It's definitely an odd one but it does happen. According to the current mtggoldfish page for burn, 41% of the burn winner's meta have 2x Ensnaring Bridge in their sideboard.
That's a fair assessment now that I've had a nap to sort things out. I think the reason I kept it against jund was he never saw a single basic or fetchland game 1, and maybe if I get lucky I can just lock him out. Most of the time I was bringing in the other 2 fatal push and anger of the gods, only twice did wear//tear come in (bogles and burn), only once did kambal come in (burn), and only once did surgical come in (dredge). I also suppose there is some value in having a card you can discard with no real consequences game 1.
For which reason did you bring in Wear//Tear against Burn? I only could imagine hitting Eidolon, but since we are basically a mono removal deck this doesn't make much sense imo.
Quick question which I assume that I know the answer to, but I thought I would check it out with everybody else.
If you exile Nicol Bolas, the Ravager from a graveyard using The Scarab God's activated ability and subsequently use Bolas' activated ability to transform him, will the token just exile itself or would it successfully transform?
So, Humans is an ok match up, but they have definitely adapted to Mardu over the last several months which has made it tougher.
Has anybody toyed with the idea of Torpor Orb in the sideboard for them?
Downside: it turns off Bedlam Reveler's draw. It is also extremely narrow, only really good for targeting this one deck.
Upside: It shuts down 80%+ of their deck. As far as i can think off the top of my head, only Heirarch and Mantis Rider are unaffected.
I don't own any Blackcleave Cliffs, and I need to replace them with something else. Using this list as starting point, what do you think is the best way to substitute them?
1 extra blood crypt, another swamp and maybe 2 more fetches (mesa or any black fetch). You really need to maximise the chances of having both red and black untapped on the first turn to play looting/ discard/ bolt/ push. The full fetch shock mana base works but you loose more life, which makes burn and aggro harder to win.
@Pe7er89 I do not think we should be racing against control. You need to attack their hand aggressively with discard and hold back your threats until you can deploy multiples in the same turn. If you deploy your threats early they will just get countered or picked off 1 by 1.
I agree that molten is too low impact into the decks we need it against. I have run it into jund a few times in the past and it was brutal under a blood moon, but I was already winning those games anyway.
I cut them from the board a couple of months ago and haven't really missed them.
So who is including a basic plains in their deck now? I have seen quite a few lists with 2 mountain, 2 swamp and 1 plains. I suspect that this is primarily for decks running ensnaring bridge, so that you do not end up with souls trapped in your hand in a moon/ bridge lock.
If you are running a plains, how has it affected the quality of your opening hands?
1) -3 Push, -4 Bolts, +1 CB, +3 Kambal, +2 Wear//Tear, +1 LtLH (or +2 LtLH and +1 Wear//Tear) I think you don't want too many Wear//Tears since they can become a liability, therefore I like bringing in 1 or 2 copies, depending if you prefer LtLH more. Specifically against Jeskai she is not that great though, since she doesn't really threat an ultimate since they have many dmg based removal spells. However, I think the first LtLH is better than the third Wear//Tear.
2) I think Bant Eldrazi is a pretty non existant deck in modern atm. The best versions are either RG Eldrazi or E-Tron. However, in either case, you should be well suited to beat those since you have Ensnaring Bridges. If you want to further improve the matchup, run 1 Terminate over the third Push.
I actually got paired up against Bant Eldrazi at a large-ish event the other day and my removal just didn't match up to their threats. Not something that I would actively hedge against, but some more Terminate/ Dreadbore would have really helped me out. Considering going back to my previous 2 Push// 1 Terminate// 2 Dreadbore split anyway because Teferi is real.
Mull, that hand can only cast a single bolt before relying on the top of your deck to provide. Would be closer if the foundry was a fetch, would be an acceptable keep if bedlam reveler or kommand was a faithless looting.
https://www.mtggoldfish.com/archetype/modern-burn-46478#paper
They can get hellbent pretty quickly and it is really handy against a big chunk of the meta.
Thanks!
I personally always bring in Wear // Tear against burn. Generally speaking, the sideboard always has some combination of Rest in Peace, Ensnaring Bridge or Leyline of Sanctity. Failing this it is always live against Eidolon of the Great Revel and can replace Kolaghan's Command to lower our overall curve.
Quick question which I assume that I know the answer to, but I thought I would check it out with everybody else.
If you exile Nicol Bolas, the Ravager from a graveyard using The Scarab God's activated ability and subsequently use Bolas' activated ability to transform him, will the token just exile itself or would it successfully transform?
My assumption is that it would just exile.
Has anybody toyed with the idea of Torpor Orb in the sideboard for them?
Downside: it turns off Bedlam Reveler's draw. It is also extremely narrow, only really good for targeting this one deck.
Upside: It shuts down 80%+ of their deck. As far as i can think off the top of my head, only Heirarch and Mantis Rider are unaffected.
Plus Goryo's vengeance, aether vial, chord of calling and collected company.
1 extra blood crypt, another swamp and maybe 2 more fetches (mesa or any black fetch). You really need to maximise the chances of having both red and black untapped on the first turn to play looting/ discard/ bolt/ push. The full fetch shock mana base works but you loose more life, which makes burn and aggro harder to win.
@Pe7er89 I do not think we should be racing against control. You need to attack their hand aggressively with discard and hold back your threats until you can deploy multiples in the same turn. If you deploy your threats early they will just get countered or picked off 1 by 1.
I cut them from the board a couple of months ago and haven't really missed them.
Humans.
If you are running a plains, how has it affected the quality of your opening hands?
I actually got paired up against Bant Eldrazi at a large-ish event the other day and my removal just didn't match up to their threats. Not something that I would actively hedge against, but some more Terminate/ Dreadbore would have really helped me out. Considering going back to my previous 2 Push// 1 Terminate// 2 Dreadbore split anyway because Teferi is real.