due to all the hate ive been recieving in my local meta i went with the blue green version of the deck and a transformational sideboard gonna try it tonight it is super janky but should be fun lol
Im not a big fan of the silver bullets mainboard strategy even tho this deck above all others is suited for it. They usually are completely dead cards that I always seem to draw.
Im not a goblin player myself I posted the rakdos charm thing because one of the local players who always plays goblins and always does crazy **** with them. ie: splasing white for stoneforege mystic when the whole stoneblade thing became huge, he has splashed blue for daze and some sideboard stuff, recently thalia, and now with the rakdos charm which is a 4 of in his board. He killed me on turn 4 or 5 when i had a second turn moat with warchief, sharpshooter, krenko, siegegang, prospector by cheating them into play with the charm and a first turn lackey. The card has multiple uses which makes it very versatile
wish i would have had karakas last night was 3-0 then lost next 3 rounds to reanimator and gwb hatebear.dec 4 x thalia 4 x tidehollow sculler 4 pridemage 2 teeg then game 2 he boarded in 4 cannonist
On a serious note i am debating removing all gy hate cards from main and sideboard because i feel reanimator is an autoloss for us and dredge we have a decent game against with elephant grass and any other gy shenanigans we have other cards for like blood moon for lands. Doing it to free up spots for hatebear (ie: teeg , connonist, thalia) removal which in my meta are getting out of control thinking of squeezing 2 x lignify and 1 x journey to nowhere. or maybe humility
I'm not saying sphere is better, but its becoming more and more worth considering.
I am saying without a shadow of a doubt that it is better only one deck still is capable of attacking through it after turn 4 and thats elves
Only deck I'm really having trouble against lately is Miracles.
Really? I think its almost and auto win unless there packing devastation tide and or get there counter top up and running by turn three while spell peicinging /forcing our first 3 plays
Bobby Kovacs is one of my good friends and who got me back into playing magic he plays lands @ 9/10 local tourneys he attends. Theres 2 per week and everyone boards all kinds of stuff vs the deck he still t4's at least 90% of the time .The deck is very versatile and difficult to beat no idea how many times ive lost to ghost quartering my deck out of lands
If your gonna use supression field you need to lower your land count to 16-18 run 4 x chrome mox and only use 2 groves which are reduced to just giving your enchants shroud and by doing so you will need 2-3 enlightened tutors as well and 2 x sigil win con no words of war. I ran it for 2 weeks and thoroughly enjoyed dropping first turn supression field and watching my opponents face sour as they kept a hand with 1 land and a fetch or even better 2 fetches
My local shop is becoming increasingly annoying to play my deck against (enchantress) everyone boarding 4-5 cards to completely shut me down cause they cant win fairly. Thinking of building burn how is your countertop miracle matchup ? theres 4-5 of them @ any given local tourney here
alas i need to change my enchantress deck the people in my local shop all board 3-4 cards that are only for me and they really hurt i still went 3-3 but the whole night was not fun harmonic convergence really puts a damper on enchantresses spirit :(. The angel stompy player had presence of the master and thought he had me the only fun game of the night 3 argothian's online let my stuff get countered the turn before he would have won replenish ftw. Anywho what can i do about this? 15 creature transformational sideboard ? 4 x nevermore? this is my only deck and i have so much money invested in it already i hate to dump $$ and make it maverick. thoughts?
If you are actually getting value out of your replenishes against dredge and reanimator, the game has gone on too long and you are probably already winning. We need help to get us to ANY late game at all against both of those decks. Those were the only matches that I care to bring grave hate in for anyway, so I dont mind boarding them out. Shutting down snapcaster is far too cute to be truly useful.
Both reanimator and dredge run discard and reanimator has counter if they make you pitch/counter the cards you need elephant grass should hold them off from winning long enough to replenish
Any particular reason why you arent playing rest in peace? Its pretty much the best gravehate we have, and unlike cage actually gives us value even when dredge kills it, or reanimator bounces it. Also I dont like canonist in your list. Against storm it will just slow us down to a crawl as well, and we dont want to be in that position.
I think rest in peace is good but it makes replenish bad like real bad , and replenish is just too powerful to exclude from the list. the reason cannonist was in was because i left my maverick deck @home on accident and it had my gadock teeg and karakas in it which was my original plan i didnt discover this until 4 minutes before we had to sit in our decklist collection seats so i scrambled dropped the lignify and teeg from the list i had added the tutors and cage and cannonist. It was not by design.
What were your thoughts on sphere vs moat? Or did you play moat before?
In my personal opinion moat is officialy obsolete in this deck. never one time did i wish it was moat. the fact that it keeps flyers from attacking you as well is pure gold landing it on 3rd -4th turn the will more than likely have to pay 4-5+mana per attacking creature which unless it is the elf matchup is not happening
I was @ scg cincinati this weekend and went 5-3 with w/g splash r enchantress my first round loss came from chris's blue green enchantress e witness + seal of primordium and seal of removal was too much for me the look on both of faces when we realized first round enchantress mirror just happened was pricless lol anywho heres my list, matchups
I chose to run 2 karmic just in my 75 because if figured BUG and Junk would be rampant because of the new abrupt decay card.
I wanted to put one of the e tutors main but couldnt decide what to drop so said screw it and dropped lignify from the board really wish i wouldnt have lol
Round 1 vs U/G enchantress
Game one with get our engines online super quick but then he gets an infinite seal of pimordium e witness bounce loop going destroys my board
Game 2 I lock him out of the game w/ aura of silence, karmic justic, and o ringing his presence
Game 3 He destroys everything i cast with seal of primodium witness bounce shenanigans
in 2 e tutor 1 aura of silence 1 o ring 1 karmic justice 1 replenish Out: 1 choke 1 sphere of safety 1 wheel of sun and moon 3 solitary confinement
Round 2 vs 5 color ad nauseum (my friend i drove 120 miles with )
Game 1 he goes off first turn
Game 2 i mull to four to get less than 4 land and cards playable before turn 3
In 2 e tutor 1 ethersworn cannonist 4 leyline of sanctity OUt: 1 sphere of safety 1 choke 1 wheel of sun and moon 1 karmic justice 2 replenish 1 exploration
Round 3 vs junk
Game one he is forced to blow deed for 3 cause i locked him out and i have karmic justice in play it leaves him with 0 permanents i have replenish in hand lol
Game 2 he gets illiana online i get an engine going start locking him out of the game again land karmic justice and he starts losing permanents every turn which is bad for him cause he needs to pay 7 mana to atck cause of sphere of safety lol cause he has no choice but to kill my lock peices then i get double karmic justice he scoops
In 1 replenish 1 Karmic justice 1 oblivion ring OUt: 1choke 1 wheel of sun and moon 1 elephant grass
Round 4 vs reanimator
Game 1 my opening hand was disgusting vs anyone else it would have been game over it was 3 land 1exploration 2 wild growth 1 argothian enchantress 1 enchantress presence I play land try to exploration he floats a black dazes it entombs iona reanimates it naming green and i almost cry thought i was playing lands 3 turns to td oring and it never happens
Game 2 he allows my engine to get online but he has second turn iona naming white this time I was 1 lousy mana short of killing iona with words of war cause of a daze on my last turn
In 1 city of solitude 1 choke 1 grafdiggers cage 2 e tutor Out: 1 karmic justice 1 sphere of safety 2 o ring 1 replenish
Round 5 vs rug delver
Game 1 he counters a couple things gets me to 1 i lock him out with choke , solitary
Game 2 he flips delver and i never resolve a single spell cause of stifleing fetches wasting the non basics i was drawing and daze+ spell peirce
Game 3 exact same hand as game one of reanimator engine online turn 2 he cant outrace my absurd card advantage and by the time he starts seeing counterspells and his grips its far too late
In : 1 blood moon 1 city of solitude 1 choke Out : 1 wheel of sun and moon 1 karmic justice 1 solitary confinement
my lunch break is over ill post rounds 6-8 if you guys want later
Im using your list as a template bardo i am -2 land -2 sterling grove -3 elvish spirit guide +4 chrome mox +1 suppresion field +1 enlightened tutor to your list
If your running fetches 20 land is the right number. Just bad luck is the only thing i can think your problem might be that or not table shuffling good enough. I am waiting on a couple cards to arrive and ill be rocking the suppresion field version. with proxies and testing I am amazed @ the consistency of the deck.
4 wild growth
4 utopia sprawl
4 enchantress's presence
4 elephant grass
4 seal of removal
2 words of wind
2 back to basics
2 exploration
sorceries
3 green sun's zenith
1 living wish
4 argothian enchantress
4 cloud of fairies
2 eternal witness
land
1 dryad arbor
7 forest
3 island
2 tropical island
1 savannah
4 misty rainforest
2 windswept heath
2 vendillion clique
4 spellstutter sprite
2 sower of temptation
2 man-o' war
1 kitchen finks
1 gaddock teeg
1 harmonic sliver
1 thrun, the last troll
1 emrakul
On a serious note i am debating removing all gy hate cards from main and sideboard because i feel reanimator is an autoloss for us and dredge we have a decent game against with elephant grass and any other gy shenanigans we have other cards for like blood moon for lands. Doing it to free up spots for hatebear (ie: teeg , connonist, thalia) removal which in my meta are getting out of control thinking of squeezing 2 x lignify and 1 x journey to nowhere. or maybe humility
In my personal opinion moat is officialy obsolete in this deck. never one time did i wish it was moat. the fact that it keeps flyers from attacking you as well is pure gold landing it on 3rd -4th turn the will more than likely have to pay 4-5+mana per attacking creature which unless it is the elf matchup is not happening
4 argothian enchantress
2 green sun's zenith
2 replenish
4 enchantress's presence
4 sterling grove
4 utopia sprawl
3 wild growth
2 exploration
3 solitary confinement
2 oblivion ring
4 elephant grass
1 sphere of safety
1 sigil of the empty throne
1 words of war
1 choke
1 wheel of sun and moon
1 karmic justice
1 wooded foothills
2 savannah
1 taiga
2 serra's sanctum
8 forest
2 plains
1 choke
1 city of solitude
1 blood moon
1 grafdigger's cage
1 ethersworn cannonist
1 karmic justice
1 oblivion ring
2 enlightened tutor
1 replenish
1 aura of silence
4 leyline of sanctity
I chose to run 2 karmic just in my 75 because if figured BUG and Junk would be rampant because of the new abrupt decay card.
I wanted to put one of the e tutors main but couldnt decide what to drop so said screw it and dropped lignify from the board really wish i wouldnt have lol
Round 1 vs U/G enchantress
Game one with get our engines online super quick but then he gets an infinite seal of pimordium e witness bounce loop going destroys my board
Game 2 I lock him out of the game w/ aura of silence, karmic justic, and o ringing his presence
Game 3 He destroys everything i cast with seal of primodium witness bounce shenanigans
in 2 e tutor 1 aura of silence 1 o ring 1 karmic justice 1 replenish Out: 1 choke 1 sphere of safety 1 wheel of sun and moon 3 solitary confinement
Round 2 vs 5 color ad nauseum (my friend i drove 120 miles with )
Game 1 he goes off first turn
Game 2 i mull to four to get less than 4 land and cards playable before turn 3
In 2 e tutor 1 ethersworn cannonist 4 leyline of sanctity OUt: 1 sphere of safety 1 choke 1 wheel of sun and moon 1 karmic justice 2 replenish 1 exploration
Round 3 vs junk
Game one he is forced to blow deed for 3 cause i locked him out and i have karmic justice in play it leaves him with 0 permanents i have replenish in hand lol
Game 2 he gets illiana online i get an engine going start locking him out of the game again land karmic justice and he starts losing permanents every turn which is bad for him cause he needs to pay 7 mana to atck cause of sphere of safety lol cause he has no choice but to kill my lock peices then i get double karmic justice he scoops
In 1 replenish 1 Karmic justice 1 oblivion ring OUt: 1choke 1 wheel of sun and moon 1 elephant grass
Round 4 vs reanimator
Game 1 my opening hand was disgusting vs anyone else it would have been game over it was 3 land 1exploration 2 wild growth 1 argothian enchantress 1 enchantress presence I play land try to exploration he floats a black dazes it entombs iona reanimates it naming green and i almost cry thought i was playing lands 3 turns to td oring and it never happens
Game 2 he allows my engine to get online but he has second turn iona naming white this time I was 1 lousy mana short of killing iona with words of war cause of a daze on my last turn
In 1 city of solitude 1 choke 1 grafdiggers cage 2 e tutor Out: 1 karmic justice 1 sphere of safety 2 o ring 1 replenish
Round 5 vs rug delver
Game 1 he counters a couple things gets me to 1 i lock him out with choke , solitary
Game 2 he flips delver and i never resolve a single spell cause of stifleing fetches wasting the non basics i was drawing and daze+ spell peirce
Game 3 exact same hand as game one of reanimator engine online turn 2 he cant outrace my absurd card advantage and by the time he starts seeing counterspells and his grips its far too late
In : 1 blood moon 1 city of solitude 1 choke Out : 1 wheel of sun and moon 1 karmic justice 1 solitary confinement
my lunch break is over ill post rounds 6-8 if you guys want later