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  • posted a message on Help with Mono Black Aggro?
    Quote from JacketBoi »
    Esper run close to that many lands. You really don't want that many. 25/25 is good, and 23 is doable without the scrylands.


    Okay, think I will try that. Thanks!
    Posted in: Standard Archives
  • posted a message on Help with Mono Black Aggro?
    Quote from JacketBoi »
    27 lands is a bit much.


    Actually that isn't an awful idea. You wanna spam out as many creatures as possible so you want a lot of mana, but I don't think it would kill me to cut it down a bit.
    Posted in: Standard Archives
  • posted a message on Help with Mono Black Aggro?
    Quote from bostonsteve »
    Quote from Figurative »
    Quote from bostonsteve »
    You realize that there's a whole thread dedicated to it right here.

    edit: With that being said, get rid of all the cards that cost 4cmc and more. And only use lands that enter UNTAPPED.

    edit2: Get rid of the Nykthos lands.


    True, but these are different decks. That deck errs more towards spamming small creatures out and this one is more about curving up to three or four and buffing your creatures. Nykthos has won me games, and Temple of Scrylence, while situational, is worth running.


    You asked for help with mono black aggro. If it's a different deck, then it's not aggro. If you're looking for midrange, then ignore what I said and add more beef like Master of the Feast and more Desecration Demons.


    I guess it's more midrange-y. There a way to change thread titles?
    Posted in: Standard Archives
  • posted a message on Discard/Liliana Deck
    I would suggest buying some more cards for your deck. For example, replace your Flesh to Dusts with Hero's Downfalls. I'm also confused because it seems like this deck doesn't know whether to be mill or discard. Choose one and stick to it -- I would suggest discard, so remove all the cards like Chargeclock and Mindsculpt. Also Gargoyle Setimental is an awful card. I suggest at minimum replacing these -- maybe put Heralds of Torment in instead, and more assorted discard spells. Cool deck idea though, just needs refining.
    Posted in: Standard Archives
  • posted a message on Help with Mono Black Aggro?
    Quote from bostonsteve »
    You realize that there's a whole thread dedicated to it right here.

    edit: With that being said, get rid of all the cards that cost 4cmc and more. And only use lands that enter UNTAPPED.

    edit2: Get rid of the Nykthos lands.


    True, but these are different decks. That deck errs more towards spamming small creatures out and this one is more about curving up to three or four and buffing your creatures. Nykthos has won me games, and Temple of Scrylence, while situational, is worth running.
    Posted in: Standard Archives
  • posted a message on Help with Mono Black Aggro?
    Hello. I was wondering if you guys had any ideas for improving my current mono black aggro deck build? I typically go 3-1 with it at FNM (though the last couple weeks I went 2-2) but often falter with decks that spam out creatures, especially decks like white weenie and red deck wins. I was wondering if you guys had any suggestions to help me deal with that or just do better in general? I traded for a Hall of Triumph yesterday and am thinking of putting it in in the place of a Nighthowler, which is a very situational card that I'm not sure why I'm running as a 4-of. Also, I'm trying to make this post rotation, thought obviously with the exception of the Desecration Demon, which my friend gave me a good deal for. Thank you!

    Posted in: Standard Archives
  • posted a message on [DMS] Red Common Checking
    First impressions:

    Frenzy Tiller: I dunno, this card just comes across as a tad OP. Maybe add "if you do put the card in your graveyard, you lose 2 life" or something like that?

    Reignition Mage: Entering tapped isn't a huge disadvantage if the creature doesn't have haste but I suppose at 4 mana it's balanced. Seems like it might be fun in burn.

    Deafening Charge: It's not a great effect, but the flashback is nice. Could see it being played in some RDW decks.

    Reflash: I'd probably switch around the flashback and casting cost because it ses kind of weird otherwise. Other than that, like the card.

    Dreamspark: I like this a lot. Great, nice and balanced card great for multiple red decks.

    Rarity wise, I would probably bump Dreamspark, Frenzy Tiller if it isn't nerfed, and maybe Reignition Mage to uncommon.
    Posted in: Custom Card Creation
  • posted a message on Design Question - Why are high cmc commons so bad ?
    The reason why there aren't a whole lot of good high CMC commons is this -- cards are generally assigned rarity based off not only how good they are but also how game changing they are. Take Journey into Nyx as an example -- Mana Confluence, one of the most pricey cards of the set, is super good, but having one won't win the game on its own. And yet, Worst Fears is meh at 8 mana but is mythic because in the right situation it's insane. Cards with a higher CMC are naturally more game changing so to stay common they have to be worse. If Daring Skyjeck were a higher CMC, let's say 7 mana for a 8/6 (with its ability as well) it could very well be uncommon because it's naturally more game changing, even though the irony is that it wouldn't be as good.
    Posted in: Custom Card Creation
  • posted a message on What trait bothers you most about an opponent?
    I have two pet peeves:

    People that multitask while playing magic.
    I'm not talking about casually texting or eating during magic, considering I do that sometimes. I'm talking about, quite frankly spending more time doing the other thing then playing magic. A couple FNMs ago, a guy spent more time talking to a friend then playing. I was worried we might tie due to lack of time even though my deck killed him fairly quickly.

    People who take magic too seriously/point out every bad move you do:
    I have 3 main friends who play magic. Two are great to play with -- one is super casual about it (as he is with everything) and knows that it's just for fun, and the other, while he sometimes points outs moves I could have done, it's just to help me get better, as this guy is super good at magic while I'm only okay. However, the third guy, presumably to make himself feel better, insults my playing somewhat often. At an EDH party a couple months ago, he turned the tide against me and started insulting me and how bad I was playing. One of my other friends joined in and it just turned out being awful for everyone, especially me.
    Posted in: Magic General
  • posted a message on Tevisan, Beast of Terror + A Peak Beyond + A Roll of the Dice
    Quote from Ph03niX »
    Quote from Figurative »
    True. How does this look?

    Tevisan, Beast of Terror 3RG
    Legendary Creature — Beast {R}
    Reach, Trample, Vigilance
    When Tevisan, Beast of Terror deals damage to a player, that player sacrifices a land or a creature with flying.
    3/6

    How does this look? Too OP? I guess I could up the mana cost. And I know vigilance is a white ability but it seemed appropriate.

    this is better, but Vigilance doesn't make a lot of sense. I think trampe + reach for 3/6 with additional ability for 5CMC is good enough anyway.

    I just added Vigilance because that it can block creatures with flying AND destroy them. But yeah, that might be a little OP.
    Posted in: Custom Card Creation
  • posted a message on Tevisan, Beast of Terror + A Peak Beyond + A Roll of the Dice
    Oops, I feel really really stupid. Yes, I meant creature with flying. And the land destruction is to just make it even more unique and good in EDH, plus it allows you to hurt the other player after all their creatures with flying are dead. From a flavor standpoint, maybe it just a super tall creature that crushes everything below and swats down creatures from the sky?
    Posted in: Custom Card Creation
  • posted a message on Tevisan, Beast of Terror + A Peak Beyond + A Roll of the Dice
    True. How does this look?

    Tevisan, Beast of Terror 3RG
    Legendary Creature — Beast {R}
    Reach, Trample, Vigilance
    When Tevisan, Beast of Terror deals combat damage to a player, that player sacrifices a land or a creature with flying.
    3/6

    How does this look? Too OP? I guess I could up the mana cost. And I know vigilance is a white ability but it seemed appropriate.
    Posted in: Custom Card Creation
  • posted a message on Tevisan, Beast of Terror + A Peak Beyond + A Roll of the Dice
    Quote from silvercut »
    Quote from Figurative »
    Tevisan, Beast of Terror 3RG
    Legendary Creature — Beast {R}
    Reach, Trample
    When Tevisan, Beast of Terror deals damage to a player, that player sacrifices a land or a creature without flying.
    2/6
    Quote from Figurative »
    Tevisan:
    Oops, I will change it to combat damage. And I guess that is fairly black -- I just figured that it would be red/green because land destruction is red and anti-flying (plus reach and trample) is green. I know a 2/6 with reach and trample may seem odd, but it just seemed right. I guess I could neutralize it out to a 3/5 though. I just wanted it to be a good blocker as well.

    Slant

    If it is supposed to be an anti-flying card, it is weird that a player that doesn't control any flying creatures is punished by having to sacrifice a land.

    Ehh, true. But I mean getting this out early enough basically ensures that the other player will run into trouble getting their flying creatures by it and will likely have to sacrifice some creatures.
    Posted in: Custom Card Creation
  • posted a message on Best Possible Hand?
    If you could magically craft the best possible opening hand, what would it be? The catch is that it has be something you could theoretically get in vintage, so for example only one black lotus.

    Posted in: Vintage (Type 1)
  • posted a message on Fun idea i had last night in the shower for main set one
    First off, that's twelve mana. That's pretty pricey, even for an insane effect like that. Keep in mind that for 11 mana you can get Worldspire Wurm, which in many situations is an auto win. I'm not sure how many decks curve up to 12 mana, besides some EDH decks.

    Second, I dunno that that effect should be made into a card. It just seems unnatural, honestly. I guess it could be fun to play, but remember that one the first ever banned cards was that card that allowed you to start a game within a game. Why was it banned? It made games take too long. This could also potentially make games take too long.


    Interesting idea though. I think if it was implemented in just the right way, an effect close to this could work, but I don't necessarily think this is the answer.
    Posted in: Custom Card Creation
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