Collective Strength1G
Sorcery - (R)
Escalate 1
Choose one or more --
Destroy target artifact or enchantment with CMC 3 or higher.
Target creature you control fights another target creature.
Return target green creature card from your graveyard to your hand.
Imo this is a bit too strong at 2. Given that it can give multiple creatures +3/+3, I think this should cost three at least, despite being a bit restricted with the keyword ability requirements.
Christopher Columbus, Explorer of Worlds2WU
Planeswalker - Columbus
+1: Create a Gold artifact token with "Sacrifice this artifact. Add one mana of any color to your mana pool."
-X: Search your library for half of X, rounded up, amount of basic lands, reveal them, then put them on the battlefield tapped. Shuffle your library afterwards.
-10: Christopher Columbus becomes a legendary creature with Hexproof, Indestructible, Vigiliance, and "When this creature attacks, you may have target opponent reveal their library. If they do, shuffle it afterwards."
4
My main concern is the first ability, as while it is flavorful with the history, I can see it being broken. Comments?
The first ability is probably fine -- however the second ability is not remotely white/blue, and the last ability needs a power/toughness. Also having someone reveal their entire library just seems really tedious and kind of useless.
Name1UR
Creature - Elemental Warrior
Prowess
Whenever a creature enters the battlefield until your control, you may draw cards equal to its power. If so, discard cards equal to its toughness.
Sorcerer's DilemmaXU
Instant - (R)
Reveal the top X cards of your library. An opponent seperates them into two piles. Put one pile in your hand and the other pile in your graveyard.
Silencing ClericWB
Creature - Human Cleric
Sacrifice a creature: Prevent all combat damage that would be dealt this turn.
Whenever you sacrifice a creature, you lose one life.
1/2
Iridescent BarrierWW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
This is a fine enough design. If anything it's a little safe and boring, as this type of design has certainly been done before and is one of the first things that comes to mind when you think of walls. That being said this certainly seems stronger then many of them and could maybe even be modern playable in certain decks. I can't really get too excited about this for some reason though.
This is a pretty simple and elegant design. That being, it feels really boring and unoriginal. It's basically a French vanilla wall, which just feels boring for a contest about the most interesting wall design.
This is a pretty cool design. However I can't help but think it needs a little something extra. I have no problem with simplistic, elegant designs like this is, but from a gameplay point of view this is just kind of boring, basically serving as a moat stapled onto a creature. I dunno, maybe if it had flash or something. I still like this though, at least from a design point of view.
This is a cool one. Very original, simple but interesting, leads to nice gameplay, strong but balanced. I'm surprised a card like this hasn't already been made honestly. I suppose it is a tad bland, but I don't really think much more is needed, or even wanted.
Cool design that's certainly very original. It doesn't really capture my attention as much as I wish it would and it doesn't feel especially wall-like either, but I do have to applaud you for thinking outside of the box.
Flavorwise, this is on point. However the design itself is a tad underwhelming. I get what you're trying to do but it honestly doesn't seem that strong. Or interesting. It's not a terrible design by any means, but I can't find myself getting very excited about it either.
Zombie Apocolypse4BB
Destroy all creatures. For each creature destroyed this way, its owner puts X 2/2 zombies on the battlefield, where X is the power of the creature.
Novice NecromancerB
Creature - Zombie Wizard (U)
When Novice Necromancer enters the battlefield, you may return target creature card with cmc 2 or less from your graveyard to the battlefield. If you don't, put a +1/+1 counter on Novice Necromancer.
0/1
Collective Strength 1G
Sorcery - (R)
Escalate 1
Choose one or more --
Destroy target artifact or enchantment with CMC 3 or higher.
Target creature you control fights another target creature.
Return target green creature card from your graveyard to your hand.
The first ability is probably fine -- however the second ability is not remotely white/blue, and the last ability needs a power/toughness. Also having someone reveal their entire library just seems really tedious and kind of useless.
Name 1UR
Creature - Elemental Warrior
Prowess
Whenever a creature enters the battlefield until your control, you may draw cards equal to its power. If so, discard cards equal to its toughness.
Sorcerer's Dilemma XU
Instant - (R)
Reveal the top X cards of your library. An opponent seperates them into two piles. Put one pile in your hand and the other pile in your graveyard.
Sorcery
Return target colorless card to its owner's hand unless they distribute 5 -1/-1 counters amongst creatures you
Sorcery
Return target colorless card to its owner's hand unless they distribute 5 -1/-1 counters amongst
Sea's Disapproval UU
Instant (U)
Counter target spell unless its controller pays X, where X is the number of islands you control.
Sorcery
Return target colorless card to its owner's hand unless they
Silencing Cleric WB
Creature - Human Cleric
Sacrifice a creature: Prevent all combat damage that would be dealt this turn.
Whenever you sacrifice a creature, you lose one life.
1/2
Sorcery
Return target colourless card to its owners hand[/quote]
Sorcery - R
Choose a converted mana coast. Deal X damage to all creatures with that mana cost.
IIW: Design a card to make a tier 3 modern deck tier 1.
Iridescent Barrier WW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
This is a pretty simple and elegant design. That being, it feels really boring and unoriginal. It's basically a French vanilla wall, which just feels boring for a contest about the most interesting wall design.
1. Koopa
2. mirrodin
3. Icarii
Zombie Apocolypse 4BB
Destroy all creatures. For each creature destroyed this way, its owner puts X 2/2 zombies on the battlefield, where X is the power of the creature.
Instant (R)
Exile X target creatures, then return them to play under their owner's control.
Next - Tobias Andrion
Novice Necromancer B
Creature - Zombie Wizard (U)
When Novice Necromancer enters the battlefield, you may return target creature card with cmc 2 or less from your graveyard to the battlefield. If you don't, put a +1/+1 counter on Novice Necromancer.
0/1