost is good, but you need to be able to splice it)



    Hmmm actually why not guerrilla tactics? with all the discard going around, it definitely has value main deck and in worse case it is 2 damage to creature or player and still at a relatively low cc


    .... I love the fuzzy logic of this forum .. =) to see what I mean see this:

    guerilla tactics

    I misspelled, but it can still find close match ...
    Posted in: Standard Archives
  • posted a message on B/R aggro-burn(Pre-Dissension)
    Hi,

    how about volcanic hammer? it is a sorcery, but it is versatile

    3 damage to player or creature
    Posted in: Standard Archives
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