Zaniness aside, I do love the art and theme. I have no idea why one of the multiverse's darkest planes gives us the most heartwarming feels but I'm not complaining.
Ah, but what if we had a way to turn all those tokens into Mana and cards and could spin our deck multiple times a turn. Sure, I know it's a lot of hoops but we know how unfun infinite loops are in the game and Modern keeps on getting them accidentally.
Seems Wizard's can't win. Either a set I'd too careful or they have to ban at least 1 card and everyone complains about that instead. As the old saying goes, they could put $100 bills in packs...
I mean, if the metric for breaking him is using three other cards or some such that seems pretty excessive to be concerned about.
I think the takeaway here is that this artifact controls the rotational inertia of the planet. We found this machine--oh, look, suddenly it is day. hrm... Oh, look--it is night. *insert key* *push button* No, now it it daytime again.
Aka just screwing the other hemisphere
Do we know that there is any Innistrad beyond the geography we have seen?
I believe the Guide to Innistrad talks about it some. Like unusual were creatures from beyond the continent. That said given the ocean I wouldn’t want to try traveling across it.
You really want to reach that there are zero possible answers, but that’s more about your lack of imagination as opposed to any reasonable stance. *shrugs* It’s moot though.
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
MtG is a fictional fantasy story. They can explain literally everyting with magic.
And yet, curiously, that does not necessarily make for good worldbuilding or a compelling story.
We are speculating about something that may not even happen, and you’re preemptively deciding it’ll be bad. The answer could be as simple as “Yawgmoth was being fought by them indirectly, and they couldn’t act directly because of him”, problem solved then. Or “they are recent Gods”, or any number of arbitrary things, depending on how they decide to approach it.
Yes, implying you have standards while anyone who disagrees with you does not is a good way to prove your point. You’re also jumping to a bunch of conclusions.
There is no story implications because being a God does not inherently mean something. You keep saying that there is some big, huge travesty, but in the end you haven’t given any reasonable answer for it.
"hey god please, there are thousands of people/worshippers dying in this catasthrophe, the whole plane is actually risking to get destroyed or completely changed, can you come and help us?"
"STFU i'm a god, i have no implications and i'm not required to do anything. I'll just sit back and do nothing. Now excuse me while i'm showing up centuries later for the first time to partecipate in this minor event with my new friends the neowalkers"
***** storytelling is ***** storytelling. You can gobble on that or not understand it but it will still be ***** storytelling.
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
Let's go retcons!
If you can't understand the story implications of having gods on Dominaria and how it doesn't make sense it's not my fault.
Can't wait to see Gaea not showing up for the phyrexian invasion but showing up because Jace asked pretty please.
There is no story implications because being a God does not inherently mean something. You keep saying that there is some big, huge travesty, but in the end you haven’t given any reasonable answer for it.
And Demons were a big deal for a bit too. They still moved away from it for a reason. They eventually moved back but that doesn’t change that MtG explicitly tried to remove Demons as a type for a bit.
In the end the argument you’re trying to put forth doesn’t exactly equal “there are no Gods on Dominaria”. Especially if they didn’t have a card to boot, such as Gaea. The way the game represents things also changes through the years, which is the key point for my examples. Things change.
Considering we've only had one Dominaria set released after the God type was introduced, I don't think we can say "it never worked like that" (it may very well have worked like that if the God type had existed at the time).
I wonder why the god type didn't exist back then and was introduced only in Theros.
Oh yeah because there were no real gods on Dominaria.
Or, they felt like having God as a type would be unwise. The logic you’re using also suggests Dominaria had no Humans back then. Also likewise suggests no Phyrexians ever showed up there too.
If Dominaria has Gods that might give me something to look forward to. Two sets on probably the least interesting plane is a lot, but that would be at least some cards I could look forward to. Given the precedent of Kamigawa, Theros, Kaladesh, Ravnica, and Amonkhet we already know Gods don’t have to be omnipotent. I always felt like the God type was mostly that they felt comfortable doing it after so much time, as before it could have been that whole silly Christian panic over the game would get worse if they did otherwise.
You don’t mess with grandma.
I mean, if the metric for breaking him is using three other cards or some such that seems pretty excessive to be concerned about.
Probably going to be one of my favorites this set for that reason.
I believe the Guide to Innistrad talks about it some. Like unusual were creatures from beyond the continent. That said given the ocean I wouldn’t want to try traveling across it.
We are speculating about something that may not even happen, and you’re preemptively deciding it’ll be bad. The answer could be as simple as “Yawgmoth was being fought by them indirectly, and they couldn’t act directly because of him”, problem solved then. Or “they are recent Gods”, or any number of arbitrary things, depending on how they decide to approach it.
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
There is no story implications because being a God does not inherently mean something. You keep saying that there is some big, huge travesty, but in the end you haven’t given any reasonable answer for it.
In the end the argument you’re trying to put forth doesn’t exactly equal “there are no Gods on Dominaria”. Especially if they didn’t have a card to boot, such as Gaea. The way the game represents things also changes through the years, which is the key point for my examples. Things change.
Or, they felt like having God as a type would be unwise. The logic you’re using also suggests Dominaria had no Humans back then. Also likewise suggests no Phyrexians ever showed up there too.