See I have a very different mentality to the OP on this matter.
I would rather loose knowing that I had played to the best of my ability than win having relied on my deck to play itself.
I know my place in modern. I play a fair deck that has game against pretty much anything (Mardu Pyromancer) and I grind out every game the best that I can.
Win or loose, it's the challenge that drives me to play better.
- Use discard spells to attack their hand aggressively, prioritize manamorphose and cantrips ahead of generic rituals.
- Kill their creatures on sight.
- Do not stall out, the more time you give them, the higher the probability of getting killed. Jam your creatures as soon as possible and get them on the offense.
- Sideboard in graveyard hate (Nihil Spellbomb/ Surgical Extraction/ Leyline of the Void)
Obviously it is nearly impossible to do all of these things all of the time, but the matchup is a complex one. The best advice you can receive is probably just to practice it repeatedly. If one of your friends plays storm, ask them to give you a few practice matches outside of tournament play.
Tried godless shrine, it led to multiple hands that I had to muligan that I otherwise would not have had to. You would be better off with another RB land.
One thing that grab my attention is that there are no Molten Rain but Fulminator Mage instead. Most decks play Molten Rain but I don't know which one is better in this deck and why. Could someone explain it to me (I'm new to the deck)? I apologize if this has already been discussed and didn't notice it. Thanks for any help.
Basically, fulminator mage as a creature can be recurred using k commands, where molten rain helps you cast bedlam revelers easier. There is no correct answer, you need to decide which is more suitable for you.
Not seen much talk about Goblin Rabblemaster as a sideboard option, but i have seen it as a 3 of in multiple 5-0 lists and Oliver Tiu had 2 copies in the side for his top 16 deck at gp Hartford.
Getting the demon token bounced after having to wait 2 turns to summon it would be a real feelbad moment. I don't think this is remotely close to cubeable.
Pack Rat seems like a very mana intensive option for a deck that really wants to be more reactive. To me, Mardu is all about wearing down your opponents' resources over the early game before turning the corner and burying them in card advantage. If all you want to do is smash face, it does raise the question 'why not just play burn, hollow one, infect or bogles?' they are all much faster clocks than the pack rat plan.
I do like the singleton Monastery Mentor, and it is something that I have been considering myself. Would be very interested to hear if people have had success with the card.
After the standard challenger deck lists, I was actually pretty happy and hopeful that WotC had turned the corner... until this utter garbage fire of a set was spoiled.
Now i'm back to my usual tired scepticism of them as a company.
Tron is such a bad mach up that it is worth keeping 1 dreadbore mainboard for Karn & Ugin.
I would rather loose knowing that I had played to the best of my ability than win having relied on my deck to play itself.
I know my place in modern. I play a fair deck that has game against pretty much anything (Mardu Pyromancer) and I grind out every game the best that I can.
Win or loose, it's the challenge that drives me to play better.
- Use discard spells to attack their hand aggressively, prioritize manamorphose and cantrips ahead of generic rituals.
- Kill their creatures on sight.
- Do not stall out, the more time you give them, the higher the probability of getting killed. Jam your creatures as soon as possible and get them on the offense.
- Sideboard in graveyard hate (Nihil Spellbomb/ Surgical Extraction/ Leyline of the Void)
Obviously it is nearly impossible to do all of these things all of the time, but the matchup is a complex one. The best advice you can receive is probably just to practice it repeatedly. If one of your friends plays storm, ask them to give you a few practice matches outside of tournament play.
4 Bedlam Reveler
4 Young Pyromancer
2 Collective Brutality
4 Faithless Looting
3 Thoughtseize
4 Lingering Souls
4 Inquisition of Kozilek
2 Fatal Push
3 Kolaghan's Command
2 Terminate
4 Lightning Bolt
1 Manamorphose
2 Blood Moon
2 Sacred Foundry
3 Swamp
3 Marsh Flats
4 Bloodstained Mire
2 Blood Crypt
4 Blackcleave Cliffs
2 Mountain
1 Nihil Spellbomb
2 Goblin Rabblemaster
1 Liliana of the Veil
1 Kambal, Consul of Allocation
4 Leyline of the Void
1 Hazoret the Fervent
2 Engineered Explosives
1 Wear // Tear
Seems odd with mb Lili the last hope, 2 moons, 1 manamorphose. I'm sure there's a reason for all of it though.
Basically, fulminator mage as a creature can be recurred using k commands, where molten rain helps you cast bedlam revelers easier. There is no correct answer, you need to decide which is more suitable for you.
I did actually try them last night, but have decided that i would rather use those slots on more generically useful answers.
I do like the singleton Monastery Mentor, and it is something that I have been considering myself. Would be very interested to hear if people have had success with the card.
Since we have access to green through stomping ground, I would just run back to nature if bogles is a concern.
Now i'm back to my usual tired scepticism of them as a company.
The dream.